SelectionTab.cpp 18 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CMessage.h"
  16. #include "../CPlayerInterface.h"
  17. #include "../CServerHandler.h"
  18. #include "../gui/CAnimation.h"
  19. #include "../gui/CGuiHandler.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/Buttons.h"
  22. #include "../widgets/MiscWidgets.h"
  23. #include "../widgets/ObjectLists.h"
  24. #include "../widgets/TextControls.h"
  25. #include "../windows/GUIClasses.h"
  26. #include "../windows/InfoWindows.h"
  27. #include "../../CCallback.h"
  28. #include "../../lib/NetPacksLobby.h"
  29. #include "../../lib/CGeneralTextHandler.h"
  30. #include "../../lib/CModHandler.h"
  31. #include "../../lib/filesystem/Filesystem.h"
  32. #include "../../lib/mapping/CMapInfo.h"
  33. #include "../../lib/serializer/Connection.h"
  34. bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb)
  35. {
  36. auto a = aaa->mapHeader.get();
  37. auto b = bbb->mapHeader.get();
  38. if(a && b) //if we are sorting scenarios
  39. {
  40. switch(sortBy)
  41. {
  42. case _format: //by map format (RoE, WoG, etc)
  43. return (a->version < b->version);
  44. break;
  45. case _loscon: //by loss conditions
  46. return (a->defeatMessage < b->defeatMessage);
  47. break;
  48. case _playerAm: //by player amount
  49. int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
  50. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  51. for(int i = 0; i < 8; i++)
  52. {
  53. if(a->players[i].canHumanPlay)
  54. {
  55. playerAmntA++;
  56. humenPlayersA++;
  57. }
  58. else if(a->players[i].canComputerPlay)
  59. {
  60. playerAmntA++;
  61. }
  62. if(b->players[i].canHumanPlay)
  63. {
  64. playerAmntB++;
  65. humenPlayersB++;
  66. }
  67. else if(b->players[i].canComputerPlay)
  68. {
  69. playerAmntB++;
  70. }
  71. }
  72. if(playerAmntB != playerAmntA)
  73. return (playerAmntA < playerAmntB);
  74. else
  75. return (humenPlayersA < humenPlayersB);
  76. break;
  77. case _size: //by size of map
  78. return (a->width < b->width);
  79. break;
  80. case _viccon: //by victory conditions
  81. return (a->victoryMessage < b->victoryMessage);
  82. break;
  83. case _name: //by name
  84. return boost::ilexicographical_compare(a->name, b->name);
  85. case _fileName: //by filename
  86. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  87. default:
  88. return boost::ilexicographical_compare(a->name, b->name);
  89. }
  90. }
  91. else //if we are sorting campaigns
  92. {
  93. switch(sortBy)
  94. {
  95. case _numOfMaps: //by number of maps in campaign
  96. return CGI->generaltexth->getCampaignLength(aaa->campaignHeader->mapVersion) <
  97. CGI->generaltexth->getCampaignLength(bbb->campaignHeader->mapVersion);
  98. break;
  99. case _name: //by name
  100. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  101. default:
  102. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  103. }
  104. }
  105. }
  106. // pick sorting order based on selection
  107. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  108. {
  109. switch(Type)
  110. {
  111. case ESelectionScreen::newGame:
  112. return ESortBy::_name;
  113. case ESelectionScreen::loadGame:
  114. case ESelectionScreen::saveGame:
  115. return ESortBy::_fileName;
  116. case ESelectionScreen::campaignList:
  117. return ESortBy::_name;
  118. }
  119. // Should not reach here. But let's not crash the game.
  120. return ESortBy::_name;
  121. }
  122. SelectionTab::SelectionTab(ESelectionScreen Type)
  123. : CIntObject(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}
  124. {
  125. OBJ_CONSTRUCTION;
  126. generalSortingBy = getSortBySelectionScreen(tabType);
  127. if(tabType != ESelectionScreen::campaignList)
  128. {
  129. sortingBy = _format;
  130. background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
  131. pos = background->pos;
  132. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0);
  133. inputName->filters += CTextInput::filenameFilter;
  134. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  135. int sizes[] = {36, 72, 108, 144, 0};
  136. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  137. for(int i = 0; i < 5; i++)
  138. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  139. int xpos[] = {23, 55, 88, 121, 306, 339};
  140. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  141. for(int i = 0; i < 6; i++)
  142. {
  143. ESortBy criteria = (ESortBy)i;
  144. if(criteria == _name)
  145. criteria = generalSortingBy;
  146. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  147. }
  148. }
  149. int positionsToShow = 18;
  150. std::string tabTitle;
  151. switch(tabType)
  152. {
  153. case ESelectionScreen::newGame:
  154. tabTitle = CGI->generaltexth->arraytxt[229];
  155. break;
  156. case ESelectionScreen::loadGame:
  157. tabTitle = CGI->generaltexth->arraytxt[230];
  158. break;
  159. case ESelectionScreen::saveGame:
  160. positionsToShow = 16;
  161. tabTitle = CGI->generaltexth->arraytxt[231];
  162. break;
  163. case ESelectionScreen::campaignList:
  164. tabTitle = CGI->generaltexth->allTexts[726];
  165. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  166. pos.w = parent->pos.w;
  167. pos.h = parent->pos.h;
  168. pos.x += 3;
  169. pos.y += 6;
  170. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  171. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  172. break;
  173. default:
  174. assert(0);
  175. break;
  176. }
  177. iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");
  178. iconsMapFormats->preload();
  179. iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");
  180. iconsVictoryCondition->preload();
  181. iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");
  182. iconsLossCondition->preload();
  183. for(int i = 0; i < positionsToShow; i++)
  184. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  185. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  186. slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, false, CSlider::BLUE);
  187. filter(0);
  188. }
  189. void SelectionTab::toggleMode()
  190. {
  191. if(CSH->isGuest())
  192. {
  193. allItems.clear();
  194. curItems.clear();
  195. if(slider)
  196. slider->block(true);
  197. }
  198. else
  199. {
  200. switch(tabType)
  201. {
  202. case ESelectionScreen::newGame:
  203. inputName->disable();
  204. parseMaps(getFiles("Maps/", EResType::MAP));
  205. break;
  206. case ESelectionScreen::loadGame:
  207. inputName->disable();
  208. parseSaves(getFiles("Saves/", EResType::CLIENT_SAVEGAME));
  209. break;
  210. case ESelectionScreen::saveGame:
  211. parseSaves(getFiles("Saves/", EResType::CLIENT_SAVEGAME));
  212. inputName->enable();
  213. restoreLastSelection();
  214. break;
  215. case ESelectionScreen::campaignList:
  216. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  217. break;
  218. default:
  219. assert(0);
  220. break;
  221. }
  222. if(slider)
  223. {
  224. slider->block(false);
  225. filter(0);
  226. }
  227. if(CSH->campaignStateToSend)
  228. {
  229. CSH->setCampaignState(CSH->campaignStateToSend);
  230. CSH->campaignStateToSend.reset();
  231. }
  232. else
  233. {
  234. restoreLastSelection();
  235. }
  236. }
  237. slider->setAmount((int)curItems.size());
  238. updateListItems();
  239. redraw();
  240. }
  241. void SelectionTab::clickLeft(tribool down, bool previousState)
  242. {
  243. if(down)
  244. {
  245. int line = getLine();
  246. if(line != -1)
  247. {
  248. select(line);
  249. }
  250. #ifdef VCMI_IOS
  251. // focus input field if clicked inside it
  252. else if(inputName && inputName->active && inputNameRect.isIn(GH.current->button.x, GH.current->button.y))
  253. inputName->giveFocus();
  254. #endif
  255. }
  256. }
  257. void SelectionTab::keyPressed(const SDL_KeyboardEvent & key)
  258. {
  259. if(key.state != SDL_PRESSED)
  260. return;
  261. int moveBy = 0;
  262. switch(key.keysym.sym)
  263. {
  264. case SDLK_UP:
  265. moveBy = -1;
  266. break;
  267. case SDLK_DOWN:
  268. moveBy = +1;
  269. break;
  270. case SDLK_PAGEUP:
  271. moveBy = -(int)listItems.size() + 1;
  272. break;
  273. case SDLK_PAGEDOWN:
  274. moveBy = +(int)listItems.size() - 1;
  275. break;
  276. case SDLK_HOME:
  277. select(-slider->getValue());
  278. return;
  279. case SDLK_END:
  280. select((int)curItems.size() - slider->getValue());
  281. return;
  282. default:
  283. return;
  284. }
  285. select((int)selectionPos - slider->getValue() + moveBy);
  286. }
  287. void SelectionTab::onDoubleClick()
  288. {
  289. if(getLine() != -1) //double clicked scenarios list
  290. {
  291. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickLeft(false, true);
  292. }
  293. }
  294. // A new size filter (Small, Medium, ...) has been selected. Populate
  295. // selMaps with the relevant data.
  296. void SelectionTab::filter(int size, bool selectFirst)
  297. {
  298. curItems.clear();
  299. if(tabType == ESelectionScreen::campaignList)
  300. {
  301. for(auto elem : allItems)
  302. curItems.push_back(elem);
  303. }
  304. else
  305. {
  306. for(auto elem : allItems)
  307. {
  308. if(elem->mapHeader && elem->mapHeader->version && (!size || elem->mapHeader->width == size))
  309. curItems.push_back(elem);
  310. }
  311. }
  312. if(curItems.size())
  313. {
  314. slider->block(false);
  315. slider->setAmount((int)curItems.size());
  316. sort();
  317. if(selectFirst)
  318. {
  319. slider->moveTo(0);
  320. callOnSelect(curItems[0]);
  321. selectAbs(0);
  322. }
  323. }
  324. else
  325. {
  326. slider->block(true);
  327. if(callOnSelect)
  328. callOnSelect(nullptr);
  329. }
  330. }
  331. void SelectionTab::sortBy(int criteria)
  332. {
  333. if(criteria == sortingBy)
  334. {
  335. sortModeAscending = !sortModeAscending;
  336. }
  337. else
  338. {
  339. sortingBy = (ESortBy)criteria;
  340. sortModeAscending = true;
  341. }
  342. sort();
  343. selectAbs(0);
  344. }
  345. void SelectionTab::sort()
  346. {
  347. if(sortingBy != generalSortingBy)
  348. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  349. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  350. if(!sortModeAscending)
  351. std::reverse(curItems.begin(), curItems.end());
  352. updateListItems();
  353. redraw();
  354. }
  355. void SelectionTab::select(int position)
  356. {
  357. if(!curItems.size())
  358. return;
  359. // New selection. py is the index in curItems.
  360. int py = position + slider->getValue();
  361. vstd::amax(py, 0);
  362. vstd::amin(py, curItems.size() - 1);
  363. selectionPos = py;
  364. if(position < 0)
  365. slider->moveBy(position);
  366. else if(position >= listItems.size())
  367. slider->moveBy(position - (int)listItems.size() + 1);
  368. rememberCurrentSelection();
  369. if(inputName && inputName->active)
  370. {
  371. auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  372. inputName->setText(filename.stem().string());
  373. }
  374. updateListItems();
  375. if(callOnSelect)
  376. callOnSelect(curItems[py]);
  377. }
  378. void SelectionTab::selectAbs(int position)
  379. {
  380. select(position - slider->getValue());
  381. }
  382. void SelectionTab::sliderMove(int slidPos)
  383. {
  384. if(!slider)
  385. return; // ignore spurious call when slider is being created
  386. updateListItems();
  387. redraw();
  388. }
  389. void SelectionTab::updateListItems()
  390. {
  391. // elemIdx is the index of the maps or saved game to display on line 0
  392. // slider->capacity contains the number of available screen lines
  393. // slider->positionsAmnt is the number of elements after filtering
  394. int elemIdx = slider->getValue();
  395. for(auto item : listItems)
  396. {
  397. if(elemIdx < curItems.size())
  398. {
  399. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  400. elemIdx++;
  401. }
  402. else
  403. {
  404. item->updateItem();
  405. }
  406. }
  407. }
  408. int SelectionTab::getLine()
  409. {
  410. int line = -1;
  411. Point clickPos(GH.current->button.x, GH.current->button.y);
  412. clickPos = clickPos - pos.topLeft();
  413. // Ignore clicks on save name area
  414. int maxPosY;
  415. if(tabType == ESelectionScreen::saveGame)
  416. maxPosY = 516;
  417. else
  418. maxPosY = 564;
  419. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  420. {
  421. line = (clickPos.y - 115) / 25; //which line
  422. }
  423. return line;
  424. }
  425. void SelectionTab::selectFileName(std::string fname)
  426. {
  427. boost::to_upper(fname);
  428. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  429. {
  430. if(curItems[i]->fileURI == fname)
  431. {
  432. slider->moveTo(i);
  433. selectAbs(i);
  434. return;
  435. }
  436. }
  437. selectAbs(0);
  438. }
  439. std::shared_ptr<CMapInfo> SelectionTab::getSelectedMapInfo() const
  440. {
  441. return curItems.empty() ? nullptr : curItems[selectionPos];
  442. }
  443. void SelectionTab::rememberCurrentSelection()
  444. {
  445. // TODO: this can be more elegant
  446. if(tabType == ESelectionScreen::newGame)
  447. {
  448. Settings lastMap = settings.write["general"]["lastMap"];
  449. lastMap->String() = getSelectedMapInfo()->fileURI;
  450. }
  451. else if(tabType == ESelectionScreen::loadGame)
  452. {
  453. Settings lastSave = settings.write["general"]["lastSave"];
  454. lastSave->String() = getSelectedMapInfo()->fileURI;
  455. }
  456. else if(tabType == ESelectionScreen::campaignList)
  457. {
  458. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  459. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  460. }
  461. }
  462. void SelectionTab::restoreLastSelection()
  463. {
  464. switch(tabType)
  465. {
  466. case ESelectionScreen::newGame:
  467. selectFileName(settings["general"]["lastMap"].String());
  468. break;
  469. case ESelectionScreen::campaignList:
  470. selectFileName(settings["general"]["lastCampaign"].String());
  471. break;
  472. case ESelectionScreen::loadGame:
  473. case ESelectionScreen::saveGame:
  474. selectFileName(settings["general"]["lastSave"].String());
  475. }
  476. }
  477. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
  478. {
  479. logGlobal->debug("Parsing %d maps", files.size());
  480. allItems.clear();
  481. for(auto & file : files)
  482. {
  483. try
  484. {
  485. auto mapInfo = std::make_shared<CMapInfo>();
  486. mapInfo->mapInit(file.getName());
  487. // ignore unsupported map versions (e.g. WoG maps without WoG)
  488. // but accept VCMI maps
  489. if((mapInfo->mapHeader->version >= EMapFormat::VCMI) || (mapInfo->mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float()))
  490. allItems.push_back(mapInfo);
  491. }
  492. catch(std::exception & e)
  493. {
  494. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  495. }
  496. }
  497. }
  498. void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files)
  499. {
  500. for(auto & file : files)
  501. {
  502. try
  503. {
  504. auto mapInfo = std::make_shared<CMapInfo>();
  505. mapInfo->saveInit(file);
  506. // Filter out other game modes
  507. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
  508. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  509. switch(CSH->getLoadMode())
  510. {
  511. case ELoadMode::SINGLE:
  512. if(isMultiplayer || isCampaign)
  513. mapInfo->mapHeader.reset();
  514. break;
  515. case ELoadMode::CAMPAIGN:
  516. if(!isCampaign)
  517. mapInfo->mapHeader.reset();
  518. break;
  519. default:
  520. if(!isMultiplayer)
  521. mapInfo->mapHeader.reset();
  522. break;
  523. }
  524. allItems.push_back(mapInfo);
  525. }
  526. catch(const std::exception & e)
  527. {
  528. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  529. }
  530. }
  531. }
  532. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
  533. {
  534. allItems.reserve(files.size());
  535. for(auto & file : files)
  536. {
  537. auto info = std::make_shared<CMapInfo>();
  538. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  539. info->fileURI = file.getName();
  540. info->campaignInit();
  541. allItems.push_back(info);
  542. }
  543. }
  544. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  545. {
  546. boost::to_upper(dirURI);
  547. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  548. {
  549. return boost::algorithm::starts_with(mount, dirURI);
  550. });
  551. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  552. {
  553. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  554. });
  555. return ret;
  556. }
  557. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  558. : CIntObject(LCLICK, position)
  559. {
  560. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  561. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  562. labelName->setAutoRedraw(false);
  563. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  564. labelAmountOfPlayers->setAutoRedraw(false);
  565. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  566. labelNumberOfCampaignMaps->setAutoRedraw(false);
  567. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  568. labelMapSizeLetter->setAutoRedraw(false);
  569. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  570. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  571. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  572. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  573. }
  574. void SelectionTab::ListItem::updateItem(std::shared_ptr<CMapInfo> info, bool selected)
  575. {
  576. if(!info)
  577. {
  578. labelAmountOfPlayers->disable();
  579. labelMapSizeLetter->disable();
  580. iconFormat->disable();
  581. iconVictoryCondition->disable();
  582. iconLossCondition->disable();
  583. labelNumberOfCampaignMaps->disable();
  584. labelName->disable();
  585. return;
  586. }
  587. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  588. if(info->campaignHeader)
  589. {
  590. labelAmountOfPlayers->disable();
  591. labelMapSizeLetter->disable();
  592. iconFormat->disable();
  593. iconVictoryCondition->disable();
  594. iconLossCondition->disable();
  595. labelNumberOfCampaignMaps->enable();
  596. std::ostringstream ostr(std::ostringstream::out);
  597. ostr << CGI->generaltexth->getCampaignLength(info->campaignHeader->mapVersion);
  598. labelNumberOfCampaignMaps->setText(ostr.str());
  599. labelNumberOfCampaignMaps->setColor(color);
  600. }
  601. else
  602. {
  603. labelNumberOfCampaignMaps->disable();
  604. std::ostringstream ostr(std::ostringstream::out);
  605. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  606. labelAmountOfPlayers->enable();
  607. labelAmountOfPlayers->setText(ostr.str());
  608. labelAmountOfPlayers->setColor(color);
  609. labelMapSizeLetter->enable();
  610. labelMapSizeLetter->setText(info->getMapSizeName());
  611. labelMapSizeLetter->setColor(color);
  612. iconFormat->enable();
  613. iconFormat->setFrame(info->getMapSizeFormatIconId().first, info->getMapSizeFormatIconId().second);
  614. iconVictoryCondition->enable();
  615. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  616. iconLossCondition->enable();
  617. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  618. }
  619. labelName->enable();
  620. labelName->setText(info->getNameForList());
  621. labelName->setColor(color);
  622. }