CBonusSelection.cpp 17 KB

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  1. /*
  2. * CBonusSelection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBonusSelection.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "CSelectionBase.h"
  15. #include "../CGameInfo.h"
  16. #include "../CMessage.h"
  17. #include "../CMusicHandler.h"
  18. #include "../CVideoHandler.h"
  19. #include "../CPlayerInterface.h"
  20. #include "../CServerHandler.h"
  21. #include "../gui/CAnimation.h"
  22. #include "../gui/CGuiHandler.h"
  23. #include "../mainmenu/CMainMenu.h"
  24. #include "../mainmenu/CPrologEpilogVideo.h"
  25. #include "../widgets/CComponent.h"
  26. #include "../widgets/Buttons.h"
  27. #include "../widgets/MiscWidgets.h"
  28. #include "../widgets/ObjectLists.h"
  29. #include "../widgets/TextControls.h"
  30. #include "../windows/GUIClasses.h"
  31. #include "../windows/InfoWindows.h"
  32. #include "../../lib/filesystem/Filesystem.h"
  33. #include "../../lib/CGeneralTextHandler.h"
  34. #include "../../lib/CBuildingHandler.h"
  35. #include "../../lib/CSkillHandler.h"
  36. #include "../../lib/CTownHandler.h"
  37. #include "../../lib/CHeroHandler.h"
  38. #include "../../lib/CCreatureHandler.h"
  39. #include "../../lib/StartInfo.h"
  40. #include "../../lib/mapping/CCampaignHandler.h"
  41. #include "../../lib/mapping/CMapService.h"
  42. #include "../../lib/mapping/CMapInfo.h"
  43. #include "../../lib/mapObjects/CGHeroInstance.h"
  44. std::shared_ptr<CCampaignState> CBonusSelection::getCampaign()
  45. {
  46. return CSH->si->campState;
  47. }
  48. CBonusSelection::CBonusSelection()
  49. : CWindowObject(BORDERED)
  50. {
  51. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  52. static const std::string bgNames[] =
  53. {
  54. "E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  55. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  56. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"
  57. };
  58. loadPositionsOfGraphics();
  59. setBackground(bgNames[getCampaign()->camp->header.mapVersion]);
  60. panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);
  61. buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);
  62. buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);
  63. buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);
  64. campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName());
  65. iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 735, 26);
  66. labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
  67. campaignDescription = std::make_shared<CTextBox>(getCampaign()->camp->header.description, Rect(480, 86, 286, 117), 1);
  68. mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getName());
  69. labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
  70. mapDescription = std::make_shared<CTextBox>("", Rect(480, 280, 286, 117), 1);
  71. labelChooseBonus = std::make_shared<CLabel>(511, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[71]);
  72. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
  73. flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));
  74. std::vector<std::string> difficulty;
  75. std::string difficultyString = CGI->generaltexth->allTexts[492];
  76. boost::split(difficulty, difficultyString, boost::is_any_of(" "));
  77. labelDifficulty = std::make_shared<CLabel>(689, 432, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, difficulty.back());
  78. for(size_t b = 0; b < difficultyIcons.size(); ++b)
  79. {
  80. difficultyIcons[b] = std::make_shared<CAnimImage>("GSPBUT" + boost::lexical_cast<std::string>(b + 3) + ".DEF", 0, 0, 709, 455);
  81. }
  82. if(getCampaign()->camp->header.difficultyChoosenByPlayer)
  83. {
  84. buttonDifficultyLeft = std::make_shared<CButton>(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  85. buttonDifficultyRight = std::make_shared<CButton>(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  86. }
  87. for(int g = 0; g < getCampaign()->camp->scenarios.size(); ++g)
  88. {
  89. if(getCampaign()->camp->conquerable(g))
  90. regions.push_back(std::make_shared<CRegion>(g, true, true, campDescriptions[getCampaign()->camp->header.mapVersion]));
  91. else if(getCampaign()->camp->scenarios[g].conquered) //display as striped
  92. regions.push_back(std::make_shared<CRegion>(g, false, false, campDescriptions[getCampaign()->camp->header.mapVersion]));
  93. }
  94. }
  95. void CBonusSelection::loadPositionsOfGraphics()
  96. {
  97. const JsonNode config(ResourceID("config/campaign_regions.json"));
  98. int idx = 0;
  99. for(const JsonNode & campaign : config["campaign_regions"].Vector())
  100. {
  101. SCampPositions sc;
  102. sc.campPrefix = campaign["prefix"].String();
  103. sc.colorSuffixLength = static_cast<int>(campaign["color_suffix_length"].Float());
  104. for(const JsonNode & desc : campaign["desc"].Vector())
  105. {
  106. SCampPositions::SRegionDesc rd;
  107. rd.infix = desc["infix"].String();
  108. rd.xpos = static_cast<int>(desc["x"].Float());
  109. rd.ypos = static_cast<int>(desc["y"].Float());
  110. sc.regions.push_back(rd);
  111. }
  112. campDescriptions.push_back(sc);
  113. idx++;
  114. }
  115. }
  116. void CBonusSelection::createBonusesIcons()
  117. {
  118. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  119. const CCampaignScenario & scenario = getCampaign()->camp->scenarios[CSH->campaignMap];
  120. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  121. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
  122. static const char * bonusPics[] =
  123. {
  124. "SPELLBON.DEF", // Spell
  125. "TWCRPORT.DEF", // Monster
  126. "", // Building - BO*.BMP
  127. "ARTIFBON.DEF", // Artifact
  128. "SPELLBON.DEF", // Spell scroll
  129. "PSKILBON.DEF", // Primary skill
  130. "SSKILBON.DEF", // Secondary skill
  131. "BORES.DEF", // Resource
  132. "PORTRAITSLARGE", // Hero HPL*.BMP
  133. "PORTRAITSLARGE"
  134. // Player - CREST58.DEF
  135. };
  136. for(int i = 0; i < bonDescs.size(); i++)
  137. {
  138. std::string picName = bonusPics[bonDescs[i].type];
  139. size_t picNumber = bonDescs[i].info2;
  140. std::string desc;
  141. switch(bonDescs[i].type)
  142. {
  143. case CScenarioTravel::STravelBonus::SPELL:
  144. desc = CGI->generaltexth->allTexts[715];
  145. boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getName());
  146. break;
  147. case CScenarioTravel::STravelBonus::MONSTER:
  148. picNumber = bonDescs[i].info2 + 2;
  149. desc = CGI->generaltexth->allTexts[717];
  150. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  151. boost::algorithm::replace_first(desc, "%s", CGI->creatures()->getByIndex(bonDescs[i].info2)->getPluralName());
  152. break;
  153. case CScenarioTravel::STravelBonus::BUILDING:
  154. {
  155. int faction = -1;
  156. for(auto & elem : CSH->si->playerInfos)
  157. {
  158. if(elem.second.isControlledByHuman())
  159. {
  160. faction = elem.second.castle;
  161. break;
  162. }
  163. }
  164. assert(faction != -1);
  165. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  166. picName = graphics->ERMUtoPicture[faction][buildID];
  167. picNumber = -1;
  168. if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID))
  169. desc = (*CGI->townh)[faction]->town->buildings.find(buildID)->second->Name();
  170. break;
  171. }
  172. case CScenarioTravel::STravelBonus::ARTIFACT:
  173. desc = CGI->generaltexth->allTexts[715];
  174. boost::algorithm::replace_first(desc, "%s", CGI->artifacts()->getByIndex(bonDescs[i].info2)->getName());
  175. break;
  176. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  177. desc = CGI->generaltexth->allTexts[716];
  178. boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getName());
  179. break;
  180. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  181. {
  182. int leadingSkill = -1;
  183. std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>
  184. const ui8 * ptr = reinterpret_cast<const ui8 *>(&bonDescs[i].info2);
  185. for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g)
  186. {
  187. if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  188. {
  189. leadingSkill = g;
  190. }
  191. if(ptr[g] != 0)
  192. {
  193. toPrint.push_back(std::make_pair(g, ptr[g]));
  194. }
  195. }
  196. picNumber = leadingSkill;
  197. desc = CGI->generaltexth->allTexts[715];
  198. std::string substitute; //text to be printed instead of %s
  199. for(int v = 0; v < toPrint.size(); ++v)
  200. {
  201. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  202. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  203. if(v != toPrint.size() - 1)
  204. {
  205. substitute += ", ";
  206. }
  207. }
  208. boost::algorithm::replace_first(desc, "%s", substitute);
  209. break;
  210. }
  211. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  212. desc = CGI->generaltexth->allTexts[718];
  213. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  214. boost::algorithm::replace_first(desc, "%s", CGI->skillh->skillName(bonDescs[i].info2)); //skill name
  215. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  216. break;
  217. case CScenarioTravel::STravelBonus::RESOURCE:
  218. {
  219. int serialResID = 0;
  220. switch(bonDescs[i].info1)
  221. {
  222. case 0:
  223. case 1:
  224. case 2:
  225. case 3:
  226. case 4:
  227. case 5:
  228. case 6:
  229. serialResID = bonDescs[i].info1;
  230. break;
  231. case 0xFD: //wood + ore
  232. serialResID = 7;
  233. break;
  234. case 0xFE: //rare resources
  235. serialResID = 8;
  236. break;
  237. }
  238. picNumber = serialResID;
  239. desc = CGI->generaltexth->allTexts[717];
  240. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  241. std::string replacement;
  242. if(serialResID <= 6)
  243. {
  244. replacement = CGI->generaltexth->restypes[serialResID];
  245. }
  246. else
  247. {
  248. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  249. }
  250. boost::algorithm::replace_first(desc, "%s", replacement);
  251. break;
  252. }
  253. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  254. {
  255. auto superhero = getCampaign()->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  256. if(!superhero)
  257. logGlobal->warn("No superhero! How could it be transferred?");
  258. picNumber = superhero ? superhero->portrait : 0;
  259. desc = CGI->generaltexth->allTexts[719];
  260. boost::algorithm::replace_first(desc, "%s", getCampaign()->camp->scenarios[bonDescs[i].info2].scenarioName);
  261. break;
  262. }
  263. case CScenarioTravel::STravelBonus::HERO:
  264. desc = CGI->generaltexth->allTexts[718];
  265. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  266. if(bonDescs[i].info2 == 0xFFFF)
  267. {
  268. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  269. picNumber = -1;
  270. picName = "CBONN1A3.BMP";
  271. }
  272. else
  273. {
  274. boost::algorithm::replace_first(desc, "%s", CGI->heroh->objects[bonDescs[i].info2]->name);
  275. }
  276. break;
  277. }
  278. std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), "", CButton::tooltip(desc, desc));
  279. if(picNumber != -1)
  280. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  281. auto anim = std::make_shared<CAnimation>();
  282. anim->setCustom(picName, 0);
  283. bonusButton->setImage(anim);
  284. if(CSH->campaignBonus == i)
  285. bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);
  286. groupBonuses->addToggle(i, bonusButton);
  287. }
  288. if(vstd::contains(getCampaign()->chosenCampaignBonuses, CSH->campaignMap))
  289. {
  290. groupBonuses->setSelected(getCampaign()->chosenCampaignBonuses[CSH->campaignMap]);
  291. }
  292. }
  293. void CBonusSelection::updateAfterStateChange()
  294. {
  295. if(CSH->state != EClientState::GAMEPLAY)
  296. {
  297. buttonRestart->disable();
  298. buttonStart->enable();
  299. if(!getCampaign()->mapsConquered.empty())
  300. buttonBack->block(true);
  301. else
  302. buttonBack->block(false);
  303. }
  304. else
  305. {
  306. buttonStart->disable();
  307. buttonRestart->enable();
  308. buttonBack->block(false);
  309. if(buttonDifficultyLeft)
  310. buttonDifficultyLeft->disable();
  311. if(buttonDifficultyRight)
  312. buttonDifficultyRight->disable();
  313. }
  314. if(CSH->campaignBonus == -1)
  315. {
  316. buttonStart->block(getCampaign()->camp->scenarios[CSH->campaignMap].travelOptions.bonusesToChoose.size());
  317. }
  318. else if(buttonStart->isBlocked())
  319. {
  320. buttonStart->block(false);
  321. }
  322. for(auto region : regions)
  323. region->updateState();
  324. if(!CSH->mi)
  325. return;
  326. iconsMapSizes->setFrame(CSH->mi->getMapSizeIconId());
  327. mapDescription->setText(CSH->mi->getDescription());
  328. for(size_t i = 0; i < difficultyIcons.size(); i++)
  329. {
  330. if(i == CSH->si->difficulty)
  331. difficultyIcons[i]->enable();
  332. else
  333. difficultyIcons[i]->disable();
  334. }
  335. flagbox->recreate();
  336. createBonusesIcons();
  337. }
  338. void CBonusSelection::goBack()
  339. {
  340. if(CSH->state != EClientState::GAMEPLAY)
  341. {
  342. GH.popInts(2);
  343. }
  344. else
  345. {
  346. close();
  347. }
  348. // TODO: we can actually only pop bonus selection interface for custom campaigns
  349. // Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface
  350. /*
  351. else
  352. {
  353. close();
  354. CSH->state = EClientState::LOBBY;
  355. }
  356. */
  357. }
  358. void CBonusSelection::startMap()
  359. {
  360. auto showPrologVideo = [=]()
  361. {
  362. auto exitCb = [=]()
  363. {
  364. logGlobal->info("Starting scenario %d", CSH->campaignMap);
  365. CSH->sendStartGame();
  366. };
  367. const CCampaignScenario & scenario = getCampaign()->camp->scenarios[CSH->campaignMap];
  368. if(scenario.prolog.hasPrologEpilog)
  369. {
  370. GH.pushIntT<CPrologEpilogVideo>(scenario.prolog, exitCb);
  371. }
  372. else
  373. {
  374. exitCb();
  375. }
  376. };
  377. //block buttons immediately
  378. buttonStart->block(true);
  379. buttonRestart->block(true);
  380. buttonBack->block(true);
  381. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  382. {
  383. close();
  384. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
  385. {
  386. showPrologVideo();
  387. }, 0);
  388. }
  389. else
  390. {
  391. showPrologVideo();
  392. }
  393. }
  394. void CBonusSelection::restartMap()
  395. {
  396. close();
  397. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
  398. {
  399. LOCPLINT->sendCustomEvent(EUserEvent::RESTART_GAME);
  400. }, 0);
  401. }
  402. void CBonusSelection::increaseDifficulty()
  403. {
  404. CSH->setDifficulty(CSH->si->difficulty + 1);
  405. }
  406. void CBonusSelection::decreaseDifficulty()
  407. {
  408. // avoid negative overflow (0 - 1 = 255)
  409. if (CSH->si->difficulty > 0)
  410. CSH->setDifficulty(CSH->si->difficulty - 1);
  411. }
  412. CBonusSelection::CRegion::CRegion(int id, bool accessible, bool selectable, const SCampPositions & campDsc)
  413. : CIntObject(LCLICK | RCLICK), idOfMapAndRegion(id), accessible(accessible), selectable(selectable)
  414. {
  415. OBJ_CONSTRUCTION;
  416. static const std::string colors[2][8] =
  417. {
  418. {"R", "B", "N", "G", "O", "V", "T", "P"},
  419. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}
  420. };
  421. const SCampPositions::SRegionDesc & desc = campDsc.regions[idOfMapAndRegion];
  422. pos.x += desc.xpos;
  423. pos.y += desc.ypos;
  424. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  425. std::string suffix = colors[campDsc.colorSuffixLength - 1][CSH->si->campState->camp->scenarios[idOfMapAndRegion].regionColor];
  426. graphicsNotSelected = std::make_shared<CPicture>(prefix + "En" + suffix + ".BMP");
  427. graphicsNotSelected->disable();
  428. graphicsSelected = std::make_shared<CPicture>(prefix + "Se" + suffix + ".BMP");
  429. graphicsSelected->disable();
  430. graphicsStriped = std::make_shared<CPicture>(prefix + "Co" + suffix + ".BMP");
  431. graphicsStriped->disable();
  432. pos.w = graphicsNotSelected->bg->w;
  433. pos.h = graphicsNotSelected->bg->h;
  434. }
  435. void CBonusSelection::CRegion::updateState()
  436. {
  437. if(!accessible)
  438. {
  439. graphicsNotSelected->disable();
  440. graphicsSelected->disable();
  441. graphicsStriped->enable();
  442. }
  443. else if(CSH->campaignMap == idOfMapAndRegion)
  444. {
  445. graphicsNotSelected->disable();
  446. graphicsSelected->enable();
  447. graphicsStriped->disable();
  448. }
  449. else
  450. {
  451. graphicsNotSelected->enable();
  452. graphicsSelected->disable();
  453. graphicsStriped->disable();
  454. }
  455. }
  456. void CBonusSelection::CRegion::clickLeft(tribool down, bool previousState)
  457. {
  458. //select if selectable & clicked inside our graphic
  459. if(indeterminate(down))
  460. return;
  461. if(!down && selectable && !CSDL_Ext::isTransparent(graphicsNotSelected->getSurface(), GH.current->motion.x - pos.x, GH.current->motion.y - pos.y))
  462. {
  463. CSH->setCampaignMap(idOfMapAndRegion);
  464. }
  465. }
  466. void CBonusSelection::CRegion::clickRight(tribool down, bool previousState)
  467. {
  468. // FIXME: For some reason "down" is only ever contain indeterminate_value
  469. auto text = CSH->si->campState->camp->scenarios[idOfMapAndRegion].regionText;
  470. if(!CSDL_Ext::isTransparent(graphicsNotSelected->getSurface(), GH.current->motion.x - pos.x, GH.current->motion.y - pos.y) && text.size())
  471. {
  472. CRClickPopup::createAndPush(text);
  473. }
  474. }