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- #pragma once
- #include "PriorityEvaluator.h"
- #include "DangerHitMapAnalyzer.h"
- #include "../Goals/AbstractGoal.h"
- #include "../Behaviors/Behavior.h"
- class Nullkiller
- {
- private:
- std::unique_ptr<PriorityEvaluator> priorityEvaluator;
- HeroPtr activeHero;
- std::set<HeroPtr> lockedHeroes;
- public:
- std::unique_ptr<DangerHitMapAnalyzer> dangerHitMap;
- Nullkiller();
- void makeTurn();
- bool isActive(const CGHeroInstance * hero) const { return activeHero.h == hero; }
- void setActive(const HeroPtr & hero) { activeHero = hero; }
- void lockHero(const HeroPtr & hero) { lockedHeroes.insert(hero); }
- void unlockHero(const HeroPtr & hero) { lockedHeroes.erase(hero); }
- private:
- void resetAiState();
- void updateAiState();
- Goals::TSubgoal choseBestTask(std::shared_ptr<Behavior> behavior) const;
- Goals::TSubgoal choseBestTask(Goals::TGoalVec & tasks) const;
- };
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