CHeroWindow.cpp 15 KB

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  1. /*
  2. * CHeroWindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CHeroWindow.h"
  12. #include "CAdvmapInterface.h"
  13. #include "CCreatureWindow.h"
  14. #include "CKingdomInterface.h"
  15. #include "GUIClasses.h"
  16. #include "../CGameInfo.h"
  17. #include "../CMessage.h"
  18. #include "../CMT.h"
  19. #include "../CPlayerInterface.h"
  20. #include "../Graphics.h"
  21. #include "../gui/SDL_Extensions.h"
  22. #include "../gui/CGuiHandler.h"
  23. #include "../gui/CAnimation.h"
  24. #include "../widgets/MiscWidgets.h"
  25. #include "../widgets/CComponent.h"
  26. #include "../../CCallback.h"
  27. #include "../lib/CArtHandler.h"
  28. #include "../lib/CConfigHandler.h"
  29. #include "../lib/CGeneralTextHandler.h"
  30. #include "../lib/CHeroHandler.h"
  31. #include "../lib/CSkillHandler.h"
  32. #include "../lib/mapObjects/CGHeroInstance.h"
  33. #include "../lib/NetPacksBase.h"
  34. #include "../mapHandler.h"
  35. TConstBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root, const std::string & cachingStr) const
  36. {
  37. TBonusListPtr out(new BonusList());
  38. TConstBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero, cachingStr);
  39. TConstBonusListPtr bonusesFromPickedUpArtifact;
  40. std::shared_ptr<CArtifactsOfHero::SCommonPart> cp = cww->getCommonPart();
  41. if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
  42. bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
  43. else
  44. bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList());
  45. for(const auto & b : *heroBonuses)
  46. out->push_back(b);
  47. for(const auto & b : *bonusesFromPickedUpArtifact)
  48. *out -= b;
  49. return out;
  50. }
  51. int64_t CHeroWithMaybePickedArtifact::getTreeVersion() const
  52. {
  53. return hero->getTreeVersion(); //this assumes that hero and artifact belongs to main bonus tree
  54. }
  55. CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts * Cww, const CGHeroInstance * Hero)
  56. : hero(Hero), cww(Cww)
  57. {
  58. }
  59. void CHeroSwitcher::clickLeft(tribool down, bool previousState)
  60. {
  61. if(!down)
  62. {
  63. //TODO: do not recreate window
  64. #if 0
  65. owner->update(hero, true);
  66. #else
  67. MAYBE_UNUSED(owner);
  68. const CGHeroInstance * buf = hero;
  69. GH.popInts(1);
  70. GH.pushIntT<CHeroWindow>(buf);
  71. #endif // 0
  72. }
  73. }
  74. CHeroSwitcher::CHeroSwitcher(CHeroWindow * owner_, Point pos_, const CGHeroInstance * hero_)
  75. : CIntObject(LCLICK),
  76. owner(owner_),
  77. hero(hero_)
  78. {
  79. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  80. pos += pos_;
  81. image = std::make_shared<CAnimImage>("PortraitsSmall", hero->portrait);
  82. pos.w = image->pos.w;
  83. pos.h = image->pos.h;
  84. }
  85. CHeroWindow::CHeroWindow(const CGHeroInstance * hero)
  86. : CStatusbarWindow(PLAYER_COLORED, "HeroScr4"),
  87. heroWArt(this, hero)
  88. {
  89. auto & heroscrn = CGI->generaltexth->heroscrn;
  90. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  91. curHero = hero;
  92. banner = std::make_shared<CAnimImage>("CREST58", LOCPLINT->playerID.getNum(), 0, 606, 8);
  93. name = std::make_shared<CLabel>(190, 38, EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
  94. title = std::make_shared<CLabel>(190, 65, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
  95. statusbar = CGStatusBar::create(7, 559, "ADROLLVR.bmp", 660);
  96. quitButton = std::make_shared<CButton>(Point(609, 516), "hsbtns.def", CButton::tooltip(heroscrn[17]), [=](){ close(); }, SDLK_RETURN);
  97. quitButton->assignedKeys.insert(SDLK_ESCAPE);
  98. dismissLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  99. dismissButton = std::make_shared<CButton>(Point(454, 429), "hsbtns2.def", CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, SDLK_d);
  100. questlogLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  101. questlogButton = std::make_shared<CButton>(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, SDLK_q);
  102. formations = std::make_shared<CToggleGroup>(0);
  103. formations->addToggle(0, std::make_shared<CToggleButton>(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, SDLK_t));
  104. formations->addToggle(1, std::make_shared<CToggleButton>(Point(481, 519), "hsbtns7.def", std::make_pair(heroscrn[24], heroscrn[30]), 0, SDLK_l));
  105. if(hero->commander)
  106. {
  107. commanderButton = std::make_shared<CButton>(Point(317, 18), "buttons/commander", CButton::tooltipLocalized("vcmi.heroWindow.openCommander"), [&](){ commanderWindow(); }, SDLK_c);
  108. }
  109. //right list of heroes
  110. for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
  111. heroList.push_back(std::make_shared<CHeroSwitcher>(this, Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
  112. //areas
  113. portraitArea = std::make_shared<LRClickableAreaWText>(Rect(18, 18, 58, 64));
  114. portraitImage = std::make_shared<CAnimImage>("PortraitsLarge", 0, 0, 19, 19);
  115. for(int v = 0; v < GameConstants::PRIMARY_SKILLS; ++v)
  116. {
  117. auto area = std::make_shared<LRClickableAreaWTextComp>(Rect(30 + 70 * v, 109, 42, 64), CComponent::primskill);
  118. area->text = CGI->generaltexth->arraytxt[2+v];
  119. area->type = v;
  120. area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
  121. primSkillAreas.push_back(area);
  122. auto value = std::make_shared<CLabel>(53 + 70 * v, 166, FONT_SMALL, ETextAlignment::CENTER);
  123. primSkillValues.push_back(value);
  124. }
  125. auto primSkills = std::make_shared<CAnimation>("PSKIL42");
  126. primSkills->preload();
  127. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 0, 0, 32, 111));
  128. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 1, 0, 102, 111));
  129. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 2, 0, 172, 111));
  130. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 3, 0, 162, 230));
  131. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 4, 0, 20, 230));
  132. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 5, 0, 242, 111));
  133. specImage = std::make_shared<CAnimImage>("UN44", 0, 0, 18, 180);
  134. specArea = std::make_shared<LRClickableAreaWText>(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
  135. specName = std::make_shared<CLabel>(69, 205);
  136. expArea = std::make_shared<LRClickableAreaWText>(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
  137. morale = std::make_shared<MoraleLuckBox>(true, Rect(175, 179, 53, 45));
  138. luck = std::make_shared<MoraleLuckBox>(false, Rect(233, 179, 53, 45));
  139. spellPointsArea = std::make_shared<LRClickableAreaWText>(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
  140. expValue = std::make_shared<CLabel>(68, 252);
  141. manaValue = std::make_shared<CLabel>(211, 252);
  142. auto secSkills = std::make_shared<CAnimation>("SECSKILL");
  143. for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
  144. {
  145. Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
  146. secSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>(r, CComponent::secskill));
  147. secSkillImages.push_back(std::make_shared<CAnimImage>(secSkills, 0, 0, r.x, r.y));
  148. int x = (i % 2) ? 212 : 68;
  149. int y = 280 + 48 * (i/2);
  150. secSkillValues.push_back(std::make_shared<CLabel>(x, y, FONT_SMALL, ETextAlignment::TOPLEFT));
  151. secSkillNames.push_back(std::make_shared<CLabel>(x, y+20, FONT_SMALL, ETextAlignment::TOPLEFT));
  152. }
  153. // various texts
  154. labels.push_back(std::make_shared<CLabel>(52, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[1]));
  155. labels.push_back(std::make_shared<CLabel>(123, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[2]));
  156. labels.push_back(std::make_shared<CLabel>(193, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[3]));
  157. labels.push_back(std::make_shared<CLabel>(262, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[4]));
  158. labels.push_back(std::make_shared<CLabel>(69, 183, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[5]));
  159. labels.push_back(std::make_shared<CLabel>(69, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[6]));
  160. labels.push_back(std::make_shared<CLabel>(213, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[7]));
  161. update(hero);
  162. }
  163. void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
  164. {
  165. auto & heroscrn = CGI->generaltexth->heroscrn;
  166. if(!hero) //something strange... no hero? it shouldn't happen
  167. {
  168. logGlobal->error("Set nullptr hero? no way...");
  169. return;
  170. }
  171. assert(hero == curHero);
  172. name->setText(curHero->name);
  173. title->setText((boost::format(CGI->generaltexth->allTexts[342]) % curHero->level % curHero->type->heroClass->name).str());
  174. specArea->text = curHero->type->specDescr;
  175. specImage->setFrame(curHero->type->imageIndex);
  176. specName->setText(curHero->type->specName);
  177. tacticsButton = std::make_shared<CToggleButton>(Point(539, 483), "hsbtns8.def", std::make_pair(heroscrn[26], heroscrn[31]), 0, SDLK_b);
  178. tacticsButton->addHoverText(CButton::HIGHLIGHTED, CGI->generaltexth->heroscrn[25]);
  179. dismissButton->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name));
  180. portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
  181. portraitArea->text = curHero->getBiography();
  182. portraitImage->setFrame(curHero->portrait);
  183. {
  184. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  185. if(!garr)
  186. {
  187. std::string helpBox = heroscrn[32];
  188. boost::algorithm::replace_first(helpBox, "%s", CGI->generaltexth->allTexts[43]);
  189. garr = std::make_shared<CGarrisonInt>(15, 485, 8, Point(), curHero);
  190. auto split = std::make_shared<CButton>(Point(539, 519), "hsbtns9.def", CButton::tooltip(CGI->generaltexth->allTexts[256], helpBox), [&](){ garr->splitClick(); });
  191. garr->addSplitBtn(split);
  192. }
  193. if(!arts)
  194. {
  195. arts = std::make_shared<CArtifactsOfHero>(Point(-65, -8), true);
  196. arts->setHero(curHero);
  197. addSet(arts);
  198. }
  199. int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
  200. listSelection.reset();
  201. if(serial >= 0)
  202. listSelection = std::make_shared<CPicture>("HPSYYY", 612, 33 + serial * 54);
  203. }
  204. //primary skills support
  205. for(size_t g=0; g<primSkillAreas.size(); ++g)
  206. {
  207. primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(g));
  208. primSkillValues[g]->setText(boost::lexical_cast<std::string>(primSkillAreas[g]->bonusValue));
  209. }
  210. //secondary skills support
  211. for(size_t g=0; g< secSkillAreas.size(); ++g)
  212. {
  213. int skill = curHero->secSkills[g].first;
  214. int level = curHero->getSecSkillLevel(SecondarySkill(curHero->secSkills[g].first));
  215. std::string skillName = CGI->skillh->skillName(skill);
  216. std::string skillValue = CGI->generaltexth->levels[level-1];
  217. secSkillAreas[g]->type = skill;
  218. secSkillAreas[g]->bonusValue = level;
  219. secSkillAreas[g]->text = CGI->skillh->skillInfo(skill, level);
  220. secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % skillValue % skillName);
  221. secSkillImages[g]->setFrame(skill*3 + level + 2);
  222. secSkillNames[g]->setText(skillName);
  223. secSkillValues[g]->setText(skillValue);
  224. }
  225. std::ostringstream expstr;
  226. expstr << curHero->exp;
  227. expValue->setText(expstr.str());
  228. std::ostringstream manastr;
  229. manastr << curHero->mana << '/' << heroWArt.manaLimit();
  230. manaValue->setText(manastr.str());
  231. //printing experience - original format does not support ui64
  232. expArea->text = CGI->generaltexth->allTexts[2];
  233. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->level));
  234. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(curHero->level+1)));
  235. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->exp));
  236. //printing spell points, boost::format can't be used due to locale issues
  237. spellPointsArea->text = CGI->generaltexth->allTexts[205];
  238. boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast<std::string>(curHero->name));
  239. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(curHero->mana));
  240. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(heroWArt.manaLimit()));
  241. //if we have exchange window with this curHero open
  242. bool noDismiss=false;
  243. for(auto isa : GH.listInt)
  244. {
  245. if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa.get()))
  246. {
  247. for(int g=0; g < cew->heroInst.size(); ++g)
  248. if(cew->heroInst[g] == curHero)
  249. noDismiss = true;
  250. }
  251. if(dynamic_cast<CKingdomInterface*>(isa.get()))
  252. noDismiss = true;
  253. }
  254. //if player only have one hero and no towns
  255. if(!LOCPLINT->cb->howManyTowns() && LOCPLINT->cb->howManyHeroes() == 1)
  256. noDismiss = true;
  257. if(curHero->isMissionCritical())
  258. noDismiss = true;
  259. dismissButton->block(!!curHero->visitedTown || noDismiss);
  260. if(curHero->getSecSkillLevel(SecondarySkill::TACTICS) == 0)
  261. {
  262. tacticsButton->block(true);
  263. }
  264. else
  265. {
  266. tacticsButton->block(false);
  267. tacticsButton->addCallback([&](bool on){curHero->tacticFormationEnabled = on;});
  268. }
  269. formations->resetCallback();
  270. //setting formations
  271. formations->setSelected(curHero->formation);
  272. formations->addCallback([=](int value){ LOCPLINT->cb->setFormation(curHero, value);});
  273. morale->set(&heroWArt);
  274. luck->set(&heroWArt);
  275. if(redrawNeeded)
  276. redraw();
  277. }
  278. void CHeroWindow::dismissCurrent()
  279. {
  280. CFunctionList<void()> ony = [=](){ close(); };
  281. ony += [=](){ LOCPLINT->cb->dismissHero(curHero); };
  282. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, nullptr);
  283. }
  284. void CHeroWindow::commanderWindow()
  285. {
  286. //bool artSelected = false;
  287. std::shared_ptr<CArtifactsOfHero::SCommonPart> commonInfo = getCommonPart();
  288. if(const CArtifactInstance *art = commonInfo->src.art)
  289. {
  290. const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
  291. //artSelected = true;
  292. ArtifactPosition freeSlot = art->firstAvailableSlot (curHero->commander);
  293. if(freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
  294. {
  295. ArtifactLocation src(srcHero, commonInfo->src.slotID);
  296. ArtifactLocation dst(curHero->commander.get(), freeSlot);
  297. if(art->canBePutAt(dst, true))
  298. { //equip clicked stack
  299. if(dst.getArt())
  300. {
  301. LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
  302. }
  303. LOCPLINT->cb->swapArtifacts(src, dst);
  304. }
  305. }
  306. }
  307. else
  308. {
  309. GH.pushIntT<CStackWindow>(curHero->commander, false);
  310. }
  311. }
  312. void CHeroWindow::updateGarrisons()
  313. {
  314. garr->recreateSlots();
  315. morale->set(&heroWArt);
  316. }