| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 | 
							- /*
 
-  * LocationEffect.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "LocationEffect.h"
 
- #include "../ISpellMechanics.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace spells
 
- {
 
- namespace effects
 
- {
 
- void LocationEffect::adjustTargetTypes(std::vector<TargetType> & types) const
 
- {
 
- }
 
- void LocationEffect::adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const
 
- {
 
- 	for(const auto & destnation : spellTarget)
 
- 		hexes.insert(destnation.hexValue);
 
- }
 
- EffectTarget LocationEffect::filterTarget(const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	EffectTarget res;
 
- 	vstd::copy_if(target, std::back_inserter(res), [](const Destination & d)
 
- 	{
 
- 		return !d.unitValue && (d.hexValue.isValid());
 
- 	});
 
- 	return res;
 
- }
 
- EffectTarget LocationEffect::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
 
- {
 
- 	//by default effect covers exactly spell range
 
- 	return EffectTarget(spellTarget);
 
- }
 
- }
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
  |