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							- /*
 
-  * EffectFixture.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../../lib/spells/effects/Effect.h"
 
- #include "../../../lib/spells/effects/Registry.h"
 
- #include "../../mock/mock_spells_Mechanics.h"
 
- #include "../../mock/mock_spells_Problem.h"
 
- #include "../../mock/mock_spells_Spell.h"
 
- #include "../../mock/mock_spells_SpellService.h"
 
- #include "../../mock/mock_IGameInfoCallback.h"
 
- #include "../../mock/mock_Creature.h"
 
- #include "../../mock/mock_CreatureService.h"
 
- #include "../../mock/mock_BonusBearer.h"
 
- #include "../../mock/mock_battle_IBattleState.h"
 
- #include "../../mock/mock_battle_Unit.h"
 
- #include "../../mock/mock_vstd_RNG.h"
 
- #if SCRIPTING_ENABLED
 
- #include "../../mock/mock_scripting_Pool.h"
 
- #endif
 
- #include "../../mock/BattleFake.h"
 
- #include "../../mock/mock_ServerCallback.h"
 
- #include "../../../lib/battle/CBattleInfoCallback.h"
 
- namespace battle
 
- {
 
- 	bool operator== (const Destination & left, const Destination & right);
 
- }
 
- bool operator==(const Bonus & b1, const Bonus & b2);
 
- namespace test
 
- {
 
- using namespace ::testing;
 
- using namespace ::spells;
 
- using namespace ::spells::effects;
 
- #if SCRIPTING_ENABLED
 
- using namespace ::scripting;
 
- #endif
 
- class EffectFixture
 
- {
 
- public:
 
- 	std::shared_ptr<Effect> subject;
 
- 	ProblemMock problemMock;
 
- 	StrictMock<MechanicsMock> mechanicsMock;
 
- 	StrictMock<CreatureServiceMock> creatureServiceMock;
 
- 	StrictMock<CreatureMock> creatureStub;
 
- 	StrictMock<SpellServiceMock> spellServiceMock;
 
- 	StrictMock<SpellMock> spellStub;
 
- 	StrictMock<IGameInfoCallbackMock> gameMock;
 
- 	vstd::RNGMock rngMock;
 
- 	battle::UnitsFake unitsFake;
 
- #if SCRIPTING_ENABLED
 
- 	std::shared_ptr<PoolMock> pool;
 
- #endif
 
- 	std::shared_ptr<battle::BattleFake> battleFake;
 
- 	StrictMock<ServerCallbackMock> serverMock;
 
- 	std::string effectName;
 
- 	EffectFixture(std::string effectName_);
 
- 	virtual ~EffectFixture();
 
- 	void setupEffect(const JsonNode & effectConfig);
 
- 	void setupEffect(Registry * registry, const JsonNode & effectConfig);
 
- 	void setupDefaultRNG();
 
- protected:
 
- 	void setUp();
 
- private:
 
- };
 
- }
 
 
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