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							- #pragma once
 
- #include "../global.h"
 
- #include "IGameEventsReceiver.h"
 
- #include "IGameCallback.h"
 
- class CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
 
- {
 
- public:
 
- 	virtual void executeUserCommand(const std::string &cmd){};
 
- 	virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
 
- 	virtual void giveActionCB(IGameEventRealizer *cb){}; 
 
- 	virtual void giveInfoCB(CPrivilagedInfoCallback *cb){}; 
 
- 	CScriptingModule(){}
 
- 	virtual ~CScriptingModule(){}
 
- };
 
 
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