PathfinderOptions.cpp 2.3 KB

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  1. /*
  2. * CPathfinder.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "PathfinderOptions.h"
  12. #include "../CConfigHandler.h"
  13. #include "NodeStorage.h"
  14. #include "PathfindingRules.h"
  15. #include "CPathfinder.h"
  16. PathfinderOptions::PathfinderOptions()
  17. {
  18. useFlying = settings["pathfinder"]["layers"]["flying"].Bool();
  19. useWaterWalking = settings["pathfinder"]["layers"]["waterWalking"].Bool();
  20. useEmbarkAndDisembark = settings["pathfinder"]["layers"]["sailing"].Bool();
  21. useTeleportTwoWay = settings["pathfinder"]["teleports"]["twoWay"].Bool();
  22. useTeleportOneWay = settings["pathfinder"]["teleports"]["oneWay"].Bool();
  23. useTeleportOneWayRandom = settings["pathfinder"]["teleports"]["oneWayRandom"].Bool();
  24. useTeleportWhirlpool = settings["pathfinder"]["teleports"]["whirlpool"].Bool();
  25. useCastleGate = settings["pathfinder"]["teleports"]["castleGate"].Bool();
  26. lightweightFlyingMode = settings["pathfinder"]["lightweightFlyingMode"].Bool();
  27. oneTurnSpecialLayersLimit = settings["pathfinder"]["oneTurnSpecialLayersLimit"].Bool();
  28. originalMovementRules = settings["pathfinder"]["originalMovementRules"].Bool();
  29. }
  30. PathfinderConfig::PathfinderConfig(std::shared_ptr<INodeStorage> nodeStorage, std::vector<std::shared_ptr<IPathfindingRule>> rules):
  31. nodeStorage(std::move(nodeStorage)),
  32. rules(std::move(rules))
  33. {
  34. }
  35. std::vector<std::shared_ptr<IPathfindingRule>> SingleHeroPathfinderConfig::buildRuleSet()
  36. {
  37. return std::vector<std::shared_ptr<IPathfindingRule>>{
  38. std::make_shared<LayerTransitionRule>(),
  39. std::make_shared<DestinationActionRule>(),
  40. std::make_shared<MovementToDestinationRule>(),
  41. std::make_shared<MovementCostRule>(),
  42. std::make_shared<MovementAfterDestinationRule>()
  43. };
  44. }
  45. SingleHeroPathfinderConfig::~SingleHeroPathfinderConfig() = default;
  46. SingleHeroPathfinderConfig::SingleHeroPathfinderConfig(CPathsInfo & out, CGameState * gs, const CGHeroInstance * hero)
  47. : PathfinderConfig(std::make_shared<NodeStorage>(out, hero), buildRuleSet())
  48. {
  49. pathfinderHelper = std::make_unique<CPathfinderHelper>(gs, hero, options);
  50. }
  51. CPathfinderHelper * SingleHeroPathfinderConfig::getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs)
  52. {
  53. return pathfinderHelper.get();
  54. }