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- /*
- * CGeneralTextHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- class CInputStream;
- class JsonNode;
- /// Parser for any text files from H3
- class DLL_LINKAGE CLegacyConfigParser
- {
- std::string fileEncoding;
- std::unique_ptr<char[]> data;
- char * curr;
- char * end;
- /// extracts part of quoted string.
- std::string extractQuotedPart();
- /// extracts quoted string. Any end of lines are ignored, double-quote is considered as "escaping"
- std::string extractQuotedString();
- /// extracts non-quoted string
- std::string extractNormalString();
- /// reads "raw" string without encoding conversion
- std::string readRawString();
- public:
- /// read one entry from current line. Return ""/0 if end of line reached
- std::string readString();
- float readNumber();
- template <typename numeric>
- std::vector<numeric> readNumArray(size_t size)
- {
- std::vector<numeric> ret;
- ret.reserve(size);
- while (size--)
- ret.push_back((numeric)readNumber());
- return ret;
- }
- /// returns true if next entry is empty
- bool isNextEntryEmpty() const;
- /// end current line
- bool endLine();
- explicit CLegacyConfigParser(std::string URI);
- private:
- explicit CLegacyConfigParser(const std::unique_ptr<CInputStream> & input);
- };
- class CGeneralTextHandler;
- /// Small wrapper that provides text access API compatible with old code
- class DLL_LINKAGE LegacyTextContainer
- {
- CGeneralTextHandler & owner;
- std::string basePath;
- public:
- LegacyTextContainer(CGeneralTextHandler & owner, std::string const & basePath);
- std::string operator [](size_t index) const;
- };
- /// Small wrapper that provides help text access API compatible with old code
- class DLL_LINKAGE LegacyHelpContainer
- {
- CGeneralTextHandler & owner;
- std::string basePath;
- public:
- LegacyHelpContainer(CGeneralTextHandler & owner, std::string const & basePath);
- std::pair<std::string, std::string> operator[](size_t index) const;
- };
- class TextIdentifier
- {
- std::string identifier;
- public:
- std::string const & get() const
- {
- return identifier;
- }
- TextIdentifier(const char * id):
- identifier(id)
- {}
- TextIdentifier(std::string const & id):
- identifier(id)
- {}
- template<typename ... T>
- TextIdentifier(std::string const & id, size_t index, T ... rest):
- TextIdentifier(id + '.' + std::to_string(index), rest ... )
- {}
- template<typename ... T>
- TextIdentifier(std::string const & id, std::string const & id2, T ... rest):
- TextIdentifier(id + '.' + id2, rest ... )
- {}
- };
- /// Handles all text-related data in game
- class DLL_LINKAGE CGeneralTextHandler
- {
- struct StringState
- {
- /// Human-readable string that was added on registration
- std::string baseValue;
- /// Language of base string
- std::string baseLanguage;
- /// Translated human-readable string
- std::string overrideValue;
- /// Language of the override string
- std::string overrideLanguage;
- /// ID of mod that created this string
- std::string modContext;
- };
- /// map identifier -> localization
- std::unordered_map<std::string, StringState> stringsLocalizations;
- void readToVector(const std::string & sourceID, const std::string & sourceName);
- /// number of scenarios in specific campaign. TODO: move to a better location
- std::vector<size_t> scenariosCountPerCampaign;
- std::string getModLanguage(const std::string & modContext);
- public:
- /// validates translation of specified language for specified mod
- /// returns true if localization is valid and complete
- /// any error messages will be written to log file
- bool validateTranslation(const std::string & language, const std::string & modContext, JsonNode const & file) const;
- /// Loads translation from provided json
- /// Any entries loaded by this will have priority over texts registered normally
- void loadTranslationOverrides(const std::string & language, const std::string & modContext, JsonNode const & file);
- /// add selected string to internal storage
- void registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized);
- /// add selected string to internal storage as high-priority strings
- void registerStringOverride(const std::string & modContext, const std::string & language, const TextIdentifier & UID, const std::string & localized);
- // returns true if identifier with such name was registered, even if not translated to current language
- // not required right now, can be added if necessary
- // bool identifierExists( const std::string identifier) const;
- /// returns translated version of a string that can be displayed to user
- template<typename ... Args>
- std::string translate(std::string arg1, Args ... args) const
- {
- TextIdentifier id(arg1, args ...);
- return deserialize(id);
- }
- /// converts identifier into user-readable string
- const std::string & deserialize(const TextIdentifier & identifier) const;
- /// Debug method, dumps all currently known texts into console using Json-like format
- void dumpAllTexts();
- LegacyTextContainer allTexts;
- LegacyTextContainer arraytxt;
- LegacyTextContainer primarySkillNames;
- LegacyTextContainer jktexts;
- LegacyTextContainer heroscrn;
- LegacyTextContainer overview;//text for Kingdom Overview window
- LegacyTextContainer colors; //names of player colors ("red",...)
- LegacyTextContainer capColors; //names of player colors with first letter capitalized ("Red",...)
- LegacyTextContainer turnDurations; //turn durations for pregame (1 Minute ... Unlimited)
- //towns
- LegacyTextContainer tcommands, hcommands, fcommands; //texts for town screen, town hall screen and fort screen
- LegacyTextContainer tavernInfo;
- LegacyTextContainer tavernRumors;
- LegacyTextContainer qeModCommands;
- LegacyHelpContainer zelp;
- LegacyTextContainer lossCondtions;
- LegacyTextContainer victoryConditions;
- //objects
- LegacyTextContainer advobtxt;
- LegacyTextContainer restypes; //names of resources
- LegacyTextContainer randsign;
- LegacyTextContainer seerEmpty;
- LegacyTextContainer seerNames;
- LegacyTextContainer tentColors;
- //sec skills
- LegacyTextContainer levels;
- //commanders
- LegacyTextContainer znpc00; //more or less useful content of that file
- std::vector<std::string> findStringsWithPrefix(std::string const & prefix);
- int32_t pluralText(int32_t textIndex, int32_t count) const;
- size_t getCampaignLength(size_t campaignID) const;
- CGeneralTextHandler();
- CGeneralTextHandler(const CGeneralTextHandler&) = delete;
- CGeneralTextHandler operator=(const CGeneralTextHandler&) = delete;
- /// Attempts to detect encoding & language of H3 files
- static void detectInstallParameters();
- /// Returns name of language preferred by user
- static std::string getPreferredLanguage();
- /// Returns name of language of Heroes III text files
- static std::string getInstalledLanguage();
- /// Returns name of encoding of Heroes III text files
- static std::string getInstalledEncoding();
- };
- VCMI_LIB_NAMESPACE_END
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