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- /*
- * CMap.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CMap.h"
- #include "../CArtHandler.h"
- #include "../GameLibrary.h"
- #include "../CCreatureHandler.h"
- #include "../GameSettings.h"
- #include "../RiverHandler.h"
- #include "../RoadHandler.h"
- #include "../TerrainHandler.h"
- #include "../entities/hero/CHeroHandler.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../mapObjects/CGTownInstance.h"
- #include "../mapObjects/CQuest.h"
- #include "../mapObjects/ObjectTemplate.h"
- #include "../texts/CGeneralTextHandler.h"
- #include "../spells/CSpellHandler.h"
- #include "../CSkillHandler.h"
- #include "CMapEditManager.h"
- #include "CMapOperation.h"
- #include "../serializer/JsonSerializeFormat.h"
- #include <vstd/RNG.h>
- VCMI_LIB_NAMESPACE_BEGIN
- void Rumor::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeString("name", name);
- handler.serializeStruct("text", text);
- }
- CMapEvent::CMapEvent()
- : humanAffected(false)
- , computerAffected(false)
- , firstOccurrence(0)
- , nextOccurrence(0)
- {
- }
- bool CMapEvent::occursToday(int currentDay) const
- {
- if (currentDay == firstOccurrence + 1)
- return true;
- if (nextOccurrence == 0)
- return false;
- if (currentDay < firstOccurrence)
- return false;
- return (currentDay - firstOccurrence - 1) % nextOccurrence == 0;
- }
- bool CMapEvent::affectsPlayer(PlayerColor color, bool isHuman) const
- {
- if (players.count(color) == 0)
- return false;
- if (!isHuman && !computerAffected)
- return false;
- if (isHuman && !humanAffected)
- return false;
- return true;
- }
- void CMapEvent::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeString("name", name);
- handler.serializeStruct("message", message);
- if (!handler.saving && handler.getCurrent()["players"].isNumber())
- {
- // compatibility for old maps
- int playersMask = 0;
- handler.serializeInt("players", playersMask);
- for (int i = 0; i < 8; ++i)
- if ((playersMask & (1 << i)) != 0)
- players.insert(PlayerColor(i));
- }
- else
- {
- handler.serializeIdArray("players", players);
- }
- handler.serializeInt("humanAffected", humanAffected);
- handler.serializeInt("computerAffected", computerAffected);
- handler.serializeInt("firstOccurrence", firstOccurrence);
- handler.serializeInt("nextOccurrence", nextOccurrence);
- resources.serializeJson(handler, "resources");
- auto deletedObjects = handler.enterArray("deletedObjectsInstances");
- deletedObjects.serializeArray(deletedObjectsInstances);
- }
- void CCastleEvent::serializeJson(JsonSerializeFormat & handler)
- {
- CMapEvent::serializeJson(handler);
- // TODO: handler.serializeIdArray("buildings", buildings);
- {
- std::vector<BuildingID> temp(buildings.begin(), buildings.end());
- auto a = handler.enterArray("buildings");
- a.syncSize(temp);
- for(int i = 0; i < temp.size(); ++i)
- {
- int buildingID = temp[i].getNum();
- a.serializeInt(i, buildingID);
- buildings.insert(buildingID);
- }
- }
- {
- auto a = handler.enterArray("creatures");
- a.syncSize(creatures);
- for(int i = 0; i < creatures.size(); ++i)
- a.serializeInt(i, creatures[i]);
- }
- }
- TerrainTile::TerrainTile():
- riverType(River::NO_RIVER),
- roadType(Road::NO_ROAD),
- terView(0),
- riverDir(0),
- roadDir(0),
- extTileFlags(0)
- {
- }
- bool TerrainTile::isClear(const TerrainTile * from) const
- {
- return entrableTerrain(from) && !blocked();
- }
- Obj TerrainTile::topVisitableId(bool excludeTop) const
- {
- return topVisitableObj(excludeTop) ? topVisitableObj(excludeTop)->ID : Obj(Obj::NO_OBJ);
- }
- CGObjectInstance * TerrainTile::topVisitableObj(bool excludeTop) const
- {
- if(visitableObjects.empty() || (excludeTop && visitableObjects.size() == 1))
- return nullptr;
- if(excludeTop)
- return visitableObjects[visitableObjects.size()-2];
- return visitableObjects.back();
- }
- EDiggingStatus TerrainTile::getDiggingStatus(const bool excludeTop) const
- {
- if(isWater() || !getTerrain()->isPassable())
- return EDiggingStatus::WRONG_TERRAIN;
- int allowedBlocked = excludeTop ? 1 : 0;
- if(blockingObjects.size() > allowedBlocked || topVisitableObj(excludeTop))
- return EDiggingStatus::TILE_OCCUPIED;
- else
- return EDiggingStatus::CAN_DIG;
- }
- CMap::CMap(IGameCallback * cb)
- : GameCallbackHolder(cb)
- , grailPos(-1, -1, -1)
- , grailRadius(0)
- , waterMap(false)
- , uidCounter(0)
- {
- heroesPool.resize(LIBRARY->heroh->size());
- allowedAbilities = LIBRARY->skillh->getDefaultAllowed();
- allowedArtifact = LIBRARY->arth->getDefaultAllowed();
- allowedSpells = LIBRARY->spellh->getDefaultAllowed();
- gameSettings = std::make_unique<GameSettings>();
- gameSettings->loadBase(LIBRARY->settingsHandler->getFullConfig());
- }
- CMap::~CMap() = default;
- void CMap::removeBlockVisTiles(CGObjectInstance * obj, bool total)
- {
- const int zVal = obj->anchorPos().z;
- for(int fx = 0; fx < obj->getWidth(); ++fx)
- {
- int xVal = obj->anchorPos().x - fx;
- for(int fy = 0; fy < obj->getHeight(); ++fy)
- {
- int yVal = obj->anchorPos().y - fy;
- if(xVal>=0 && xVal < width && yVal>=0 && yVal < height)
- {
- TerrainTile & curt = terrain[zVal][xVal][yVal];
- if(total || obj->visitableAt(int3(xVal, yVal, zVal)))
- curt.visitableObjects -= obj;
- if(total || obj->blockingAt(int3(xVal, yVal, zVal)))
- curt.blockingObjects -= obj;
- }
- }
- }
- }
- void CMap::addBlockVisTiles(CGObjectInstance * obj)
- {
- const int zVal = obj->anchorPos().z;
- for(int fx = 0; fx < obj->getWidth(); ++fx)
- {
- int xVal = obj->anchorPos().x - fx;
- for(int fy = 0; fy < obj->getHeight(); ++fy)
- {
- int yVal = obj->anchorPos().y - fy;
- if(xVal>=0 && xVal < width && yVal >= 0 && yVal < height)
- {
- TerrainTile & curt = terrain[zVal][xVal][yVal];
- if(obj->visitableAt(int3(xVal, yVal, zVal)))
- curt.visitableObjects.push_back(obj);
- if(obj->blockingAt(int3(xVal, yVal, zVal)))
- curt.blockingObjects.push_back(obj);
- }
- }
- }
- }
- void CMap::calculateGuardingGreaturePositions()
- {
- int levels = twoLevel ? 2 : 1;
- for(int z = 0; z < levels; z++)
- {
- for(int x = 0; x < width; x++)
- {
- for(int y = 0; y < height; y++)
- {
- guardingCreaturePositions[z][x][y] = guardingCreaturePosition(int3(x, y, z));
- }
- }
- }
- }
- CGHeroInstance * CMap::getHero(HeroTypeID heroID)
- {
- for (const auto & objectID : heroesOnMap)
- {
- const auto hero = std::dynamic_pointer_cast<CGHeroInstance>(objects.at(objectID.getNum()));
- if (hero->getHeroTypeID() == heroID)
- return hero.get();
- }
- return nullptr;
- }
- bool CMap::isCoastalTile(const int3 & pos) const
- {
- //todo: refactoring: extract neighbour tile iterator and use it in GameState
- static const int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0),
- int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
- if(!isInTheMap(pos))
- {
- logGlobal->error("Coastal check outside of map: %s", pos.toString());
- return false;
- }
- if(getTile(pos).isWater())
- return false;
- for(const auto & dir : dirs)
- {
- const int3 hlp = pos + dir;
- if(!isInTheMap(hlp))
- continue;
- const TerrainTile &hlpt = getTile(hlp);
- if(hlpt.isWater())
- return true;
- }
- return false;
- }
- bool CMap::canMoveBetween(const int3 &src, const int3 &dst) const
- {
- const TerrainTile * dstTile = &getTile(dst);
- const TerrainTile * srcTile = &getTile(src);
- return checkForVisitableDir(src, dstTile, dst) && checkForVisitableDir(dst, srcTile, src);
- }
- bool CMap::checkForVisitableDir(const int3 & src, const TerrainTile * pom, const int3 & dst) const
- {
- if (!pom->entrableTerrain()) //rock is never accessible
- return false;
- for(auto * obj : pom->visitableObjects) //checking destination tile
- {
- if(!vstd::contains(pom->blockingObjects, obj)) //this visitable object is not blocking, ignore
- continue;
- if (!obj->appearance->isVisitableFrom(src.x - dst.x, src.y - dst.y))
- return false;
- }
- return true;
- }
- int3 CMap::guardingCreaturePosition (int3 pos) const
- {
- const int3 originalPos = pos;
- // Give monster at position priority.
- if (!isInTheMap(pos))
- return int3(-1, -1, -1);
- const TerrainTile &posTile = getTile(pos);
- if (posTile.visitable())
- {
- for (CGObjectInstance* obj : posTile.visitableObjects)
- {
- if (obj->ID == Obj::MONSTER)
- return pos;
- }
- }
- // See if there are any monsters adjacent.
- bool water = posTile.isWater();
- pos -= int3(1, 1, 0); // Start with top left.
- for (int dx = 0; dx < 3; dx++)
- {
- for (int dy = 0; dy < 3; dy++)
- {
- if (isInTheMap(pos))
- {
- const auto & tile = getTile(pos);
- if (tile.visitable() && (tile.isWater() == water))
- {
- for (CGObjectInstance* obj : tile.visitableObjects)
- {
- if (obj->ID == Obj::MONSTER && checkForVisitableDir(pos, &posTile, originalPos)) // Monster being able to attack investigated tile
- {
- return pos;
- }
- }
- }
- }
- pos.y++;
- }
- pos.y -= 3;
- pos.x++;
- }
- return int3(-1, -1, -1);
- }
- const CGObjectInstance * CMap::getObjectiveObjectFrom(const int3 & pos, Obj type)
- {
- for (CGObjectInstance * object : getTile(pos).visitableObjects)
- {
- if (object->ID == type)
- return object;
- }
- // There is weird bug because of which sometimes heroes will not be found properly despite having correct position
- // Try to workaround that and find closest object that we can use
- logGlobal->error("Failed to find object of type %d at %s", type.getNum(), pos.toString());
- logGlobal->error("Will try to find closest matching object");
- CGObjectInstance * bestMatch = nullptr;
- for (const auto & object : objects)
- {
- if (object && object->ID == type)
- {
- if (bestMatch == nullptr)
- bestMatch = object.get();
- else
- {
- if (object->anchorPos().dist2dSQ(pos) < bestMatch->anchorPos().dist2dSQ(pos))
- bestMatch = object.get();// closer than one we already found
- }
- }
- }
- assert(bestMatch != nullptr); // if this happens - victory conditions or map itself is very, very broken
- logGlobal->error("Will use %s from %s", bestMatch->getObjectName(), bestMatch->anchorPos().toString());
- return bestMatch;
- }
- void CMap::checkForObjectives()
- {
- // NOTE: probably should be moved to MapFormatH3M.cpp
- for (TriggeredEvent & event : triggeredEvents)
- {
- auto patcher = [&](EventCondition cond) -> EventExpression::Variant
- {
- switch (cond.condition)
- {
- case EventCondition::HAVE_ARTIFACT:
- event.onFulfill.replaceTextID(cond.objectType.as<ArtifactID>().toEntity(LIBRARY)->getNameTextID());
- break;
- case EventCondition::HAVE_CREATURES:
- event.onFulfill.replaceTextID(cond.objectType.as<CreatureID>().toEntity(LIBRARY)->getNameSingularTextID());
- event.onFulfill.replaceNumber(cond.value);
- break;
- case EventCondition::HAVE_RESOURCES:
- event.onFulfill.replaceName(cond.objectType.as<GameResID>());
- event.onFulfill.replaceNumber(cond.value);
- break;
- case EventCondition::HAVE_BUILDING:
- if (isInTheMap(cond.position))
- cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
- break;
- case EventCondition::CONTROL:
- if (isInTheMap(cond.position))
- cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
- if (cond.objectID != ObjectInstanceID::NONE)
- {
- const auto * town = dynamic_cast<const CGTownInstance *>(objects[cond.objectID].get());
- if (town)
- event.onFulfill.replaceRawString(town->getNameTranslated());
- const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
- if (hero)
- event.onFulfill.replaceRawString(hero->getNameTranslated());
- }
- break;
- case EventCondition::DESTROY:
- if (isInTheMap(cond.position))
- cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
- if (cond.objectID != ObjectInstanceID::NONE)
- {
- const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
- if (hero)
- event.onFulfill.replaceRawString(hero->getNameTranslated());
- }
- break;
- case EventCondition::TRANSPORT:
- cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
- break;
- //break; case EventCondition::DAYS_PASSED:
- //break; case EventCondition::IS_HUMAN:
- //break; case EventCondition::DAYS_WITHOUT_TOWN:
- //break; case EventCondition::STANDARD_WIN:
- }
- return cond;
- };
- event.trigger = event.trigger.morph(patcher);
- }
- }
- void CMap::eraseArtifactInstance(ArtifactInstanceID art)
- {
- //TODO: handle for artifacts removed in map editor
- artInstances[art.getNum()] = nullptr;
- }
- void CMap::moveArtifactInstance(
- CArtifactSet & srcSet, const ArtifactPosition & srcSlot,
- CArtifactSet & dstSet, const ArtifactPosition & dstSlot)
- {
- auto art = srcSet.getArt(srcSlot);
- removeArtifactInstance(srcSet, srcSlot);
- putArtifactInstance(dstSet, art->getId(), dstSlot);
- }
- void CMap::putArtifactInstance(CArtifactSet & set, ArtifactInstanceID artID, const ArtifactPosition & slot)
- {
- auto artifact = artInstances.at(artID.getNum());
- artifact->addPlacementMap(set.putArtifact(slot, artifact.get()));
- }
- void CMap::removeArtifactInstance(CArtifactSet & set, const ArtifactPosition & slot)
- {
- ArtifactInstanceID artID = set.getArtID(slot);
- auto artifact = artInstances.at(artID.getNum());
- assert(artifact);
- set.removeArtifact(slot);
- CArtifactSet::ArtPlacementMap partsMap;
- for(auto & part : artifact->getPartsInfo())
- {
- if(part.slot != ArtifactPosition::PRE_FIRST)
- partsMap.try_emplace(part.art, ArtifactPosition::PRE_FIRST);
- }
- artifact->addPlacementMap(partsMap);
- }
- void CMap::addNewQuestInstance(std::shared_ptr<CQuest> quest)
- {
- quest->qid = static_cast<si32>(quests.size());
- quests.emplace_back(quest);
- }
- void CMap::clearQuestInstance(const CQuest * quest)
- {
- assert(quests.at(quest->qid).get() == quest);
- quests.at(quest->qid) = nullptr;
- }
- void CMap::generateUniqueInstanceName(CGObjectInstance * target)
- {
- //this gives object unique name even if objects are removed later
- auto uid = uidCounter++;
- boost::format fmt("%s_%d");
- fmt % target->getTypeName() % uid;
- target->instanceName = fmt.str();
- }
- void CMap::addNewObject(std::shared_ptr<CGObjectInstance> obj)
- {
- if(obj->id != ObjectInstanceID(static_cast<si32>(objects.size())))
- throw std::runtime_error("Invalid object instance id");
- if(obj->instanceName.empty())
- throw std::runtime_error("Object instance name missing");
- if (vstd::contains(instanceNames, obj->instanceName))
- throw std::runtime_error("Object instance name duplicated: "+obj->instanceName);
- objects.emplace_back(obj);
- instanceNames[obj->instanceName] = obj;
- addBlockVisTiles(obj.get());
- //TODO: how about defeated heroes recruited again?
- obj->afterAddToMap(this);
- }
- void CMap::moveObject(ObjectInstanceID target, const int3 & dst)
- {
- auto obj = objects.at(target).get();
- removeBlockVisTiles(obj);
- obj->setAnchorPos(dst);
- addBlockVisTiles(obj);
- }
- std::shared_ptr<CGObjectInstance> CMap::removeObject(ObjectInstanceID oldObject)
- {
- auto obj = objects.at(oldObject);
- removeBlockVisTiles(obj.get());
- instanceNames.erase(obj->instanceName);
- //update indices
- auto iter = std::next(objects.begin(), obj->id.getNum());
- iter = objects.erase(iter);
- for(int i = obj->id.getNum(); iter != objects.end(); ++i, ++iter)
- {
- (*iter)->id = ObjectInstanceID(i);
- }
- obj->afterRemoveFromMap(this);
- //TODO: Clean artifact instances (mostly worn by hero?) and quests related to this object
- //This causes crash with undo/redo in editor
- return obj;
- }
- std::shared_ptr<CGObjectInstance> CMap::replaceObject(ObjectInstanceID oldObjectID, const std::shared_ptr<CGObjectInstance> & newObject)
- {
- auto oldObject = objects.at(oldObjectID.getNum());
- newObject->id = oldObjectID;
- removeBlockVisTiles(oldObject.get(), true);
- instanceNames.erase(oldObject->instanceName);
- objects.at(oldObjectID.getNum()) = newObject;
- addBlockVisTiles(newObject.get());
- instanceNames[newObject->instanceName] = newObject;
- oldObject->afterRemoveFromMap(this);
- newObject->afterAddToMap(this);
- return oldObject;
- }
- std::shared_ptr<CGObjectInstance> CMap::eraseObject(ObjectInstanceID oldObjectID)
- {
- auto oldObject = objects.at(oldObjectID.getNum());
- objects.at(oldObjectID) = nullptr;
- removeBlockVisTiles(oldObject.get(), true);
- oldObject->afterRemoveFromMap(this);
- return oldObject;
- }
- void CMap::heroAddedToMap(const CGHeroInstance * hero)
- {
- assert(!vstd::contains(heroesOnMap, hero->id));
- heroesOnMap.push_back(hero->id);
- }
- void CMap::heroRemovedFromMap(const CGHeroInstance * hero)
- {
- assert(vstd::contains(heroesOnMap, hero->id));
- vstd::erase(heroesOnMap, hero->id);
- }
- void CMap::townAddedToMap(const CGTownInstance * town)
- {
- assert(!vstd::contains(towns, town->id));
- towns.push_back(town->id);
- }
- void CMap::townRemovedFromMap(const CGTownInstance * town)
- {
- assert(vstd::contains(towns, town->id));
- vstd::erase(towns, town->id);
- }
- bool CMap::isWaterMap() const
- {
- return waterMap;
- }
- bool CMap::calculateWaterContent()
- {
- size_t totalTiles = height * width * levels();
- size_t waterTiles = 0;
- for(auto tile = terrain.origin(); tile < (terrain.origin() + terrain.num_elements()); ++tile)
- {
- if (tile->isWater())
- {
- waterTiles++;
- }
- }
- if (waterTiles >= totalTiles / 100) //At least 1% of area is water
- {
- waterMap = true;
- }
- else
- {
- waterMap = false;
- }
- return waterMap;
- }
- void CMap::banWaterContent()
- {
- banWaterHeroes();
- banWaterArtifacts();
- banWaterSpells();
- banWaterSkills();
- }
- void CMap::banWaterSpells()
- {
- vstd::erase_if(allowedSpells, [&](SpellID spell)
- {
- return spell.toSpell()->onlyOnWaterMap && !isWaterMap();
- });
- }
- void CMap::banWaterArtifacts()
- {
- vstd::erase_if(allowedArtifact, [&](ArtifactID artifact)
- {
- return artifact.toArtifact()->onlyOnWaterMap && !isWaterMap();
- });
- }
- void CMap::banWaterSkills()
- {
- vstd::erase_if(allowedAbilities, [&](SecondarySkill skill)
- {
- return skill.toSkill()->onlyOnWaterMap && !isWaterMap();
- });
- }
- void CMap::banWaterHeroes()
- {
- vstd::erase_if(allowedHeroes, [&](HeroTypeID hero)
- {
- return hero.toHeroType()->onlyOnWaterMap && !isWaterMap();
- });
- vstd::erase_if(allowedHeroes, [&](HeroTypeID hero)
- {
- return hero.toHeroType()->onlyOnMapWithoutWater && isWaterMap();
- });
- }
- void CMap::banHero(const HeroTypeID & id)
- {
- if (!vstd::contains(allowedHeroes, id))
- logGlobal->warn("Attempt to ban hero %s, who is already not allowed", id.encode(id));
- allowedHeroes.erase(id);
- }
- void CMap::unbanHero(const HeroTypeID & id)
- {
- if (vstd::contains(allowedHeroes, id))
- logGlobal->warn("Attempt to unban hero %s, who is already allowed", id.encode(id));
- allowedHeroes.insert(id);
- }
- void CMap::initTerrain()
- {
- terrain.resize(boost::extents[levels()][width][height]);
- guardingCreaturePositions.resize(boost::extents[levels()][width][height]);
- }
- CMapEditManager * CMap::getEditManager()
- {
- if(!editManager) editManager = std::make_unique<CMapEditManager>(this);
- return editManager.get();
- }
- void CMap::resolveQuestIdentifiers()
- {
- //FIXME: move to CMapLoaderH3M
- for (auto & quest : quests)
- {
- if (quest && quest->killTarget != ObjectInstanceID::NONE)
- quest->killTarget = questIdentifierToId[quest->killTarget.getNum()];
- }
- questIdentifierToId.clear();
- }
- void CMap::reindexObjects()
- {
- // Only reindex at editor / RMG operations
- std::sort(objects.begin(), objects.end(), [](const auto & lhs, const auto & rhs)
- {
- // Obstacles first, then visitable, at the end - removable
- if (!lhs->isVisitable() && rhs->isVisitable())
- return true;
- if (lhs->isVisitable() && !rhs->isVisitable())
- return false;
- // Special case for Windomill - draw on top of other objects
- if (lhs->ID != Obj::WINDMILL && rhs->ID == Obj::WINDMILL)
- return true;
- if (lhs->ID == Obj::WINDMILL && rhs->ID != Obj::WINDMILL)
- return false;
- if (!lhs->isRemovable() && rhs->isRemovable())
- return true;
- if (lhs->isRemovable() && !rhs->isRemovable())
- return false;
- return lhs->anchorPos().y < rhs->anchorPos().y;
- });
- // instanceNames don't change
- for (size_t i = 0; i < objects.size(); ++i)
- {
- objects[i]->id = ObjectInstanceID(i);
- }
- }
- const IGameSettings & CMap::getSettings() const
- {
- return *gameSettings;
- }
- void CMap::overrideGameSetting(EGameSettings option, const JsonNode & input)
- {
- return gameSettings->addOverride(option, input);
- }
- void CMap::overrideGameSettings(const JsonNode & input)
- {
- return gameSettings->loadOverrides(input);
- }
- CArtifactInstance * CMap::createScroll(const SpellID & spellId)
- {
- return createArtifact(ArtifactID::SPELL_SCROLL, spellId);
- }
- CArtifactInstance * CMap::createSingleArtifact(const ArtifactID & artId, const SpellID & spellId)
- {
- return new CArtifactInstance();
- }
- CArtifactInstance * CMap::createArtifact(const ArtifactID & artID, const SpellID & spellId)
- {
- if(!artID.hasValue())
- return new CArtifactInstance(); // random, empty //TODO: make this illegal & remove?
- auto art = artID.toArtifact();
- auto artInst = new CArtifactInstance(art);
- if(art->isCombined() && !art->isFused())
- {
- for(const auto & part : art->getConstituents())
- artInst->addPart(createArtifact(part->getId(), spellId), ArtifactPosition::PRE_FIRST);
- }
- if(art->isGrowing())
- {
- auto bonus = std::make_shared<Bonus>();
- bonus->type = BonusType::LEVEL_COUNTER;
- bonus->val = 0;
- artInst->addNewBonus(bonus);
- }
- if(art->isScroll())
- {
- artInst->addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
- BonusSource::ARTIFACT_INSTANCE, -1, BonusSourceID(ArtifactID(ArtifactID::SPELL_SCROLL)), BonusSubtypeID(spellId)));
- }
- return artInst;
- }
- CArtifactInstance * CMap::getArtifactInstance(const ArtifactInstanceID & artifactID)
- {
- return artInstances.at(artifactID.getNum()).get();
- }
- const CArtifactInstance * CMap::getArtifactInstance(const ArtifactInstanceID & artifactID) const
- {
- return artInstances.at(artifactID.getNum()).get();
- }
- const std::vector<ObjectInstanceID> & CMap::getAllTowns()
- {
- return towns;
- }
- const std::vector<ObjectInstanceID> & CMap::getHeroesOnMap()
- {
- return heroesOnMap;
- }
- void CMap::postInitialize()
- {
- //TODO: check whether this is actually needed
- boost::range::sort(heroesOnMap, [this](const ObjectInstanceID & a, const ObjectInstanceID & b)
- {
- const auto aHero = std::dynamic_pointer_cast<const CGHeroInstance>(objects.at(a.getNum()));
- const auto bHero = std::dynamic_pointer_cast<const CGHeroInstance>(objects.at(b.getNum()));
- return aHero->getHeroTypeID() < bHero->getHeroTypeID();
- });
- }
- void CMap::addToHeroPool(std::shared_ptr<CGHeroInstance> hero)
- {
- assert(hero->getHeroTypeID().isValid());
- assert(!vstd::contains(heroesOnMap, hero->getHeroTypeID()));
- assert(heroesPool.at(hero->getHeroTypeID().getNum()) == nullptr);
- heroesPool.at(hero->getHeroTypeID().getNum()) = hero;
- }
- CGHeroInstance * CMap::tryGetFromHeroPool(HeroTypeID hero)
- {
- return heroesPool.at(hero.getNum()).get();
- }
- std::shared_ptr<CGHeroInstance> CMap::tryTakeFromHeroPool(HeroTypeID hero)
- {
- auto result = heroesPool.at(hero.getNum());
- heroesPool.at(hero.getNum()) = nullptr;
- return result;
- }
- std::vector<HeroTypeID> CMap::getHeroesInPool() const
- {
- std::vector<HeroTypeID> result;
- for (const auto & hero : heroesPool)
- if (hero)
- result.push_back(hero->getHeroTypeID());
- return result;
- }
- CGObjectInstance * CMap::getObject(ObjectInstanceID obj)
- {
- return objects.at(obj).get();
- }
- const CGObjectInstance * CMap::getObject(ObjectInstanceID obj) const
- {
- return objects.at(obj).get();
- }
- VCMI_LIB_NAMESPACE_END
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