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- /*
- * CPathfinder.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "PathfinderOptions.h"
- #include "../CConfigHandler.h"
- #include "NodeStorage.h"
- #include "PathfindingRules.h"
- #include "CPathfinder.h"
- PathfinderOptions::PathfinderOptions()
- {
- useFlying = settings["pathfinder"]["layers"]["flying"].Bool();
- useWaterWalking = settings["pathfinder"]["layers"]["waterWalking"].Bool();
- useEmbarkAndDisembark = settings["pathfinder"]["layers"]["sailing"].Bool();
- useTeleportTwoWay = settings["pathfinder"]["teleports"]["twoWay"].Bool();
- useTeleportOneWay = settings["pathfinder"]["teleports"]["oneWay"].Bool();
- useTeleportOneWayRandom = settings["pathfinder"]["teleports"]["oneWayRandom"].Bool();
- useTeleportWhirlpool = settings["pathfinder"]["teleports"]["whirlpool"].Bool();
- useCastleGate = settings["pathfinder"]["teleports"]["castleGate"].Bool();
- lightweightFlyingMode = settings["pathfinder"]["lightweightFlyingMode"].Bool();
- oneTurnSpecialLayersLimit = settings["pathfinder"]["oneTurnSpecialLayersLimit"].Bool();
- originalMovementRules = settings["pathfinder"]["originalMovementRules"].Bool();
- }
- PathfinderConfig::PathfinderConfig(std::shared_ptr<INodeStorage> nodeStorage, std::vector<std::shared_ptr<IPathfindingRule>> rules):
- nodeStorage(std::move(nodeStorage)),
- rules(std::move(rules))
- {
- }
- std::vector<std::shared_ptr<IPathfindingRule>> SingleHeroPathfinderConfig::buildRuleSet()
- {
- return std::vector<std::shared_ptr<IPathfindingRule>>{
- std::make_shared<LayerTransitionRule>(),
- std::make_shared<DestinationActionRule>(),
- std::make_shared<MovementToDestinationRule>(),
- std::make_shared<MovementCostRule>(),
- std::make_shared<MovementAfterDestinationRule>()
- };
- }
- SingleHeroPathfinderConfig::~SingleHeroPathfinderConfig() = default;
- SingleHeroPathfinderConfig::SingleHeroPathfinderConfig(CPathsInfo & out, CGameState * gs, const CGHeroInstance * hero)
- : PathfinderConfig(std::make_shared<NodeStorage>(out, hero), buildRuleSet())
- {
- pathfinderHelper = std::make_unique<CPathfinderHelper>(gs, hero, options);
- }
- CPathfinderHelper * SingleHeroPathfinderConfig::getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs)
- {
- return pathfinderHelper.get();
- }
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