IMarket.cpp 4.1 KB

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  1. /*
  2. * IMarket.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "IMarket.h"
  12. #include "CArtHandler.h"
  13. #include "CCreatureHandler.h"
  14. #include "CGObjectInstance.h"
  15. #include "CObjectHandler.h"
  16. #include "../VCMI_Lib.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const
  19. {
  20. switch(mode)
  21. {
  22. case EMarketMode::RESOURCE_RESOURCE:
  23. {
  24. double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
  25. double r = VLC->objh->resVals[id1]; //value of given resource
  26. double g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  27. if(r>g) //if given resource is more expensive than wanted
  28. {
  29. val2 = static_cast<int>(ceil(r / g));
  30. val1 = 1;
  31. }
  32. else //if wanted resource is more expensive
  33. {
  34. val1 = static_cast<int>((g / r) + 0.5);
  35. val2 = 1;
  36. }
  37. }
  38. break;
  39. case EMarketMode::CREATURE_RESOURCE:
  40. {
  41. const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
  42. double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
  43. double r = VLC->creatures()->getByIndex(id1)->getRecruitCost(EGameResID::GOLD); //value of given creature in gold
  44. double g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  45. if(r>g) //if given resource is more expensive than wanted
  46. {
  47. val2 = static_cast<int>(ceil(r / g));
  48. val1 = 1;
  49. }
  50. else //if wanted resource is more expensive
  51. {
  52. val1 = static_cast<int>((g / r) + 0.5);
  53. val2 = 1;
  54. }
  55. }
  56. break;
  57. case EMarketMode::RESOURCE_PLAYER:
  58. val1 = 1;
  59. val2 = 1;
  60. break;
  61. case EMarketMode::RESOURCE_ARTIFACT:
  62. {
  63. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  64. double r = VLC->objh->resVals[id1]; //value of offered resource
  65. double g = VLC->artifacts()->getByIndex(id2)->getPrice() / effectiveness; //value of bought artifact in gold
  66. if(id1 != 6) //non-gold prices are doubled
  67. r /= 2;
  68. val1 = std::max(1, static_cast<int>((g / r) + 0.5)); //don't sell arts for less than 1 resource
  69. val2 = 1;
  70. }
  71. break;
  72. case EMarketMode::ARTIFACT_RESOURCE:
  73. {
  74. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  75. double r = VLC->artifacts()->getByIndex(id1)->getPrice() * effectiveness;
  76. double g = VLC->objh->resVals[id2];
  77. // if(id2 != 6) //non-gold prices are doubled
  78. // r /= 2;
  79. val1 = 1;
  80. val2 = std::max(1, static_cast<int>((r / g) + 0.5)); //at least one resource is given in return
  81. }
  82. break;
  83. case EMarketMode::CREATURE_EXP:
  84. {
  85. val1 = 1;
  86. val2 = (CreatureID(id1).toEntity(VLC)->getAIValue() / 40) * 5;
  87. }
  88. break;
  89. case EMarketMode::ARTIFACT_EXP:
  90. {
  91. val1 = 1;
  92. int givenClass = ArtifactID(id1).toArtifact()->getArtClassSerial();
  93. if(givenClass < 0 || givenClass > 3)
  94. {
  95. val2 = 0;
  96. return false;
  97. }
  98. static constexpr int expPerClass[] = {1000, 1500, 3000, 6000};
  99. val2 = expPerClass[givenClass];
  100. }
  101. break;
  102. default:
  103. assert(0);
  104. return false;
  105. }
  106. return true;
  107. }
  108. bool IMarket::allowsTrade(EMarketMode mode) const
  109. {
  110. return false;
  111. }
  112. int IMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
  113. {
  114. switch(mode)
  115. {
  116. case EMarketMode::RESOURCE_RESOURCE:
  117. case EMarketMode::ARTIFACT_RESOURCE:
  118. case EMarketMode::CREATURE_RESOURCE:
  119. return -1;
  120. default:
  121. return 1;
  122. }
  123. }
  124. std::vector<TradeItemBuy> IMarket::availableItemsIds(EMarketMode mode) const
  125. {
  126. std::vector<TradeItemBuy> ret;
  127. switch(mode)
  128. {
  129. case EMarketMode::RESOURCE_RESOURCE:
  130. case EMarketMode::ARTIFACT_RESOURCE:
  131. case EMarketMode::CREATURE_RESOURCE:
  132. for (auto res : GameResID::ALL_RESOURCES())
  133. ret.push_back(res);
  134. }
  135. return ret;
  136. }
  137. IMarket::IMarket()
  138. {
  139. }
  140. std::vector<EMarketMode> IMarket::availableModes() const
  141. {
  142. std::vector<EMarketMode> ret;
  143. for (EMarketMode i = static_cast<EMarketMode>(0); i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i = vstd::next(i, 1))
  144. if(allowsTrade(i))
  145. ret.push_back(i);
  146. return ret;
  147. }
  148. VCMI_LIB_NAMESPACE_END