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							- /*
 
-  * Dispel.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "UnitEffect.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct Bonus;
 
- class CSelector;
 
- class BonusList;
 
- struct SetStackEffect;
 
- namespace spells
 
- {
 
- namespace effects
 
- {
 
- class Dispel : public UnitEffect
 
- {
 
- public:
 
- 	void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
 
- protected:
 
- 	bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const override;
 
- 	void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final;
 
- private:
 
- 	bool positive = false;
 
- 	bool negative = false;
 
- 	bool neutral = false;
 
- 	std::shared_ptr<const BonusList> getBonuses(const Mechanics * m, const battle::Unit * unit) const;
 
- };
 
- }
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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