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- /*
- * NormalLevelConditionTest.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "TargetConditionItemFixture.h"
- namespace test
- {
- using namespace ::spells;
- using namespace ::testing;
- class NormalLevelConditionTest : public TargetConditionItemTest, public WithParamInterface<bool>
- {
- public:
- bool isMagicalEffect;
- void setDefaultExpectations()
- {
- isMagicalEffect = GetParam();
- EXPECT_CALL(mechanicsMock, isMagicalEffect()).WillRepeatedly(Return(isMagicalEffect));
- if(isMagicalEffect)
- EXPECT_CALL(unitMock, getAllBonuses(_, _)).Times(AtLeast(1));
- EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
- }
- void SetUp() override
- {
- TargetConditionItemTest::SetUp();
- subject = TargetConditionItemFactory::getDefault()->createNormalLevel();
- }
- };
- TEST_P(NormalLevelConditionTest, DefaultForAbility)
- {
- setDefaultExpectations();
- EXPECT_CALL(mechanicsMock, getSpellLevel()).WillRepeatedly(Return(0));
- EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
- }
- TEST_P(NormalLevelConditionTest, DefaultForNormal)
- {
- setDefaultExpectations();
- EXPECT_CALL(mechanicsMock, getSpellLevel()).WillRepeatedly(Return(1));
- EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
- }
- TEST_P(NormalLevelConditionTest, ReceptiveNormal)
- {
- setDefaultExpectations();
- unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 3, BonusSourceID()));
- if(isMagicalEffect)
- EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(4));
- EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
- }
- //TODO: this tests covers fact that creature abilities ignored (by spell level == 0), should this be done by ability flag or by cast mode?
- TEST_P(NormalLevelConditionTest, ReceptiveAbility)
- {
- setDefaultExpectations();
- unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 5, BonusSourceID()));
- if(isMagicalEffect)
- EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(0));
- EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
- }
- TEST_P(NormalLevelConditionTest, ImmuneNormal)
- {
- setDefaultExpectations();
- unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 4, BonusSourceID()));
- if(isMagicalEffect)
- EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(2));
- EXPECT_EQ(!isMagicalEffect, subject->isReceptive(&mechanicsMock, &unitMock));
- }
- INSTANTIATE_TEST_SUITE_P
- (
- ByMagicalEffect,
- NormalLevelConditionTest,
- Values(false, true)
- );
- }
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