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- /*
- * Goals.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/VCMI_Lib.h"
- #include "../../lib/CBuildingHandler.h"
- #include "../../lib/CCreatureHandler.h"
- #include "../../lib/CTownHandler.h"
- #include "AIUtility.h"
- struct HeroPtr;
- class VCAI;
- class FuzzyHelper;
- namespace Goals
- {
- class AbstractGoal;
- class VisitTile;
- class DLL_EXPORT TSubgoal : public std::shared_ptr<Goals::AbstractGoal>
- {
- public:
- bool operator==(const TSubgoal & rhs) const;
- bool operator<(const TSubgoal & rhs) const;
- //TODO: serialize?
- };
- typedef std::vector<TSubgoal> TGoalVec;
- enum EGoals
- {
- INVALID = -1,
- WIN, DO_NOT_LOSE, CONQUER, BUILD, //build needs to get a real reasoning
- EXPLORE, GATHER_ARMY,
- BOOST_HERO,
- RECRUIT_HERO,
- BUILD_STRUCTURE, //if hero set, then in visited town
- COLLECT_RES,
- GATHER_TROOPS, // val of creatures with objid
- OBJECT_GOALS_BEGIN,
- VISIT_OBJ, //visit or defeat or collect the object
- FIND_OBJ, //find and visit any obj with objid + resid //TODO: consider universal subid for various types (aid, bid)
- VISIT_HERO, //heroes can move around - set goal abstract and track hero every turn
- GET_ART_TYPE,
- //BUILD_STRUCTURE,
- ISSUE_COMMAND,
- VISIT_TILE, //tile, in conjunction with hero elementar; assumes tile is reachable
- CLEAR_WAY_TO,
- DIG_AT_TILE,//elementar with hero on tile
- BUY_ARMY, //at specific town
- TRADE //val resID at object objid
- };
- //method chaining + clone pattern
- #define VSETTER(type, field) virtual AbstractGoal & set ## field(const type &rhs) {field = rhs; return *this;};
- #define OSETTER(type, field) CGoal<T> & set ## field(const type &rhs) override { field = rhs; return *this; };
- #if 0
- #define SETTER
- #endif // _DEBUG
- enum {LOW_PR = -1};
- DLL_EXPORT TSubgoal sptr(const AbstractGoal & tmp);
- class DLL_EXPORT AbstractGoal
- {
- public:
- bool isElementar; VSETTER(bool, isElementar)
- bool isAbstract; VSETTER(bool, isAbstract)
- float priority; VSETTER(float, priority)
- int value; VSETTER(int, value)
- int resID; VSETTER(int, resID)
- int objid; VSETTER(int, objid)
- int aid; VSETTER(int, aid)
- int3 tile; VSETTER(int3, tile)
- HeroPtr hero; VSETTER(HeroPtr, hero)
- const CGTownInstance *town; VSETTER(CGTownInstance *, town)
- int bid; VSETTER(int, bid)
- AbstractGoal(EGoals goal = INVALID)
- : goalType (goal)
- {
- priority = 0;
- isElementar = false;
- isAbstract = false;
- value = 0;
- aid = -1;
- resID = -1;
- objid = -1;
- tile = int3(-1, -1, -1);
- town = nullptr;
- bid = -1;
- }
- virtual ~AbstractGoal(){}
- //FIXME: abstract goal should be abstract, but serializer fails to instantiate subgoals in such case
- virtual AbstractGoal * clone() const
- {
- return const_cast<AbstractGoal *>(this);
- }
- virtual TGoalVec getAllPossibleSubgoals()
- {
- return TGoalVec();
- }
- virtual TSubgoal whatToDoToAchieve()
- {
- return sptr(AbstractGoal());
- }
- EGoals goalType;
- std::string name() const;
- virtual std::string completeMessage() const
- {
- return "This goal is unspecified!";
- }
- bool invalid() const;
- static TSubgoal goVisitOrLookFor(const CGObjectInstance * obj); //if obj is nullptr, then we'll explore
- static TSubgoal lookForArtSmart(int aid); //checks non-standard ways of obtaining art (merchants, quests, etc.)
- static TSubgoal tryRecruitHero();
- ///Visitor pattern
- //TODO: make accept work for std::shared_ptr... somehow
- virtual void accept(VCAI * ai); //unhandled goal will report standard error
- virtual float accept(FuzzyHelper * f);
- virtual bool operator==(AbstractGoal & g);
- bool operator<(AbstractGoal & g); //final
- virtual bool fulfillsMe(Goals::TSubgoal goal) //TODO: multimethod instead of type check
- {
- return false; //use this method to check if goal is fulfilled by another (not equal) goal, operator == is handled spearately
- }
- template<typename Handler> void serialize(Handler & h, const int version)
- {
- h & goalType;
- h & isElementar;
- h & isAbstract;
- h & priority;
- h & value;
- h & resID;
- h & objid;
- h & aid;
- h & tile;
- h & hero;
- h & town;
- h & bid;
- }
- };
- template<typename T> class DLL_EXPORT CGoal : public AbstractGoal
- {
- public:
- CGoal<T>(EGoals goal = INVALID) : AbstractGoal(goal)
- {
- priority = 0;
- isElementar = false;
- isAbstract = false;
- value = 0;
- aid = -1;
- objid = -1;
- resID = -1;
- tile = int3(-1, -1, -1);
- town = nullptr;
- }
- OSETTER(bool, isElementar)
- OSETTER(bool, isAbstract)
- OSETTER(float, priority)
- OSETTER(int, value)
- OSETTER(int, resID)
- OSETTER(int, objid)
- OSETTER(int, aid)
- OSETTER(int3, tile)
- OSETTER(HeroPtr, hero)
- OSETTER(CGTownInstance *, town)
- OSETTER(int, bid)
- void accept(VCAI * ai) override;
- float accept(FuzzyHelper * f) override;
- CGoal<T> * clone() const override
- {
- return new T(static_cast<T const &>(*this)); //casting enforces template instantiation
- }
- TSubgoal iAmElementar()
- {
- setisElementar(true); //FIXME: it's not const-correct, maybe we shoudl only set returned clone?
- TSubgoal ptr;
- ptr.reset(clone());
- return ptr;
- }
- template<typename Handler> void serialize(Handler & h, const int version)
- {
- h & static_cast<AbstractGoal &>(*this);
- //h & goalType & isElementar & isAbstract & priority;
- //h & value & resID & objid & aid & tile & hero & town & bid;
- }
- };
- class DLL_EXPORT Invalid : public CGoal<Invalid>
- {
- public:
- Invalid()
- : CGoal(Goals::INVALID)
- {
- priority = -1e10;
- }
- TGoalVec getAllPossibleSubgoals() override
- {
- return TGoalVec();
- }
- TSubgoal whatToDoToAchieve() override;
- };
- class DLL_EXPORT Win : public CGoal<Win>
- {
- public:
- Win()
- : CGoal(Goals::WIN)
- {
- priority = 100;
- }
- TGoalVec getAllPossibleSubgoals() override
- {
- return TGoalVec();
- }
- TSubgoal whatToDoToAchieve() override;
- };
- class DLL_EXPORT NotLose : public CGoal<NotLose>
- {
- public:
- NotLose()
- : CGoal(Goals::DO_NOT_LOSE)
- {
- priority = 100;
- }
- TGoalVec getAllPossibleSubgoals() override
- {
- return TGoalVec();
- }
- //TSubgoal whatToDoToAchieve() override;
- };
- class DLL_EXPORT Conquer : public CGoal<Conquer>
- {
- public:
- Conquer()
- : CGoal(Goals::CONQUER)
- {
- priority = 10;
- }
- TGoalVec getAllPossibleSubgoals() override;
- TSubgoal whatToDoToAchieve() override;
- };
- class DLL_EXPORT Build : public CGoal<Build>
- {
- public:
- Build()
- : CGoal(Goals::BUILD)
- {
- priority = 1;
- }
- TGoalVec getAllPossibleSubgoals() override;
- TSubgoal whatToDoToAchieve() override;
- bool fulfillsMe(TSubgoal goal) override;
- };
- class DLL_EXPORT Explore : public CGoal<Explore>
- {
- public:
- Explore()
- : CGoal(Goals::EXPLORE)
- {
- priority = 1;
- }
- Explore(HeroPtr h)
- : CGoal(Goals::EXPLORE)
- {
- hero = h;
- priority = 1;
- }
- TGoalVec getAllPossibleSubgoals() override;
- TSubgoal whatToDoToAchieve() override;
- std::string completeMessage() const override;
- bool fulfillsMe(TSubgoal goal) override;
- };
- class DLL_EXPORT GatherArmy : public CGoal<GatherArmy>
- {
- public:
- GatherArmy()
- : CGoal(Goals::GATHER_ARMY)
- {
- }
- GatherArmy(int val)
- : CGoal(Goals::GATHER_ARMY)
- {
- value = val;
- priority = 2.5;
- }
- TGoalVec getAllPossibleSubgoals() override;
- TSubgoal whatToDoToAchieve() override;
- std::string completeMessage() const override;
- };
- class DLL_EXPORT BuyArmy : public CGoal<BuyArmy>
- {
- private:
- BuyArmy()
- : CGoal(Goals::BUY_ARMY)
- {}
- public:
- BuyArmy(const CGTownInstance * Town, int val)
- : CGoal(Goals::BUY_ARMY)
- {
- town = Town; //where to buy this army
- value = val; //expressed in AI unit strength
- priority = 3;//TODO: evaluate?
- }
- bool operator==(AbstractGoal & g) override;
- bool fulfillsMe(TSubgoal goal) override;
- TSubgoal whatToDoToAchieve() override;
- std::string completeMessage() const override;
- };
- class DLL_EXPORT BoostHero : public CGoal<BoostHero>
- {
- public:
- BoostHero()
- : CGoal(Goals::INVALID)
- {
- priority = -1e10; //TODO
- }
- TGoalVec getAllPossibleSubgoals() override
- {
- return TGoalVec();
- }
- //TSubgoal whatToDoToAchieve() override {return sptr(Invalid());};
- };
- class DLL_EXPORT RecruitHero : public CGoal<RecruitHero>
- {
- public:
- RecruitHero()
- : CGoal(Goals::RECRUIT_HERO)
- {
- priority = 1;
- }
- TGoalVec getAllPossibleSubgoals() override
- {
- return TGoalVec();
- }
- TSubgoal whatToDoToAchieve() override;
- bool operator==(AbstractGoal & g) override;
- };
- class DLL_EXPORT BuildThis : public CGoal<BuildThis>
- {
- public:
- BuildThis() //should be private, but unit test uses it
- : CGoal(Goals::BUILD_STRUCTURE)
- {}
- BuildThis(BuildingID Bid, const CGTownInstance * tid)
- : CGoal(Goals::BUILD_STRUCTURE)
- {
- bid = Bid;
- town = tid;
- priority = 1;
- }
- BuildThis(BuildingID Bid)
- : CGoal(Goals::BUILD_STRUCTURE)
- {
- bid = Bid;
- priority = 1;
- }
- TGoalVec getAllPossibleSubgoals() override
- {
- return TGoalVec();
- }
- TSubgoal whatToDoToAchieve() override;
- //bool fulfillsMe(TSubgoal goal) override;
- };
- class DLL_EXPORT CollectRes : public CGoal<CollectRes>
- {
- public:
- CollectRes()
- : CGoal(Goals::COLLECT_RES)
- {
- }
- CollectRes(int rid, int val)
- : CGoal(Goals::COLLECT_RES)
- {
- resID = rid;
- value = val;
- priority = 2;
- }
- TGoalVec getAllPossibleSubgoals() override;
- TSubgoal whatToDoToAchieve() override;
- TSubgoal whatToDoToTrade();
- bool fulfillsMe(TSubgoal goal) override; //TODO: Trade
- bool operator==(AbstractGoal & g) override;
- };
- class DLL_EXPORT Trade : public CGoal<Trade>
- {
- public:
- Trade()
- : CGoal(Goals::TRADE)
- {
- }
- Trade(int rid, int val, int Objid)
- : CGoal(Goals::TRADE)
- {
- resID = rid;
- value = val;
- objid = Objid;
- priority = 10; //do it immediately
- }
- TSubgoal whatToDoToAchieve() override;
- bool operator==(AbstractGoal & g) override;
- };
- class DLL_EXPORT GatherTroops : public CGoal<GatherTroops>
- {
- public:
- GatherTroops()
- : CGoal(Goals::GATHER_TROOPS)
- {
- priority = 2;
- }
- GatherTroops(int type, int val)
- : CGoal(Goals::GATHER_TROOPS)
- {
- objid = type;
- value = val;
- priority = 2;
- }
- TGoalVec getAllPossibleSubgoals() override
- {
- return TGoalVec();
- }
- TSubgoal whatToDoToAchieve() override;
- bool fulfillsMe(TSubgoal goal) override;
- };
- class DLL_EXPORT VisitObj : public CGoal<VisitObj> //this goal was previously known as GetObj
- {
- public:
- VisitObj() = delete; // empty constructor not allowed
- VisitObj(int Objid);
- TGoalVec getAllPossibleSubgoals() override;
- TSubgoal whatToDoToAchieve() override;
- bool operator==(AbstractGoal & g) override;
- bool fulfillsMe(TSubgoal goal) override;
- std::string completeMessage() const override;
- };
- class DLL_EXPORT FindObj : public CGoal<FindObj>
- {
- public:
- FindObj() {} // empty constructor not allowed
- FindObj(int ID)
- : CGoal(Goals::FIND_OBJ)
- {
- objid = ID;
- resID = -1; //subid unspecified
- priority = 1;
- }
- FindObj(int ID, int subID)
- : CGoal(Goals::FIND_OBJ)
- {
- objid = ID;
- resID = subID;
- priority = 1;
- }
- TGoalVec getAllPossibleSubgoals() override
- {
- return TGoalVec();
- }
- TSubgoal whatToDoToAchieve() override;
- bool fulfillsMe(TSubgoal goal) override;
- };
- class DLL_EXPORT VisitHero : public CGoal<VisitHero>
- {
- public:
- VisitHero()
- : CGoal(Goals::VISIT_HERO)
- {
- }
- VisitHero(int hid)
- : CGoal(Goals::VISIT_HERO)
- {
- objid = hid;
- priority = 4;
- }
- TGoalVec getAllPossibleSubgoals() override
- {
- return TGoalVec();
- }
- TSubgoal whatToDoToAchieve() override;
- bool operator==(AbstractGoal & g) override;
- bool fulfillsMe(TSubgoal goal) override;
- std::string completeMessage() const override;
- };
- class DLL_EXPORT GetArtOfType : public CGoal<GetArtOfType>
- {
- public:
- GetArtOfType()
- : CGoal(Goals::GET_ART_TYPE)
- {
- }
- GetArtOfType(int type)
- : CGoal(Goals::GET_ART_TYPE)
- {
- aid = type;
- priority = 2;
- }
- TGoalVec getAllPossibleSubgoals() override
- {
- return TGoalVec();
- }
- TSubgoal whatToDoToAchieve() override;
- };
- class DLL_EXPORT VisitTile : public CGoal<VisitTile>
- //tile, in conjunction with hero elementar; assumes tile is reachable
- {
- public:
- VisitTile() {} // empty constructor not allowed
- VisitTile(int3 Tile)
- : CGoal(Goals::VISIT_TILE)
- {
- tile = Tile;
- priority = 5;
- }
- TGoalVec getAllPossibleSubgoals() override;
- TSubgoal whatToDoToAchieve() override;
- bool operator==(AbstractGoal & g) override;
- std::string completeMessage() const override;
- };
- class DLL_EXPORT ClearWayTo : public CGoal<ClearWayTo>
- {
- public:
- ClearWayTo()
- : CGoal(Goals::CLEAR_WAY_TO)
- {
- }
- ClearWayTo(int3 Tile)
- : CGoal(Goals::CLEAR_WAY_TO)
- {
- tile = Tile;
- priority = 5;
- }
- ClearWayTo(int3 Tile, HeroPtr h)
- : CGoal(Goals::CLEAR_WAY_TO)
- {
- tile = Tile;
- hero = h;
- priority = 5;
- }
- TGoalVec getAllPossibleSubgoals() override;
- TSubgoal whatToDoToAchieve() override;
- bool operator==(AbstractGoal & g) override;
- bool fulfillsMe(TSubgoal goal) override;
- };
- class DLL_EXPORT DigAtTile : public CGoal<DigAtTile>
- //elementar with hero on tile
- {
- public:
- DigAtTile()
- : CGoal(Goals::DIG_AT_TILE)
- {
- }
- DigAtTile(int3 Tile)
- : CGoal(Goals::DIG_AT_TILE)
- {
- tile = Tile;
- priority = 20;
- }
- TGoalVec getAllPossibleSubgoals() override
- {
- return TGoalVec();
- }
- TSubgoal whatToDoToAchieve() override;
- bool operator==(AbstractGoal & g) override;
- };
- class DLL_EXPORT CIssueCommand : public CGoal<CIssueCommand>
- {
- std::function<bool()> command;
- public:
- CIssueCommand()
- : CGoal(ISSUE_COMMAND)
- {
- }
- CIssueCommand(std::function<bool()> _command)
- : CGoal(ISSUE_COMMAND), command(_command)
- {
- priority = 1e10;
- }
- TGoalVec getAllPossibleSubgoals() override
- {
- return TGoalVec();
- }
- //TSubgoal whatToDoToAchieve() override {return sptr(Invalid());}
- };
- }
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