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- /*
- * AbsoluteLevelConditionTest.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "TargetConditionItemFixture.h"
- namespace test
- {
- using namespace ::spells;
- using namespace ::testing;
- class AbsoluteLevelConditionTest : public TargetConditionItemTest
- {
- public:
- void setDefaultExpectations()
- {
- EXPECT_CALL(mechanicsMock, isMagicalEffect()).WillRepeatedly(Return(true));
- EXPECT_CALL(unitMock, getAllBonuses(_, _)).Times(AtLeast(1));
- EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
- }
- void SetUp() override
- {
- TargetConditionItemTest::SetUp();
- subject = TargetConditionItemFactory::getDefault()->createAbsoluteLevel();
- }
- };
- TEST_F(AbsoluteLevelConditionTest, DefaultForAbility)
- {
- setDefaultExpectations();
- EXPECT_CALL(mechanicsMock, getSpellLevel()).WillRepeatedly(Return(0));
- EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
- }
- TEST_F(AbsoluteLevelConditionTest, DefaultForNormalSpell)
- {
- setDefaultExpectations();
- EXPECT_CALL(mechanicsMock, getSpellLevel()).WillRepeatedly(Return(1));
- EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
- }
- TEST_F(AbsoluteLevelConditionTest, ReceptiveNormalSpell)
- {
- setDefaultExpectations();
- auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 3, BonusSourceID());
- bonus->additionalInfo = 1;
- unitBonuses.addNewBonus(bonus);
- EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(4));
- EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
- }
- //this tests covers fact that creature abilities ignored (by spell level == 0)
- TEST_F(AbsoluteLevelConditionTest, ReceptiveAbility)
- {
- setDefaultExpectations();
- auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 5, BonusSourceID());
- bonus->additionalInfo = 1;
- unitBonuses.addNewBonus(bonus);
- EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(0));
- EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
- }
- TEST_F(AbsoluteLevelConditionTest, ImmuneNormalSpell)
- {
- setDefaultExpectations();
- auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 4, BonusSourceID());
- bonus->additionalInfo = 1;
- unitBonuses.addNewBonus(bonus);
- EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(2));
- EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
- }
- TEST_F(AbsoluteLevelConditionTest, IgnoresNormalCase)
- {
- setDefaultExpectations();
- auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 4, BonusSourceID());
- unitBonuses.addNewBonus(bonus);
- EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
- }
- }
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