123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524 |
- /*
- * PacksForClient.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "ArtifactLocation.h"
- #include "Component.h"
- #include "EInfoWindowMode.h"
- #include "EOpenWindowMode.h"
- #include "EntityChanges.h"
- #include "NetPacksBase.h"
- #include "ObjProperty.h"
- #include "../CCreatureSet.h"
- #include "../MetaString.h"
- #include "../ResourceSet.h"
- #include "../TurnTimerInfo.h"
- #include "../gameState/EVictoryLossCheckResult.h"
- #include "../gameState/QuestInfo.h"
- #include "../gameState/TavernSlot.h"
- #include "../int3.h"
- #include "../mapping/CMapDefines.h"
- #include "../spells/ViewSpellInt.h"
- class CClient;
- class CGameHandler;
- VCMI_LIB_NAMESPACE_BEGIN
- class CGameState;
- class CArtifact;
- class CGObjectInstance;
- class CArtifactInstance;
- struct StackLocation;
- struct ArtSlotInfo;
- struct QuestInfo;
- class IBattleState;
- class BattleInfo;
- // This one teleport-specific, but has to be available everywhere in callbacks and netpacks
- // For now it's will be there till teleports code refactored and moved into own file
- using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
- /***********************************************************************************************************/
- struct DLL_LINKAGE PackageApplied : public CPackForClient
- {
- PackageApplied() = default;
- explicit PackageApplied(ui8 Result)
- : result(Result)
- {
- }
- void visitTyped(ICPackVisitor & visitor) override;
- ui8 result = 0; //0 - something went wrong, request hasn't been realized; 1 - OK
- ui32 packType = 0; //type id of applied package
- ui32 requestID = 0; //an ID given by client to the request that was applied
- PlayerColor player;
- template <typename Handler> void serialize(Handler & h)
- {
- h & result;
- h & packType;
- h & requestID;
- h & player;
- }
- };
- struct DLL_LINKAGE SystemMessage : public CPackForClient
- {
- explicit SystemMessage(std::string Text)
- : text(std::move(Text))
- {
- }
- SystemMessage() = default;
- void visitTyped(ICPackVisitor & visitor) override;
- std::string text;
- template <typename Handler> void serialize(Handler & h)
- {
- h & text;
- }
- };
- struct DLL_LINKAGE PlayerBlocked : public CPackForClient
- {
- enum EReason { UPCOMING_BATTLE, ONGOING_MOVEMENT };
- enum EMode { BLOCKADE_STARTED, BLOCKADE_ENDED };
- EReason reason = UPCOMING_BATTLE;
- EMode startOrEnd = BLOCKADE_STARTED;
- PlayerColor player;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & reason;
- h & startOrEnd;
- h & player;
- }
- };
- struct DLL_LINKAGE PlayerCheated : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- PlayerColor player;
- bool losingCheatCode = false;
- bool winningCheatCode = false;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & player;
- h & losingCheatCode;
- h & winningCheatCode;
- }
- };
- struct DLL_LINKAGE TurnTimeUpdate : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
-
- PlayerColor player;
- TurnTimerInfo turnTimer;
-
- template <typename Handler> void serialize(Handler & h)
- {
- h & player;
- h & turnTimer;
- }
- };
- struct DLL_LINKAGE PlayerStartsTurn : public Query
- {
- void applyGs(CGameState * gs) const;
- PlayerColor player;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & queryID;
- h & player;
- }
- };
- struct DLL_LINKAGE DaysWithoutTown : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- PlayerColor player;
- std::optional<int32_t> daysWithoutCastle;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & player;
- h & daysWithoutCastle;
- }
- };
- struct DLL_LINKAGE EntitiesChanged : public CPackForClient
- {
- std::vector<EntityChanges> changes;
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & changes;
- }
- };
- struct DLL_LINKAGE SetResources : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- void visitTyped(ICPackVisitor & visitor) override;
- bool abs = true; //false - changes by value; 1 - sets to value
- PlayerColor player;
- ResourceSet res; //res[resid] => res amount
- template <typename Handler> void serialize(Handler & h)
- {
- h & abs;
- h & player;
- h & res;
- }
- };
- struct DLL_LINKAGE SetPrimSkill : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- void visitTyped(ICPackVisitor & visitor) override;
- ui8 abs = 0; //0 - changes by value; 1 - sets to value
- ObjectInstanceID id;
- PrimarySkill which = PrimarySkill::ATTACK;
- si64 val = 0;
- template <typename Handler> void serialize(Handler & h)
- {
- h & abs;
- h & id;
- h & which;
- h & val;
- }
- };
- struct DLL_LINKAGE SetSecSkill : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- void visitTyped(ICPackVisitor & visitor) override;
- ui8 abs = 0; //0 - changes by value; 1 - sets to value
- ObjectInstanceID id;
- SecondarySkill which;
- ui16 val = 0;
- template <typename Handler> void serialize(Handler & h)
- {
- h & abs;
- h & id;
- h & which;
- h & val;
- }
- };
- struct DLL_LINKAGE HeroVisitCastle : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- void visitTyped(ICPackVisitor & visitor) override;
- ui8 flags = 0; //1 - start
- ObjectInstanceID tid;
- ObjectInstanceID hid;
- bool start() const //if hero is entering castle (if false - leaving)
- {
- return flags & 1;
- }
- template <typename Handler> void serialize(Handler & h)
- {
- h & flags;
- h & tid;
- h & hid;
- }
- };
- struct DLL_LINKAGE ChangeSpells : public CPackForClient
- {
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- ui8 learn = 1; //1 - gives spell, 0 - takes
- ObjectInstanceID hid;
- std::set<SpellID> spells;
- template <typename Handler> void serialize(Handler & h)
- {
- h & learn;
- h & hid;
- h & spells;
- }
- };
- struct DLL_LINKAGE SetMana : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- void visitTyped(ICPackVisitor & visitor) override;
- ObjectInstanceID hid;
- si32 val = 0;
- bool absolute = true;
- template <typename Handler> void serialize(Handler & h)
- {
- h & val;
- h & hid;
- h & absolute;
- }
- };
- struct DLL_LINKAGE SetMovePoints : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- ObjectInstanceID hid;
- si32 val = 0;
- bool absolute = true;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & val;
- h & hid;
- h & absolute;
- }
- };
- struct DLL_LINKAGE FoWChange : public CPackForClient
- {
- void applyGs(CGameState * gs);
- std::unordered_set<int3> tiles;
- PlayerColor player;
- ETileVisibility mode;
- bool waitForDialogs = false;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & tiles;
- h & player;
- h & mode;
- h & waitForDialogs;
- }
- };
- struct DLL_LINKAGE SetAvailableHero : public CPackForClient
- {
- SetAvailableHero()
- {
- army.clearSlots();
- }
- void applyGs(CGameState * gs);
- TavernHeroSlot slotID;
- TavernSlotRole roleID;
- PlayerColor player;
- HeroTypeID hid; //HeroTypeID::NONE if no hero
- CSimpleArmy army;
- bool replenishPoints;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & slotID;
- h & roleID;
- h & player;
- h & hid;
- h & army;
- h & replenishPoints;
- }
- };
- struct DLL_LINKAGE GiveBonus : public CPackForClient
- {
- enum class ETarget : int8_t { OBJECT, PLAYER, BATTLE };
-
- explicit GiveBonus(ETarget Who = ETarget::OBJECT)
- :who(Who)
- {
- }
- void applyGs(CGameState * gs);
- ETarget who = ETarget::OBJECT;
- VariantIdentifier<ObjectInstanceID, PlayerColor, BattleID> id;
- Bonus bonus;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & bonus;
- h & id;
- h & who;
- assert(id.getNum() != -1);
- }
- };
- struct DLL_LINKAGE ChangeObjPos : public CPackForClient
- {
- void applyGs(CGameState * gs);
- /// Object to move
- ObjectInstanceID objid;
- /// New position of visitable tile of an object
- int3 nPos;
- /// Player that initiated this action, if any
- PlayerColor initiator;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & objid;
- h & nPos;
- h & initiator;
- }
- };
- struct DLL_LINKAGE PlayerEndsTurn : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- PlayerColor player;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & player;
- }
- };
- struct DLL_LINKAGE PlayerEndsGame : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- PlayerColor player;
- EVictoryLossCheckResult victoryLossCheckResult;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & player;
- h & victoryLossCheckResult;
- }
- };
- struct DLL_LINKAGE PlayerReinitInterface : public CPackForClient
- {
- void applyGs(CGameState * gs);
- std::vector<PlayerColor> players;
- ui8 playerConnectionId; //PLAYER_AI for AI player
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & players;
- h & playerConnectionId;
- }
- };
- struct DLL_LINKAGE RemoveBonus : public CPackForClient
- {
- explicit RemoveBonus(GiveBonus::ETarget Who = GiveBonus::ETarget::OBJECT)
- :who(Who)
- {
- }
- void applyGs(CGameState * gs);
- GiveBonus::ETarget who; //who receives bonus
- VariantIdentifier<HeroTypeID, PlayerColor, BattleID, ObjectInstanceID> whoID;
- //vars to identify bonus: its source
- BonusSource source;
- BonusSourceID id; //source id
- //used locally: copy of removed bonus
- Bonus bonus;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & source;
- h & id;
- h & who;
- h & whoID;
- }
- };
- struct DLL_LINKAGE SetCommanderProperty : public CPackForClient
- {
- enum ECommanderProperty { ALIVE, BONUS, SECONDARY_SKILL, EXPERIENCE, SPECIAL_SKILL };
- void applyGs(CGameState * gs);
- ObjectInstanceID heroid;
- ECommanderProperty which = ALIVE;
- TExpType amount = 0; //0 for dead, >0 for alive
- si32 additionalInfo = 0; //for secondary skills choice
- Bonus accumulatedBonus;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & heroid;
- h & which;
- h & amount;
- h & additionalInfo;
- h & accumulatedBonus;
- }
- };
- struct DLL_LINKAGE AddQuest : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- PlayerColor player;
- QuestInfo quest;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & player;
- h & quest;
- }
- };
- struct DLL_LINKAGE UpdateArtHandlerLists : public CPackForClient
- {
- std::map<ArtifactID, int> allocatedArtifacts;
- void applyGs(CGameState * gs) const;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & allocatedArtifacts;
- }
- };
- struct DLL_LINKAGE UpdateMapEvents : public CPackForClient
- {
- std::list<CMapEvent> events;
- void applyGs(CGameState * gs) const;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & events;
- }
- };
- struct DLL_LINKAGE UpdateCastleEvents : public CPackForClient
- {
- ObjectInstanceID town;
- std::list<CCastleEvent> events;
- void applyGs(CGameState * gs) const;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & town;
- h & events;
- }
- };
- struct DLL_LINKAGE ChangeFormation : public CPackForClient
- {
- ObjectInstanceID hid;
- EArmyFormation formation{};
- void applyGs(CGameState * gs) const;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & hid;
- h & formation;
- }
- };
- struct DLL_LINKAGE RemoveObject : public CPackForClient
- {
- RemoveObject() = default;
- RemoveObject(const ObjectInstanceID & objectID, const PlayerColor & initiator)
- : objectID(objectID)
- , initiator(initiator)
- {
- }
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- /// ID of removed object
- ObjectInstanceID objectID;
- /// Player that initiated this action, if any
- PlayerColor initiator;
- template <typename Handler> void serialize(Handler & h)
- {
- h & objectID;
- h & initiator;
- }
- };
- struct DLL_LINKAGE TryMoveHero : public CPackForClient
- {
- void applyGs(CGameState * gs);
- enum EResult
- {
- FAILED,
- SUCCESS,
- TELEPORTATION,
- BLOCKING_VISIT,
- EMBARK,
- DISEMBARK
- };
- ObjectInstanceID id;
- ui32 movePoints = 0;
- EResult result = FAILED; //uses EResult
- int3 start; //h3m format
- int3 end;
- std::unordered_set<int3> fowRevealed; //revealed tiles
- std::optional<int3> attackedFrom; // Set when stepping into endangered tile.
- void visitTyped(ICPackVisitor & visitor) override;
- bool stopMovement() const
- {
- return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
- }
- template <typename Handler> void serialize(Handler & h)
- {
- h & id;
- h & result;
- h & start;
- h & end;
- h & movePoints;
- h & fowRevealed;
- h & attackedFrom;
- }
- };
- struct DLL_LINKAGE NewStructures : public CPackForClient
- {
- void applyGs(CGameState * gs);
- ObjectInstanceID tid;
- std::set<BuildingID> bid;
- si16 builded = 0;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & tid;
- h & bid;
- h & builded;
- }
- };
- struct DLL_LINKAGE RazeStructures : public CPackForClient
- {
- void applyGs(CGameState * gs);
- ObjectInstanceID tid;
- std::set<BuildingID> bid;
- si16 destroyed = 0;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & tid;
- h & bid;
- h & destroyed;
- }
- };
- struct DLL_LINKAGE SetAvailableCreatures : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- ObjectInstanceID tid;
- std::vector<std::pair<ui32, std::vector<CreatureID> > > creatures;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & tid;
- h & creatures;
- }
- };
- struct DLL_LINKAGE SetHeroesInTown : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- ObjectInstanceID tid; //id of town
- ObjectInstanceID visiting; //id of visiting hero
- ObjectInstanceID garrison; //id of hero in garrison
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & tid;
- h & visiting;
- h & garrison;
- }
- };
- struct DLL_LINKAGE HeroRecruited : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- HeroTypeID hid; //subID of hero
- ObjectInstanceID tid;
- ObjectInstanceID boatId;
- int3 tile;
- PlayerColor player;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & hid;
- h & tid;
- h & boatId;
- h & tile;
- h & player;
- }
- };
- struct DLL_LINKAGE GiveHero : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- ObjectInstanceID id; //object id
- ObjectInstanceID boatId;
- PlayerColor player;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & id;
- h & boatId;
- h & player;
- }
- };
- struct DLL_LINKAGE OpenWindow : public Query
- {
- EOpenWindowMode window;
- ObjectInstanceID object;
- ObjectInstanceID visitor;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & queryID;
- h & window;
- h & object;
- h & visitor;
- }
- };
- struct DLL_LINKAGE NewObject : public CPackForClient
- {
- void applyGs(CGameState * gs);
- /// Object ID to create
- MapObjectID ID;
- /// Object secondary ID to create
- MapObjectSubID subID;
- /// Position of visitable tile of created object
- int3 targetPos;
- /// Which player initiated creation of this object
- PlayerColor initiator;
- ObjectInstanceID createdObjectID; //used locally, filled during applyGs
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & ID;
- subID.serializeIdentifier(h, ID);
- h & targetPos;
- h & initiator;
- }
- };
- struct DLL_LINKAGE SetAvailableArtifacts : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- //two variants: id < 0: set artifact pool for Artifact Merchants in towns; id >= 0: set pool for adv. map Black Market (id is the id of Black Market instance then)
- ObjectInstanceID id;
- std::vector<const CArtifact *> arts;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & id;
- h & arts;
- }
- };
- struct DLL_LINKAGE CGarrisonOperationPack : CPackForClient
- {
- };
- struct DLL_LINKAGE ChangeStackCount : CGarrisonOperationPack
- {
- ObjectInstanceID army;
- SlotID slot;
- TQuantity count;
- bool absoluteValue; //if not -> count will be added (or subtracted if negative)
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & army;
- h & slot;
- h & count;
- h & absoluteValue;
- }
- };
- struct DLL_LINKAGE SetStackType : CGarrisonOperationPack
- {
- ObjectInstanceID army;
- SlotID slot;
- CreatureID type;
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & army;
- h & slot;
- h & type;
- }
- };
- struct DLL_LINKAGE EraseStack : CGarrisonOperationPack
- {
- ObjectInstanceID army;
- SlotID slot;
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & army;
- h & slot;
- }
- };
- struct DLL_LINKAGE SwapStacks : CGarrisonOperationPack
- {
- ObjectInstanceID srcArmy;
- ObjectInstanceID dstArmy;
- SlotID srcSlot;
- SlotID dstSlot;
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & srcArmy;
- h & dstArmy;
- h & srcSlot;
- h & dstSlot;
- }
- };
- struct DLL_LINKAGE InsertNewStack : CGarrisonOperationPack
- {
- ObjectInstanceID army;
- SlotID slot;
- CreatureID type;
- TQuantity count = 0;
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & army;
- h & slot;
- h & type;
- h & count;
- }
- };
- ///moves creatures from src stack to dst slot, may be used for merging/splittint/moving stacks
- struct DLL_LINKAGE RebalanceStacks : CGarrisonOperationPack
- {
- ObjectInstanceID srcArmy;
- ObjectInstanceID dstArmy;
- SlotID srcSlot;
- SlotID dstSlot;
- TQuantity count;
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & srcArmy;
- h & dstArmy;
- h & srcSlot;
- h & dstSlot;
- h & count;
- }
- };
- struct DLL_LINKAGE BulkRebalanceStacks : CGarrisonOperationPack
- {
- std::vector<RebalanceStacks> moves;
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler>
- void serialize(Handler & h)
- {
- h & moves;
- }
- };
- struct DLL_LINKAGE BulkSmartRebalanceStacks : CGarrisonOperationPack
- {
- std::vector<RebalanceStacks> moves;
- std::vector<ChangeStackCount> changes;
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler>
- void serialize(Handler & h)
- {
- h & moves;
- h & changes;
- }
- };
- struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
- {
- };
- struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
- {
- PutArtifact() = default;
- explicit PutArtifact(ArtifactLocation & dst, bool askAssemble = true)
- : al(dst), askAssemble(askAssemble)
- {
- }
- ArtifactLocation al;
- bool askAssemble;
- ConstTransitivePtr<CArtifactInstance> art;
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & al;
- h & askAssemble;
- h & art;
- }
- };
- struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
- {
- ConstTransitivePtr<CArtifactInstance> art;
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & art;
- }
- };
- struct DLL_LINKAGE EraseArtifact : CArtifactOperationPack
- {
- ArtifactLocation al;
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & al;
- }
- };
- struct DLL_LINKAGE MoveArtifact : CArtifactOperationPack
- {
- MoveArtifact() = default;
- MoveArtifact(const PlayerColor & interfaceOwner, const ArtifactLocation & src, const ArtifactLocation & dst, bool askAssemble = true)
- : interfaceOwner(interfaceOwner), src(src), dst(dst), askAssemble(askAssemble)
- {
- }
- PlayerColor interfaceOwner;
- ArtifactLocation src;
- ArtifactLocation dst;
- bool askAssemble = true;
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & interfaceOwner;
- h & src;
- h & dst;
- h & askAssemble;
- }
- };
- struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
- {
- struct LinkedSlots
- {
- ArtifactPosition srcPos;
- ArtifactPosition dstPos;
- LinkedSlots() = default;
- LinkedSlots(const ArtifactPosition & srcPos, const ArtifactPosition & dstPos)
- : srcPos(srcPos)
- , dstPos(dstPos)
- {
- }
- template <typename Handler> void serialize(Handler & h)
- {
- h & srcPos;
- h & dstPos;
- }
- };
- PlayerColor interfaceOwner;
- ObjectInstanceID srcArtHolder;
- ObjectInstanceID dstArtHolder;
- std::optional<SlotID> srcCreature;
- std::optional<SlotID> dstCreature;
- BulkMoveArtifacts()
- : interfaceOwner(PlayerColor::NEUTRAL)
- , srcArtHolder(ObjectInstanceID::NONE)
- , dstArtHolder(ObjectInstanceID::NONE)
- , swap(false)
- , askAssemble(false)
- , srcCreature(std::nullopt)
- , dstCreature(std::nullopt)
- {
- }
- BulkMoveArtifacts(const PlayerColor & interfaceOwner, const ObjectInstanceID srcArtHolder, const ObjectInstanceID dstArtHolder, bool swap)
- : interfaceOwner(interfaceOwner)
- , srcArtHolder(srcArtHolder)
- , dstArtHolder(dstArtHolder)
- , swap(swap)
- , askAssemble(false)
- , srcCreature(std::nullopt)
- , dstCreature(std::nullopt)
- {
- }
- void applyGs(CGameState * gs);
- std::vector<LinkedSlots> artsPack0;
- std::vector<LinkedSlots> artsPack1;
- bool swap;
- bool askAssemble;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & interfaceOwner;
- h & artsPack0;
- h & artsPack1;
- h & srcArtHolder;
- h & dstArtHolder;
- h & srcCreature;
- h & dstCreature;
- h & swap;
- h & askAssemble;
- }
- };
- struct DLL_LINKAGE AssembledArtifact : CArtifactOperationPack
- {
- ArtifactLocation al; //where assembly will be put
- const CArtifact * builtArt;
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & al;
- h & builtArt;
- }
- };
- struct DLL_LINKAGE DisassembledArtifact : CArtifactOperationPack
- {
- ArtifactLocation al;
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & al;
- }
- };
- struct DLL_LINKAGE HeroVisit : public CPackForClient
- {
- PlayerColor player;
- ObjectInstanceID heroId;
- ObjectInstanceID objId;
- bool starting; //false -> ending
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & player;
- h & heroId;
- h & objId;
- h & starting;
- }
- };
- struct DLL_LINKAGE NewTurn : public CPackForClient
- {
- enum weekType { NORMAL, DOUBLE_GROWTH, BONUS_GROWTH, DEITYOFFIRE, PLAGUE, NO_ACTION };
- void applyGs(CGameState * gs);
- void visitTyped(ICPackVisitor & visitor) override;
- struct Hero
- {
- ObjectInstanceID id; //id is a general serial id
- ui32 move;
- ui32 mana;
- template <typename Handler> void serialize(Handler & h)
- {
- h & id;
- h & move;
- h & mana;
- }
- bool operator<(const Hero & h)const { return id < h.id; }
- };
- std::set<Hero> heroes; //updates movement and mana points
- std::map<PlayerColor, ResourceSet> res; //player ID => resource value[res_id]
- std::map<ObjectInstanceID, SetAvailableCreatures> cres;//creatures to be placed in towns
- ui32 day = 0;
- ui8 specialWeek = 0; //weekType
- CreatureID creatureid; //for creature weeks
- NewTurn() = default;
- template <typename Handler> void serialize(Handler & h)
- {
- h & heroes;
- h & cres;
- h & res;
- h & day;
- h & specialWeek;
- h & creatureid;
- }
- };
- struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
- {
- EInfoWindowMode type = EInfoWindowMode::MODAL;
- MetaString text;
- std::vector<Component> components;
- PlayerColor player;
- ui16 soundID = 0;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & type;
- h & text;
- h & components;
- h & player;
- h & soundID;
- }
- InfoWindow() = default;
- };
- struct DLL_LINKAGE SetObjectProperty : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- ObjectInstanceID id;
- ObjProperty what{};
- ObjPropertyID identifier;
- SetObjectProperty() = default;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & id;
- h & what;
- h & identifier;
- }
- };
- struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
- {
- enum VisitMode
- {
- VISITOR_ADD, // mark hero as one that have visited this object
- VISITOR_ADD_TEAM, // mark team as one that have visited this object
- VISITOR_GLOBAL, // mark player as one that have visited object of this type
- VISITOR_REMOVE, // unmark visitor, reversed to ADD
- VISITOR_CLEAR // clear all visitors from this object (object reset)
- };
- VisitMode mode = VISITOR_CLEAR; // uses VisitMode enum
- ObjectInstanceID object;
- ObjectInstanceID hero; // note: hero owner will be also marked as "visited" this object
- void applyGs(CGameState * gs) const;
- void visitTyped(ICPackVisitor & visitor) override;
- ChangeObjectVisitors() = default;
- ChangeObjectVisitors(VisitMode mode, const ObjectInstanceID & object, const ObjectInstanceID & heroID = ObjectInstanceID(-1))
- : mode(mode)
- , object(object)
- , hero(heroID)
- {
- }
- template <typename Handler> void serialize(Handler & h)
- {
- h & object;
- h & hero;
- h & mode;
- }
- };
- struct DLL_LINKAGE HeroLevelUp : public Query
- {
- PlayerColor player;
- ObjectInstanceID heroId;
- PrimarySkill primskill = PrimarySkill::ATTACK;
- std::vector<SecondarySkill> skills;
- void applyGs(CGameState * gs) const;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & queryID;
- h & player;
- h & heroId;
- h & primskill;
- h & skills;
- }
- };
- struct DLL_LINKAGE CommanderLevelUp : public Query
- {
- PlayerColor player;
- ObjectInstanceID heroId;
- std::vector<ui32> skills; //0-5 - secondary skills, val-100 - special skill
- void applyGs(CGameState * gs) const;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & queryID;
- h & player;
- h & heroId;
- h & skills;
- }
- };
- //A dialog that requires making decision by player - it may contain components to choose between or has yes/no options
- //Client responds with QueryReply, where answer: 0 - cancel pressed, choice doesn't matter; 1/2/... - first/second/... component selected and OK pressed
- //Until sending reply player won't be allowed to take any actions
- struct DLL_LINKAGE BlockingDialog : public Query
- {
- enum { ALLOW_CANCEL = 1, SELECTION = 2 };
- MetaString text;
- std::vector<Component> components;
- PlayerColor player;
- ui8 flags = 0;
- ui16 soundID = 0;
- bool cancel() const
- {
- return flags & ALLOW_CANCEL;
- }
- bool selection() const
- {
- return flags & SELECTION;
- }
- BlockingDialog(bool yesno, bool Selection)
- {
- if(yesno) flags |= ALLOW_CANCEL;
- if(Selection) flags |= SELECTION;
- }
- BlockingDialog() = default;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & queryID;
- h & text;
- h & components;
- h & player;
- h & flags;
- h & soundID;
- }
- };
- struct DLL_LINKAGE GarrisonDialog : public Query
- {
- ObjectInstanceID objid;
- ObjectInstanceID hid;
- bool removableUnits = false;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & queryID;
- h & objid;
- h & hid;
- h & removableUnits;
- }
- };
- struct DLL_LINKAGE ExchangeDialog : public Query
- {
- PlayerColor player;
- ObjectInstanceID hero1;
- ObjectInstanceID hero2;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & queryID;
- h & player;
- h & hero1;
- h & hero2;
- }
- };
- struct DLL_LINKAGE TeleportDialog : public Query
- {
- TeleportDialog() = default;
- TeleportDialog(const ObjectInstanceID & hero, const TeleportChannelID & Channel)
- : hero(hero)
- , channel(Channel)
- {
- }
- ObjectInstanceID hero;
- TeleportChannelID channel;
- TTeleportExitsList exits;
- bool impassable = false;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & queryID;
- h & hero;
- h & channel;
- h & exits;
- h & impassable;
- }
- };
- struct DLL_LINKAGE MapObjectSelectDialog : public Query
- {
- PlayerColor player;
- Component icon;
- MetaString title;
- MetaString description;
- std::vector<ObjectInstanceID> objects;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & queryID;
- h & player;
- h & icon;
- h & title;
- h & description;
- h & objects;
- }
- };
- struct DLL_LINKAGE AdvmapSpellCast : public CPackForClient
- {
- ObjectInstanceID casterID;
- SpellID spellID;
- template <typename Handler> void serialize(Handler & h)
- {
- h & casterID;
- h & spellID;
- }
- protected:
- void visitTyped(ICPackVisitor & visitor) override;
- };
- struct DLL_LINKAGE ShowWorldViewEx : public CPackForClient
- {
- PlayerColor player;
- bool showTerrain; // TODO: send terrain state
- std::vector<ObjectPosInfo> objectPositions;
- template <typename Handler> void serialize(Handler & h)
- {
- h & player;
- h & showTerrain;
- h & objectPositions;
- }
- protected:
- void visitTyped(ICPackVisitor & visitor) override;
- };
- struct DLL_LINKAGE PlayerMessageClient : public CPackForClient
- {
- PlayerMessageClient() = default;
- PlayerMessageClient(const PlayerColor & Player, std::string Text)
- : player(Player)
- , text(std::move(Text))
- {
- }
- void visitTyped(ICPackVisitor & visitor) override;
- PlayerColor player;
- std::string text;
- template <typename Handler> void serialize(Handler & h)
- {
- h & player;
- h & text;
- }
- };
- struct DLL_LINKAGE CenterView : public CPackForClient
- {
- PlayerColor player;
- int3 pos;
- ui32 focusTime = 0; //ms
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & pos;
- h & player;
- h & focusTime;
- }
- };
- VCMI_LIB_NAMESPACE_END
|