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| /* * CQuest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CQuest.h"#include <vcmi/spells/Spell.h>#include "../ArtifactUtils.h"#include "../CSoundBase.h"#include "../CGeneralTextHandler.h"#include "../CHeroHandler.h"#include "CGCreature.h"#include "../IGameCallback.h"#include "../mapObjectConstructors/CObjectClassesHandler.h"#include "../serializer/JsonSerializeFormat.h"#include "../GameConstants.h"#include "../constants/StringConstants.h"#include "../CPlayerState.h"#include "../CSkillHandler.h"#include "../mapping/CMap.h"#include "../mapObjects/CGHeroInstance.h"#include "../modding/ModScope.h"#include "../modding/ModUtility.h"#include "../networkPacks/PacksForClient.h"#include "../spells/CSpellHandler.h"#include "../CRandomGenerator.h"VCMI_LIB_NAMESPACE_BEGIN//TODO: Remove constructorCQuest::CQuest():	qid(-1),	isCompleted(false),	lastDay(-1),	killTarget(ObjectInstanceID::NONE),	textOption(0),	completedOption(0),	stackDirection(0),	isCustomFirst(false),	isCustomNext(false),	isCustomComplete(false),	repeatedQuest(false),	questName(CQuest::missionName(0)){}static std::string visitedTxt(const bool visited){	int id = visited ? 352 : 353;	return VLC->generaltexth->allTexts[id];}const std::string & CQuest::missionName(int mission){	static const std::array<std::string, 13> names = {		"empty",		"heroLevel",		"primarySkill",		"killHero",		"killCreature",		"bringArt",		"bringCreature",		"bringResources",		"bringHero",		"bringPlayer",		"keymaster",		"hota",		"other"	};	if(static_cast<size_t>(mission) < names.size())		return names[static_cast<size_t>(mission)];	return names[0];}const std::string & CQuest::missionState(int state){	static const std::array<std::string, 5> states = {		"receive",		"visit",		"complete",		"hover",		"description",	};	if(state < states.size())		return states[state];	return states[0];}bool CQuest::checkMissionArmy(const CQuest * q, const CCreatureSet * army){	std::vector<CStackBasicDescriptor>::const_iterator cre;	TSlots::const_iterator it;	ui32 count = 0;	ui32 slotsCount = 0;	bool hasExtraCreatures = false;	for(cre = q->mission.creatures.begin(); cre != q->mission.creatures.end(); ++cre)	{		for(count = 0, it = army->Slots().begin(); it != army->Slots().end(); ++it)		{			if(it->second->type == cre->type)			{				count += it->second->count;				slotsCount++;			}		}		if(static_cast<TQuantity>(count) < cre->count) //not enough creatures of this kind			return false;		hasExtraCreatures |= static_cast<TQuantity>(count) > cre->count;	}	return hasExtraCreatures || slotsCount < army->Slots().size();}bool CQuest::checkQuest(const CGHeroInstance * h) const{	if(!mission.heroAllowed(h))		return false;		if(killTarget.hasValue())	{		PlayerColor owner = h->getOwner();		if (!h->cb->getPlayerState(owner)->destroyedObjects.count(killTarget))			return false;	}	return true;}void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const{	for(auto & elem : mission.artifacts)	{		if(h->hasArt(elem))		{			cb->removeArtifact(ArtifactLocation(h->id, h->getArtPos(elem, false)));		}		else		{			const auto * assembly = h->getAssemblyByConstituent(elem);			assert(assembly);			auto parts = assembly->getPartsInfo();			// Remove the assembly			cb->removeArtifact(ArtifactLocation(h->id, h->getArtPos(assembly)));			// Disassemble this backpack artifact			for(const auto & ci : parts)			{				if(ci.art->getTypeId() != elem)					cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::BACKPACK_START);			}		}	}				cb->takeCreatures(h->id, mission.creatures);	cb->giveResources(h->getOwner(), mission.resources);}void CQuest::addTextReplacements(IGameCallback * cb, MetaString & text, std::vector<Component> & components) const{	if(mission.heroLevel > 0)		text.replaceNumber(mission.heroLevel);		if(mission.heroExperience > 0)		text.replaceNumber(mission.heroExperience);		{ //primary skills		MetaString loot;		for(int i = 0; i < 4; ++i)		{			if(mission.primary[i])			{				loot.appendRawString("%d %s");				loot.replaceNumber(mission.primary[i]);				loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);			}		}				for(auto & skill : mission.secondary)		{			loot.appendTextID(VLC->skillh->getById(skill.first)->getNameTextID());		}				for(auto & spell : mission.spells)		{			loot.appendTextID(VLC->spellh->getById(spell)->getNameTextID());		}				if(!loot.empty())			text.replaceRawString(loot.buildList());	}		if(killTarget != ObjectInstanceID::NONE && !heroName.empty())	{		components.emplace_back(ComponentType::HERO_PORTRAIT, heroPortrait);		addKillTargetReplacements(text);	}		if(killTarget != ObjectInstanceID::NONE && stackToKill != CreatureID::NONE)	{		components.emplace_back(ComponentType::CREATURE, stackToKill);		addKillTargetReplacements(text);	}		if(!mission.heroes.empty())		text.replaceRawString(VLC->heroh->getById(mission.heroes.front())->getNameTranslated());		if(!mission.artifacts.empty())	{		MetaString loot;		for(const auto & elem : mission.artifacts)		{			loot.appendRawString("%s");			loot.replaceName(elem);		}		text.replaceRawString(loot.buildList());	}		if(!mission.creatures.empty())	{		MetaString loot;		for(const auto & elem : mission.creatures)		{			loot.appendRawString("%s");			loot.replaceName(elem);		}		text.replaceRawString(loot.buildList());	}		if(mission.resources.nonZero())	{		MetaString loot;		for(auto i : GameResID::ALL_RESOURCES())		{			if(mission.resources[i])			{				loot.appendRawString("%d %s");				loot.replaceNumber(mission.resources[i]);				loot.replaceName(i);			}		}		text.replaceRawString(loot.buildList());	}		if(!mission.players.empty())	{		MetaString loot;		for(auto & p : mission.players)			loot.appendName(p);				text.replaceRawString(loot.buildList());	}		if(lastDay >= 0)		text.replaceNumber(lastDay - cb->getDate(Date::DAY));}void CQuest::getVisitText(IGameCallback * cb, MetaString &iwText, std::vector<Component> &components, bool firstVisit, const CGHeroInstance * h) const{	bool failRequirements = (h ? !checkQuest(h) : true);	mission.loadComponents(components, h);	if(firstVisit)		iwText.appendRawString(firstVisitText.toString());	else if(failRequirements)		iwText.appendRawString(nextVisitText.toString());		if(lastDay >= 0)		iwText.appendTextID(TextIdentifier("core", "seerhut", "time", textOption).get());		addTextReplacements(cb, iwText, components);}void CQuest::getRolloverText(IGameCallback * cb, MetaString &ms, bool onHover) const{	if(onHover)		ms.appendRawString("\n\n");	std::string questState = missionState(onHover ? 3 : 4);	ms.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, questState, textOption).get());	std::vector<Component> components;	addTextReplacements(cb, ms, components);}void CQuest::getCompletionText(IGameCallback * cb, MetaString &iwText) const{	iwText.appendRawString(completedText.toString());		std::vector<Component> components;	addTextReplacements(cb, iwText, components);}void CQuest::defineQuestName(){	//standard quests	questName = CQuest::missionName(0);	if(mission != Rewardable::Limiter{}) questName = CQuest::missionName(12);	if(mission.heroLevel > 0) questName = CQuest::missionName(1);	for(auto & s : mission.primary) if(s) questName = CQuest::missionName(2);	if(!mission.spells.empty()) questName = CQuest::missionName(2);	if(!mission.secondary.empty()) questName = CQuest::missionName(2);	if(killTarget != ObjectInstanceID::NONE && !heroName.empty()) questName = CQuest::missionName(3);	if(killTarget != ObjectInstanceID::NONE && stackToKill != CreatureID::NONE) questName = CQuest::missionName(4);	if(!mission.artifacts.empty()) questName = CQuest::missionName(5);	if(!mission.creatures.empty()) questName = CQuest::missionName(6);	if(mission.resources.nonZero()) questName = CQuest::missionName(7);	if(!mission.heroes.empty()) questName = CQuest::missionName(8);	if(!mission.players.empty()) questName = CQuest::missionName(9);	if(mission.daysPassed > 0 || !mission.heroClasses.empty()) questName = CQuest::missionName(11);}void CQuest::addKillTargetReplacements(MetaString &out) const{	if(!heroName.empty())		out.replaceRawString(heroName);	if(stackToKill != CreatureID::NONE)	{		out.replaceNamePlural(stackToKill);		out.replaceRawString(VLC->generaltexth->arraytxt[147+stackDirection]);	}}void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName){	auto q = handler.enterStruct(fieldName);	handler.serializeStruct("firstVisitText", firstVisitText);	handler.serializeStruct("nextVisitText", nextVisitText);	handler.serializeStruct("completedText", completedText);	handler.serializeBool("repeatedQuest", repeatedQuest, false);	if(!handler.saving)	{		isCustomFirst = !firstVisitText.empty();		isCustomNext = !nextVisitText.empty();		isCustomComplete = !completedText.empty();	}		handler.serializeInt("timeLimit", lastDay, -1);	handler.serializeStruct("limiter", mission);	handler.serializeInstance("killTarget", killTarget, ObjectInstanceID::NONE);	if(!handler.saving) //compatibility with legacy vmaps	{		std::string missionType = "None";		handler.serializeString("missionType", missionType);		if(missionType == "None")			return;				if(missionType == "Level")			handler.serializeInt("heroLevel", mission.heroLevel);				if(missionType == "PrimaryStat")		{			auto primarySkills = handler.enterStruct("primarySkills");			for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)				handler.serializeInt(NPrimarySkill::names[i], mission.primary[i], 0);		}				if(missionType == "Artifact")			handler.serializeIdArray<ArtifactID>("artifacts", mission.artifacts);				if(missionType == "Army")		{			auto a = handler.enterArray("creatures");			a.serializeStruct(mission.creatures);		}				if(missionType == "Resources")		{			auto r = handler.enterStruct("resources");			for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)			{				handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mission.resources[idx], 0);			}		}				if(missionType == "Hero")		{			HeroTypeID temp;			handler.serializeId("hero", temp, HeroTypeID::NONE);			mission.heroes.emplace_back(temp);		}				if(missionType == "Player")		{			PlayerColor temp;			handler.serializeId("player", temp, PlayerColor::NEUTRAL);			mission.players.emplace_back(temp);		}	}}bool IQuestObject::checkQuest(const CGHeroInstance* h) const{	return quest->checkQuest(h);}void CGSeerHut::getVisitText(MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h) const{	quest->getVisitText(cb, text, components, FirstVisit, h);}void IQuestObject::afterAddToMapCommon(CMap * map) const{	map->addNewQuestInstance(quest);}void CGSeerHut::setObjToKill(){	if(quest->killTarget == ObjectInstanceID::NONE)		return;		if(getCreatureToKill(true))	{		quest->stackToKill = getCreatureToKill(false)->getCreature();		assert(quest->stackToKill != CreatureID::NONE);		quest->stackDirection = checkDirection();	}	else if(getHeroToKill(true))	{		quest->heroName = getHeroToKill(false)->getNameTranslated();		quest->heroPortrait = getHeroToKill(false)->getPortraitSource();	}}void CGSeerHut::init(CRandomGenerator & rand){	auto names = VLC->generaltexth->findStringsWithPrefix("core.seerhut.names");	auto seerNameID = *RandomGeneratorUtil::nextItem(names, rand);	seerName = VLC->generaltexth->translate(seerNameID);	quest->textOption = rand.nextInt(2);	quest->completedOption = rand.nextInt(1, 3);		configuration.canRefuse = true;	configuration.visitMode = Rewardable::EVisitMode::VISIT_ONCE;	configuration.selectMode = Rewardable::ESelectMode::SELECT_PLAYER;}void CGSeerHut::initObj(CRandomGenerator & rand){	init(rand);		CRewardableObject::initObj(rand);		setObjToKill();	quest->defineQuestName();		if(quest->mission == Rewardable::Limiter{} && quest->killTarget == ObjectInstanceID::NONE)		quest->isCompleted = true;		if(quest->questName == quest->missionName(0))	{		quest->firstVisitText.appendTextID(TextIdentifier("core", "seehut", "empty", quest->completedOption).get());	}	else	{		if(!quest->isCustomFirst)			quest->firstVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(0), quest->textOption).get());		if(!quest->isCustomNext)			quest->nextVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(1), quest->textOption).get());		if(!quest->isCustomComplete)			quest->completedText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest-> questName, quest->missionState(2), quest->textOption).get());	}		quest->getCompletionText(cb, configuration.onSelect);	for(auto & i : configuration.info)		quest->getCompletionText(cb, i.message);}void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const{	quest->getRolloverText(cb, text, onHover);//TODO: simplify?	if(!onHover)		text.replaceRawString(seerName);}std::string CGSeerHut::getHoverText(PlayerColor player) const{	std::string hoverName = getObjectName();	if(ID == Obj::SEER_HUT && quest->activeForPlayers.count(player))	{		hoverName = VLC->generaltexth->allTexts[347];		boost::algorithm::replace_first(hoverName, "%s", seerName);	}	if(quest->activeForPlayers.count(player)	   && (quest->mission != Rewardable::Limiter{}		   || quest->killTarget != ObjectInstanceID::NONE)) //rollover when the quest is active	{		MetaString ms;		getRolloverText (ms, true);		hoverName += ms.toString();	}	return hoverName;}std::string CGSeerHut::getHoverText(const CGHeroInstance * hero) const{	return getHoverText(hero->getOwner());}std::string CGSeerHut::getPopupText(PlayerColor player) const{	return getHoverText(player);}std::string CGSeerHut::getPopupText(const CGHeroInstance * hero) const{	return getHoverText(hero->getOwner());}std::vector<Component> CGSeerHut::getPopupComponents(PlayerColor player) const{	std::vector<Component> result;	if (quest->activeForPlayers.count(player))		quest->mission.loadComponents(result, nullptr);	return result;}std::vector<Component> CGSeerHut::getPopupComponents(const CGHeroInstance * hero) const{	std::vector<Component> result;	if (quest->activeForPlayers.count(hero->getOwner()))		quest->mission.loadComponents(result, hero);	return result;}void CGSeerHut::setPropertyDer(ObjProperty what, ObjPropertyID identifier){	switch(what)	{		case ObjProperty::SEERHUT_VISITED:		{			quest->activeForPlayers.emplace(identifier.as<PlayerColor>());			break;		}		case ObjProperty::SEERHUT_COMPLETE:		{			quest->isCompleted = identifier.getNum();			quest->activeForPlayers.clear();			break;		}	}}void CGSeerHut::newTurn(CRandomGenerator & rand) const{	CRewardableObject::newTurn(rand);	if(quest->lastDay >= 0 && quest->lastDay <= cb->getDate() - 1) //time is up	{		cb->setObjPropertyValue(id, ObjProperty::SEERHUT_COMPLETE, true);	}}void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const{	InfoWindow iw;	iw.player = h->getOwner();	if(!quest->isCompleted)	{		bool firstVisit = !quest->activeForPlayers.count(h->getOwner());		bool failRequirements = !checkQuest(h);		if(firstVisit)		{			cb->setObjPropertyID(id, ObjProperty::SEERHUT_VISITED, h->getOwner());			AddQuest aq;			aq.quest = QuestInfo (quest, this, visitablePos());			aq.player = h->tempOwner;			cb->sendAndApply(&aq); //TODO: merge with setObjProperty?		}		if(firstVisit || failRequirements)		{			getVisitText (iw.text, iw.components, firstVisit, h);			cb->showInfoDialog(&iw);		}		if(!failRequirements) // propose completion, also on first visit		{			CRewardableObject::onHeroVisit(h);			return;		}	}	else	{		iw.text.appendRawString(VLC->generaltexth->seerEmpty[quest->completedOption]);		if (ID == Obj::SEER_HUT)			iw.text.replaceRawString(seerName);		cb->showInfoDialog(&iw);	}}int CGSeerHut::checkDirection() const{	int3 cord = getCreatureToKill(false)->pos;	if(static_cast<double>(cord.x) / static_cast<double>(cb->getMapSize().x) < 0.34) //north	{		if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.34) //northwest			return 8;		else if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.67) //north			return 1;		else //northeast			return 2;	}	else if(static_cast<double>(cord.x) / static_cast<double>(cb->getMapSize().x) < 0.67) //horizontal	{		if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.34) //west			return 7;		else if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.67) //central			return 9;		else //east			return 3;	}	else //south	{		if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.34) //southwest			return 6;		else if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.67) //south			return 5;		else //southeast			return 4;	}}const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const{	const CGObjectInstance *o = cb->getObj(quest->killTarget);	if(allowNull && !o)		return nullptr;	return dynamic_cast<const CGHeroInstance *>(o);}const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const{	const CGObjectInstance *o = cb->getObj(quest->killTarget);	if(allowNull && !o)		return nullptr;	return dynamic_cast<const CGCreature *>(o);}void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const{	CRewardableObject::blockingDialogAnswered(hero, answer);	if(answer)	{		quest->completeQuest(cb, hero);		cb->setObjPropertyValue(id, ObjProperty::SEERHUT_COMPLETE, !quest->repeatedQuest); //mission complete	}}void CGSeerHut::afterAddToMap(CMap* map){	IQuestObject::afterAddToMapCommon(map);}void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler){	//quest and reward	CRewardableObject::serializeJsonOptions(handler);	quest->serializeJson(handler, "quest");		if(!handler.saving)	{		//backward compatibility for VCMI maps that use old SeerHut format		auto s = handler.enterStruct("reward");		const JsonNode & rewardsJson = handler.getCurrent();		if (rewardsJson.Struct().empty())			return;				std::string fullIdentifier;		std::string metaTypeName;		std::string scope;		std::string identifier;		auto iter = rewardsJson.Struct().begin();		fullIdentifier = iter->first;		ModUtility::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);		if(!std::set<std::string>{"resource", "primarySkill", "secondarySkill", "artifact", "spell", "creature", "experience", "mana", "morale", "luck"}.count(metaTypeName))			return;		int val = 0;		handler.serializeInt(fullIdentifier, val);				Rewardable::VisitInfo vinfo;		auto & reward = vinfo.reward;		if(metaTypeName == "experience")		   reward.heroExperience = val;		if(metaTypeName == "mana")			reward.manaDiff = val;		if(metaTypeName == "morale")			reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(id));		if(metaTypeName == "luck")			reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(id));		if(metaTypeName == "resource")		{			auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);			reward.resources[rawId] = val;		}		if(metaTypeName == "primarySkill")		{			auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);			reward.primary.at(rawId) = val;		}		if(metaTypeName == "secondarySkill")		{			auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);			reward.secondary[rawId] = val;		}		if(metaTypeName == "artifact")		{			auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);			reward.artifacts.push_back(rawId);		}		if(metaTypeName == "spell")		{			auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);			reward.spells.push_back(rawId);		}		if(metaTypeName == "creature")		{			auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);			reward.creatures.emplace_back(rawId, val);		}				vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;		configuration.info.push_back(vinfo);	}}void CGQuestGuard::init(CRandomGenerator & rand){	blockVisit = true;	quest->textOption = rand.nextInt(3, 5);	quest->completedOption = rand.nextInt(4, 5);		configuration.info.push_back({});	configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;	configuration.info.back().reward.removeObject = subID.getNum() == 0 ? true : false;	configuration.canRefuse = true;}void CGQuestGuard::onHeroVisit(const CGHeroInstance * h) const{	if(!quest->isCompleted)		CGSeerHut::onHeroVisit(h);	else		cb->setObjPropertyValue(id, ObjProperty::SEERHUT_COMPLETE, false);}bool CGQuestGuard::passableFor(PlayerColor color) const{	return quest->isCompleted;}void CGQuestGuard::serializeJsonOptions(JsonSerializeFormat & handler){	//quest only, do not call base class	quest->serializeJson(handler, "quest");}bool CGKeys::wasMyColorVisited(const PlayerColor & player) const{	return cb->getPlayerState(player)->visitedObjectsGlobal.count({Obj::KEYMASTER, subID}) != 0;}std::string CGKeys::getHoverText(PlayerColor player) const{	return getObjectName() + "\n" + visitedTxt(wasMyColorVisited(player));}std::string CGKeys::getObjectName() const{	return VLC->generaltexth->tentColors[subID.getNum()] + " " + CGObjectInstance::getObjectName();}bool CGKeymasterTent::wasVisited (PlayerColor player) const{	return wasMyColorVisited (player);}void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const{	int txt_id;	if (!wasMyColorVisited (h->getOwner()) )	{		ChangeObjectVisitors cow;		cow.mode = ChangeObjectVisitors::VISITOR_GLOBAL;		cow.hero = h->id;		cow.object = id;		cb->sendAndApply(&cow);		txt_id=19;	}	else		txt_id=20;	h->showInfoDialog(txt_id);}void CGBorderGuard::initObj(CRandomGenerator & rand){	blockVisit = true;}void CGBorderGuard::getVisitText(MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h) const{	text.appendLocalString(EMetaText::ADVOB_TXT, 18);}void CGBorderGuard::getRolloverText(MetaString &text, bool onHover) const{	if (!onHover)	{		text.appendRawString(VLC->generaltexth->tentColors[subID.getNum()]);		text.appendRawString(" ");		text.appendRawString(VLC->objtypeh->getObjectName(Obj::KEYMASTER, subID));	}}bool CGBorderGuard::checkQuest(const CGHeroInstance * h) const{	return wasMyColorVisited (h->tempOwner);}void CGBorderGuard::onHeroVisit(const CGHeroInstance * h) const{	if (wasMyColorVisited (h->getOwner()) )	{		BlockingDialog bd (true, false);		bd.player = h->getOwner();		bd.text.appendLocalString (EMetaText::ADVOB_TXT, 17);		cb->showBlockingDialog (&bd);	}	else	{		h->showInfoDialog(18);		AddQuest aq;		aq.quest = QuestInfo (quest, this, visitablePos());		aq.player = h->tempOwner;		cb->sendAndApply (&aq);		//TODO: add this quest only once OR check for multiple instances later	}}void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const{	if (answer)		cb->removeObject(this, hero->getOwner());}void CGBorderGuard::afterAddToMap(CMap * map){	IQuestObject::afterAddToMapCommon(map);}void CGBorderGate::onHeroVisit(const CGHeroInstance * h) const //TODO: passability{	if (!wasMyColorVisited (h->getOwner()) )	{		h->showInfoDialog(18);		AddQuest aq;		aq.quest = QuestInfo (quest, this, visitablePos());		aq.player = h->tempOwner;		cb->sendAndApply (&aq);	}}bool CGBorderGate::passableFor(PlayerColor color) const{	return wasMyColorVisited(color);}VCMI_LIB_NAMESPACE_END
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