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							- #ifndef CTOWNHANDLER_H
 
- #define CTOWNHANDLER_H
 
- #include "CDefHandler.h"
 
- #include "CCreatureHandler.h"
 
- #include "SDL.h"
 
- #include "../int3.h"
 
- #include <string>
 
- #include <vector>
 
- class CBuilding;
 
- class CSpell;
 
- class CHero;
 
- class CTownInstance;
 
- class CGTownInstance;
 
- class CHeroInstance;
 
- class CTown
 
- {
 
- public:
 
- 	std::string name; //name of type
 
- 	std::vector<std::string> names; //names of the town instances
 
- 	int bonus; //pic number
 
- 	int typeID;
 
- };
 
- struct Structure
 
- {
 
- 	int ID;
 
- 	int3 pos;
 
- 	std::string defName, borderName, areaName, name;
 
- 	int townID, group;
 
- 	bool operator<(const Structure & p2) const
 
- 	{
 
- 		if(pos.z != p2.pos.z)
 
- 			return (pos.z) < (p2.pos.z);
 
- 		else
 
- 			return (ID) < (p2.ID);
 
- 	}
 
- };
 
- class CTownHandler
 
- {
 
- 	CDefHandler * smallIcons;
 
- public:
 
- 	CTownHandler();
 
- 	~CTownHandler();
 
- 	std::vector<CTown> towns;
 
- 	std::vector<std::string> tcommands;
 
- 	void loadNames();
 
- 	SDL_Surface * getPic(int ID, bool fort=true, bool builded=false); //ID=-1 - blank; -2 - border; -3 - random
 
- 	static int getTypeByDefName(std::string name);
 
- 	std::map<int,std::map<int, Structure*> > structures; // <town ID, <structure ID, structure>>
 
- 	std::vector<CGTownInstance *> townInstances;
 
- };
 
- class CTownInstance
 
- {
 
- public:
 
- 	int3 pos; //position
 
- 	CTown * town;
 
- 	std::string name; // name of town
 
- 	CCreatureSet garrison;
 
- 	int builded; //how many buildings has been built this turn
 
- 	int destroyed; //how many buildings has been destroyed this turn
 
- 	
 
- 	//TODO:
 
- 	std::vector<CBuilding *> /*allBuildings,*/ possibleBuildings, builtBuildings;
 
- 	std::vector<int> creatureIncome; //vector by level
 
- 	std::vector<int> creaturesLeft; //that can be recruited
 
- 	CHeroInstance * garrisonHero;
 
- 	std::vector<CSpell *> possibleSpells, obligatorySpells, availableSpells;
 
- 	int getSightDistance() const; //returns sight distance
 
- 	CTownInstance();
 
- };
 
- #endif //CTOWNHANDLER_H
 
 
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