HeroManager.h 3.5 KB

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  1. /*
  2. * HeroManager.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "AIUtility.h"
  12. #include "../../lib/GameConstants.h"
  13. #include "../../lib/VCMI_Lib.h"
  14. #include "../../lib/CTownHandler.h"
  15. #include "../../lib/CBuildingHandler.h"
  16. #include "VCAI.h"
  17. enum HeroRole
  18. {
  19. MAIN,
  20. SCOUT
  21. };
  22. class DLL_EXPORT IHeroManager //: public: IAbstractManager
  23. {
  24. public:
  25. virtual void init(CPlayerSpecificInfoCallback * CB) = 0;
  26. virtual void setAI(VCAI * AI) = 0;
  27. virtual const std::map<HeroPtr, HeroRole> & getHeroRoles() const = 0;
  28. virtual int selectBestSkill(const HeroPtr & hero, const std::vector<SecondarySkill> & skills) const = 0;
  29. virtual HeroRole getHeroRole(const HeroPtr & hero) const = 0;
  30. virtual void updateHeroRoles() = 0;
  31. virtual float evaluateSecSkill(SecondarySkill skill, const CGHeroInstance * hero) const = 0;
  32. virtual float evaluateHero(const CGHeroInstance * hero) const = 0;
  33. };
  34. class DLL_EXPORT ISecondarySkillRule
  35. {
  36. public:
  37. virtual void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const = 0;
  38. };
  39. class DLL_EXPORT SecondarySkillEvaluator
  40. {
  41. private:
  42. std::vector<std::shared_ptr<ISecondarySkillRule>> evaluationRules;
  43. public:
  44. SecondarySkillEvaluator(std::vector<std::shared_ptr<ISecondarySkillRule>> evaluationRules);
  45. float evaluateSecSkills(const CGHeroInstance * hero) const;
  46. float evaluateSecSkill(const CGHeroInstance * hero, SecondarySkill skill) const;
  47. };
  48. class DLL_EXPORT HeroManager : public IHeroManager
  49. {
  50. private:
  51. static SecondarySkillEvaluator wariorSkillsScores;
  52. static SecondarySkillEvaluator scountSkillsScores;
  53. CPlayerSpecificInfoCallback * cb; //this is enough, but we downcast from CCallback
  54. VCAI * ai;
  55. std::map<HeroPtr, HeroRole> heroRoles;
  56. public:
  57. void init(CPlayerSpecificInfoCallback * CB) override;
  58. void setAI(VCAI * AI) override;
  59. const std::map<HeroPtr, HeroRole> & getHeroRoles() const override;
  60. HeroRole getHeroRole(const HeroPtr & hero) const override;
  61. int selectBestSkill(const HeroPtr & hero, const std::vector<SecondarySkill> & skills) const override;
  62. void updateHeroRoles() override;
  63. float evaluateSecSkill(SecondarySkill skill, const CGHeroInstance * hero) const override;
  64. float evaluateHero(const CGHeroInstance * hero) const override;
  65. private:
  66. float evaluateFightingStrength(const CGHeroInstance * hero) const;
  67. float evaluateSpeciality(const CGHeroInstance * hero) const;
  68. };
  69. // basic skill scores. missing skills will have score of 0
  70. class DLL_EXPORT SecondarySkillScoreMap : public ISecondarySkillRule
  71. {
  72. private:
  73. std::map<SecondarySkill, float> scoreMap;
  74. public:
  75. SecondarySkillScoreMap(std::map<SecondarySkill, float> scoreMap);
  76. void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const override;
  77. };
  78. // Controls when to upgrade existing skills and when get new
  79. class ExistingSkillRule : public ISecondarySkillRule
  80. {
  81. public:
  82. void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const override;
  83. };
  84. // Allows to get wisdom at 12 lvl
  85. class WisdomRule : public ISecondarySkillRule
  86. {
  87. public:
  88. void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const override;
  89. };
  90. // Dynamically controls scores for magic skills
  91. class AtLeastOneMagicRule : public ISecondarySkillRule
  92. {
  93. private:
  94. static std::vector<SecondarySkill> magicSchools;
  95. public:
  96. void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const override;
  97. };