AssetGenerator.cpp 27 KB

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  1. /*
  2. * AssetGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AssetGenerator.h"
  12. #include "../GameEngine.h"
  13. #include "../render/IImage.h"
  14. #include "../render/IImageLoader.h"
  15. #include "../render/Canvas.h"
  16. #include "../render/CanvasImage.h"
  17. #include "../render/ColorFilter.h"
  18. #include "../render/IRenderHandler.h"
  19. #include "../render/CAnimation.h"
  20. #include "../render/Colors.h"
  21. #include "../lib/filesystem/Filesystem.h"
  22. #include "../lib/GameSettings.h"
  23. #include "../lib/IGameSettings.h"
  24. #include "../lib/json/JsonNode.h"
  25. #include "../lib/VCMIDirs.h"
  26. #include "../lib/GameLibrary.h"
  27. #include "../lib/RiverHandler.h"
  28. #include "../lib/RoadHandler.h"
  29. #include "../lib/TerrainHandler.h"
  30. void AssetGenerator::initialize()
  31. {
  32. // clear to avoid non updated sprites after mod change (if base imnages are used)
  33. if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
  34. boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
  35. imageFiles[ImagePath::builtin("AdventureOptionsBackgroundClear.png")] = [this](){ return createAdventureOptionsCleanBackground();};
  36. imageFiles[ImagePath::builtin("SpellBookLarge.png")] = [this](){ return createBigSpellBook();};
  37. imageFiles[ImagePath::builtin("combatUnitNumberWindowDefault.png")] = [this](){ return createCombatUnitNumberWindow(0.6f, 0.2f, 1.0f);};
  38. imageFiles[ImagePath::builtin("combatUnitNumberWindowNeutral.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 1.0f, 2.0f);};
  39. imageFiles[ImagePath::builtin("combatUnitNumberWindowPositive.png")] = [this](){ return createCombatUnitNumberWindow(0.2f, 1.0f, 0.2f);};
  40. imageFiles[ImagePath::builtin("combatUnitNumberWindowNegative.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 0.2f, 0.2f);};
  41. imageFiles[ImagePath::builtin("CampaignBackground4.png")] = [this]() { return createCampaignBackground(4); };
  42. imageFiles[ImagePath::builtin("CampaignBackground5.png")] = [this]() { return createCampaignBackground(5); };
  43. imageFiles[ImagePath::builtin("CampaignBackground6.png")] = [this]() { return createCampaignBackground(6); };
  44. imageFiles[ImagePath::builtin("CampaignBackground7.png")] = [this]() { return createCampaignBackground(7); };
  45. imageFiles[ImagePath::builtin("CampaignBackground8.png")] = [this]() { return createCampaignBackground(8); };
  46. imageFiles[ImagePath::builtin("SpelTabNone.png")] = [this](){ return createSpellTabNone();};
  47. imageFiles[ImagePath::builtin("stackWindow/info-panel-0.png")] = [this](){ return createCreatureInfoPanel(2);};
  48. imageFiles[ImagePath::builtin("stackWindow/info-panel-1.png")] = [this](){ return createCreatureInfoPanel(3);};
  49. imageFiles[ImagePath::builtin("stackWindow/info-panel-2.png")] = [this](){ return createCreatureInfoPanel(4);};
  50. imageFiles[ImagePath::builtin("stackWindow/bonus-effects.png")] = [this](){ return createCreatureInfoPanelElement(BONUS_EFFECTS);};
  51. imageFiles[ImagePath::builtin("stackWindow/spell-effects.png")] = [this](){ return createCreatureInfoPanelElement(SPELL_EFFECTS);};
  52. imageFiles[ImagePath::builtin("stackWindow/button-panel.png")] = [this](){ return createCreatureInfoPanelElement(BUTTON_PANEL);};
  53. imageFiles[ImagePath::builtin("stackWindow/commander-bg.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_BACKGROUND);};
  54. imageFiles[ImagePath::builtin("stackWindow/commander-abilities.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_ABILITIES);};
  55. imageFiles[ImagePath::builtin("questDialog.png")] = [this](){ return createQuestWindow();};
  56. for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  57. imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);};
  58. for(int i = 1; i < 9; i++)
  59. imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);};
  60. animationFiles[AnimationPath::builtin("SPRITES/adventureLayersButton")] = createAdventureMapButton(ImagePath::builtin("adventureLayers.png"));
  61. createPaletteShiftedSprites();
  62. }
  63. std::shared_ptr<ISharedImage> AssetGenerator::generateImage(const ImagePath & image)
  64. {
  65. if (imageFiles.count(image))
  66. return imageFiles.at(image)()->toSharedImage(); // TODO: cache?
  67. else
  68. return nullptr;
  69. }
  70. std::map<ImagePath, std::shared_ptr<ISharedImage>> AssetGenerator::generateAllImages()
  71. {
  72. std::map<ImagePath, std::shared_ptr<ISharedImage>> result;
  73. for (const auto & entry : imageFiles)
  74. result[entry.first] = entry.second()->toSharedImage();
  75. return result;
  76. }
  77. std::map<AnimationPath, AssetGenerator::AnimationLayoutMap> AssetGenerator::generateAllAnimations()
  78. {
  79. return animationFiles;
  80. }
  81. AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground() const
  82. {
  83. auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE);
  84. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  85. auto image = ENGINE->renderHandler().createImage(Point(575, 585), CanvasScalingPolicy::IGNORE);
  86. Canvas canvas = image->getCanvas();
  87. canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
  88. canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
  89. canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
  90. canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
  91. canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
  92. canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
  93. canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
  94. return image;
  95. }
  96. AssetGenerator::CanvasPtr AssetGenerator::createBigSpellBook() const
  97. {
  98. auto locator = ImageLocator(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
  99. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  100. auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  101. Canvas canvas = image->getCanvas();
  102. // edges
  103. canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
  104. canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
  105. canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
  106. canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
  107. // left / right
  108. Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
  109. tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
  110. canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
  111. Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
  112. tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
  113. canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
  114. // top / bottom
  115. Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
  116. tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
  117. canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
  118. Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  119. tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
  120. canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
  121. // middle
  122. Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  123. tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
  124. canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
  125. // carpet
  126. Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
  127. tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
  128. canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
  129. // remove bookmarks
  130. for (int i = 0; i < 56; i++)
  131. canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
  132. for (int i = 0; i < 56; i++)
  133. canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
  134. for (int i = 0; i < 57; i++)
  135. canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
  136. for (int i = 0; i < 56; i++)
  137. canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
  138. // draw bookmarks
  139. canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
  140. canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
  141. canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
  142. canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
  143. return image;
  144. }
  145. AssetGenerator::CanvasPtr AssetGenerator::createPlayerColoredBackground(const PlayerColor & player) const
  146. {
  147. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
  148. std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
  149. // transform to make color of brown DIBOX.PCX texture match color of specified player
  150. auto filterSettings = LIBRARY->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"];
  151. static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
  152. ColorFilter::genRangeShifter( filterSettings["red" ].convertTo<std::vector<float>>() ),
  153. ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo<std::vector<float>>() ),
  154. ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo<std::vector<float>>() ),
  155. ColorFilter::genRangeShifter( filterSettings["green" ].convertTo<std::vector<float>>() ),
  156. ColorFilter::genRangeShifter( filterSettings["orange"].convertTo<std::vector<float>>() ),
  157. ColorFilter::genRangeShifter( filterSettings["purple"].convertTo<std::vector<float>>() ),
  158. ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo<std::vector<float>>() ),
  159. ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo<std::vector<float>>() )
  160. };
  161. assert(player.isValidPlayer());
  162. if (!player.isValidPlayer())
  163. throw std::runtime_error("Unable to colorize to invalid player color" + std::to_string(player.getNum()));
  164. texture->adjustPalette(filters[player.getNum()], 0);
  165. auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  166. Canvas canvas = image->getCanvas();
  167. canvas.draw(texture, Point(0,0));
  168. return image;
  169. }
  170. AssetGenerator::CanvasPtr AssetGenerator::createCombatUnitNumberWindow(float multR, float multG, float multB) const
  171. {
  172. auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"), EImageBlitMode::OPAQUE);
  173. locator.layer = EImageBlitMode::OPAQUE;
  174. std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
  175. const auto shifter= ColorFilter::genRangeShifter(0.f, 0.f, 0.f, multR, multG, multB);
  176. // do not change border color
  177. static const int32_t ignoredMask = 1 << 26;
  178. texture->adjustPalette(shifter, ignoredMask);
  179. auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  180. Canvas canvas = image->getCanvas();
  181. canvas.draw(texture, Point(0,0));
  182. return image;
  183. }
  184. AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground(int selection) const
  185. {
  186. auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"), EImageBlitMode::OPAQUE);
  187. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  188. auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  189. Canvas canvas = image->getCanvas();
  190. canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
  191. // BigBlock section
  192. auto bigBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
  193. Rect bigBlockRegion(292, 74, 248, 114);
  194. Canvas croppedBigBlock = bigBlock->getCanvas();
  195. croppedBigBlock.draw(img, Point(0, 0), bigBlockRegion);
  196. Point bigBlockSize(200, 114);
  197. // SmallBlock section
  198. auto smallBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
  199. Canvas croppedSmallBlock = smallBlock->getCanvas();
  200. croppedSmallBlock.draw(img, Point(0, 0), bigBlockRegion);
  201. Point smallBlockSize(134, 114);
  202. // Tripple block section
  203. auto trippleBlock = ENGINE->renderHandler().createImage(Point(72, 116), CanvasScalingPolicy::IGNORE);
  204. Rect trippleBlockSection(512, 246, 72, 116);
  205. Canvas croppedTrippleBlock = trippleBlock->getCanvas();
  206. croppedTrippleBlock.draw(img, Point(0, 0), trippleBlockSection);
  207. Point trippleBlockSize(70, 114);
  208. // First campaigns line
  209. if (selection > 7)
  210. {
  211. // Rebuild 1. campaigns line from 2 to 3 fields
  212. canvas.drawScaled(bigBlock->getCanvas(), Point(40, 72), bigBlockSize);
  213. canvas.drawScaled(trippleBlock->getCanvas(), Point(240, 73), trippleBlockSize);
  214. canvas.drawScaled(bigBlock->getCanvas(), Point(310, 72), bigBlockSize);
  215. canvas.drawScaled(trippleBlock->getCanvas(), Point(510, 72), trippleBlockSize);
  216. canvas.drawScaled(bigBlock->getCanvas(), Point(580, 72), bigBlockSize);
  217. canvas.drawScaled(trippleBlock->getCanvas(), Point(780, 72), trippleBlockSize);
  218. }
  219. else
  220. {
  221. // Empty 1 + 2. field
  222. canvas.drawScaled(bigBlock->getCanvas(), Point(90, 72), bigBlockSize);
  223. canvas.drawScaled(bigBlock->getCanvas(), Point(540, 72), bigBlockSize);
  224. }
  225. // Second campaigns line
  226. // 3. Field
  227. canvas.drawScaled(bigBlock->getCanvas(), Point(43, 245), bigBlockSize);
  228. if (selection == 4)
  229. {
  230. // Disabled 4. field
  231. canvas.drawScaled(trippleBlock->getCanvas(), Point(310, 245), trippleBlockSize);
  232. canvas.drawScaled(smallBlock->getCanvas(), Point(380, 245), smallBlockSize);
  233. }
  234. else
  235. {
  236. // Empty 4. field
  237. canvas.drawScaled(bigBlock->getCanvas(), Point(314, 244), bigBlockSize);
  238. }
  239. // 5. Field
  240. canvas.drawScaled(bigBlock->getCanvas(), Point(586, 246), bigBlockSize);
  241. // Third campaigns line
  242. // 6. Field
  243. if (selection >= 6)
  244. {
  245. canvas.drawScaled(bigBlock->getCanvas(), Point(32, 417), bigBlockSize);
  246. }
  247. else
  248. {
  249. canvas.drawScaled(trippleBlock->getCanvas(), Point(30, 417), trippleBlockSize);
  250. canvas.drawScaled(smallBlock->getCanvas(), Point(100, 417), smallBlockSize);
  251. }
  252. auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"), EImageBlitMode::OPAQUE);
  253. std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
  254. if (selection >= 7)
  255. {
  256. // Only skull part
  257. canvas.drawScaled(bigBlock->getCanvas(), Point(404, 417), bigBlockSize);
  258. canvas.draw(imgSkull, Point(563, 512), Rect(178, 108, 43, 19));
  259. }
  260. else
  261. {
  262. // Original disabled field with skull and stone for 8. field
  263. Canvas canvasSkull = Canvas(Point(imgSkull->width(), imgSkull->height()), CanvasScalingPolicy::IGNORE);
  264. canvasSkull.draw(imgSkull, Point(0, 0), Rect(0, 0, imgSkull->width(), imgSkull->height()));
  265. canvas.drawScaled(canvasSkull, Point(385, 400), Point(238, 150));
  266. }
  267. return image;
  268. }
  269. AssetGenerator::CanvasPtr AssetGenerator::createSpellTabNone() const
  270. {
  271. auto img1 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(0);
  272. auto img2 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(4);
  273. auto image = ENGINE->renderHandler().createImage(img1->dimensions(), CanvasScalingPolicy::IGNORE);
  274. Canvas canvas = image->getCanvas();
  275. canvas.draw(img1, Point(0, img1->height() / 2), Rect(0, img1->height() / 2, img1->width(), img1->height() / 2));
  276. canvas.draw(img2, Point(0, 0), Rect(0, 0, img2->width(), img2->height() / 2));
  277. return image;
  278. }
  279. AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chronicle) const
  280. {
  281. auto imgPathBg = ImagePath::builtin("chronicles_" + std::to_string(chronicle) + "/GamSelBk");
  282. auto locator = ImageLocator(imgPathBg, EImageBlitMode::OPAQUE);
  283. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  284. auto image = ENGINE->renderHandler().createImage(Point(200, 116), CanvasScalingPolicy::IGNORE);
  285. Canvas canvas = image->getCanvas();
  286. std::array sourceRect = {
  287. Rect(149, 144, 200, 116),
  288. Rect(156, 150, 200, 116),
  289. Rect(171, 153, 200, 116),
  290. Rect(35, 358, 200, 116),
  291. Rect(216, 248, 200, 116),
  292. Rect(58, 234, 200, 116),
  293. Rect(184, 219, 200, 116),
  294. Rect(268, 210, 200, 116),
  295. };
  296. canvas.draw(img, Point(0, 0), sourceRect.at(chronicle-1));
  297. if (chronicle == 8)
  298. {
  299. //skull
  300. auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"), EImageBlitMode::OPAQUE);
  301. std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
  302. canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22));
  303. canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4));
  304. canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4));
  305. canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4));
  306. canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4));
  307. }
  308. return image;
  309. }
  310. void AssetGenerator::createPaletteShiftedSprites()
  311. {
  312. for(auto entity : LIBRARY->terrainTypeHandler->objects)
  313. {
  314. if(entity->paletteAnimation.empty())
  315. continue;
  316. std::vector<PaletteAnimation> paletteShifts;
  317. for(auto & animEntity : entity->paletteAnimation)
  318. paletteShifts.push_back({animEntity.start, animEntity.length});
  319. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  320. }
  321. for(auto entity : LIBRARY->riverTypeHandler->objects)
  322. {
  323. if(entity->paletteAnimation.empty())
  324. continue;
  325. std::vector<PaletteAnimation> paletteShifts;
  326. for(auto & animEntity : entity->paletteAnimation)
  327. paletteShifts.push_back({animEntity.start, animEntity.length});
  328. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  329. }
  330. }
  331. void AssetGenerator::generatePaletteShiftedAnimation(const AnimationPath & sprite, const std::vector<PaletteAnimation> & paletteAnimations)
  332. {
  333. AnimationLayoutMap layout;
  334. auto animation = ENGINE->renderHandler().loadAnimation(sprite, EImageBlitMode::COLORKEY);
  335. int paletteTransformLength = 1;
  336. for (const auto & transform : paletteAnimations)
  337. paletteTransformLength = std::lcm(paletteTransformLength, transform.length);
  338. for(int tileIndex = 0; tileIndex < animation->size(); tileIndex++)
  339. {
  340. for(int paletteIndex = 0; paletteIndex < paletteTransformLength; paletteIndex++)
  341. {
  342. ImagePath spriteName = ImagePath::builtin(sprite.getName() + boost::str(boost::format("%02d") % tileIndex) + "_" + std::to_string(paletteIndex) + ".png");
  343. layout[paletteIndex].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  344. imageFiles[spriteName] = [this, sprite, paletteAnimations, tileIndex, paletteIndex](){
  345. return createPaletteShiftedImage(sprite, paletteAnimations, tileIndex, paletteIndex);
  346. };
  347. }
  348. }
  349. AnimationPath shiftedPath = AnimationPath::builtin("SPRITES/" + sprite.getName() + "_SHIFTED");
  350. animationFiles[shiftedPath] = layout;
  351. }
  352. AssetGenerator::CanvasPtr AssetGenerator::createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & palette, int frameIndex, int paletteShiftCounter) const
  353. {
  354. auto animation = ENGINE->renderHandler().loadAnimation(source, EImageBlitMode::COLORKEY);
  355. auto imgLoc = animation->getImageLocator(frameIndex, 0);
  356. auto img = ENGINE->renderHandler().loadImage(imgLoc);
  357. for(const auto & element : palette)
  358. img->shiftPalette(element.start, element.length, paletteShiftCounter % element.length);
  359. auto image = ENGINE->renderHandler().createImage(Point(32, 32), CanvasScalingPolicy::IGNORE);
  360. Canvas canvas = image->getCanvas();
  361. canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2));
  362. return image;
  363. }
  364. void meanImage(AssetGenerator::CanvasPtr dst, std::vector<Canvas> & images)
  365. {
  366. auto image = dst->getCanvas();
  367. for(int x = 0; x < dst->width(); x++)
  368. for(int y = 0; y < dst->height(); y++)
  369. {
  370. int sumR = 0;
  371. int sumG = 0;
  372. int sumB = 0;
  373. int sumA = 0;
  374. for(auto & img : images)
  375. {
  376. auto color = img.getPixel(Point(x, y));
  377. sumR += color.r;
  378. sumG += color.g;
  379. sumB += color.b;
  380. sumA += color.a;
  381. }
  382. int ct = images.size();
  383. image.drawPoint(Point(x, y), ColorRGBA(sumR / ct, sumG / ct, sumB / ct, sumA / ct));
  384. }
  385. }
  386. AssetGenerator::CanvasPtr AssetGenerator::createAdventureMapButtonClear(const PlayerColor & player) const
  387. {
  388. auto imageNames = { "iam002", "iam003", "iam004", "iam005", "iam006", "iam007", "iam008", "iam009", "iam010", "iam011" };
  389. std::vector<Canvas> images;
  390. CanvasPtr dst = nullptr;
  391. for(auto & imageName : imageNames)
  392. {
  393. auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin(imageName), EImageBlitMode::COLORKEY);
  394. animation->playerColored(player);
  395. auto image = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
  396. if(!dst)
  397. dst = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
  398. Canvas canvas = image->getCanvas();
  399. canvas.draw(animation->getImage(2), Point(0, 0));
  400. images.push_back(image->getCanvas());
  401. }
  402. meanImage(dst, images);
  403. return dst;
  404. }
  405. AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(const ImagePath & overlay)
  406. {
  407. std::shared_ptr<IImage> overlayImg = ENGINE->renderHandler().loadImage(ImageLocator(overlay, EImageBlitMode::OPAQUE));
  408. auto overlayCanvasImg = ENGINE->renderHandler().createImage(overlayImg->dimensions(), CanvasScalingPolicy::IGNORE);
  409. Canvas overlayCanvas = overlayCanvasImg->getCanvas();
  410. overlayCanvas.draw(overlayImg, Point(0, 0));
  411. AnimationLayoutMap layout;
  412. for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  413. {
  414. auto clearButtonImg = createAdventureMapButtonClear(color);
  415. for(int i = 0; i < 4; i++)
  416. {
  417. ImagePath spriteName = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + ".png");
  418. ImagePath spriteNameColor = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + "-" + color.toString() + ".png");
  419. imageFiles[spriteNameColor] = [overlayCanvasImg, clearButtonImg, i](){
  420. auto newImg = ENGINE->renderHandler().createImage(overlayCanvasImg->dimensions(), CanvasScalingPolicy::IGNORE);
  421. auto canvas = newImg->getCanvas();
  422. canvas.draw(clearButtonImg, Point(0, 0));
  423. switch (i)
  424. {
  425. case 0:
  426. canvas.draw(overlayCanvasImg, Point(0, 0));
  427. return newImg;
  428. case 1:
  429. canvas.draw(clearButtonImg, Point(1, 1));
  430. canvas.draw(overlayCanvasImg, Point(1, 1));
  431. canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
  432. canvas.drawLine(Point(0, 0), Point(0, newImg->height() - 1), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
  433. canvas.drawColorBlended(Rect(0, 0, newImg->width(), 4), ColorRGBA(0, 0, 0, 160));
  434. canvas.drawColorBlended(Rect(0, 0, 4, newImg->height()), ColorRGBA(0, 0, 0, 160));
  435. return newImg;
  436. case 2:
  437. canvas.drawTransparent(overlayCanvasImg->getCanvas(), Point(0, 0), 0.25);
  438. return newImg;
  439. default:
  440. canvas.draw(overlayCanvasImg, Point(0, 0));
  441. canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  442. canvas.drawLine(Point(newImg->width() - 1, 0), Point(newImg->width() - 1, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  443. canvas.drawLine(Point(newImg->width() - 1, newImg->height() - 1), Point(0, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  444. canvas.drawLine(Point(0, newImg->height() - 1), Point(0, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  445. return newImg;
  446. }
  447. };
  448. if(color == PlayerColor(0))
  449. {
  450. layout[0].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  451. imageFiles[spriteName] = imageFiles[spriteNameColor];
  452. }
  453. }
  454. }
  455. return layout;
  456. }
  457. AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanel(int boxesAmount) const
  458. {
  459. Point size(438, 187);
  460. auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE);
  461. Canvas canvas = image->getCanvas();
  462. Rect r(4, 40, 102, 132);
  463. canvas.drawColor(r, Colors::BLACK);
  464. canvas.drawBorder(r, Colors::YELLOW);
  465. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  466. const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
  467. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  468. r = Rect(60, 3, 315, 21);
  469. canvas.drawColorBlended(r, rectangleColor);
  470. canvas.drawBorder(r, borderColor);
  471. for(int i = 0; i < 8; i++)
  472. {
  473. Rect r(114, 30 + i * 19, 24, 20);
  474. canvas.drawColorBlended(r, rectangleColor);
  475. canvas.drawBorder(r, borderColor);
  476. r.x += 23;
  477. r.w = 173;
  478. canvas.drawColorBlended(r, rectangleColor);
  479. canvas.drawBorder(r, borderColor);
  480. }
  481. std::vector<Rect> redRects = {
  482. Rect(319, 30, 45, 45),
  483. Rect(373, 30, 45, 45)
  484. };
  485. std::vector<Rect> darkRects = {};
  486. if(boxesAmount == 3)
  487. {
  488. redRects.push_back(Rect(347, 109, 45, 45));
  489. darkRects.push_back(Rect(347, 156, 45, 19));
  490. }
  491. else if(boxesAmount == 4)
  492. {
  493. redRects.push_back(Rect(319, 109, 45, 45));
  494. redRects.push_back(Rect(373, 109, 45, 45));
  495. darkRects.push_back(Rect(319, 156, 45, 19));
  496. darkRects.push_back(Rect(373, 156, 45, 19));
  497. }
  498. for(auto & rect : darkRects)
  499. {
  500. canvas.drawColorBlended(rect, rectangleColor);
  501. canvas.drawBorder(rect, borderColor);
  502. }
  503. for(auto & rect : redRects)
  504. {
  505. canvas.drawColorBlended(rect, rectangleColorRed);
  506. canvas.drawBorder(rect, borderColor);
  507. }
  508. return image;
  509. }
  510. AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanelElement(CreatureInfoPanelElement element) const
  511. {
  512. std::map<CreatureInfoPanelElement, Point> size {
  513. {BONUS_EFFECTS, Point(438, 59)},
  514. {SPELL_EFFECTS, Point(438, 42)},
  515. {BUTTON_PANEL, Point(438, 43)},
  516. {COMMANDER_BACKGROUND, Point(438, 177)},
  517. {COMMANDER_ABILITIES, Point(438, 59)}
  518. };
  519. auto image = ENGINE->renderHandler().createImage(size[element], CanvasScalingPolicy::IGNORE);
  520. Canvas canvas = image->getCanvas();
  521. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  522. const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
  523. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  524. switch (element)
  525. {
  526. case BONUS_EFFECTS:
  527. for(int i = 0; i < 2; i++)
  528. {
  529. Rect r(4 + i * 208, 0, 54, 54);
  530. canvas.drawColorBlended(r, rectangleColorRed);
  531. canvas.drawBorder(r, borderColor);
  532. r = Rect(61 + i * 208, 0, 144, 54);
  533. canvas.drawColorBlended(r, rectangleColor);
  534. canvas.drawBorder(r, borderColor);
  535. }
  536. break;
  537. case SPELL_EFFECTS:
  538. for(int i = 0; i < 8; i++)
  539. {
  540. Rect r(6 + i * 54, 2, 48, 36);
  541. canvas.drawColorBlended(r, rectangleColor);
  542. canvas.drawBorder(r, borderColor);
  543. }
  544. break;
  545. case BUTTON_PANEL:
  546. canvas.drawColorBlended(Rect(382, 5, 52, 36), Colors::BLACK);
  547. break;
  548. case COMMANDER_BACKGROUND:
  549. for(int x = 0; x < 3; x++)
  550. {
  551. for(int y = 0; y < 3; y++)
  552. {
  553. Rect r(269 + x * 52, 21 + y * 52, 44, 44);
  554. canvas.drawColorBlended(r, rectangleColorRed);
  555. canvas.drawBorder(r, borderColor);
  556. }
  557. }
  558. for(int x = 0; x < 3; x++)
  559. {
  560. for(int y = 0; y < 2; y++)
  561. {
  562. Rect r(10 + x * 80, 20 + y * 80, 70, 70);
  563. canvas.drawColor(r, Colors::BLACK);
  564. }
  565. }
  566. break;
  567. case COMMANDER_ABILITIES:
  568. for(int i = 0; i < 6; i++)
  569. {
  570. Rect r(37 + i * 63, 2, 54, 54);
  571. canvas.drawColorBlended(r, rectangleColorRed);
  572. canvas.drawBorder(r, borderColor);
  573. }
  574. for(int i = 0; i < 2; i++)
  575. {
  576. Rect r(10 + i * 401, 6, 22, 46);
  577. canvas.drawColor(r, Colors::BLACK);
  578. }
  579. break;
  580. }
  581. return image;
  582. }
  583. AssetGenerator::CanvasPtr AssetGenerator::createQuestWindow() const
  584. {
  585. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
  586. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  587. Point size(612, 438);
  588. auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE);
  589. Canvas canvas = image->getCanvas();
  590. for (int y = 0; y < size.y; y += img->height())
  591. for (int x = 0; x < size.x; x += img->width())
  592. canvas.draw(img, Point(x, y), Rect(0, 0, std::min(img->width(), size.x - x), std::min(img->height(), size.y - y)));
  593. Rect r(11, 11, 171, 171);
  594. canvas.drawColor(r, Colors::BLACK);
  595. canvas.drawBorder(r, Colors::YELLOW);
  596. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  597. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  598. for(int i = 0; i < 6; i++)
  599. {
  600. Rect r(11, 194 + i * 32, 155, 33);
  601. canvas.drawColorBlended(r, rectangleColor);
  602. canvas.drawBorder(r, borderColor);
  603. }
  604. r = Rect(165, 194, 18, 193);
  605. canvas.drawColor(r, Colors::BLACK);
  606. canvas.drawBorder(r, borderColor);
  607. r = Rect(193, 11, 408, 376);
  608. canvas.drawColorBlended(r, rectangleColor);
  609. canvas.drawBorder(r, borderColor);
  610. return image;
  611. }