CRewardableObject.cpp 13 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../gameState/CGameState.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CPlayerState.h"
  15. #include "../IGameCallback.h"
  16. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  17. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  18. #include "../mapObjects/CGHeroInstance.h"
  19. #include "../networkPacks/PacksForClient.h"
  20. #include "../serializer/JsonSerializeFormat.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. void CRewardableObject::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
  23. {
  24. auto vi = configuration.info.at(index);
  25. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  26. // show message only if it is not empty or in infobox
  27. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  28. {
  29. InfoWindow iw;
  30. iw.player = contextHero->tempOwner;
  31. iw.text = vi.message;
  32. vi.reward.loadComponents(iw.components, contextHero);
  33. iw.type = configuration.infoWindowType;
  34. if(!iw.components.empty() || !iw.text.toString().empty())
  35. cb->showInfoDialog(&iw);
  36. }
  37. // grant reward afterwards. Note that it may remove object
  38. if(markAsVisit)
  39. markAsVisited(contextHero);
  40. grantReward(index, contextHero);
  41. }
  42. void CRewardableObject::selectRewardWthMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
  43. {
  44. BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
  45. sd.player = contextHero->tempOwner;
  46. sd.text = dialog;
  47. sd.components = loadComponents(contextHero, rewardIndices);
  48. cb->showBlockingDialog(&sd);
  49. }
  50. void CRewardableObject::grantAllRewardsWthMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, bool markAsVisit) const
  51. {
  52. if (rewardIndices.empty())
  53. return;
  54. for (auto index : rewardIndices)
  55. {
  56. // TODO: Merge all rewards of same type, with single message?
  57. grantRewardWithMessage(contextHero, index, false);
  58. }
  59. // Mark visited only after all rewards were processed
  60. if(markAsVisit)
  61. markAsVisited(contextHero);
  62. }
  63. std::vector<Component> CRewardableObject::loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const
  64. {
  65. std::vector<Component> result;
  66. if (rewardIndices.empty())
  67. return result;
  68. if (configuration.selectMode != Rewardable::SELECT_FIRST && rewardIndices.size() > 1)
  69. {
  70. for (auto index : rewardIndices)
  71. result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
  72. }
  73. else
  74. {
  75. configuration.info.at(rewardIndices.front()).reward.loadComponents(result, contextHero);
  76. }
  77. return result;
  78. }
  79. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  80. {
  81. if(!wasVisitedBefore(h))
  82. {
  83. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  84. bool objectRemovalPossible = false;
  85. for(auto index : rewards)
  86. {
  87. if(configuration.info.at(index).reward.removeObject)
  88. objectRemovalPossible = true;
  89. }
  90. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  91. switch (rewards.size())
  92. {
  93. case 0: // no available rewards, e.g. visiting School of War without gold
  94. {
  95. auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  96. if (!emptyRewards.empty())
  97. grantRewardWithMessage(h, emptyRewards[0], false);
  98. else
  99. logMod->warn("No applicable message for visiting empty object!");
  100. break;
  101. }
  102. case 1: // one reward. Just give it with message
  103. {
  104. if (configuration.canRefuse)
  105. selectRewardWthMessage(h, rewards, configuration.info.at(rewards.front()).message);
  106. else
  107. grantRewardWithMessage(h, rewards.front(), true);
  108. break;
  109. }
  110. default: // multiple rewards. Act according to select mode
  111. {
  112. switch (configuration.selectMode) {
  113. case Rewardable::SELECT_PLAYER: // player must select
  114. selectRewardWthMessage(h, rewards, configuration.onSelect);
  115. break;
  116. case Rewardable::SELECT_FIRST: // give first available
  117. if (configuration.canRefuse)
  118. selectRewardWthMessage(h, { rewards.front() }, configuration.info.at(rewards.front()).message);
  119. else
  120. grantRewardWithMessage(h, rewards.front(), true);
  121. break;
  122. case Rewardable::SELECT_RANDOM: // give random
  123. {
  124. ui32 rewardIndex = *RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator());
  125. if (configuration.canRefuse)
  126. selectRewardWthMessage(h, { rewardIndex }, configuration.info.at(rewardIndex).message);
  127. else
  128. grantRewardWithMessage(h, rewardIndex, true);
  129. break;
  130. }
  131. case Rewardable::SELECT_ALL: // grant all possible
  132. grantAllRewardsWthMessage(h, rewards, true);
  133. break;
  134. }
  135. break;
  136. }
  137. }
  138. if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
  139. {
  140. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  141. cb->sendAndApply(&cov);
  142. }
  143. }
  144. else
  145. {
  146. logGlobal->debug("Revisiting already visited object");
  147. if (!wasVisited(h->getOwner()))
  148. {
  149. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  150. cb->sendAndApply(&cov);
  151. }
  152. auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  153. if (!visitedRewards.empty())
  154. grantRewardWithMessage(h, visitedRewards[0], false);
  155. else
  156. logMod->warn("No applicable message for visiting already visited object!");
  157. }
  158. }
  159. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  160. {
  161. grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
  162. }
  163. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  164. {
  165. if(answer == 0)
  166. return; // player refused
  167. if(answer > 0 && answer-1 < configuration.info.size())
  168. {
  169. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  170. markAsVisited(hero);
  171. grantReward(list[answer - 1], hero);
  172. }
  173. else
  174. {
  175. throw std::runtime_error("Unhandled choice");
  176. }
  177. }
  178. void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
  179. {
  180. cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, true);
  181. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  182. cb->sendAndApply(&cov);
  183. }
  184. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  185. {
  186. cb->setObjPropertyValue(id, ObjProperty::REWARD_SELECT, rewardID);
  187. grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
  188. // hero is not blocked by levelup dialog - grant remainer immediately
  189. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  190. {
  191. grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
  192. }
  193. }
  194. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  195. {
  196. switch (configuration.visitMode)
  197. {
  198. case Rewardable::VISIT_UNLIMITED:
  199. return false;
  200. case Rewardable::VISIT_ONCE:
  201. return onceVisitableObjectCleared;
  202. case Rewardable::VISIT_PLAYER:
  203. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  204. case Rewardable::VISIT_BONUS:
  205. return contextHero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
  206. case Rewardable::VISIT_HERO:
  207. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  208. case Rewardable::VISIT_LIMITER:
  209. return configuration.visitLimiter.heroAllowed(contextHero);
  210. default:
  211. return false;
  212. }
  213. }
  214. bool CRewardableObject::wasVisited(PlayerColor player) const
  215. {
  216. switch (configuration.visitMode)
  217. {
  218. case Rewardable::VISIT_UNLIMITED:
  219. case Rewardable::VISIT_BONUS:
  220. case Rewardable::VISIT_HERO:
  221. case Rewardable::VISIT_LIMITER:
  222. return false;
  223. case Rewardable::VISIT_ONCE:
  224. case Rewardable::VISIT_PLAYER:
  225. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  226. default:
  227. return false;
  228. }
  229. }
  230. bool CRewardableObject::wasScouted(PlayerColor player) const
  231. {
  232. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  233. }
  234. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  235. {
  236. switch (configuration.visitMode)
  237. {
  238. case Rewardable::VISIT_BONUS:
  239. return h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
  240. case Rewardable::VISIT_HERO:
  241. return h->visitedObjects.count(ObjectInstanceID(id));
  242. case Rewardable::VISIT_LIMITER:
  243. return wasScouted(h->getOwner()) && configuration.visitLimiter.heroAllowed(h);
  244. default:
  245. return wasVisited(h->getOwner());
  246. }
  247. }
  248. std::string CRewardableObject::getDisplayTextImpl(PlayerColor player, const CGHeroInstance * hero, bool includeDescription) const
  249. {
  250. std::string result = getObjectName();
  251. if (includeDescription && !getDescriptionMessage(player, hero).empty())
  252. result += "\n" + getDescriptionMessage(player, hero);
  253. if (hero)
  254. {
  255. if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
  256. {
  257. if (wasVisited(hero))
  258. result += "\n" + configuration.visitedTooltip.toString();
  259. else
  260. result += "\n " + configuration.notVisitedTooltip.toString();
  261. }
  262. }
  263. else
  264. {
  265. if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
  266. {
  267. if (wasVisited(player))
  268. result += "\n" + configuration.visitedTooltip.toString();
  269. else
  270. result += "\n" + configuration.notVisitedTooltip.toString();
  271. }
  272. }
  273. return result;
  274. }
  275. std::string CRewardableObject::getHoverText(PlayerColor player) const
  276. {
  277. return getDisplayTextImpl(player, nullptr, false);
  278. }
  279. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  280. {
  281. return getDisplayTextImpl(hero->getOwner(), hero, false);
  282. }
  283. std::string CRewardableObject::getPopupText(PlayerColor player) const
  284. {
  285. return getDisplayTextImpl(player, nullptr, true);
  286. }
  287. std::string CRewardableObject::getPopupText(const CGHeroInstance * hero) const
  288. {
  289. return getDisplayTextImpl(hero->getOwner(), hero, true);
  290. }
  291. std::string CRewardableObject::getDescriptionMessage(PlayerColor player, const CGHeroInstance * hero) const
  292. {
  293. if (!wasScouted(player) || configuration.info.empty())
  294. return configuration.description.toString();
  295. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  296. if (rewardIndices.empty() || !configuration.info[0].description.empty())
  297. return configuration.info[0].description.toString();
  298. if (!configuration.info[rewardIndices.front()].description.empty())
  299. return configuration.info[rewardIndices.front()].description.toString();
  300. return configuration.description.toString();
  301. }
  302. std::vector<Component> CRewardableObject::getPopupComponentsImpl(PlayerColor player, const CGHeroInstance * hero) const
  303. {
  304. if (!wasScouted(player))
  305. return {};
  306. if (!configuration.showScoutedPreview)
  307. return {};
  308. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  309. if (rewardIndices.empty() && !configuration.info.empty())
  310. rewardIndices.push_back(0);
  311. if (rewardIndices.empty())
  312. return {};
  313. return loadComponents(hero, rewardIndices);
  314. }
  315. std::vector<Component> CRewardableObject::getPopupComponents(PlayerColor player) const
  316. {
  317. return getPopupComponentsImpl(player, nullptr);
  318. }
  319. std::vector<Component> CRewardableObject::getPopupComponents(const CGHeroInstance * hero) const
  320. {
  321. return getPopupComponentsImpl(hero->getOwner(), hero);
  322. }
  323. void CRewardableObject::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
  324. {
  325. switch (what)
  326. {
  327. case ObjProperty::REWARD_RANDOMIZE:
  328. initObj(cb->gameState()->getRandomGenerator());
  329. break;
  330. case ObjProperty::REWARD_SELECT:
  331. selectedReward = identifier.getNum();
  332. break;
  333. case ObjProperty::REWARD_CLEARED:
  334. onceVisitableObjectCleared = identifier.getNum();
  335. break;
  336. }
  337. }
  338. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  339. {
  340. if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
  341. {
  342. if (configuration.resetParameters.rewards)
  343. {
  344. cb->setObjPropertyValue(id, ObjProperty::REWARD_RANDOMIZE, 0);
  345. }
  346. if (configuration.resetParameters.visitors)
  347. {
  348. cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, false);
  349. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  350. cb->sendAndApply(&cov);
  351. }
  352. }
  353. }
  354. void CRewardableObject::initObj(CRandomGenerator & rand)
  355. {
  356. getObjectHandler()->configureObject(this, rand);
  357. }
  358. CRewardableObject::CRewardableObject(IGameCallback *cb)
  359. :CArmedInstance(cb)
  360. {}
  361. void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
  362. {
  363. CArmedInstance::serializeJsonOptions(handler);
  364. handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
  365. }
  366. VCMI_LIB_NAMESPACE_END