英雄无敌3(跨平台含手机)

AlexVinS bd79298ca6 Let AI do not self-destruct with armageddon too often. vor 9 Jahren
AI bd79298ca6 Let AI do not self-destruct with armageddon too often. vor 9 Jahren
Mods 6122186efa Removed old template duplicated by new package. vor 9 Jahren
client 21de5817e3 fixed http://bugs.vcmi.eu/view.php?id=2499 vor 9 Jahren
cmake_modules 941dcee0f5 Fix AI and VCAI CMakeLists.txt vor 11 Jahren
config dba58e5eb1 Faerie Dragon: decrease Magic Mirror cast chance from 30 to 20 percent vor 9 Jahren
debian c3ea9637dd Debian: change rules to use SDL2 and update changelog for 0.98 vor 10 Jahren
editor 72f79a3ad7 Draft boost::format based log proxy. vor 9 Jahren
include afa9de47e9 Added "const" to CLoggerBase methods vor 9 Jahren
launcher d2bd749b4f MSVS project fixes. vor 9 Jahren
lib ea2e336f54 Merge branch 'develop' into SpellsRefactoring8 vor 9 Jahren
osx 145df56126 different data file locations for different iso files vor 11 Jahren
rpm 0914bb3edf RPM: build with RelWithDebInfo instead of Release vor 10 Jahren
scripting 3f075e391a ERM convert logging vor 9 Jahren
server 62d272f3e5 Cleanup vor 9 Jahren
test 3f075e391a ERM convert logging vor 9 Jahren
.gitignore 203b2dccc3 hopefully fixed things vor 9 Jahren
.travis.yml 9cf7596344 update travis.yml vor 9 Jahren
AUTHORS 9b2cc33f09 Added my contact email address vor 10 Jahren
CCallback.cpp d06d07a39b Add ChangeFormation netpack to avoid MP desyncs vor 9 Jahren
CCallback.h 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared vor 9 Jahren
CMakeLists.txt 37d0dad70a Merge branch 'develop' into feature/VCMIMapFormat1 vor 9 Jahren
ChangeLog 7d7b51d0db Generated zones can now have different sizes depending on template. vor 9 Jahren
Global.h ac4920255a Fix for compile error in VS 2015 vor 9 Jahren
README.linux 4232b37784 Updated apt-get parameter list vor 9 Jahren
README.md a5998353c6 Update year to 2015 in readme vor 10 Jahren
VCMI_VS10.sln b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder vor 12 Jahren
VCMI_VS11.sln 9e7013de77 Backup for my own MVS project configuration vor 11 Jahren
VCMI_global.props 72f79a3ad7 Draft boost::format based log proxy. vor 9 Jahren
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) vor 12 Jahren
VCMI_global_release.props bcf8cab19a Project files update/cleanup. vor 13 Jahren
VCMI_global_user.props a50e9219c2 Launcher works for me. vor 12 Jahren
license.txt 645ed84978 * license (GPL v2 or later) vor 17 Jahren
vcmi.workspace a00dbd3dd1 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 vor 9 Jahren
vcmibuilder 71378546c1 Try to quick fix issue 2376 vor 9 Jahren
vcmimanual.tex 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 vor 11 Jahren

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.50+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev libboost-test-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL2-devel SDL2_image-devel SDL2_ttf-devel SDL2_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs qt5-qtbase-devel

On Arch-based distributions, there is a development package available for VCMI on the AUR. It can be found at:
https://aur.archlinux.org/packages/vcmi-git/

Information about building packages from the Arch User Repository (AUR) can be
found at the Arch wiki.

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
trunk
trunk/vcmi -> contains sources and is under git control
trunk/build -> contains build output, makefiles, object files,...

You can get latest sources with subversion:
git clone https://github.com/vcmi/vcmi.git

III. Compilation

Run configure:
mkdir build && cd build
cmake ../vcmi

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To change installation directory: -DCMAKE_INSTALL_PREFIX=$absolute_path_to_directory

Notice:
The ../vcmi/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 threads, you can specify any value)

That will generate vcmiclient, vcmiserver, vcmilauncher as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, the easiest is to use cmake prefix and then make install:

# mkdir .../trunk/install
# cmake -DCMAKE_INSTALL_PREFIX=.../trunk/install ../vcmi
# make && make install
# .../trunk/install/bin/vcmiclient


it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/VCAI.so
ln -s .../trunk/build/AI/StupidAI/StupidAI.so
ln -s .../trunk/build/AI/BattleAI/BattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods

IV. Compiling documentation

To compile using Doxygen, the UseDoxygen CMake module must be installed. It can
be fetched from: http://tobias.rautenkranz.ch/cmake/doxygen/

Once UseDoxygen is installed, run:
cmake .
make doc

The built documentation will be available from ./doc