Tomasz Zieliński bda126a1fd Merge remote-tracking branch 'origin/develop' into ban_stuff_on_water_maps il y a 2 ans
..
battle 9b5f6ec7cf CArtifact getters setters il y a 2 ans
bonuses e60a4318c3 vcmi: a bunch of forward definitions il y a 2 ans
campaign cdc27d1fcf Play correct music file in campaign menu il y a 2 ans
events 042885c0b8 vcmi: modernize lib/events il y a 2 ans
filesystem 9eac3eaafa Merged "music" resource type into "sound", enables ogg's use as sounds il y a 2 ans
gameState 463efea7bb Fix hero retreating handling & code cleanup il y a 2 ans
logging ea3bdda047 vcmi: reduce boost a little bit il y a 2 ans
mapObjectConstructors 199f9eb6f5 Fix build il y a 2 ans
mapObjects 8a92941681 Allow merging stack on recruitment to give place for recruited unit il y a 2 ans
mapping bda126a1fd Merge remote-tracking branch 'origin/develop' into ban_stuff_on_water_maps il y a 2 ans
minizip 85d1909ac5 remove copy-pasted functions from ioapi.c il y a 2 ans
pathfinder 85262cf4f5 Moved CGameState files into a separate directory il y a 2 ans
registerTypes a4ba5a9b65 Merge pull request #2327 from IvanSavenko/bugfixing_from_stream il y a 2 ans
rewardable 85262cf4f5 Moved CGameState files into a separate directory il y a 2 ans
rmg bda126a1fd Merge remote-tracking branch 'origin/develop' into ban_stuff_on_water_maps il y a 2 ans
serializer 9acab48bc3 Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework il y a 2 ans
spells 0a27539fb5 Fixed crashes on loading with Tides of War mod il y a 2 ans
vstd cb3723b54c vstd: pass separators and input by reference il y a 2 ans
AI_Base.h f1e5797834 Code style: move or add licensing information on top of every file il y a 8 ans
ArtifactUtils.cpp 37f3560b9c Fix build in debug mode il y a 2 ans
ArtifactUtils.h 11a109f3af fix build il y a 2 ans
BasicTypes.cpp e60a4318c3 vcmi: a bunch of forward definitions il y a 2 ans
BattleFieldHandler.cpp e60a4318c3 vcmi: a bunch of forward definitions il y a 2 ans
BattleFieldHandler.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h il y a 2 ans
CAndroidVMHelper.cpp 313d479d42 fix using JNI from server in single process build il y a 2 ans
CAndroidVMHelper.h 313d479d42 fix using JNI from server in single process build il y a 2 ans
CArtHandler.cpp 37f3560b9c Fix build in debug mode il y a 2 ans
CArtHandler.h 9b5f6ec7cf CArtifact getters setters il y a 2 ans
CArtifactInstance.cpp 37f3560b9c Fix build in debug mode il y a 2 ans
CArtifactInstance.h 9b5f6ec7cf CArtifact getters setters il y a 2 ans
CBonusTypeHandler.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h il y a 2 ans
CBonusTypeHandler.h 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h il y a 2 ans
CBuildingHandler.cpp 4c4498b22a vcmi: modernize rest of lib il y a 2 ans
CBuildingHandler.h 4c4498b22a vcmi: modernize rest of lib il y a 2 ans
CConfigHandler.cpp a015bf6507 Initial part of dynamically-sized adventure map: il y a 2 ans
CConfigHandler.h a015bf6507 Initial part of dynamically-sized adventure map: il y a 2 ans
CConsoleHandler.cpp ea3bdda047 vcmi: reduce boost a little bit il y a 2 ans
CConsoleHandler.h ea3bdda047 vcmi: reduce boost a little bit il y a 2 ans
CCreatureHandler.cpp 118b68349a CCreatureHandler: fix positive morale il y a 2 ans
CCreatureHandler.h 8dde8018d0 Implemented support for fixed monster def's from hota il y a 2 ans
CCreatureSet.cpp 9cd246ab8b Merge pull request #2259 from IvanSavenko/campaign_refactoring il y a 2 ans
CCreatureSet.h d44821e733 CArtifactInstance moved to own file il y a 2 ans
CGameInfoCallback.cpp 463efea7bb Fix hero retreating handling & code cleanup il y a 2 ans
CGameInfoCallback.h 19ace6a849 Moved hero pool logic to the separate files il y a 2 ans
CGameInterface.cpp b472c89276 vcmi: make some CStack properties private il y a 2 ans
CGameInterface.h 85262cf4f5 Moved CGameState files into a separate directory il y a 2 ans
CGeneralTextHandler.cpp 6683c866ee Disabled check for unused lines in translations due to false positives il y a 2 ans
CGeneralTextHandler.h 4c4498b22a vcmi: modernize rest of lib il y a 2 ans
CHeroHandler.cpp 700d8459ac Checking flags and conditions il y a 2 ans
CHeroHandler.h 700d8459ac Checking flags and conditions il y a 2 ans
CMakeLists.txt 0294a8b063 enable StupidAI and EmptyAI for static AI il y a 2 ans
CModHandler.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. il y a 2 ans
CModHandler.h 62595cb039 Split massive CMap.h a bit il y a 2 ans
CModVersion.cpp 62595cb039 Split massive CMap.h a bit il y a 2 ans
CModVersion.h 62595cb039 Split massive CMap.h a bit il y a 2 ans
CPlayerState.cpp 19ace6a849 Moved hero pool logic to the separate files il y a 2 ans
CPlayerState.h 19ace6a849 Moved hero pool logic to the separate files il y a 2 ans
CRandomGenerator.cpp 539c508870 Implemented persistent random seed for hero pool il y a 2 ans
CRandomGenerator.h 539c508870 Implemented persistent random seed for hero pool il y a 2 ans
CScriptingModule.cpp 4c4498b22a vcmi: modernize rest of lib il y a 2 ans
CScriptingModule.h 4c4498b22a vcmi: modernize rest of lib il y a 2 ans
CSkillHandler.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h il y a 2 ans
CSkillHandler.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h il y a 2 ans
CSoundBase.h 7e3cd7db51 Fix for missing Death Blow sound il y a 2 ans
CStack.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h il y a 2 ans
CStack.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h il y a 2 ans
CStopWatch.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined il y a 3 ans
CThreadHelper.cpp 518f8d69e5 Haiku patch il y a 2 ans
CThreadHelper.h 86f5d6de69 vcmi: modernize headers il y a 2 ans
CTownHandler.cpp 3913b8e98c Heroes placed on water in map will be automatically given boat il y a 2 ans
CTownHandler.h 3913b8e98c Heroes placed on water in map will be automatically given boat il y a 2 ans
Color.h 3cf303f1c7 vcmi/client: make ColorRGBA constexpr il y a 2 ans
CondSh.h 0020d76d1d Introduced animation phases for beter ordering of visuals in battles il y a 2 ans
ConstTransitivePtr.h b30d23d278 vcmi: make ConstTransitivePtr always init self. il y a 2 ans
FunctionList.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined il y a 3 ans
GameConstants.cpp baa865d857 Extracted message-related functionality of CGameHandler to separate file il y a 2 ans
GameConstants.h baa865d857 Extracted message-related functionality of CGameHandler to separate file il y a 2 ans
GameSettings.cpp 8a92941681 Allow merging stack on recruitment to give place for recruited unit il y a 2 ans
GameSettings.h 8a92941681 Allow merging stack on recruitment to give place for recruited unit il y a 2 ans
IBonusTypeHandler.h 4c4498b22a vcmi: modernize rest of lib il y a 2 ans
IGameCallback.cpp 19ace6a849 Moved hero pool logic to the separate files il y a 2 ans
IGameCallback.h 6a08a96d0c Added createObject call as wrapper around NewObject netpack il y a 2 ans
IGameEventsReceiver.h 1cbc6457ce Fix possible assertion failure on removing non-owned town il y a 2 ans
IHandlerBase.cpp 4c4498b22a vcmi: modernize rest of lib il y a 2 ans
IHandlerBase.h 86f5d6de69 vcmi: modernize headers il y a 2 ans
Interprocess.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined il y a 3 ans
JsonDetail.cpp 9eac3eaafa Merged "music" resource type into "sound", enables ogg's use as sounds il y a 2 ans
JsonDetail.h 86f5d6de69 vcmi: modernize headers il y a 2 ans
JsonNode.cpp 8f602b2ef6 Allow defining default values of settings per platform il y a 2 ans
JsonNode.h 86f5d6de69 vcmi: modernize headers il y a 2 ans
JsonRandom.cpp 9b5f6ec7cf CArtifact getters setters il y a 2 ans
JsonRandom.h 1b4d117790 deeper decoupling il y a 2 ans
Languages.h fa3568dca1 Small fix in characters encodings in Languages.h il y a 2 ans
LoadProgress.cpp d63e32841d Fix divide by zero crash il y a 2 ans
LoadProgress.h e4ac0d4370 Editor prerequisites [part 2] (#889) il y a 3 ans
LogicalExpression.cpp 4c4498b22a vcmi: modernize rest of lib il y a 2 ans
LogicalExpression.h 86f5d6de69 vcmi: modernize headers il y a 2 ans
MetaString.cpp 3913b8e98c Heroes placed on water in map will be automatically given boat il y a 2 ans
MetaString.h 9b5e81929f Fix build il y a 2 ans
NetPackVisitor.h 19ace6a849 Moved hero pool logic to the separate files il y a 2 ans
NetPacks.h 463efea7bb Fix hero retreating handling & code cleanup il y a 2 ans
NetPacksBase.h 8751d9ab8b CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization. il y a 2 ans
NetPacksLib.cpp a4ba5a9b65 Merge pull request #2327 from IvanSavenko/bugfixing_from_stream il y a 2 ans
NetPacksLobby.h d1e5a347ff Refactoring of campaign handler: rename types and use strong typing il y a 2 ans
ObstacleHandler.cpp 428fb832c6 Implemented foreground/background obstacles: il y a 2 ans
ObstacleHandler.h 428fb832c6 Implemented foreground/background obstacles: il y a 2 ans
Point.h 238a02eb5e It is now possible to cancel attack-via-swiping by moving finger away il y a 2 ans
Rect.cpp beb7ce5beb Refactoring of MapView il y a 2 ans
Rect.h 6988b288ba Rect: fix serialization il y a 2 ans
ResourceSet.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. il y a 2 ans
ResourceSet.h 86f5d6de69 vcmi: modernize headers il y a 2 ans
RiverHandler.cpp 3bce245780 Moved hardcoded terrain palette-cycling animations to config il y a 2 ans
RiverHandler.h 3bce245780 Moved hardcoded terrain palette-cycling animations to config il y a 2 ans
RoadHandler.cpp 383387ef29 Integrated defaultMods into mod system il y a 2 ans
RoadHandler.h 383387ef29 Integrated defaultMods into mod system il y a 2 ans
ScopeGuard.h 91ef7cbb4f Fix ScopeGuard move behavior il y a 2 ans
ScriptHandler.cpp 383387ef29 Integrated defaultMods into mod system il y a 2 ans
ScriptHandler.h 383387ef29 Integrated defaultMods into mod system il y a 2 ans
StartInfo.cpp 8efa7911b7 Implemented "Allied Adventure Map AI" option il y a 2 ans
StartInfo.h 19ace6a849 Moved hero pool logic to the separate files il y a 2 ans
StdInc.cpp 3926920103 Rename radious -> radius il y a 9 ans
StdInc.h 74a82c4c9d Moved boost:format log proxy to CLoggerBase il y a 9 ans
StringConstants.h ffd7144df8 Implemented identifiers mapping for town buildings il y a 2 ans
TerrainHandler.cpp 3bce245780 Moved hardcoded terrain palette-cycling animations to config il y a 2 ans
TerrainHandler.h 3bce245780 Moved hardcoded terrain palette-cycling animations to config il y a 2 ans
TextOperations.cpp 9b428e8231 Fonts will now correctly detect encoding of fonts from mods il y a 2 ans
TextOperations.h 9b428e8231 Fonts will now correctly detect encoding of fonts from mods il y a 2 ans
UnlockGuard.h 86f5d6de69 vcmi: modernize headers il y a 2 ans
VCMIDirs.cpp 1da06e04cc fix "development mode" condition when building in single process mode il y a 2 ans
VCMIDirs.h 5f4a998435 editorPath -> mapEditorPath il y a 2 ans
VCMI_Lib.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. il y a 2 ans
VCMI_Lib.h a0e9e01b48 Renamed & reorganized all game mechanics settings names il y a 2 ans
VCMI_lib.cbp a6de9097be vcmi: rename HeroBonus.h to Bonus.h il y a 2 ans
VCMI_lib.vcxproj a6de9097be vcmi: rename HeroBonus.h to Bonus.h il y a 2 ans
VCMI_lib.vcxproj.filters a6de9097be vcmi: rename HeroBonus.h to Bonus.h il y a 2 ans
int3.h 20de44d4a5 Reodered methods in file to group similar code il y a 2 ans
vcmi_endian.h 86f5d6de69 vcmi: modernize headers il y a 2 ans