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							- /*
 
-  * Summon.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Summon.h"
 
- #include "Registry.h"
 
- #include "../ISpellMechanics.h"
 
- #include "../../battle/CBattleInfoCallback.h"
 
- #include "../../battle/Unit.h"
 
- #include "../../NetPacks.h"
 
- #include "../../serializer/JsonSerializeFormat.h"
 
- #include "../../CCreatureHandler.h"
 
- #include "../../CHeroHandler.h"
 
- #include "../../mapObjects/CGHeroInstance.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- static const std::string EFFECT_NAME = "core:summon";
 
- namespace spells
 
- {
 
- namespace effects
 
- {
 
- VCMI_REGISTER_SPELL_EFFECT(Summon, EFFECT_NAME);
 
- void Summon::adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const
 
- {
 
- 	//no hexes affected
 
- }
 
- void Summon::adjustTargetTypes(std::vector<TargetType> & types) const
 
- {
 
- 	//any target type allowed
 
- }
 
- bool Summon::applicable(Problem & problem, const Mechanics * m) const
 
- {
 
- 	if(exclusive)
 
- 	{
 
- 		//check if there are summoned creatures of other type
 
- 		auto otherSummoned = m->battle()->battleGetUnitsIf([m, this](const battle::Unit * unit)
 
- 		{
 
- 			return (unit->unitOwner() == m->getCasterColor())
 
- 				&& (unit->unitSlot() == SlotID::SUMMONED_SLOT_PLACEHOLDER)
 
- 				&& (!unit->isClone())
 
- 				&& (unit->creatureId() != creature);
 
- 		});
 
- 		if(!otherSummoned.empty())
 
- 		{
 
- 			const auto *elemental = otherSummoned.front();
 
- 			MetaString text;
 
- 			text.addTxt(MetaString::GENERAL_TXT, 538);
 
- 			const auto *caster = dynamic_cast<const CGHeroInstance *>(m->caster);
 
- 			if(caster)
 
- 			{
 
- 				text.addReplacement(caster->getNameTranslated());
 
- 				text.addReplacement(MetaString::CRE_PL_NAMES, elemental->creatureIndex());
 
- 				if(caster->type->sex)
 
- 					text.addReplacement(MetaString::GENERAL_TXT, 540);
 
- 				else
 
- 					text.addReplacement(MetaString::GENERAL_TXT, 539);
 
- 			}
 
- 			problem.add(std::move(text), Problem::NORMAL);
 
- 			return false;
 
- 		}
 
- 	}
 
- 	return true;
 
- }
 
- void Summon::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	//new feature - percentage bonus
 
- 	auto valueWithBonus = m->applySpecificSpellBonus(m->calculateRawEffectValue(0, m->getEffectPower()));//TODO: consider use base power too
 
- 	BattleUnitsChanged pack;
 
- 	for(const auto & dest : target)
 
- 	{
 
- 		if(dest.unitValue)
 
- 		{
 
- 			const battle::Unit * summoned = dest.unitValue;
 
- 			std::shared_ptr<battle::Unit> state = summoned->acquire();
 
- 			int64_t healthValue = (summonByHealth ? valueWithBonus : (valueWithBonus * summoned->MaxHealth()));
 
- 			state->heal(healthValue, EHealLevel::OVERHEAL, (permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE));
 
- 			pack.changedStacks.emplace_back(summoned->unitId(), UnitChanges::EOperation::RESET_STATE);
 
- 			state->save(pack.changedStacks.back().data);
 
- 		}
 
- 		else
 
- 		{
 
- 			int32_t amount = 0;
 
- 			if(summonByHealth)
 
- 			{
 
- 				const auto *creatureType = creature.toCreature(m->creatures());
 
- 				auto creatureMaxHealth = creatureType->getMaxHealth();
 
- 				amount = static_cast<int32_t>(valueWithBonus / creatureMaxHealth);
 
- 			}
 
- 			else
 
- 			{
 
- 				amount = static_cast<int32_t>(valueWithBonus);
 
- 			}
 
- 			if(amount < 1)
 
- 			{
 
- 				server->complain("Summoning didn't summon any!");
 
- 				continue;
 
- 			}
 
- 			battle::UnitInfo info;
 
- 			info.id = m->battle()->battleNextUnitId();
 
- 			info.count = amount;
 
- 			info.type = creature;
 
- 			info.side = m->casterSide;
 
- 			info.position = dest.hexValue;
 
- 			info.summoned = !permanent;
 
- 			pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
 
- 			info.save(pack.changedStacks.back().data);
 
- 		}
 
- 	}
 
- 	if(!pack.changedStacks.empty())
 
- 		server->apply(&pack);
 
- }
 
- EffectTarget Summon::filterTarget(const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	return target;
 
- }
 
- void Summon::serializeJsonEffect(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeId("id", creature, CreatureID());
 
- 	handler.serializeBool("permanent", permanent, false);
 
- 	handler.serializeBool("exclusive", exclusive, true);
 
- 	handler.serializeBool("summonByHealth", summonByHealth, false);
 
- 	handler.serializeBool("summonSameUnit", summonSameUnit, false);
 
- }
 
- EffectTarget Summon::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
 
- {
 
- 	auto sameSummoned = m->battle()->battleGetUnitsIf([m, this](const battle::Unit * unit)
 
- 	{
 
- 		return (unit->unitOwner() == m->getCasterColor())
 
- 			&& (unit->unitSlot() == SlotID::SUMMONED_SLOT_PLACEHOLDER)
 
- 			&& (!unit->isClone())
 
- 			&& (unit->creatureId() == creature)
 
- 			&& (unit->alive());
 
- 	});
 
- 	EffectTarget effectTarget;
 
- 	if(sameSummoned.empty() || !summonSameUnit)
 
- 	{
 
- 		BattleHex hex = m->battle()->getAvaliableHex(creature, m->casterSide);
 
- 		if(!hex.isValid())
 
- 			logGlobal->error("No free space to summon creature!");
 
- 		else
 
- 			effectTarget.emplace_back(hex);
 
- 	}
 
- 	else
 
- 	{
 
- 		effectTarget.emplace_back(sameSummoned.front());
 
- 	}
 
- 	return effectTarget;
 
- }
 
- }
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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