languages.cpp 4.8 KB

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  1. /*
  2. * languages.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "languages.h"
  12. #include "../lib/CConfigHandler.h"
  13. #include "../lib/Languages.h"
  14. #include "../lib/CGeneralTextHandler.h"
  15. #include <QComboBox>
  16. #include <QListWidget>
  17. // list of language names, for generation of translations. Do not use directly, use Languages namespace instead
  18. static const std::array<std::string, 18> languageTranslatedNamesGenerator = {
  19. {
  20. QT_TRANSLATE_NOOP("Language", "Czech"),
  21. QT_TRANSLATE_NOOP("Language", "Chinese"),
  22. QT_TRANSLATE_NOOP("Language", "English"),
  23. QT_TRANSLATE_NOOP("Language", "Finnish"),
  24. QT_TRANSLATE_NOOP("Language", "French"),
  25. QT_TRANSLATE_NOOP("Language", "German"),
  26. QT_TRANSLATE_NOOP("Language", "Italian"),
  27. QT_TRANSLATE_NOOP("Language", "Korean"),
  28. QT_TRANSLATE_NOOP("Language", "Polish"),
  29. QT_TRANSLATE_NOOP("Language", "Portuguese"),
  30. QT_TRANSLATE_NOOP("Language", "Russian"),
  31. QT_TRANSLATE_NOOP("Language", "Spanish"),
  32. QT_TRANSLATE_NOOP("Language", "Swedish"),
  33. QT_TRANSLATE_NOOP("Language", "Turkish"),
  34. QT_TRANSLATE_NOOP("Language", "Ukrainian"),
  35. QT_TRANSLATE_NOOP("Language", "Other (East European)"),
  36. QT_TRANSLATE_NOOP("Language", "Other (Cyrillic Script)"),
  37. QT_TRANSLATE_NOOP("Language", "Other (West European)"),
  38. }
  39. };
  40. static_assert(languageTranslatedNamesGenerator.size() == static_cast<size_t>(Languages::ELanguages::COUNT), "Languages array is missing a value!");
  41. QString Languages::getHeroesDataLanguage()
  42. {
  43. CGeneralTextHandler::detectInstallParameters();
  44. QString language = QString::fromStdString(settings["session"]["language"].String());
  45. double deviation = settings["session"]["languageDeviation"].Float();
  46. if(deviation > 0.1)
  47. return QString();
  48. return language;
  49. }
  50. QString generateAutodetectedLanguageName(QString const & language)
  51. {
  52. std::string languageNameEnglish = Languages::getLanguageOptions(language.toStdString()).nameEnglish;
  53. QString languageName = QApplication::translate( "Language", languageNameEnglish.c_str());
  54. QString itemName = QApplication::translate("Language", "Auto (%1)").arg(languageName);
  55. return itemName;
  56. }
  57. QString Languages::generateLanguageName(const Languages::Options & language)
  58. {
  59. std::string activeLanguage = settings["general"]["language"].String();
  60. QString localizedName = QApplication::translate("Language", language.nameEnglish.c_str());
  61. QString nativeName = language.nameNative.c_str();
  62. if(!language.hasTranslation)
  63. return localizedName;
  64. if(activeLanguage == language.identifier)
  65. return nativeName;
  66. QString displayName = QString("%1 (%2)").arg(localizedName, nativeName);
  67. return displayName;
  68. }
  69. void Languages::fillLanguages(QComboBox * widget, bool includeAll)
  70. {
  71. widget->blockSignals(true); // we do not want calls caused by initialization
  72. widget->clear();
  73. std::string activeLanguage = includeAll ?
  74. settings["general"]["gameDataLanguage"].String():
  75. settings["general"]["language"].String();
  76. if (includeAll)
  77. {
  78. QString language = getHeroesDataLanguage();
  79. if (!language.isEmpty())
  80. widget->addItem(generateAutodetectedLanguageName(language), QString("auto"));
  81. if (activeLanguage == "auto")
  82. widget->setCurrentIndex(0);
  83. }
  84. for(const auto & language : Languages::getLanguageList())
  85. {
  86. if (!language.hasTranslation && !includeAll)
  87. continue;
  88. QString displayName = generateLanguageName(language);
  89. QVariant userData = QString::fromStdString(language.identifier);
  90. widget->addItem(displayName, userData);
  91. if(activeLanguage == language.identifier)
  92. widget->setCurrentIndex(widget->count() - 1);
  93. }
  94. widget->blockSignals(false);
  95. }
  96. void Languages::fillLanguages(QListWidget * widget, bool includeAll)
  97. {
  98. widget->blockSignals(true); // we do not want calls caused by initialization
  99. widget->clear();
  100. std::string activeLanguage = includeAll ?
  101. settings["general"]["gameDataLanguage"].String():
  102. settings["general"]["language"].String();
  103. if (includeAll)
  104. {
  105. QString language = getHeroesDataLanguage();
  106. if (!language.isEmpty())
  107. {
  108. widget->addItem(generateAutodetectedLanguageName(language));
  109. widget->item(widget->count() - 1)->setData(Qt::UserRole, QString("auto"));
  110. if (activeLanguage == "auto")
  111. widget->setCurrentRow(0);
  112. }
  113. }
  114. for(const auto & language : Languages::getLanguageList())
  115. {
  116. if (!language.hasTranslation && !includeAll)
  117. continue;
  118. QString displayName = generateLanguageName(language);
  119. QVariant userData = QString::fromStdString(language.identifier);
  120. widget->addItem(displayName);
  121. widget->item(widget->count() - 1)->setData(Qt::UserRole, userData);
  122. if(activeLanguage == language.identifier)
  123. widget->setCurrentRow(widget->count() - 1);
  124. }
  125. widget->blockSignals(false);
  126. }