CBonusSelection.cpp 15 KB

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  1. /*
  2. * CBonusSelection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBonusSelection.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "CSelectionBase.h"
  15. #include "../CGameInfo.h"
  16. #include "../CMusicHandler.h"
  17. #include "../CVideoHandler.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../CServerHandler.h"
  20. #include "../mainmenu/CMainMenu.h"
  21. #include "../mainmenu/CPrologEpilogVideo.h"
  22. #include "../widgets/CComponent.h"
  23. #include "../widgets/Buttons.h"
  24. #include "../widgets/MiscWidgets.h"
  25. #include "../widgets/ObjectLists.h"
  26. #include "../widgets/TextControls.h"
  27. #include "../windows/GUIClasses.h"
  28. #include "../windows/InfoWindows.h"
  29. #include "../render/IImage.h"
  30. #include "../render/CAnimation.h"
  31. #include "../gui/CGuiHandler.h"
  32. #include "../gui/Shortcut.h"
  33. #include "../gui/WindowHandler.h"
  34. #include "../../lib/filesystem/Filesystem.h"
  35. #include "../../lib/CGeneralTextHandler.h"
  36. #include "../../lib/CBuildingHandler.h"
  37. #include "../../lib/CSkillHandler.h"
  38. #include "../../lib/CTownHandler.h"
  39. #include "../../lib/CHeroHandler.h"
  40. #include "../../lib/CCreatureHandler.h"
  41. #include "../../lib/StartInfo.h"
  42. #include "../../lib/campaign/CampaignState.h"
  43. #include "../../lib/mapping/CMapService.h"
  44. #include "../../lib/mapping/CMapInfo.h"
  45. #include "../../lib/mapObjects/CGHeroInstance.h"
  46. std::shared_ptr<CampaignState> CBonusSelection::getCampaign()
  47. {
  48. return CSH->si->campState;
  49. }
  50. CBonusSelection::CBonusSelection()
  51. : CWindowObject(BORDERED)
  52. {
  53. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  54. std::string bgName = getCampaign()->getRegions().getBackgroundName();
  55. setBackground(bgName);
  56. panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);
  57. buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT);
  58. buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT);
  59. buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
  60. campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName());
  61. iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 735, 26);
  62. labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
  63. campaignDescription = std::make_shared<CTextBox>(getCampaign()->getDescription(), Rect(480, 86, 286, 117), 1);
  64. mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getName());
  65. labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
  66. mapDescription = std::make_shared<CTextBox>("", Rect(480, 278, 292, 108), 1);
  67. labelChooseBonus = std::make_shared<CLabel>(511, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[71]);
  68. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
  69. flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));
  70. std::vector<std::string> difficulty;
  71. std::string difficultyString = CGI->generaltexth->allTexts[492];
  72. boost::split(difficulty, difficultyString, boost::is_any_of(" "));
  73. labelDifficulty = std::make_shared<CLabel>(689, 432, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, difficulty.back());
  74. for(size_t b = 0; b < difficultyIcons.size(); ++b)
  75. {
  76. difficultyIcons[b] = std::make_shared<CAnimImage>("GSPBUT" + std::to_string(b + 3) + ".DEF", 0, 0, 709, 455);
  77. }
  78. if(getCampaign()->playerSelectedDifficulty())
  79. {
  80. buttonDifficultyLeft = std::make_shared<CButton>(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  81. buttonDifficultyRight = std::make_shared<CButton>(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  82. }
  83. for(auto scenarioID : getCampaign()->allScenarios())
  84. {
  85. if(getCampaign()->isAvailable(scenarioID))
  86. regions.push_back(std::make_shared<CRegion>(scenarioID, true, true, getCampaign()->getRegions()));
  87. else if(getCampaign()->isConquered(scenarioID)) //display as striped
  88. regions.push_back(std::make_shared<CRegion>(scenarioID, false, false, getCampaign()->getRegions()));
  89. }
  90. if (!getCampaign()->getMusic().empty())
  91. CCS->musich->playMusic( "Music/" + getCampaign()->getMusic(), true, false);
  92. }
  93. void CBonusSelection::createBonusesIcons()
  94. {
  95. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  96. const CampaignScenario & scenario = getCampaign()->scenario(CSH->campaignMap);
  97. const std::vector<CampaignBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  98. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
  99. static const char * bonusPics[] =
  100. {
  101. "SPELLBON.DEF", // Spell
  102. "TWCRPORT.DEF", // Monster
  103. "", // Building - BO*.BMP
  104. "ARTIFBON.DEF", // Artifact
  105. "SPELLBON.DEF", // Spell scroll
  106. "PSKILBON.DEF", // Primary skill
  107. "SSKILBON.DEF", // Secondary skill
  108. "BORES.DEF", // Resource
  109. "PORTRAITSLARGE", // Hero HPL*.BMP
  110. "PORTRAITSLARGE"
  111. // Player - CREST58.DEF
  112. };
  113. for(int i = 0; i < bonDescs.size(); i++)
  114. {
  115. int bonusType = static_cast<size_t>(bonDescs[i].type);
  116. std::string picName = bonusPics[bonusType];
  117. size_t picNumber = bonDescs[i].info2;
  118. std::string desc;
  119. switch(bonDescs[i].type)
  120. {
  121. case CampaignBonusType::SPELL:
  122. desc = CGI->generaltexth->allTexts[715];
  123. boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  124. break;
  125. case CampaignBonusType::MONSTER:
  126. picNumber = bonDescs[i].info2 + 2;
  127. desc = CGI->generaltexth->allTexts[717];
  128. boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info3));
  129. boost::algorithm::replace_first(desc, "%s", CGI->creatures()->getByIndex(bonDescs[i].info2)->getNamePluralTranslated());
  130. break;
  131. case CampaignBonusType::BUILDING:
  132. {
  133. int faction = -1;
  134. for(auto & elem : CSH->si->playerInfos)
  135. {
  136. if(elem.second.isControlledByHuman())
  137. {
  138. faction = elem.second.castle;
  139. break;
  140. }
  141. }
  142. assert(faction != -1);
  143. BuildingID buildID;
  144. if(getCampaign()->formatVCMI())
  145. buildID = BuildingID(bonDescs[i].info1);
  146. else
  147. buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  148. picName = graphics->ERMUtoPicture[faction][buildID];
  149. picNumber = -1;
  150. if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID))
  151. desc = (*CGI->townh)[faction]->town->buildings.find(buildID)->second->getNameTranslated();
  152. break;
  153. }
  154. case CampaignBonusType::ARTIFACT:
  155. desc = CGI->generaltexth->allTexts[715];
  156. boost::algorithm::replace_first(desc, "%s", CGI->artifacts()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  157. break;
  158. case CampaignBonusType::SPELL_SCROLL:
  159. desc = CGI->generaltexth->allTexts[716];
  160. boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  161. break;
  162. case CampaignBonusType::PRIMARY_SKILL:
  163. {
  164. int leadingSkill = -1;
  165. std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>
  166. const ui8 * ptr = reinterpret_cast<const ui8 *>(&bonDescs[i].info2);
  167. for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g)
  168. {
  169. if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  170. {
  171. leadingSkill = g;
  172. }
  173. if(ptr[g] != 0)
  174. {
  175. toPrint.push_back(std::make_pair(g, ptr[g]));
  176. }
  177. }
  178. picNumber = leadingSkill;
  179. desc = CGI->generaltexth->allTexts[715];
  180. std::string substitute; //text to be printed instead of %s
  181. for(int v = 0; v < toPrint.size(); ++v)
  182. {
  183. substitute += std::to_string(toPrint[v].second);
  184. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  185. if(v != toPrint.size() - 1)
  186. {
  187. substitute += ", ";
  188. }
  189. }
  190. boost::algorithm::replace_first(desc, "%s", substitute);
  191. break;
  192. }
  193. case CampaignBonusType::SECONDARY_SKILL:
  194. desc = CGI->generaltexth->allTexts[718];
  195. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  196. boost::algorithm::replace_first(desc, "%s", CGI->skillh->getByIndex(bonDescs[i].info2)->getNameTranslated()); //skill name
  197. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  198. break;
  199. case CampaignBonusType::RESOURCE:
  200. {
  201. int serialResID = 0;
  202. switch(bonDescs[i].info1)
  203. {
  204. case 0:
  205. case 1:
  206. case 2:
  207. case 3:
  208. case 4:
  209. case 5:
  210. case 6:
  211. serialResID = bonDescs[i].info1;
  212. break;
  213. case 0xFD: //wood + ore
  214. serialResID = 7;
  215. break;
  216. case 0xFE: //rare resources
  217. serialResID = 8;
  218. break;
  219. }
  220. picNumber = serialResID;
  221. desc = CGI->generaltexth->allTexts[717];
  222. boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info2));
  223. std::string replacement;
  224. if(serialResID <= 6)
  225. {
  226. replacement = CGI->generaltexth->restypes[serialResID];
  227. }
  228. else
  229. {
  230. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  231. }
  232. boost::algorithm::replace_first(desc, "%s", replacement);
  233. break;
  234. }
  235. case CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO:
  236. {
  237. auto superhero = getCampaign()->strongestHero(static_cast<CampaignScenarioID>(bonDescs[i].info2), PlayerColor(bonDescs[i].info1));
  238. if(!superhero)
  239. logGlobal->warn("No superhero! How could it be transferred?");
  240. picNumber = superhero ? superhero->portrait : 0;
  241. desc = CGI->generaltexth->allTexts[719];
  242. boost::algorithm::replace_first(desc, "%s", getCampaign()->scenario(static_cast<CampaignScenarioID>(bonDescs[i].info2)).scenarioName);
  243. break;
  244. }
  245. case CampaignBonusType::HERO:
  246. desc = CGI->generaltexth->allTexts[718];
  247. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  248. if(bonDescs[i].info2 == 0xFFFF)
  249. {
  250. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  251. picNumber = -1;
  252. picName = "CBONN1A3.BMP";
  253. }
  254. else
  255. {
  256. boost::algorithm::replace_first(desc, "%s", CGI->heroh->objects[bonDescs[i].info2]->getNameTranslated());
  257. }
  258. break;
  259. }
  260. std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), "", CButton::tooltip(desc, desc));
  261. if(picNumber != -1)
  262. picName += ":" + std::to_string(picNumber);
  263. auto anim = std::make_shared<CAnimation>();
  264. anim->setCustom(picName, 0);
  265. bonusButton->setImage(anim);
  266. if(CSH->campaignBonus == i)
  267. bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);
  268. groupBonuses->addToggle(i, bonusButton);
  269. }
  270. if(getCampaign()->getBonusID(CSH->campaignMap))
  271. groupBonuses->setSelected(*getCampaign()->getBonusID(CSH->campaignMap));
  272. }
  273. void CBonusSelection::updateAfterStateChange()
  274. {
  275. if(CSH->state != EClientState::GAMEPLAY)
  276. {
  277. buttonRestart->disable();
  278. buttonStart->enable();
  279. if(!getCampaign()->conqueredScenarios().empty())
  280. buttonBack->block(true);
  281. else
  282. buttonBack->block(false);
  283. }
  284. else
  285. {
  286. buttonStart->disable();
  287. buttonRestart->enable();
  288. buttonBack->block(false);
  289. if(buttonDifficultyLeft)
  290. buttonDifficultyLeft->disable();
  291. if(buttonDifficultyRight)
  292. buttonDifficultyRight->disable();
  293. }
  294. if(CSH->campaignBonus == -1)
  295. {
  296. buttonStart->block(getCampaign()->scenario(CSH->campaignMap).travelOptions.bonusesToChoose.size());
  297. }
  298. else if(buttonStart->isBlocked())
  299. {
  300. buttonStart->block(false);
  301. }
  302. for(auto region : regions)
  303. region->updateState();
  304. if(!CSH->mi)
  305. return;
  306. iconsMapSizes->setFrame(CSH->mi->getMapSizeIconId());
  307. mapName->setText(CSH->mi->getName());
  308. mapDescription->setText(CSH->mi->getDescription());
  309. for(size_t i = 0; i < difficultyIcons.size(); i++)
  310. {
  311. if(i == CSH->si->difficulty)
  312. difficultyIcons[i]->enable();
  313. else
  314. difficultyIcons[i]->disable();
  315. }
  316. flagbox->recreate();
  317. createBonusesIcons();
  318. }
  319. void CBonusSelection::goBack()
  320. {
  321. if(CSH->state != EClientState::GAMEPLAY)
  322. {
  323. GH.windows().popWindows(2);
  324. }
  325. else
  326. {
  327. close();
  328. }
  329. // TODO: we can actually only pop bonus selection interface for custom campaigns
  330. // Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface
  331. /*
  332. else
  333. {
  334. close();
  335. CSH->state = EClientState::LOBBY;
  336. }
  337. */
  338. }
  339. void CBonusSelection::startMap()
  340. {
  341. auto showPrologVideo = [=]()
  342. {
  343. auto exitCb = [=]()
  344. {
  345. logGlobal->info("Starting scenario %d", static_cast<int>(CSH->campaignMap));
  346. CSH->sendStartGame();
  347. };
  348. const CampaignScenario & scenario = getCampaign()->scenario(CSH->campaignMap);
  349. if(scenario.prolog.hasPrologEpilog)
  350. {
  351. GH.windows().createAndPushWindow<CPrologEpilogVideo>(scenario.prolog, exitCb);
  352. }
  353. else
  354. {
  355. exitCb();
  356. }
  357. };
  358. //block buttons immediately
  359. buttonStart->block(true);
  360. buttonRestart->block(true);
  361. buttonBack->block(true);
  362. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  363. {
  364. close();
  365. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
  366. {
  367. showPrologVideo();
  368. }, 0);
  369. }
  370. else
  371. {
  372. showPrologVideo();
  373. }
  374. }
  375. void CBonusSelection::restartMap()
  376. {
  377. close();
  378. LOCPLINT->showYesNoDialog(
  379. CGI->generaltexth->allTexts[67],
  380. [=]()
  381. {
  382. GH.dispatchMainThread(
  383. []()
  384. {
  385. CSH->sendRestartGame();
  386. }
  387. );
  388. },
  389. 0
  390. );
  391. }
  392. void CBonusSelection::increaseDifficulty()
  393. {
  394. CSH->setDifficulty(CSH->si->difficulty + 1);
  395. }
  396. void CBonusSelection::decreaseDifficulty()
  397. {
  398. // avoid negative overflow (0 - 1 = 255)
  399. if (CSH->si->difficulty > 0)
  400. CSH->setDifficulty(CSH->si->difficulty - 1);
  401. }
  402. CBonusSelection::CRegion::CRegion(CampaignScenarioID id, bool accessible, bool selectable, const CampaignRegions & campDsc)
  403. : CIntObject(LCLICK | SHOW_POPUP), idOfMapAndRegion(id), accessible(accessible), selectable(selectable)
  404. {
  405. OBJ_CONSTRUCTION;
  406. pos += campDsc.getPosition(id);
  407. auto color = CSH->si->campState->scenario(idOfMapAndRegion).regionColor;
  408. graphicsNotSelected = std::make_shared<CPicture>(campDsc.getAvailableName(id, color));
  409. graphicsNotSelected->disable();
  410. graphicsSelected = std::make_shared<CPicture>(campDsc.getSelectedName(id, color));
  411. graphicsSelected->disable();
  412. graphicsStriped = std::make_shared<CPicture>(campDsc.getConqueredName(id, color));
  413. graphicsStriped->disable();
  414. pos.w = graphicsNotSelected->pos.w;
  415. pos.h = graphicsNotSelected->pos.h;
  416. }
  417. void CBonusSelection::CRegion::updateState()
  418. {
  419. if(!accessible)
  420. {
  421. graphicsNotSelected->disable();
  422. graphicsSelected->disable();
  423. graphicsStriped->enable();
  424. }
  425. else if(CSH->campaignMap == idOfMapAndRegion)
  426. {
  427. graphicsNotSelected->disable();
  428. graphicsSelected->enable();
  429. graphicsStriped->disable();
  430. }
  431. else
  432. {
  433. graphicsNotSelected->enable();
  434. graphicsSelected->disable();
  435. graphicsStriped->disable();
  436. }
  437. }
  438. void CBonusSelection::CRegion::clickReleased(const Point & cursorPosition)
  439. {
  440. if(selectable && !graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()))
  441. {
  442. CSH->setCampaignMap(idOfMapAndRegion);
  443. }
  444. }
  445. void CBonusSelection::CRegion::showPopupWindow(const Point & cursorPosition)
  446. {
  447. // FIXME: For some reason "down" is only ever contain indeterminate_value
  448. auto text = CSH->si->campState->scenario(idOfMapAndRegion).regionText;
  449. if(!graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()) && text.size())
  450. {
  451. CRClickPopup::createAndPush(text);
  452. }
  453. }