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							- /*
 
-  * Limiters.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Limiters.h"
 
- #include "Updaters.h"
 
- #include "../CBonusTypeHandler.h"
 
- #include "../GameLibrary.h"
 
- #include "../entities/faction/CFaction.h"
 
- #include "../entities/faction/CTownHandler.h"
 
- #include "../spells/CSpellHandler.h"
 
- #include "../CCreatureHandler.h"
 
- #include "../CCreatureSet.h"
 
- #include "../texts/CGeneralTextHandler.h"
 
- #include "../CSkillHandler.h"
 
- #include "../CStack.h"
 
- #include "../TerrainHandler.h"
 
- #include "../constants/StringConstants.h"
 
- #include "../battle/BattleInfo.h"
 
- #include "../json/JsonUtils.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- const std::map<std::string, TLimiterPtr> bonusLimiterMap =
 
- {
 
- 	{"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
 
- 	{"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
 
- 	{"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
 
- 	{"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
 
- 	{"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
 
- 	{"SAME_FACTION", std::make_shared<FactionLimiter>()},
 
- 	{"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
 
- 	{"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
 
- };
 
- static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
 
- {
 
- 	switch(node->getNodeType())
 
- 	{
 
- 	case BonusNodeType::STACK_BATTLE:
 
- 		return dynamic_cast<const CStack *>(node);
 
- 	default:
 
- 		return nullptr;
 
- 	}
 
- }
 
- static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
 
- {
 
- 	switch(node->getNodeType())
 
- 	{
 
- 	case BonusNodeType::STACK_INSTANCE:
 
- 		return (dynamic_cast<const CStackInstance *>(node));
 
- 	case BonusNodeType::STACK_BATTLE:
 
- 		return (dynamic_cast<const CStack *>(node))->base;
 
- 	default:
 
- 		return nullptr;
 
- 	}
 
- }
 
- static const CCreature * retrieveCreature(const CBonusSystemNode *node)
 
- {
 
- 	switch(node->getNodeType())
 
- 	{
 
- 	case BonusNodeType::CREATURE:
 
- 		return (dynamic_cast<const CCreature *>(node));
 
- 	case BonusNodeType::STACK_BATTLE:
 
- 		return (dynamic_cast<const CStack *>(node))->unitType();
 
- 	default:
 
- 		const CStackInstance * csi = retrieveStackInstance(node);
 
- 		if(csi)
 
- 			return csi->getCreature();
 
- 		return nullptr;
 
- 	}
 
- }
 
- ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
 
- {
 
- 	return ILimiter::EDecision::ACCEPT;
 
- }
 
- std::string ILimiter::toString() const
 
- {
 
- 	return typeid(*this).name();
 
- }
 
- JsonNode ILimiter::toJsonNode() const
 
- {
 
- 	JsonNode root;
 
- 	root["type"].String() = toString();
 
- 	return root;
 
- }
 
- ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
 
- {
 
- 	const CCreature *c = retrieveCreature(&context.node);
 
- 	if(!c)
 
- 		return ILimiter::EDecision::NOT_APPLICABLE;
 
- 	
 
- 	auto accept =  c->getId() == creatureID || (includeUpgrades && creatureID.toCreature()->isMyDirectOrIndirectUpgrade(c));
 
- 	return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
 
- 	//drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
 
- }
 
- CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
 
- 	: creatureID(creature_.getId()), includeUpgrades(IncludeUpgrades)
 
- {
 
- }
 
- void CCreatureTypeLimiter::setCreature(const CreatureID & id)
 
- {
 
- 	creatureID = id;
 
- }
 
- std::string CCreatureTypeLimiter::toString() const
 
- {
 
- 	boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
 
- 	fmt % creatureID.toEntity(LIBRARY)->getJsonKey() % (includeUpgrades ? "true" : "false");
 
- 	return fmt.str();
 
- }
 
- JsonNode CCreatureTypeLimiter::toJsonNode() const
 
- {
 
- 	JsonNode root;
 
- 	root["type"].String() = "CREATURE_TYPE_LIMITER";
 
- 	root["parameters"].Vector().emplace_back(creatureID.toEntity(LIBRARY)->getJsonKey());
 
- 	root["parameters"].Vector().emplace_back(includeUpgrades);
 
- 	return root;
 
- }
 
- HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
 
- 	: type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
 
- {
 
- }
 
- HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
 
- 	: type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
 
- {
 
- }
 
- HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
 
- 	: type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
 
- {
 
- }
 
- HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
 
- 	: type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
 
- {
 
- }
 
- ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
 
- {
 
- 	boost::container::static_vector<CSelector, 4> selectorSegments;
 
- 	if (type != BonusType::NONE)
 
- 		selectorSegments.push_back(Selector::type()(type));
 
- 	if(isSubtypeRelevant)
 
- 		selectorSegments.push_back(Selector::subtype()(subtype));
 
- 	if(isSourceRelevant && isSourceIDRelevant)
 
- 		selectorSegments.push_back(Selector::source(source, sid));
 
- 	else if (isSourceRelevant)
 
- 		selectorSegments.push_back(Selector::sourceTypeSel(source));
 
- 	auto mySelector = selectorSegments.empty() ? Selector::none : selectorSegments[0];
 
- 	for (size_t i = 1; i <selectorSegments.size(); ++i)
 
- 		mySelector = mySelector.And(selectorSegments[i]);
 
- 	//if we have a bonus of required type accepted, limiter should accept also this bonus
 
- 	if(context.alreadyAccepted.getFirst(mySelector))
 
- 		return ILimiter::EDecision::ACCEPT;
 
- 	//if there are no matching bonuses pending, we can (and must) reject right away
 
- 	if(!context.stillUndecided.getFirst(mySelector))
 
- 		return ILimiter::EDecision::DISCARD;
 
- 	//do not accept for now but it may change if more bonuses gets included
 
- 	return ILimiter::EDecision::NOT_SURE;
 
- }
 
- std::string HasAnotherBonusLimiter::toString() const
 
- {
 
- 	std::string typeName = LIBRARY->bth->bonusToString(type);
 
- 	if(isSubtypeRelevant)
 
- 	{
 
- 		boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
 
- 		fmt % typeName % subtype.toString();
 
- 		return fmt.str();
 
- 	}
 
- 	else
 
- 	{
 
- 		boost::format fmt("HasAnotherBonusLimiter(type=%s)");
 
- 		fmt % typeName;
 
- 		return fmt.str();
 
- 	}
 
- }
 
- JsonNode HasAnotherBonusLimiter::toJsonNode() const
 
- {
 
- 	JsonNode root;
 
- 	std::string typeName = LIBRARY->bth->bonusToString(type);
 
- 	auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
 
- 	root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
 
- 	root["parameters"].Vector().emplace_back(typeName);
 
- 	if(isSubtypeRelevant)
 
- 		root["parameters"].Vector().emplace_back(subtype.toString());
 
- 	if(isSourceRelevant)
 
- 		root["parameters"].Vector().emplace_back(sourceTypeName);
 
- 	return root;
 
- }
 
- ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
 
- {
 
- 	const auto * stack = retrieveStackBattle(&context.node);
 
- 	if(!stack)
 
- 		return ILimiter::EDecision::NOT_APPLICABLE;
 
- 	auto accept = false;
 
- 	for (const auto & hex : stack->getHexes())
 
- 		accept |= applicableHexes.contains(hex);
 
- 	return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
 
- }
 
- UnitOnHexLimiter::UnitOnHexLimiter(const BattleHexArray & applicableHexes):
 
- 	applicableHexes(applicableHexes)
 
- {
 
- }
 
- JsonNode UnitOnHexLimiter::toJsonNode() const
 
- {
 
- 	JsonNode root;
 
- 	root["type"].String() = "UNIT_ON_HEXES";
 
- 	for(const auto & hex : applicableHexes)
 
- 		root["parameters"].Vector().emplace_back(hex.toInt());
 
- 	return root;
 
- }
 
- CreatureTerrainLimiter::CreatureTerrainLimiter()
 
- 	: terrainType(ETerrainId::NATIVE_TERRAIN)
 
- {
 
- }
 
- CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
 
- 	terrainType(terrain)
 
- {
 
- }
 
- ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
 
- {
 
- 	if (context.node.getNodeType() != BonusNodeType::STACK_BATTLE && context.node.getNodeType() != BonusNodeType::STACK_INSTANCE)
 
- 		return ILimiter::EDecision::NOT_APPLICABLE;
 
- 	if (terrainType == ETerrainId::NATIVE_TERRAIN)
 
- 	{
 
- 		auto selector = Selector::type()(BonusType::TERRAIN_NATIVE);
 
- 		if(context.alreadyAccepted.getFirst(selector))
 
- 			return ILimiter::EDecision::ACCEPT;
 
- 		if(context.stillUndecided.getFirst(selector))
 
- 			return ILimiter::EDecision::NOT_SURE;
 
- 		// TODO: CStack and CStackInstance need some common base type that represents any stack
 
- 		// Closest existing class is ACreature, however it is also used as base for CCreature, which is not a stack
 
- 		if (context.node.getNodeType() == BonusNodeType::STACK_BATTLE)
 
- 		{
 
- 			const auto * unit = dynamic_cast<const CStack *>(&context.node);
 
- 			auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
 
- 			if (unit->getCurrentTerrain() == unitNativeTerrain)
 
- 				return ILimiter::EDecision::ACCEPT;
 
- 		}
 
- 		else
 
- 		{
 
- 			const auto * unit = dynamic_cast<const CStackInstance *>(&context.node);
 
- 			auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
 
- 			if (unit->getCurrentTerrain() == unitNativeTerrain)
 
- 				return ILimiter::EDecision::ACCEPT;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		if (context.node.getNodeType() == BonusNodeType::STACK_BATTLE)
 
- 		{
 
- 			const auto * unit = dynamic_cast<const CStack *>(&context.node);
 
- 			if (unit->getCurrentTerrain() == terrainType)
 
- 				return ILimiter::EDecision::ACCEPT;
 
- 		}
 
- 		else
 
- 		{
 
- 			const auto * unit = dynamic_cast<const CStackInstance*>(&context.node);
 
- 			if (unit->getCurrentTerrain() == terrainType)
 
- 				return ILimiter::EDecision::ACCEPT;
 
- 		}
 
- 	}
 
- 	return ILimiter::EDecision::DISCARD;
 
- }
 
- std::string CreatureTerrainLimiter::toString() const
 
- {
 
- 	boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
 
- 	auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
 
- 	fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
 
- 	return fmt.str();
 
- }
 
- JsonNode CreatureTerrainLimiter::toJsonNode() const
 
- {
 
- 	JsonNode root;
 
- 	root["type"].String() = "CREATURE_TERRAIN_LIMITER";
 
- 	auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
 
- 	root["parameters"].Vector().emplace_back(terrainName);
 
- 	return root;
 
- }
 
- FactionLimiter::FactionLimiter(FactionID creatureFaction)
 
- 	: faction(creatureFaction)
 
- {
 
- }
 
- ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
 
- {
 
- 	const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
 
- 	if(bearer)
 
- 	{
 
- 		if(faction != FactionID::DEFAULT)
 
- 			return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
 
- 		switch(context.b.source)
 
- 		{
 
- 			case BonusSource::CREATURE_ABILITY:
 
- 				return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
 
- 			
 
- 			case BonusSource::TOWN_STRUCTURE:
 
- 				return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
 
- 			//TODO: other sources of bonuses
 
- 		}
 
- 	}
 
- 	return ILimiter::EDecision::NOT_APPLICABLE; //Discard by default
 
- }
 
- std::string FactionLimiter::toString() const
 
- {
 
- 	boost::format fmt("FactionLimiter(faction=%s)");
 
- 	fmt % LIBRARY->factions()->getById(faction)->getJsonKey();
 
- 	return fmt.str();
 
- }
 
- JsonNode FactionLimiter::toJsonNode() const
 
- {
 
- 	JsonNode root;
 
- 	root["type"].String() = "FACTION_LIMITER";
 
- 	root["parameters"].Vector().emplace_back(LIBRARY->factions()->getById(faction)->getJsonKey());
 
- 	return root;
 
- }
 
- CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
 
- 	minLevel(minLevel),
 
- 	maxLevel(maxLevel)
 
- {
 
- }
 
- ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
 
- {
 
- 	const auto *c = retrieveCreature(&context.node);
 
- 	if (!c)
 
- 		return ILimiter::EDecision::NOT_APPLICABLE;
 
- 	auto accept = c->getLevel() < maxLevel && c->getLevel() >= minLevel;
 
- 	return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
 
- }
 
- std::string CreatureLevelLimiter::toString() const
 
- {
 
- 	boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
 
- 	fmt % minLevel % maxLevel;
 
- 	return fmt.str();
 
- }
 
- JsonNode CreatureLevelLimiter::toJsonNode() const
 
- {
 
- 	JsonNode root;
 
- 	root["type"].String() = "CREATURE_LEVEL_LIMITER";
 
- 	root["parameters"].Vector().emplace_back(minLevel);
 
- 	root["parameters"].Vector().emplace_back(maxLevel);
 
- 	return root;
 
- }
 
- CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
 
- 	: alignment(Alignment)
 
- {
 
- }
 
- ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
 
- {
 
- 	const auto * c = retrieveCreature(&context.node);
 
- 	if(c) {
 
- 		if(alignment == EAlignment::GOOD && c->isGood())
 
- 			return ILimiter::EDecision::ACCEPT;
 
- 		if(alignment == EAlignment::EVIL && c->isEvil())
 
- 			return ILimiter::EDecision::ACCEPT;
 
- 		if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
 
- 			return ILimiter::EDecision::ACCEPT;
 
- 		return ILimiter::EDecision::DISCARD;
 
- 	}
 
- 	return ILimiter::EDecision::NOT_APPLICABLE;
 
- }
 
- std::string CreatureAlignmentLimiter::toString() const
 
- {
 
- 	boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
 
- 	fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
 
- 	return fmt.str();
 
- }
 
- JsonNode CreatureAlignmentLimiter::toJsonNode() const
 
- {
 
- 	JsonNode root;
 
- 	root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
 
- 	root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
 
- 	return root;
 
- }
 
- RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
 
- 	:minRank(Min), maxRank(Max)
 
- {
 
- }
 
- RankRangeLimiter::RankRangeLimiter()
 
- {
 
- 	minRank = maxRank = -1;
 
- }
 
- ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
 
- {
 
- 	const CStackInstance * csi = retrieveStackInstance(&context.node);
 
- 	if(csi)
 
- 	{
 
- 		if (csi->getNodeType() == BonusNodeType::COMMANDER) //no stack exp bonuses for commander creatures
 
- 			return ILimiter::EDecision::DISCARD;
 
- 		if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
 
- 			return ILimiter::EDecision::ACCEPT;
 
- 		return ILimiter::EDecision::DISCARD;
 
- 	}
 
- 	return ILimiter::EDecision::NOT_APPLICABLE;
 
- }
 
- OppositeSideLimiter::OppositeSideLimiter()
 
- {
 
- }
 
- ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
 
- {
 
- 	PlayerColor contextOwner = context.node.getOwner();
 
- 	PlayerColor bonusOwner = context.b.bonusOwner;
 
- 	if (contextOwner == PlayerColor::UNFLAGGABLE)
 
- 		contextOwner = PlayerColor::NEUTRAL;
 
- 	auto decision = (bonusOwner == contextOwner || bonusOwner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
 
- 	return decision;
 
- }
 
- // Aggregate/Boolean Limiters
 
- AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
 
- 	limiters(std::move(limiters))
 
- {
 
- }
 
- void AggregateLimiter::add(const TLimiterPtr & limiter)
 
- {
 
- 	if(limiter)
 
- 		limiters.push_back(limiter);
 
- }
 
- JsonNode AggregateLimiter::toJsonNode() const
 
- {
 
- 	JsonNode result;
 
- 	result.Vector().emplace_back(getAggregator());
 
- 	for(const auto & l : limiters)
 
- 		result.Vector().push_back(l->toJsonNode());
 
- 	return result;
 
- }
 
- const std::string AllOfLimiter::aggregator = "allOf";
 
- const std::string & AllOfLimiter::getAggregator() const
 
- {
 
- 	return aggregator;
 
- }
 
- AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
 
- 	AggregateLimiter(limiters)
 
- {
 
- }
 
- ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
 
- {
 
- 	bool wasntSure = false;
 
- 	for(const auto & limiter : limiters)
 
- 	{
 
- 		auto result = limiter->limit(context);
 
- 		if(result == ILimiter::EDecision::DISCARD || result == ILimiter::EDecision::NOT_APPLICABLE)
 
- 			return result;
 
- 		if(result == ILimiter::EDecision::NOT_SURE)
 
- 			wasntSure = true;
 
- 	}
 
- 	return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
 
- }
 
- const std::string AnyOfLimiter::aggregator = "anyOf";
 
- const std::string & AnyOfLimiter::getAggregator() const
 
- {
 
- 	return aggregator;
 
- }
 
- AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
 
- 	AggregateLimiter(limiters)
 
- {
 
- }
 
- ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
 
- {
 
- 	bool wasntSure = false;
 
- 	for(const auto & limiter : limiters)
 
- 	{
 
- 		auto result = limiter->limit(context);
 
- 		if(result == ILimiter::EDecision::ACCEPT)
 
- 			return result;
 
- 		if(result == ILimiter::EDecision::NOT_SURE)
 
- 			wasntSure = true;
 
- 	}
 
- 	return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
 
- }
 
- const std::string NoneOfLimiter::aggregator = "noneOf";
 
- const std::string & NoneOfLimiter::getAggregator() const
 
- {
 
- 	return aggregator;
 
- }
 
- NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
 
- 	AggregateLimiter(limiters)
 
- {
 
- }
 
- ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
 
- {
 
- 	bool wasntSure = false;
 
- 	for(const auto & limiter : limiters)
 
- 	{
 
- 		auto result = limiter->limit(context);
 
- 		if(result == ILimiter::EDecision::NOT_APPLICABLE)
 
- 			return ILimiter::EDecision::NOT_APPLICABLE;
 
- 		if(result == ILimiter::EDecision::ACCEPT)
 
- 			return ILimiter::EDecision::DISCARD;
 
- 		if(result == ILimiter::EDecision::NOT_SURE)
 
- 			wasntSure = true;
 
- 	}
 
- 	return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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