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battle
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9b5f6ec7cf
CArtifact getters setters
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il y a 2 ans |
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bonuses
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e60a4318c3
vcmi: a bunch of forward definitions
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il y a 2 ans |
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campaign
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cdc27d1fcf
Play correct music file in campaign menu
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il y a 2 ans |
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events
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042885c0b8
vcmi: modernize lib/events
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il y a 2 ans |
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filesystem
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9eac3eaafa
Merged "music" resource type into "sound", enables ogg's use as sounds
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il y a 2 ans |
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gameState
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463efea7bb
Fix hero retreating handling & code cleanup
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il y a 2 ans |
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logging
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ea3bdda047
vcmi: reduce boost a little bit
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il y a 2 ans |
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mapObjectConstructors
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199f9eb6f5
Fix build
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il y a 2 ans |
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mapObjects
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8a92941681
Allow merging stack on recruitment to give place for recruited unit
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il y a 2 ans |
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mapping
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bda126a1fd
Merge remote-tracking branch 'origin/develop' into ban_stuff_on_water_maps
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il y a 2 ans |
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minizip
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85d1909ac5
remove copy-pasted functions from ioapi.c
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il y a 2 ans |
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pathfinder
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85262cf4f5
Moved CGameState files into a separate directory
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il y a 2 ans |
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registerTypes
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a4ba5a9b65
Merge pull request #2327 from IvanSavenko/bugfixing_from_stream
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il y a 2 ans |
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rewardable
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85262cf4f5
Moved CGameState files into a separate directory
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il y a 2 ans |
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rmg
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bda126a1fd
Merge remote-tracking branch 'origin/develop' into ban_stuff_on_water_maps
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il y a 2 ans |
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serializer
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9acab48bc3
Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
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il y a 2 ans |
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spells
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0a27539fb5
Fixed crashes on loading with Tides of War mod
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il y a 2 ans |
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vstd
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cb3723b54c
vstd: pass separators and input by reference
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il y a 2 ans |
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AI_Base.h
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f1e5797834
Code style: move or add licensing information on top of every file
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il y a 8 ans |
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ArtifactUtils.cpp
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37f3560b9c
Fix build in debug mode
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il y a 2 ans |
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ArtifactUtils.h
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11a109f3af
fix build
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il y a 2 ans |
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BasicTypes.cpp
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e60a4318c3
vcmi: a bunch of forward definitions
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il y a 2 ans |
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BattleFieldHandler.cpp
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e60a4318c3
vcmi: a bunch of forward definitions
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il y a 2 ans |
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BattleFieldHandler.h
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a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
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il y a 2 ans |
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CAndroidVMHelper.cpp
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313d479d42
fix using JNI from server in single process build
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il y a 2 ans |
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CAndroidVMHelper.h
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313d479d42
fix using JNI from server in single process build
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il y a 2 ans |
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CArtHandler.cpp
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37f3560b9c
Fix build in debug mode
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il y a 2 ans |
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CArtHandler.h
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9b5f6ec7cf
CArtifact getters setters
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il y a 2 ans |
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CArtifactInstance.cpp
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37f3560b9c
Fix build in debug mode
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il y a 2 ans |
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CArtifactInstance.h
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9b5f6ec7cf
CArtifact getters setters
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il y a 2 ans |
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CBonusTypeHandler.cpp
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05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
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il y a 2 ans |
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CBonusTypeHandler.h
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05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
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il y a 2 ans |
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CBuildingHandler.cpp
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4c4498b22a
vcmi: modernize rest of lib
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il y a 2 ans |
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CBuildingHandler.h
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4c4498b22a
vcmi: modernize rest of lib
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il y a 2 ans |
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CConfigHandler.cpp
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a015bf6507
Initial part of dynamically-sized adventure map:
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il y a 2 ans |
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CConfigHandler.h
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a015bf6507
Initial part of dynamically-sized adventure map:
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il y a 2 ans |
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CConsoleHandler.cpp
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ea3bdda047
vcmi: reduce boost a little bit
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il y a 2 ans |
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CConsoleHandler.h
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ea3bdda047
vcmi: reduce boost a little bit
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il y a 2 ans |
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CCreatureHandler.cpp
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118b68349a
CCreatureHandler: fix positive morale
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il y a 2 ans |
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CCreatureHandler.h
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8dde8018d0
Implemented support for fixed monster def's from hota
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il y a 2 ans |
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CCreatureSet.cpp
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9cd246ab8b
Merge pull request #2259 from IvanSavenko/campaign_refactoring
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il y a 2 ans |
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CCreatureSet.h
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d44821e733
CArtifactInstance moved to own file
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il y a 2 ans |
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CGameInfoCallback.cpp
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463efea7bb
Fix hero retreating handling & code cleanup
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il y a 2 ans |
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CGameInfoCallback.h
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19ace6a849
Moved hero pool logic to the separate files
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il y a 2 ans |
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CGameInterface.cpp
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b472c89276
vcmi: make some CStack properties private
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il y a 2 ans |
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CGameInterface.h
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85262cf4f5
Moved CGameState files into a separate directory
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il y a 2 ans |
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CGeneralTextHandler.cpp
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6683c866ee
Disabled check for unused lines in translations due to false positives
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il y a 2 ans |
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CGeneralTextHandler.h
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4c4498b22a
vcmi: modernize rest of lib
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il y a 2 ans |
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CHeroHandler.cpp
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700d8459ac
Checking flags and conditions
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il y a 2 ans |
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CHeroHandler.h
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700d8459ac
Checking flags and conditions
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il y a 2 ans |
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CMakeLists.txt
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0294a8b063
enable StupidAI and EmptyAI for static AI
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il y a 2 ans |
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CModHandler.cpp
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d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
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il y a 2 ans |
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CModHandler.h
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62595cb039
Split massive CMap.h a bit
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il y a 2 ans |
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CModVersion.cpp
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62595cb039
Split massive CMap.h a bit
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il y a 2 ans |
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CModVersion.h
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62595cb039
Split massive CMap.h a bit
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il y a 2 ans |
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CPlayerState.cpp
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19ace6a849
Moved hero pool logic to the separate files
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il y a 2 ans |
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CPlayerState.h
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19ace6a849
Moved hero pool logic to the separate files
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il y a 2 ans |
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CRandomGenerator.cpp
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539c508870
Implemented persistent random seed for hero pool
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il y a 2 ans |
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CRandomGenerator.h
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539c508870
Implemented persistent random seed for hero pool
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il y a 2 ans |
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CScriptingModule.cpp
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4c4498b22a
vcmi: modernize rest of lib
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il y a 2 ans |
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CScriptingModule.h
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4c4498b22a
vcmi: modernize rest of lib
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il y a 2 ans |
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CSkillHandler.cpp
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05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
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il y a 2 ans |
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CSkillHandler.h
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a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
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il y a 2 ans |
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CSoundBase.h
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7e3cd7db51
Fix for missing Death Blow sound
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il y a 2 ans |
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CStack.cpp
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05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
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il y a 2 ans |
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CStack.h
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a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
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il y a 2 ans |
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CStopWatch.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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il y a 3 ans |
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CThreadHelper.cpp
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518f8d69e5
Haiku patch
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il y a 2 ans |
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CThreadHelper.h
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86f5d6de69
vcmi: modernize headers
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il y a 2 ans |
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CTownHandler.cpp
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3913b8e98c
Heroes placed on water in map will be automatically given boat
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il y a 2 ans |
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CTownHandler.h
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3913b8e98c
Heroes placed on water in map will be automatically given boat
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il y a 2 ans |
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Color.h
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3cf303f1c7
vcmi/client: make ColorRGBA constexpr
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il y a 2 ans |
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CondSh.h
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0020d76d1d
Introduced animation phases for beter ordering of visuals in battles
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il y a 2 ans |
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ConstTransitivePtr.h
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b30d23d278
vcmi: make ConstTransitivePtr always init self.
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il y a 2 ans |
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FunctionList.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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il y a 3 ans |
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GameConstants.cpp
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baa865d857
Extracted message-related functionality of CGameHandler to separate file
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il y a 2 ans |
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GameConstants.h
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baa865d857
Extracted message-related functionality of CGameHandler to separate file
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il y a 2 ans |
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GameSettings.cpp
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8a92941681
Allow merging stack on recruitment to give place for recruited unit
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il y a 2 ans |
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GameSettings.h
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8a92941681
Allow merging stack on recruitment to give place for recruited unit
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il y a 2 ans |
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IBonusTypeHandler.h
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4c4498b22a
vcmi: modernize rest of lib
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il y a 2 ans |
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IGameCallback.cpp
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19ace6a849
Moved hero pool logic to the separate files
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il y a 2 ans |
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IGameCallback.h
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6a08a96d0c
Added createObject call as wrapper around NewObject netpack
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il y a 2 ans |
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IGameEventsReceiver.h
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1cbc6457ce
Fix possible assertion failure on removing non-owned town
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il y a 2 ans |
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IHandlerBase.cpp
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4c4498b22a
vcmi: modernize rest of lib
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il y a 2 ans |
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IHandlerBase.h
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86f5d6de69
vcmi: modernize headers
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il y a 2 ans |
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Interprocess.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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il y a 3 ans |
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JsonDetail.cpp
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9eac3eaafa
Merged "music" resource type into "sound", enables ogg's use as sounds
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il y a 2 ans |
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JsonDetail.h
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86f5d6de69
vcmi: modernize headers
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il y a 2 ans |
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JsonNode.cpp
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8f602b2ef6
Allow defining default values of settings per platform
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il y a 2 ans |
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JsonNode.h
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86f5d6de69
vcmi: modernize headers
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il y a 2 ans |
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JsonRandom.cpp
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9b5f6ec7cf
CArtifact getters setters
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il y a 2 ans |
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JsonRandom.h
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1b4d117790
deeper decoupling
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il y a 2 ans |
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Languages.h
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fa3568dca1
Small fix in characters encodings in Languages.h
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il y a 2 ans |
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LoadProgress.cpp
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d63e32841d
Fix divide by zero crash
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il y a 2 ans |
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LoadProgress.h
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e4ac0d4370
Editor prerequisites [part 2] (#889)
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il y a 3 ans |
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LogicalExpression.cpp
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4c4498b22a
vcmi: modernize rest of lib
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il y a 2 ans |
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LogicalExpression.h
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86f5d6de69
vcmi: modernize headers
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il y a 2 ans |
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MetaString.cpp
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3913b8e98c
Heroes placed on water in map will be automatically given boat
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il y a 2 ans |
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MetaString.h
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9b5e81929f
Fix build
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il y a 2 ans |
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NetPackVisitor.h
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19ace6a849
Moved hero pool logic to the separate files
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il y a 2 ans |
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NetPacks.h
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463efea7bb
Fix hero retreating handling & code cleanup
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il y a 2 ans |
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NetPacksBase.h
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8751d9ab8b
CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization.
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il y a 2 ans |
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NetPacksLib.cpp
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a4ba5a9b65
Merge pull request #2327 from IvanSavenko/bugfixing_from_stream
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il y a 2 ans |
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NetPacksLobby.h
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d1e5a347ff
Refactoring of campaign handler: rename types and use strong typing
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il y a 2 ans |
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ObstacleHandler.cpp
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428fb832c6
Implemented foreground/background obstacles:
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il y a 2 ans |
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ObstacleHandler.h
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428fb832c6
Implemented foreground/background obstacles:
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il y a 2 ans |
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Point.h
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238a02eb5e
It is now possible to cancel attack-via-swiping by moving finger away
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il y a 2 ans |
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Rect.cpp
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beb7ce5beb
Refactoring of MapView
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il y a 2 ans |
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Rect.h
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6988b288ba
Rect: fix serialization
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il y a 2 ans |
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ResourceSet.cpp
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d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
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il y a 2 ans |
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ResourceSet.h
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86f5d6de69
vcmi: modernize headers
|
il y a 2 ans |
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RiverHandler.cpp
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3bce245780
Moved hardcoded terrain palette-cycling animations to config
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il y a 2 ans |
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RiverHandler.h
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3bce245780
Moved hardcoded terrain palette-cycling animations to config
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il y a 2 ans |
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RoadHandler.cpp
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383387ef29
Integrated defaultMods into mod system
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il y a 2 ans |
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RoadHandler.h
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383387ef29
Integrated defaultMods into mod system
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il y a 2 ans |
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ScopeGuard.h
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91ef7cbb4f
Fix ScopeGuard move behavior
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il y a 2 ans |
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ScriptHandler.cpp
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383387ef29
Integrated defaultMods into mod system
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il y a 2 ans |
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ScriptHandler.h
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383387ef29
Integrated defaultMods into mod system
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il y a 2 ans |
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StartInfo.cpp
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8efa7911b7
Implemented "Allied Adventure Map AI" option
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il y a 2 ans |
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StartInfo.h
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19ace6a849
Moved hero pool logic to the separate files
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il y a 2 ans |
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StdInc.cpp
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3926920103
Rename radious -> radius
|
il y a 9 ans |
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StdInc.h
|
74a82c4c9d
Moved boost:format log proxy to CLoggerBase
|
il y a 9 ans |
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StringConstants.h
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ffd7144df8
Implemented identifiers mapping for town buildings
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il y a 2 ans |
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TerrainHandler.cpp
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3bce245780
Moved hardcoded terrain palette-cycling animations to config
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il y a 2 ans |
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TerrainHandler.h
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3bce245780
Moved hardcoded terrain palette-cycling animations to config
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il y a 2 ans |
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TextOperations.cpp
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9b428e8231
Fonts will now correctly detect encoding of fonts from mods
|
il y a 2 ans |
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TextOperations.h
|
9b428e8231
Fonts will now correctly detect encoding of fonts from mods
|
il y a 2 ans |
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UnlockGuard.h
|
86f5d6de69
vcmi: modernize headers
|
il y a 2 ans |
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VCMIDirs.cpp
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1da06e04cc
fix "development mode" condition when building in single process mode
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il y a 2 ans |
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VCMIDirs.h
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5f4a998435
editorPath -> mapEditorPath
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il y a 2 ans |
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VCMI_Lib.cpp
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d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
|
il y a 2 ans |
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VCMI_Lib.h
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a0e9e01b48
Renamed & reorganized all game mechanics settings names
|
il y a 2 ans |
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VCMI_lib.cbp
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a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
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il y a 2 ans |
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VCMI_lib.vcxproj
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a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
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il y a 2 ans |
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VCMI_lib.vcxproj.filters
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a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
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il y a 2 ans |
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int3.h
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20de44d4a5
Reodered methods in file to group similar code
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il y a 2 ans |
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vcmi_endian.h
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86f5d6de69
vcmi: modernize headers
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il y a 2 ans |