CMT.cpp 27 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "stdafx.h"
  4. #include "SDL.h"
  5. #include "SDL_TTF.h"
  6. #include "hch\CVideoHandler.h"
  7. #include "SDL_mixer.h"
  8. #include "hch\CBuildingHandler.h"
  9. #include "SDL_Extensions.h"
  10. #include "SDL_framerate.h"
  11. #include <cmath>
  12. #include <stdio.h>
  13. #include <string.h>
  14. #include <string>
  15. #include <assert.h>
  16. #include <vector>
  17. #include "zlib.h"
  18. #include <cmath>
  19. #include <ctime>
  20. #include "hch\CArtHandler.h"
  21. #include "hch\CHeroHandler.h"
  22. #include "hch\CCreatureHandler.h"
  23. #include "hch\CAbilityHandler.h"
  24. #include "hch\CSpellHandler.h"
  25. #include "hch\CBuildingHandler.h"
  26. #include "hch\CObjectHandler.h"
  27. #include "CGameInfo.h"
  28. #include "hch\CMusicHandler.h"
  29. #include "hch\CSemiLodHandler.h"
  30. #include "hch\CLodHandler.h"
  31. #include "hch\CDefHandler.h"
  32. #include "hch\CSndHandler.h"
  33. #include "hch\CTownHandler.h"
  34. #include "hch\CDefObjInfoHandler.h"
  35. #include "hch\CAmbarCendamo.h"
  36. #include "mapHandler.h"
  37. #include "global.h"
  38. #include "CPreGame.h"
  39. #include "hch\CGeneralTextHandler.h"
  40. #include "CConsoleHandler.h"
  41. #include "CCursorHandler.h"
  42. #include "CScreenHandler.h"
  43. #include "CPathfinder.h"
  44. #include "CGameState.h"
  45. #include "CCallback.h"
  46. #include "CPlayerInterface.h"
  47. #include "CLuaHandler.h"
  48. #include "CLua.h"
  49. #include "CAdvmapInterface.h"
  50. #if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
  51. # include <fcntl.h>
  52. # include <io.h>
  53. # define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
  54. #else
  55. # define SET_BINARY_MODE(file)
  56. #endif
  57. #define CHUNK 16384
  58. const char * NAME = "VCMI 0.5 \"Tirion\"";
  59. SDL_Surface * ekran, * screen, * screen2;
  60. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  61. void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script)
  62. {
  63. std::vector<int> tempv = script->yourObjects();
  64. for (int i=0;i<tempv.size();i++)
  65. {
  66. (*mapa)[tempv[i]]=script;
  67. }
  68. CGI->state->cppscripts.insert(script);
  69. }
  70. void initGameState(CGameInfo * cgi)
  71. {
  72. cgi->state->day=0;
  73. /*********creating players entries in gs****************************************/
  74. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++)
  75. {
  76. std::pair<int,PlayerState> ins(cgi->scenarioOps.playerInfos[i].color,PlayerState());
  77. ins.second.color=ins.first;
  78. ins.second.serial=i;
  79. cgi->state->players.insert(ins);
  80. }
  81. /******************RESOURCES****************************************************/
  82. //TODO: zeby komputer dostawal inaczej niz gracz
  83. std::vector<int> startres;
  84. std::ifstream tis("config/startres.txt");
  85. int k;
  86. for (int j=0;j<cgi->scenarioOps.difficulty;j++)
  87. {
  88. tis >> k;
  89. for (int z=0;z<RESOURCE_QUANTITY;z++)
  90. tis>>k;
  91. }
  92. tis >> k;
  93. for (int i=0;i<RESOURCE_QUANTITY;i++)
  94. {
  95. tis >> k;
  96. startres.push_back(k);
  97. }
  98. tis.close();
  99. for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++)
  100. {
  101. (*i).second.resources.resize(RESOURCE_QUANTITY);
  102. for (int x=0;x<RESOURCE_QUANTITY;x++)
  103. (*i).second.resources[x] = startres[x];
  104. }
  105. /*************************HEROES************************************************/
  106. for (int i=0; i<cgi->heroh->heroInstances.size();i++) //heroes instances
  107. {
  108. if (!cgi->heroh->heroInstances[i]->type || cgi->heroh->heroInstances[i]->getOwner()<0)
  109. continue;
  110. //CGHeroInstance * vhi = new CGHeroInstance();
  111. //*vhi=*(cgi->heroh->heroInstances[i]);
  112. CGHeroInstance * vhi = (cgi->heroh->heroInstances[i]);
  113. vhi->subID = vhi->type->ID;
  114. if (!vhi->level)
  115. {
  116. vhi->exp=40+rand()%50;
  117. vhi->level = 1;
  118. }
  119. if (vhi->level>1) ;//TODO dodac um dr, ale potrzebne los
  120. if ((!vhi->primSkills.size()) || (vhi->primSkills[0]<0))
  121. {
  122. if (vhi->primSkills.size()<PRIMARY_SKILLS)
  123. vhi->primSkills.resize(PRIMARY_SKILLS);
  124. vhi->primSkills[0] = vhi->type->heroClass->initialAttack;
  125. vhi->primSkills[1] = vhi->type->heroClass->initialDefence;
  126. vhi->primSkills[2] = vhi->type->heroClass->initialPower;
  127. vhi->primSkills[3] = vhi->type->heroClass->initialKnowledge;
  128. vhi->mana = vhi->primSkills[3]*10;
  129. }
  130. if (!vhi->name.length())
  131. {
  132. vhi->name = vhi->type->name;
  133. }
  134. if (!vhi->biography.length())
  135. {
  136. vhi->biography = vhi->type->biography;
  137. }
  138. if (vhi->portrait < 0)
  139. vhi->portrait = vhi->type->ID;
  140. //initial army
  141. if (!vhi->army.slots.size())
  142. {
  143. vhi->army.slots[0].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType1stack])]);
  144. vhi->army.slots[0].second = (rand()%(vhi->type->high1stack-vhi->type->low1stack))+vhi->type->low1stack;
  145. vhi->army.slots[1].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType2stack])]);
  146. vhi->army.slots[1].second = (rand()%(vhi->type->high2stack-vhi->type->low2stack))+vhi->type->low2stack;
  147. vhi->army.slots[2].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType3stack])]);
  148. vhi->army.slots[2].second = (rand()%(vhi->type->high3stack-vhi->type->low3stack))+vhi->type->low3stack;
  149. }
  150. cgi->state->players[vhi->getOwner()].heroes.push_back(vhi);
  151. }
  152. /*************************FOG**OF**WAR******************************************/
  153. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  154. {
  155. k->second.fogOfWarMap.resize(cgi->ac->map.width, Woff);
  156. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  157. k->second.fogOfWarMap[g].resize(cgi->ac->map.height, Hoff);
  158. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  159. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  160. k->second.fogOfWarMap[g][h].resize(cgi->ac->map.twoLevel+1, 0);
  161. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  162. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  163. for(int v=0; v<cgi->ac->map.twoLevel+1; ++v)
  164. k->second.fogOfWarMap[g][h][v] = 0;
  165. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around heroes
  166. {
  167. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  168. {
  169. for(int ch=0; ch<k->second.heroes.size(); ++ch)
  170. {
  171. int deltaX = (k->second.heroes[ch]->getPosition(false).x-xd)*(k->second.heroes[ch]->getPosition(false).x-xd);
  172. int deltaY = (k->second.heroes[ch]->getPosition(false).y-yd)*(k->second.heroes[ch]->getPosition(false).y-yd);
  173. if(deltaX+deltaY<k->second.heroes[ch]->getSightDistance()*k->second.heroes[ch]->getSightDistance())
  174. k->second.fogOfWarMap[xd][yd][k->second.heroes[ch]->getPosition(false).z] = 1;
  175. }
  176. }
  177. }
  178. }
  179. /****************************TOWNS************************************************/
  180. for (int i=0;i<cgi->townh->townInstances.size();i++)
  181. {
  182. CGTownInstance * vti = new CGTownInstance();
  183. (*vti)=*(cgi->townh->townInstances[i]);
  184. vti->creatureIncome.resize(CREATURES_PER_TOWN);
  185. vti->creaturesLeft.resize(CREATURES_PER_TOWN);
  186. if (vti->name.length()==0) // if town hasn't name we draw it
  187. vti->name=vti->town->names[rand()%vti->town->names.size()];
  188. cgi->state->players[vti->getOwner()].towns.push_back(vti);
  189. }
  190. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  191. {
  192. if(k->first==-1 || k->first==255)
  193. continue;
  194. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around towns
  195. {
  196. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  197. {
  198. for(int ch=0; ch<k->second.towns.size(); ++ch)
  199. {
  200. int deltaX = (k->second.towns[ch]->pos.x-xd)*(k->second.towns[ch]->pos.x-xd);
  201. int deltaY = (k->second.towns[ch]->pos.y-yd)*(k->second.towns[ch]->pos.y-yd);
  202. if(deltaX+deltaY<k->second.towns[ch]->getSightDistance()*k->second.towns[ch]->getSightDistance())
  203. k->second.fogOfWarMap[xd][yd][k->second.towns[ch]->pos.z] = 1;
  204. }
  205. }
  206. }
  207. }
  208. /****************************SCRIPTS************************************************/
  209. std::map<int, std::map<std::string, CObjectScript*> > * skrypty = &cgi->state->objscr; //alias for easier access
  210. /****************************C++ OBJECT SCRIPTS************************************************/
  211. std::map<int,CCPPObjectScript*> scripts;
  212. CScriptCallback * csc = new CScriptCallback();
  213. csc->gs = cgi->state;
  214. handleCPPObjS(&scripts,new CVisitableOPH(csc));
  215. handleCPPObjS(&scripts,new CVisitableOPW(csc));
  216. handleCPPObjS(&scripts,new CPickable(csc));
  217. handleCPPObjS(&scripts,new CMines(csc));
  218. //created map
  219. /****************************LUA OBJECT SCRIPTS************************************************/
  220. std::vector<std::string> * lf = CLuaHandler::searchForScripts("scripts/lua/objects"); //files
  221. for (int i=0; i<lf->size(); i++)
  222. {
  223. try
  224. {
  225. std::vector<std::string> * temp = CLuaHandler::functionList((*lf)[i]);
  226. CLuaObjectScript * objs = new CLuaObjectScript((*lf)[i]);
  227. CLuaCallback::registerFuncs(objs->is);
  228. //objs
  229. for (int j=0; j<temp->size(); j++)
  230. {
  231. int obid ; //obj ID
  232. int dspos = (*temp)[j].find_first_of('_');
  233. obid = atoi((*temp)[j].substr(dspos+1,(*temp)[j].size()-dspos-1).c_str());
  234. std::string fname = (*temp)[j].substr(0,dspos);
  235. if (skrypty->find(obid)==skrypty->end())
  236. skrypty->insert(std::pair<int, std::map<std::string, CObjectScript*> >(obid,std::map<std::string,CObjectScript*>()));
  237. (*skrypty)[obid].insert(std::pair<std::string, CObjectScript*>(fname,objs));
  238. }
  239. delete temp;
  240. }HANDLE_EXCEPTION
  241. }
  242. /****************************INITIALIZING OBJECT SCRIPTS************************************************/
  243. std::string temps("newObject");
  244. for (int i=0; i<CGI->objh->objInstances.size(); i++)
  245. {
  246. //c++ scripts
  247. if (scripts.find(CGI->objh->objInstances[i]->ID) != scripts.end())
  248. {
  249. CGI->objh->objInstances[i]->state = scripts[CGI->objh->objInstances[i]->ID];
  250. CGI->objh->objInstances[i]->state->newObject(CGI->objh->objInstances[i]);
  251. }
  252. else
  253. {
  254. CGI->objh->objInstances[i]->state = NULL;
  255. }
  256. // lua scripts
  257. if(cgi->state->checkFunc(CGI->objh->objInstances[i]->ID,temps))
  258. (*skrypty)[CGI->objh->objInstances[i]->ID][temps]->newObject(CGI->objh->objInstances[i]);
  259. }
  260. delete lf;
  261. }
  262. int _tmain(int argc, _TCHAR* argv[])
  263. {
  264. //CLuaHandler luatest;
  265. //luatest.test();
  266. //CBIKHandler cb;
  267. //cb.open("CSECRET.BIK");
  268. THC timeHandler tmh;
  269. THC tmh.getDif();
  270. int xx=0, yy=0, zz=0;
  271. SDL_Event sEvent;
  272. srand ( time(NULL) );
  273. SDL_Surface *temp;
  274. std::vector<SDL_Surface*> Sprites;
  275. float i;
  276. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
  277. {
  278. CPG=NULL;
  279. TTF_Init();
  280. atexit(TTF_Quit);
  281. atexit(SDL_Quit);
  282. //TNRB = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  283. TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  284. //TNR = TTF_OpenFont("Fonts\\tnr.ttf",10);
  285. GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
  286. GEOR16 = TTF_OpenFont("Fonts\\georgia.ttf",16);
  287. GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
  288. GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
  289. CMusicHandler * mush = new CMusicHandler; //initializing audio
  290. mush->initMusics();
  291. //audio initialized
  292. /*if(Mix_PlayMusic(mush->mainMenuWoG, -1)==-1) //uncomment this fragment to have music
  293. {
  294. printf("Mix_PlayMusic: %s\n", Mix_GetError());
  295. // well, there's no music, but most games don't break without music...
  296. }*/
  297. //screen2 = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  298. screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  299. //screen = SDL_ConvertSurface(screen2, screen2->format, SDL_SWSURFACE);
  300. ekran = screen;
  301. SDL_WM_SetCaption(NAME,""); //set window title
  302. CGameInfo * cgi = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  303. CGameInfo::mainObj = cgi;
  304. cgi->consoleh = new CConsoleHandler;
  305. cgi->mush = mush;
  306. cgi->curh = new CCursorHandler;
  307. THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  308. cgi->spriteh = new CLodHandler;
  309. cgi->spriteh->init(std::string("Data\\H3sprite.lod"));
  310. cgi->bitmaph = new CLodHandler;
  311. cgi->bitmaph->init(std::string("Data\\H3bitmap.lod"));
  312. THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
  313. cgi->curh->initCursor();
  314. cgi->curh->showGraphicCursor();
  315. cgi->screenh = new CScreenHandler;
  316. cgi->screenh->initScreen();
  317. THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
  318. //colors initialization
  319. SDL_Color p;
  320. p.unused = 0;
  321. p.r = 0xff; p.g = 0x0; p.b = 0x0; //red
  322. cgi->playerColors.push_back(p); //red
  323. p.r = 0x31; p.g = 0x52; p.b = 0xff; //blue
  324. cgi->playerColors.push_back(p); //blue
  325. p.r = 0x9c; p.g = 0x73; p.b = 0x52;//tan
  326. cgi->playerColors.push_back(p);//tan
  327. p.r = 0x42; p.g = 0x94; p.b = 0x29; //green
  328. cgi->playerColors.push_back(p); //green
  329. p.r = 0xff; p.g = 0x84; p.b = 0x0; //orange
  330. cgi->playerColors.push_back(p); //orange
  331. p.r = 0x8c; p.g = 0x29; p.b = 0xa5; //purple
  332. cgi->playerColors.push_back(p); //purple
  333. p.r = 0x09; p.g = 0x9c; p.b = 0xa5;//teal
  334. cgi->playerColors.push_back(p);//teal
  335. p.r = 0xc6; p.g = 0x7b; p.b = 0x8c;//pink
  336. cgi->playerColors.push_back(p);//pink
  337. p.r = 0x84; p.g = 0x84; p.b = 0x84;//gray
  338. cgi->neutralColor = p;//gray
  339. //colors initialized
  340. THC std::cout<<"Preparing players' colours: "<<tmh.getDif()<<std::endl;
  341. CMessage::init();
  342. cgi->townh = new CTownHandler;
  343. cgi->townh->loadNames();
  344. CAbilityHandler * abilh = new CAbilityHandler;
  345. abilh->loadAbilities();
  346. cgi->abilh = abilh;
  347. CHeroHandler * heroh = new CHeroHandler;
  348. heroh->loadHeroes();
  349. heroh->loadPortraits();
  350. cgi->heroh = heroh;
  351. cgi->generaltexth = new CGeneralTextHandler;
  352. cgi->generaltexth->load();
  353. THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
  354. //initializing hero flags
  355. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01L.DEF")); //red
  356. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01G.DEF")); //blue
  357. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01R.DEF")); //tan
  358. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01D.DEF")); //green
  359. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01B.DEF")); //orange
  360. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01P.DEF")); //purple
  361. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01W.DEF")); //teal
  362. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01K.DEF")); //pink
  363. for(int q=0; q<8; ++q)
  364. {
  365. for(int o=0; o<cgi->heroh->flags1[q]->ourImages.size(); ++o)
  366. {
  367. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==6)
  368. {
  369. for(int e=0; e<8; ++e)
  370. {
  371. Cimage nci;
  372. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  373. nci.groupNumber = 10;
  374. nci.imName = std::string();
  375. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  376. }
  377. o+=8;
  378. }
  379. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==7)
  380. {
  381. for(int e=0; e<8; ++e)
  382. {
  383. Cimage nci;
  384. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  385. nci.groupNumber = 11;
  386. nci.imName = std::string();
  387. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  388. }
  389. o+=8;
  390. }
  391. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==8)
  392. {
  393. for(int e=0; e<8; ++e)
  394. {
  395. Cimage nci;
  396. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  397. nci.groupNumber = 12;
  398. nci.imName = std::string();
  399. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  400. }
  401. o+=8;
  402. }
  403. }
  404. for(int ff=80; ff<cgi->heroh->flags1[q]->ourImages.size(); ++ff)
  405. {
  406. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags1[q]->ourImages[ff].bitmap);
  407. }
  408. cgi->heroh->flags1[q]->alphaTransformed = true;
  409. }
  410. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02L.DEF")); //red
  411. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02G.DEF")); //blue
  412. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02R.DEF")); //tan
  413. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02D.DEF")); //green
  414. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02B.DEF")); //orange
  415. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02P.DEF")); //purple
  416. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02W.DEF")); //teal
  417. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02K.DEF")); //pink
  418. for(int q=0; q<8; ++q)
  419. {
  420. for(int o=0; o<cgi->heroh->flags2[q]->ourImages.size(); ++o)
  421. {
  422. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==6)
  423. {
  424. for(int e=0; e<8; ++e)
  425. {
  426. Cimage nci;
  427. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  428. nci.groupNumber = 10;
  429. nci.imName = std::string();
  430. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  431. }
  432. o+=8;
  433. }
  434. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==7)
  435. {
  436. for(int e=0; e<8; ++e)
  437. {
  438. Cimage nci;
  439. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  440. nci.groupNumber = 11;
  441. nci.imName = std::string();
  442. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  443. }
  444. o+=8;
  445. }
  446. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==8)
  447. {
  448. for(int e=0; e<8; ++e)
  449. {
  450. Cimage nci;
  451. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  452. nci.groupNumber = 12;
  453. nci.imName = std::string();
  454. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  455. }
  456. o+=8;
  457. }
  458. }
  459. for(int ff=80; ff<cgi->heroh->flags2[q]->ourImages.size(); ++ff)
  460. {
  461. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags2[q]->ourImages[ff].bitmap);
  462. }
  463. cgi->heroh->flags2[q]->alphaTransformed = true;
  464. }
  465. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03L.DEF")); //red
  466. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03G.DEF")); //blue
  467. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03R.DEF")); //tan
  468. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03D.DEF")); //green
  469. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03B.DEF")); //orange
  470. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03P.DEF")); //purple
  471. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03W.DEF")); //teal
  472. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03K.DEF")); //pink
  473. for(int q=0; q<8; ++q)
  474. {
  475. for(int o=0; o<cgi->heroh->flags3[q]->ourImages.size(); ++o)
  476. {
  477. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==6)
  478. {
  479. for(int e=0; e<8; ++e)
  480. {
  481. Cimage nci;
  482. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  483. nci.groupNumber = 10;
  484. nci.imName = std::string();
  485. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  486. }
  487. o+=8;
  488. }
  489. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==7)
  490. {
  491. for(int e=0; e<8; ++e)
  492. {
  493. Cimage nci;
  494. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  495. nci.groupNumber = 11;
  496. nci.imName = std::string();
  497. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  498. }
  499. o+=8;
  500. }
  501. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==8)
  502. {
  503. for(int e=0; e<8; ++e)
  504. {
  505. Cimage nci;
  506. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  507. nci.groupNumber = 12;
  508. nci.imName = std::string();
  509. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  510. }
  511. o+=8;
  512. }
  513. }
  514. for(int ff=80; ff<cgi->heroh->flags3[q]->ourImages.size(); ++ff)
  515. {
  516. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags3[q]->ourImages[ff].bitmap);
  517. }
  518. cgi->heroh->flags3[q]->alphaTransformed = true;
  519. }
  520. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF00.DEF")); //red
  521. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF01.DEF")); //blue
  522. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF02.DEF")); //tan
  523. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF03.DEF")); //green
  524. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF04.DEF")); //orange
  525. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF05.DEF")); //purple
  526. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF06.DEF")); //teal
  527. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF07.DEF")); //pink
  528. for(int q=0; q<8; ++q)
  529. {
  530. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  531. {
  532. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==6)
  533. {
  534. for(int e=0; e<8; ++e)
  535. {
  536. Cimage nci;
  537. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  538. nci.groupNumber = 10;
  539. nci.imName = std::string();
  540. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  541. }
  542. o+=8;
  543. }
  544. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==7)
  545. {
  546. for(int e=0; e<8; ++e)
  547. {
  548. Cimage nci;
  549. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  550. nci.groupNumber = 11;
  551. nci.imName = std::string();
  552. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  553. }
  554. o+=8;
  555. }
  556. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==8)
  557. {
  558. for(int e=0; e<8; ++e)
  559. {
  560. Cimage nci;
  561. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  562. nci.groupNumber = 12;
  563. nci.imName = std::string();
  564. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  565. }
  566. o+=8;
  567. }
  568. }
  569. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  570. {
  571. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==1)
  572. {
  573. for(int e=0; e<8; ++e)
  574. {
  575. Cimage nci;
  576. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  577. nci.groupNumber = 13;
  578. nci.imName = std::string();
  579. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  580. }
  581. o+=8;
  582. }
  583. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==2)
  584. {
  585. for(int e=0; e<8; ++e)
  586. {
  587. Cimage nci;
  588. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  589. nci.groupNumber = 14;
  590. nci.imName = std::string();
  591. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  592. }
  593. o+=8;
  594. }
  595. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==3)
  596. {
  597. for(int e=0; e<8; ++e)
  598. {
  599. Cimage nci;
  600. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  601. nci.groupNumber = 15;
  602. nci.imName = std::string();
  603. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  604. }
  605. o+=8;
  606. }
  607. }
  608. for(int ff=80; ff<cgi->heroh->flags4[q]->ourImages.size(); ++ff)
  609. {
  610. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags4[q]->ourImages[ff].bitmap);
  611. }
  612. cgi->heroh->flags4[q]->alphaTransformed = true;
  613. }
  614. //hero flags initialized
  615. THC std::cout<<"Initializing colours and flags: "<<tmh.getDif()<<std::endl;
  616. CPreGame * cpg = new CPreGame(); //main menu and submenus
  617. THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  618. cpg->mush = mush;
  619. cgi->scenarioOps = cpg->runLoop();
  620. THC tmh.getDif();
  621. cgi->sspriteh = new CSemiLodHandler();
  622. cgi->sspriteh->openLod("H3sprite.lod");
  623. CArtHandler * arth = new CArtHandler;
  624. arth->loadArtifacts();
  625. cgi->arth = arth;
  626. CCreatureHandler * creh = new CCreatureHandler;
  627. creh->loadCreatures();
  628. cgi->creh = creh;
  629. CSpellHandler * spellh = new CSpellHandler;
  630. spellh->loadSpells();
  631. cgi->spellh = spellh;
  632. CBuildingHandler * buildh = new CBuildingHandler;
  633. buildh->loadBuildings();
  634. cgi->buildh = buildh;
  635. CObjectHandler * objh = new CObjectHandler;
  636. objh->loadObjects();
  637. cgi->objh = objh;
  638. cgi->dobjinfo = new CDefObjInfoHandler;
  639. cgi->dobjinfo->load();
  640. cgi->state = new CGameState();
  641. cgi->state->players = std::map<int, PlayerState>();
  642. cgi->pathf = new CPathfinder();
  643. cgi->consoleh->cb = new CCallback(cgi->state,-1);
  644. cgi->consoleh->runConsole();
  645. THC std::cout<<"Handlers initailization: "<<tmh.getDif()<<std::endl;
  646. std::string mapname;
  647. if(CPG->ourScenSel->mapsel.selected==0) CPG->ourScenSel->mapsel.selected = 1; //only for tests
  648. if (CPG) mapname = CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].filename;
  649. gzFile map = gzopen(mapname.c_str(),"rb");
  650. std::string mapstr;int pom;
  651. while((pom=gzgetc(map))>=0)
  652. {
  653. mapstr+=pom;
  654. }
  655. gzclose(map);
  656. unsigned char *initTable = new unsigned char[mapstr.size()];
  657. for(int ss=0; ss<mapstr.size(); ++ss)
  658. {
  659. initTable[ss] = mapstr[ss];
  660. }
  661. #define CHOOSE
  662. #ifdef CHOOSE
  663. CAmbarCendamo * ac = new CAmbarCendamo(initTable); //4gryf
  664. #else
  665. CAmbarCendamo * ac = new CAmbarCendamo("RoEtest"); //4gryf
  666. #endif
  667. CMapHeader * mmhh = new CMapHeader(ac->bufor); //czytanie nag³ówka
  668. cgi->ac = ac;
  669. THC std::cout<<"Reading file: "<<tmh.getDif()<<std::endl;
  670. ac->deh3m();
  671. THC std::cout<<"Detecting file (together): "<<tmh.getDif()<<std::endl;
  672. ac->loadDefs();
  673. THC std::cout<<"Reading terrain defs: "<<tmh.getDif()<<std::endl;
  674. CMapHandler * mh = new CMapHandler();
  675. cgi->mh = mh;
  676. mh->reader = ac;
  677. THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  678. mh->init();
  679. THC std::cout<<"Initializing mapHandler: "<<tmh.getDif()<<std::endl;
  680. initGameState(cgi);
  681. THC std::cout<<"Initializing GameState: "<<tmh.getDif()<<std::endl;
  682. /*for(int d=0; d<PLAYER_LIMIT; ++d)
  683. {
  684. cgi->playerint.push_back(NULL);
  685. }*/
  686. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
  687. {
  688. if(cgi->scenarioOps.playerInfos[i].name=="Computer")
  689. cgi->playerint.push_back(static_cast<CGameInterface*>(CAIHandler::getNewAI(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color),"EmptyAI.dll")));
  690. else
  691. {
  692. cgi->state->currentPlayer=cgi->scenarioOps.playerInfos[i].color;
  693. cgi->playerint.push_back(new CPlayerInterface(cgi->scenarioOps.playerInfos[i].color,i));
  694. ((CPlayerInterface*)(cgi->playerint[i]))->init(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color));
  695. }
  696. }
  697. ///claculating FoWs for minimap
  698. /****************************Minimaps' FoW******************************************/
  699. for(int g=0; g<cgi->playerint.size(); ++g)
  700. {
  701. if(!cgi->playerint[g]->human)
  702. continue;
  703. CMinimap & mm = ((CPlayerInterface*)cgi->playerint[g])->adventureInt->minimap;
  704. int mw = mm.map[0]->w, mh = mm.map[0]->h,
  705. wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
  706. for(int d=0; d<cgi->mh->reader->map.twoLevel+1; ++d)
  707. {
  708. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  709. int rmask = 0xff000000;
  710. int gmask = 0x00ff0000;
  711. int bmask = 0x0000ff00;
  712. int amask = 0x000000ff;
  713. #else
  714. int rmask = 0x000000ff;
  715. int gmask = 0x0000ff00;
  716. int bmask = 0x00ff0000;
  717. int amask = 0xff000000;
  718. #endif
  719. SDL_Surface * pt = SDL_CreateRGBSurface(SDL_SWSURFACE, mm.pos.w, mm.pos.h, 32, rmask, gmask, bmask, amask);
  720. for (int i=0; i<mw; i++)
  721. {
  722. for (int j=0; j<mh; j++)
  723. {
  724. int3 pp( ((i*CGI->mh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d );
  725. if ( !((CPlayerInterface*)cgi->playerint[g])->cb->isVisible(pp) )
  726. {
  727. CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
  728. }
  729. }
  730. }
  731. CSDL_Ext::update(pt);
  732. mm.FoW.push_back(pt);
  733. }
  734. }
  735. while(1) //main game loop, one execution per turn
  736. {
  737. cgi->consoleh->cb->newTurn();
  738. for (int i=0;i<cgi->playerint.size();i++)
  739. {
  740. cgi->state->currentPlayer=cgi->playerint[i]->playerID;
  741. cgi->playerint[i]->yourTurn();
  742. }
  743. }
  744. }
  745. else
  746. {
  747. printf("Something was wrong: %s/n", SDL_GetError());
  748. return -1;
  749. }
  750. }