| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264 | 
							- /*
 
-  * NetworkConnection.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "NetworkConnection.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- NetworkConnection::NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket, const std::shared_ptr<NetworkContext> & context)
 
- 	: socket(socket)
 
- 	, timer(std::make_shared<NetworkTimer>(*context))
 
- 	, listener(listener)
 
- {
 
- 	socket->set_option(boost::asio::ip::tcp::no_delay(true));
 
- 	// iOS throws exception on attempt to set buffer size
 
- 	constexpr auto bufferSize = 4 * 1024 * 1024;
 
- 	try
 
- 	{
 
- 		socket->set_option(boost::asio::socket_base::send_buffer_size{bufferSize});
 
- 	}
 
- 	catch(const boost::system::system_error & e)
 
- 	{
 
- 		logNetwork->error("error setting 'send buffer size' socket option: %s", e.what());
 
- 	}
 
- 	try
 
- 	{
 
- 		socket->set_option(boost::asio::socket_base::receive_buffer_size{bufferSize});
 
- 	}
 
- 	catch(const boost::system::system_error & e)
 
- 	{
 
- 		logNetwork->error("error setting 'receive buffer size' socket option: %s", e.what());
 
- 	}
 
- }
 
- void NetworkConnection::start()
 
- {
 
- 	heartbeat();
 
- 	startReceiving();
 
- }
 
- void NetworkConnection::startReceiving()
 
- {
 
- 	boost::asio::async_read(*socket,
 
- 							readBuffer,
 
- 							boost::asio::transfer_exactly(messageHeaderSize),
 
- 							[self = shared_from_this()](const auto & ec, const auto & endpoint) { self->onHeaderReceived(ec); });
 
- }
 
- void NetworkConnection::heartbeat()
 
- {
 
- 	constexpr auto heartbeatInterval = std::chrono::seconds(10);
 
- 	timer->expires_after(heartbeatInterval);
 
- 	timer->async_wait( [self = weak_from_this()](const auto & ec)
 
- 	{
 
- 		if (ec)
 
- 			return;
 
- 		auto locked = self.lock();
 
- 		if (!locked)
 
- 			return;
 
- 		locked->sendPacket({});
 
- 		locked->heartbeat();
 
- 	});
 
- }
 
- void NetworkConnection::onHeaderReceived(const boost::system::error_code & ecHeader)
 
- {
 
- 	if (ecHeader)
 
- 	{
 
- 		onError(ecHeader.message());
 
- 		return;
 
- 	}
 
- 	if (readBuffer.size() < messageHeaderSize)
 
- 		throw std::runtime_error("Failed to read header!");
 
- 	uint32_t messageSize;
 
- 	readBuffer.sgetn(reinterpret_cast<char *>(&messageSize), sizeof(messageSize));
 
- 	if (messageSize > messageMaxSize)
 
- 	{
 
- 		onError("Invalid packet size!");
 
- 		return;
 
- 	}
 
- 	if (messageSize == 0)
 
- 	{
 
- 		//heartbeat package with no payload - wait for next packet
 
- 		startReceiving();
 
- 		return;
 
- 	}
 
- 	boost::asio::async_read(*socket,
 
- 							readBuffer,
 
- 							boost::asio::transfer_exactly(messageSize),
 
- 							[self = shared_from_this(), messageSize](const auto & ecPayload, const auto & endpoint) { self->onPacketReceived(ecPayload, messageSize); });
 
- }
 
- void NetworkConnection::onPacketReceived(const boost::system::error_code & ec, uint32_t expectedPacketSize)
 
- {
 
- 	if (ec)
 
- 	{
 
- 		onError(ec.message());
 
- 		return;
 
- 	}
 
- 	if (readBuffer.size() < expectedPacketSize)
 
- 	{
 
- 		// FIXME: figure out what causes this. This should not be possible without error set
 
- 		std::string errorMessage = "Failed to read packet! " + std::to_string(readBuffer.size()) + " bytes read, but " + std::to_string(expectedPacketSize) + " bytes expected!";
 
- 		onError(errorMessage);
 
- 	}
 
- 	std::vector<std::byte> message(expectedPacketSize);
 
- 	readBuffer.sgetn(reinterpret_cast<char *>(message.data()), expectedPacketSize);
 
- 	listener.onPacketReceived(shared_from_this(), message);
 
- 	startReceiving();
 
- }
 
- void NetworkConnection::setAsyncWritesEnabled(bool on)
 
- {
 
- 	asyncWritesEnabled = on;
 
- }
 
- void NetworkConnection::sendPacket(const std::vector<std::byte> & message)
 
- {
 
- 	std::lock_guard lock(writeMutex);
 
- 	std::vector<std::byte> headerVector(sizeof(uint32_t));
 
- 	uint32_t messageSize = message.size();
 
- 	std::memcpy(headerVector.data(), &messageSize, sizeof(uint32_t));
 
- 	// At the moment, vcmilobby *requires* async writes in order to handle multiple connections with different speeds and at optimal performance
 
- 	// However server (and potentially - client) can not handle this mode and may shutdown either socket or entire asio service too early, before all writes are performed
 
- 	if (asyncWritesEnabled)
 
- 	{
 
- 		bool messageQueueEmpty = dataToSend.empty();
 
- 		dataToSend.push_back(headerVector);
 
- 		if (!message.empty())
 
- 			dataToSend.push_back(message);
 
- 		if (messageQueueEmpty)
 
- 			doSendData();
 
- 		//else - data sending loop is still active and still sending previous messages
 
- 	}
 
- 	else
 
- 	{
 
- 		boost::system::error_code ec;
 
- 		boost::asio::write(*socket, boost::asio::buffer(headerVector), ec );
 
- 		if (!message.empty())
 
- 			boost::asio::write(*socket, boost::asio::buffer(message), ec );
 
- 	}
 
- }
 
- void NetworkConnection::doSendData()
 
- {
 
- 	if (dataToSend.empty())
 
- 		throw std::runtime_error("Attempting to sent data but there is no data to send!");
 
- 	boost::asio::async_write(*socket, boost::asio::buffer(dataToSend.front()), [self = shared_from_this()](const auto & error, const auto & )
 
- 	{
 
- 		self->onDataSent(error);
 
- 	});
 
- }
 
- void NetworkConnection::onDataSent(const boost::system::error_code & ec)
 
- {
 
- 	std::lock_guard lock(writeMutex);
 
- 	dataToSend.pop_front();
 
- 	if (ec)
 
- 	{
 
- 		onError(ec.message());
 
- 		return;
 
- 	}
 
- 	if (!dataToSend.empty())
 
- 		doSendData();
 
- }
 
- void NetworkConnection::onError(const std::string & message)
 
- {
 
- 	listener.onDisconnected(shared_from_this(), message);
 
- 	close();
 
- }
 
- void NetworkConnection::close()
 
- {
 
- 	boost::system::error_code ec;
 
- 	socket->close(ec);
 
- #if BOOST_VERSION >= 108700
 
- 	timer->cancel();
 
- #else
 
- 	timer->cancel(ec);
 
- #endif
 
- 	//NOTE: ignoring error code, intended
 
- }
 
- InternalConnection::InternalConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkContext> & context)
 
- 	: listener(listener)
 
- 	, io(context)
 
- {
 
- }
 
- void InternalConnection::receivePacket(const std::vector<std::byte> & message)
 
- {
 
- 	boost::asio::post(*io, [self = std::static_pointer_cast<InternalConnection>(shared_from_this()), message](){
 
- 		if (self->connectionActive)
 
- 			self->listener.onPacketReceived(self, message);
 
- 	});
 
- }
 
- void InternalConnection::disconnect()
 
- {
 
- 	boost::asio::post(*io, [self = std::static_pointer_cast<InternalConnection>(shared_from_this())](){
 
- 		self->listener.onDisconnected(self, "Internal connection has been terminated");
 
- 		self->otherSideWeak.reset();
 
- 		self->connectionActive = false;
 
- 	});
 
- }
 
- void InternalConnection::connectTo(std::shared_ptr<IInternalConnection> connection)
 
- {
 
- 	otherSideWeak = connection;
 
- 	connectionActive = true;
 
- }
 
- void InternalConnection::sendPacket(const std::vector<std::byte> & message)
 
- {
 
- 	auto otherSide = otherSideWeak.lock();
 
- 	if (otherSide)
 
- 		otherSide->receivePacket(message);
 
- }
 
- void InternalConnection::setAsyncWritesEnabled(bool on)
 
- {
 
- 	// no-op
 
- }
 
- void InternalConnection::close()
 
- {
 
- 	auto otherSide = otherSideWeak.lock();
 
- 	if (otherSide)
 
- 		otherSide->disconnect();
 
- 	otherSideWeak.reset();
 
- 	connectionActive = false;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
  |