CMusicHandler.cpp 16 KB

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  1. /*
  2. * CMusicHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <SDL_mixer.h>
  12. #include <SDL_timer.h>
  13. #include "CMusicHandler.h"
  14. #include "CGameInfo.h"
  15. #include "renderSDL/SDLRWwrapper.h"
  16. #include "eventsSDL/InputHandler.h"
  17. #include "gui/CGuiHandler.h"
  18. #include "../lib/JsonNode.h"
  19. #include "../lib/GameConstants.h"
  20. #include "../lib/filesystem/Filesystem.h"
  21. #include "../lib/StringConstants.h"
  22. #include "../lib/CRandomGenerator.h"
  23. #include "../lib/VCMIDirs.h"
  24. #include "../lib/TerrainHandler.h"
  25. #define VCMI_SOUND_NAME(x)
  26. #define VCMI_SOUND_FILE(y) #y,
  27. // sounds mapped to soundBase enum
  28. static std::string sounds[] = {
  29. "", // invalid
  30. "", // todo
  31. VCMI_SOUND_LIST
  32. };
  33. #undef VCMI_SOUND_NAME
  34. #undef VCMI_SOUND_FILE
  35. void CAudioBase::init()
  36. {
  37. if (initialized)
  38. return;
  39. if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
  40. {
  41. logGlobal->error("Mix_OpenAudio error: %s", Mix_GetError());
  42. return;
  43. }
  44. initialized = true;
  45. }
  46. void CAudioBase::release()
  47. {
  48. if(!(CCS->soundh->initialized && CCS->musich->initialized))
  49. Mix_CloseAudio();
  50. initialized = false;
  51. }
  52. void CAudioBase::setVolume(ui32 percent)
  53. {
  54. if (percent > 100)
  55. percent = 100;
  56. volume = percent;
  57. }
  58. void CSoundHandler::onVolumeChange(const JsonNode &volumeNode)
  59. {
  60. setVolume((ui32)volumeNode.Float());
  61. }
  62. CSoundHandler::CSoundHandler():
  63. listener(settings.listen["general"]["sound"]),
  64. ambientConfig(JsonNode(ResourceID("config/ambientSounds.json")))
  65. {
  66. listener(std::bind(&CSoundHandler::onVolumeChange, this, _1));
  67. battleIntroSounds =
  68. {
  69. soundBase::battle00, soundBase::battle01,
  70. soundBase::battle02, soundBase::battle03, soundBase::battle04,
  71. soundBase::battle05, soundBase::battle06, soundBase::battle07
  72. };
  73. }
  74. void CSoundHandler::init()
  75. {
  76. CAudioBase::init();
  77. if(ambientConfig["allocateChannels"].isNumber())
  78. Mix_AllocateChannels((int)ambientConfig["allocateChannels"].Integer());
  79. if (initialized)
  80. {
  81. Mix_ChannelFinished([](int channel)
  82. {
  83. CCS->soundh->soundFinishedCallback(channel);
  84. });
  85. }
  86. }
  87. void CSoundHandler::release()
  88. {
  89. if (initialized)
  90. {
  91. Mix_HaltChannel(-1);
  92. for (auto &chunk : soundChunks)
  93. {
  94. if (chunk.second.first)
  95. Mix_FreeChunk(chunk.second.first);
  96. }
  97. }
  98. CAudioBase::release();
  99. }
  100. // Allocate an SDL chunk and cache it.
  101. Mix_Chunk *CSoundHandler::GetSoundChunk(std::string &sound, bool cache)
  102. {
  103. try
  104. {
  105. if (cache && soundChunks.find(sound) != soundChunks.end())
  106. return soundChunks[sound].first;
  107. auto data = CResourceHandler::get()->load(ResourceID(std::string("SOUNDS/") + sound, EResType::SOUND))->readAll();
  108. SDL_RWops *ops = SDL_RWFromMem(data.first.get(), (int)data.second);
  109. Mix_Chunk *chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
  110. if (cache)
  111. soundChunks.insert(std::pair<std::string, CachedChunk>(sound, std::make_pair (chunk, std::move (data.first))));
  112. return chunk;
  113. }
  114. catch(std::exception &e)
  115. {
  116. logGlobal->warn("Cannot get sound %s chunk: %s", sound, e.what());
  117. return nullptr;
  118. }
  119. }
  120. int CSoundHandler::ambientDistToVolume(int distance) const
  121. {
  122. const auto & distancesVector = ambientConfig["distances"].Vector();
  123. if(distance >= distancesVector.size())
  124. return 0;
  125. int volume = static_cast<int>(distancesVector[distance].Integer());
  126. return volume * (int)ambientConfig["volume"].Integer() / 100;
  127. }
  128. void CSoundHandler::ambientStopSound(std::string soundId)
  129. {
  130. stopSound(ambientChannels[soundId]);
  131. setChannelVolume(ambientChannels[soundId], volume);
  132. }
  133. // Plays a sound, and return its channel so we can fade it out later
  134. int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
  135. {
  136. assert(soundID < soundBase::sound_after_last);
  137. auto sound = sounds[soundID];
  138. logGlobal->trace("Attempt to play sound %d with file name %s with cache", soundID, sound);
  139. return playSound(sound, repeats, true);
  140. }
  141. int CSoundHandler::playSound(std::string sound, int repeats, bool cache)
  142. {
  143. if (!initialized || sound.empty())
  144. return -1;
  145. int channel;
  146. Mix_Chunk *chunk = GetSoundChunk(sound, cache);
  147. if (chunk)
  148. {
  149. channel = Mix_PlayChannel(-1, chunk, repeats);
  150. if (channel == -1)
  151. {
  152. logGlobal->error("Unable to play sound file %s , error %s", sound, Mix_GetError());
  153. if (!cache)
  154. Mix_FreeChunk(chunk);
  155. }
  156. else if (cache)
  157. initCallback(channel);
  158. else
  159. initCallback(channel, [chunk](){ Mix_FreeChunk(chunk);});
  160. }
  161. else
  162. channel = -1;
  163. return channel;
  164. }
  165. // Helper. Randomly select a sound from an array and play it
  166. int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
  167. {
  168. return playSound(*RandomGeneratorUtil::nextItem(sound_vec, CRandomGenerator::getDefault()));
  169. }
  170. void CSoundHandler::stopSound(int handler)
  171. {
  172. if (initialized && handler != -1)
  173. Mix_HaltChannel(handler);
  174. }
  175. // Sets the sound volume, from 0 (mute) to 100
  176. void CSoundHandler::setVolume(ui32 percent)
  177. {
  178. CAudioBase::setVolume(percent);
  179. if (initialized)
  180. {
  181. setChannelVolume(-1, volume);
  182. for (auto const & channel : channelVolumes)
  183. updateChannelVolume(channel.first);
  184. }
  185. }
  186. void CSoundHandler::updateChannelVolume(int channel)
  187. {
  188. if (channelVolumes.count(channel))
  189. setChannelVolume(channel, getVolume() * channelVolumes[channel] / 100);
  190. else
  191. setChannelVolume(channel, getVolume());
  192. }
  193. // Sets the sound volume, from 0 (mute) to 100
  194. void CSoundHandler::setChannelVolume(int channel, ui32 percent)
  195. {
  196. Mix_Volume(channel, (MIX_MAX_VOLUME * percent)/100);
  197. }
  198. void CSoundHandler::setCallback(int channel, std::function<void()> function)
  199. {
  200. boost::mutex::scoped_lock lockGuard(mutexCallbacks);
  201. auto iter = callbacks.find(channel);
  202. //channel not found. It may have finished so fire callback now
  203. if(iter == callbacks.end())
  204. function();
  205. else
  206. iter->second.push_back(function);
  207. }
  208. void CSoundHandler::soundFinishedCallback(int channel)
  209. {
  210. boost::mutex::scoped_lock lockGuard(mutexCallbacks);
  211. if (callbacks.count(channel) == 0)
  212. return;
  213. // store callbacks from container locally - SDL might reuse this channel for another sound
  214. // but do actualy execution in separate thread, to avoid potential deadlocks in case if callback requires locks of its own
  215. auto callback = callbacks.at(channel);
  216. callbacks.erase(channel);
  217. if (!callback.empty())
  218. {
  219. GH.dispatchMainThread([callback](){
  220. for (auto entry : callback)
  221. entry();
  222. });
  223. }
  224. }
  225. void CSoundHandler::initCallback(int channel)
  226. {
  227. boost::mutex::scoped_lock lockGuard(mutexCallbacks);
  228. assert(callbacks.count(channel) == 0);
  229. callbacks[channel] = {};
  230. }
  231. void CSoundHandler::initCallback(int channel, const std::function<void()> & function)
  232. {
  233. boost::mutex::scoped_lock lockGuard(mutexCallbacks);
  234. assert(callbacks.count(channel) == 0);
  235. callbacks[channel].push_back(function);
  236. }
  237. int CSoundHandler::ambientGetRange() const
  238. {
  239. return static_cast<int>(ambientConfig["range"].Integer());
  240. }
  241. void CSoundHandler::ambientUpdateChannels(std::map<std::string, int> soundsArg)
  242. {
  243. boost::mutex::scoped_lock guard(mutex);
  244. std::vector<std::string> stoppedSounds;
  245. for(auto & pair : ambientChannels)
  246. {
  247. const std::string & soundId = pair.first;
  248. const int channel = pair.second;
  249. if(!vstd::contains(soundsArg, soundId))
  250. {
  251. ambientStopSound(soundId);
  252. stoppedSounds.push_back(soundId);
  253. }
  254. else
  255. {
  256. int volume = ambientDistToVolume(soundsArg[soundId]);
  257. channelVolumes[channel] = volume;
  258. updateChannelVolume(channel);
  259. }
  260. }
  261. for(auto soundId : stoppedSounds)
  262. {
  263. channelVolumes.erase(ambientChannels[soundId]);
  264. ambientChannels.erase(soundId);
  265. }
  266. for(auto & pair : soundsArg)
  267. {
  268. const std::string & soundId = pair.first;
  269. const int distance = pair.second;
  270. if(!vstd::contains(ambientChannels, soundId))
  271. {
  272. int channel = playSound(soundId, -1);
  273. int volume = ambientDistToVolume(distance);
  274. channelVolumes[channel] = volume;
  275. updateChannelVolume(channel);
  276. ambientChannels[soundId] = channel;
  277. }
  278. }
  279. }
  280. void CSoundHandler::ambientStopAllChannels()
  281. {
  282. boost::mutex::scoped_lock guard(mutex);
  283. for(auto ch : ambientChannels)
  284. {
  285. ambientStopSound(ch.first);
  286. }
  287. channelVolumes.clear();
  288. ambientChannels.clear();
  289. }
  290. void CMusicHandler::onVolumeChange(const JsonNode &volumeNode)
  291. {
  292. setVolume((ui32)volumeNode.Float());
  293. }
  294. CMusicHandler::CMusicHandler():
  295. listener(settings.listen["general"]["music"])
  296. {
  297. listener(std::bind(&CMusicHandler::onVolumeChange, this, _1));
  298. auto mp3files = CResourceHandler::get()->getFilteredFiles([](const ResourceID & id) -> bool
  299. {
  300. if(id.getType() != EResType::SOUND)
  301. return false;
  302. if(!boost::algorithm::istarts_with(id.getName(), "MUSIC/"))
  303. return false;
  304. logGlobal->trace("Found music file %s", id.getName());
  305. return true;
  306. });
  307. for(const ResourceID & file : mp3files)
  308. {
  309. if(boost::algorithm::istarts_with(file.getName(), "MUSIC/Combat"))
  310. addEntryToSet("battle", file.getName());
  311. else if(boost::algorithm::istarts_with(file.getName(), "MUSIC/AITheme"))
  312. addEntryToSet("enemy-turn", file.getName());
  313. }
  314. }
  315. void CMusicHandler::loadTerrainMusicThemes()
  316. {
  317. for (const auto & terrain : CGI->terrainTypeHandler->objects)
  318. {
  319. addEntryToSet("terrain_" + terrain->getJsonKey(), "Music/" + terrain->musicFilename);
  320. }
  321. }
  322. void CMusicHandler::addEntryToSet(const std::string & set, const std::string & musicURI)
  323. {
  324. musicsSet[set].push_back(musicURI);
  325. }
  326. void CMusicHandler::init()
  327. {
  328. CAudioBase::init();
  329. if (initialized)
  330. {
  331. Mix_HookMusicFinished([]()
  332. {
  333. CCS->musich->musicFinishedCallback();
  334. });
  335. }
  336. }
  337. void CMusicHandler::release()
  338. {
  339. if (initialized)
  340. {
  341. boost::mutex::scoped_lock guard(mutex);
  342. Mix_HookMusicFinished(nullptr);
  343. current->stop();
  344. current.reset();
  345. next.reset();
  346. }
  347. CAudioBase::release();
  348. }
  349. void CMusicHandler::playMusic(const std::string & musicURI, bool loop, bool fromStart)
  350. {
  351. boost::mutex::scoped_lock guard(mutex);
  352. if (current && current->isPlaying() && current->isTrack(musicURI))
  353. return;
  354. queueNext(this, "", musicURI, loop, fromStart);
  355. }
  356. void CMusicHandler::playMusicFromSet(const std::string & musicSet, const std::string & entryID, bool loop, bool fromStart)
  357. {
  358. playMusicFromSet(musicSet + "_" + entryID, loop, fromStart);
  359. }
  360. void CMusicHandler::playMusicFromSet(const std::string & whichSet, bool loop, bool fromStart)
  361. {
  362. boost::mutex::scoped_lock guard(mutex);
  363. auto selectedSet = musicsSet.find(whichSet);
  364. if (selectedSet == musicsSet.end())
  365. {
  366. logGlobal->error("Error: playing music from non-existing set: %s", whichSet);
  367. return;
  368. }
  369. if (current && current->isPlaying() && current->isSet(whichSet))
  370. return;
  371. // in this mode - play random track from set
  372. queueNext(this, whichSet, "", loop, fromStart);
  373. }
  374. void CMusicHandler::queueNext(std::unique_ptr<MusicEntry> queued)
  375. {
  376. if (!initialized)
  377. return;
  378. next = std::move(queued);
  379. if (current.get() == nullptr || !current->stop(1000))
  380. {
  381. current.reset(next.release());
  382. current->play();
  383. }
  384. }
  385. void CMusicHandler::queueNext(CMusicHandler *owner, const std::string & setName, const std::string & musicURI, bool looped, bool fromStart)
  386. {
  387. queueNext(std::make_unique<MusicEntry>(owner, setName, musicURI, looped, fromStart));
  388. }
  389. void CMusicHandler::stopMusic(int fade_ms)
  390. {
  391. if (!initialized)
  392. return;
  393. boost::mutex::scoped_lock guard(mutex);
  394. if (current.get() != nullptr)
  395. current->stop(fade_ms);
  396. next.reset();
  397. }
  398. void CMusicHandler::setVolume(ui32 percent)
  399. {
  400. CAudioBase::setVolume(percent);
  401. if (initialized)
  402. Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
  403. }
  404. void CMusicHandler::musicFinishedCallback()
  405. {
  406. // call music restart in separate thread to avoid deadlock in some cases
  407. // It is possible for:
  408. // 1) SDL thread to call this method on end of playback
  409. // 2) VCMI code to call queueNext() method to queue new file
  410. // this leads to:
  411. // 1) SDL thread waiting to acquire music lock in this method (while keeping internal SDL mutex locked)
  412. // 2) VCMI thread waiting to acquire internal SDL mutex (while keeping music mutex locked)
  413. GH.dispatchMainThread([this]()
  414. {
  415. boost::unique_lock lockGuard(mutex);
  416. if (current.get() != nullptr)
  417. {
  418. // if music is looped, play it again
  419. if (current->play())
  420. return;
  421. else
  422. current.reset();
  423. }
  424. if (current.get() == nullptr && next.get() != nullptr)
  425. {
  426. current.reset(next.release());
  427. current->play();
  428. }
  429. });
  430. }
  431. MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped, bool fromStart):
  432. owner(owner),
  433. music(nullptr),
  434. playing(false),
  435. startTime(uint32_t(-1)),
  436. startPosition(0),
  437. loop(looped ? -1 : 1),
  438. fromStart(fromStart),
  439. setName(std::move(setName))
  440. {
  441. if (!musicURI.empty())
  442. load(std::move(musicURI));
  443. }
  444. MusicEntry::~MusicEntry()
  445. {
  446. if (playing && loop > 0)
  447. {
  448. assert(0);
  449. logGlobal->error("Attempt to delete music while playing!");
  450. Mix_HaltMusic();
  451. }
  452. if (loop == 0 && Mix_FadingMusic() != MIX_NO_FADING)
  453. {
  454. assert(0);
  455. logGlobal->error("Attempt to delete music while fading out!");
  456. Mix_HaltMusic();
  457. }
  458. logGlobal->trace("Del-ing music file %s", currentName);
  459. if (music)
  460. Mix_FreeMusic(music);
  461. }
  462. void MusicEntry::load(std::string musicURI)
  463. {
  464. if (music)
  465. {
  466. logGlobal->trace("Del-ing music file %s", currentName);
  467. Mix_FreeMusic(music);
  468. music = nullptr;
  469. }
  470. currentName = musicURI;
  471. music = nullptr;
  472. logGlobal->trace("Loading music file %s", musicURI);
  473. try
  474. {
  475. auto musicFile = MakeSDLRWops(CResourceHandler::get()->load(ResourceID(std::move(musicURI), EResType::SOUND)));
  476. music = Mix_LoadMUS_RW(musicFile, SDL_TRUE);
  477. }
  478. catch(std::exception &e)
  479. {
  480. logGlobal->error("Failed to load music. setName=%s\tmusicURI=%s", setName, musicURI);
  481. logGlobal->error("Exception: %s", e.what());
  482. }
  483. if(!music)
  484. {
  485. logGlobal->warn("Warning: Cannot open %s: %s", currentName, Mix_GetError());
  486. return;
  487. }
  488. }
  489. bool MusicEntry::play()
  490. {
  491. if (!(loop--) && music) //already played once - return
  492. return false;
  493. if (!setName.empty())
  494. {
  495. const auto & set = owner->musicsSet[setName];
  496. const auto & iter = RandomGeneratorUtil::nextItem(set, CRandomGenerator::getDefault());
  497. load(*iter);
  498. }
  499. logGlobal->trace("Playing music file %s", currentName);
  500. if (!fromStart && owner->trackPositions.count(currentName) > 0 && owner->trackPositions[currentName] > 0)
  501. {
  502. float timeToStart = owner->trackPositions[currentName];
  503. startPosition = std::round(timeToStart * 1000);
  504. // erase stored position:
  505. // if music track will be interrupted again - new position will be written in stop() method
  506. // if music track is not interrupted and will finish by timeout/end of file - it will restart from begginning as it should
  507. owner->trackPositions.erase(owner->trackPositions.find(currentName));
  508. if (Mix_FadeInMusicPos(music, 1, 1000, timeToStart) == -1)
  509. {
  510. logGlobal->error("Unable to play music (%s)", Mix_GetError());
  511. return false;
  512. }
  513. }
  514. else
  515. {
  516. startPosition = 0;
  517. if(Mix_PlayMusic(music, 1) == -1)
  518. {
  519. logGlobal->error("Unable to play music (%s)", Mix_GetError());
  520. return false;
  521. }
  522. }
  523. startTime = GH.input().getTicks();
  524. playing = true;
  525. return true;
  526. }
  527. bool MusicEntry::stop(int fade_ms)
  528. {
  529. if (Mix_PlayingMusic())
  530. {
  531. playing = false;
  532. loop = 0;
  533. uint32_t endTime = GH.input().getTicks();
  534. assert(startTime != uint32_t(-1));
  535. float playDuration = (endTime - startTime + startPosition) / 1000.f;
  536. owner->trackPositions[currentName] = playDuration;
  537. logGlobal->trace("Stopping music file %s at %f", currentName, playDuration);
  538. Mix_FadeOutMusic(fade_ms);
  539. return true;
  540. }
  541. return false;
  542. }
  543. bool MusicEntry::isPlaying()
  544. {
  545. return playing;
  546. }
  547. bool MusicEntry::isSet(std::string set)
  548. {
  549. return !setName.empty() && set == setName;
  550. }
  551. bool MusicEntry::isTrack(std::string track)
  552. {
  553. return setName.empty() && track == currentName;
  554. }