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CBank.cpp 8.1 KB

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  1. /*
  2. * CBank.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBank.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "../NetPacks.h"
  15. #include "../CGeneralTextHandler.h"
  16. #include "../CSoundBase.h"
  17. #include "CommonConstructors.h"
  18. #include "../IGameCallback.h"
  19. #include "../CGameState.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. ///helpers
  22. static std::string visitedTxt(const bool visited)
  23. {
  24. int id = visited ? 352 : 353;
  25. return VLC->generaltexth->allTexts[id];
  26. }
  27. CBank::CBank()
  28. {
  29. daycounter = 0;
  30. resetDuration = 0;
  31. }
  32. CBank::~CBank()
  33. {
  34. }
  35. void CBank::initObj(CRandomGenerator & rand)
  36. {
  37. daycounter = 0;
  38. resetDuration = 0;
  39. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  40. }
  41. std::string CBank::getHoverText(PlayerColor player) const
  42. {
  43. // TODO: record visited players
  44. return getObjectName() + " " + visitedTxt(bc == nullptr);
  45. }
  46. void CBank::setConfig(const BankConfig & config)
  47. {
  48. bc.reset(new BankConfig(config));
  49. clear(); // remove all stacks, if any
  50. for (auto & stack : config.guards)
  51. setCreature (SlotID(stacksCount()), stack.type->idNumber, stack.count);
  52. }
  53. void CBank::setPropertyDer (ui8 what, ui32 val)
  54. {
  55. switch (what)
  56. {
  57. case ObjProperty::BANK_DAYCOUNTER: //daycounter
  58. daycounter+=val;
  59. break;
  60. case ObjProperty::BANK_RESET:
  61. // FIXME: Object reset must be done by separate netpack from server
  62. initObj(cb->gameState()->getRandomGenerator());
  63. daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
  64. break;
  65. case ObjProperty::BANK_CLEAR:
  66. bc.reset();
  67. break;
  68. }
  69. }
  70. void CBank::newTurn(CRandomGenerator & rand) const
  71. {
  72. if (bc == nullptr)
  73. {
  74. if (resetDuration != 0)
  75. {
  76. if (daycounter >= resetDuration)
  77. cb->setObjProperty (id, ObjProperty::BANK_RESET, 0); //daycounter 0
  78. else
  79. cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
  80. }
  81. }
  82. }
  83. bool CBank::wasVisited (PlayerColor player) const
  84. {
  85. return !bc; //FIXME: player A should not know about visit done by player B
  86. }
  87. void CBank::onHeroVisit(const CGHeroInstance * h) const
  88. {
  89. int banktext = 0;
  90. switch (ID)
  91. {
  92. case Obj::DERELICT_SHIP:
  93. banktext = 41;
  94. break;
  95. case Obj::DRAGON_UTOPIA:
  96. banktext = 47;
  97. break;
  98. case Obj::CRYPT:
  99. banktext = 119;
  100. break;
  101. case Obj::SHIPWRECK:
  102. banktext = 122;
  103. break;
  104. case Obj::PYRAMID:
  105. banktext = 105;
  106. break;
  107. case Obj::CREATURE_BANK:
  108. default:
  109. banktext = 32;
  110. break;
  111. }
  112. BlockingDialog bd(true, false);
  113. bd.player = h->getOwner();
  114. bd.soundID = soundBase::invalid; // Sound is handled in json files, else two sounds are played
  115. bd.text.addTxt(MetaString::ADVOB_TXT, banktext);
  116. if (banktext == 32)
  117. bd.text.addReplacement(getObjectName());
  118. cb->showBlockingDialog(&bd);
  119. }
  120. void CBank::doVisit(const CGHeroInstance * hero) const
  121. {
  122. int textID = -1;
  123. InfoWindow iw;
  124. iw.player = hero->getOwner();
  125. MetaString loot;
  126. if (bc)
  127. {
  128. switch (ID)
  129. {
  130. case Obj::DERELICT_SHIP:
  131. textID = 43;
  132. break;
  133. case Obj::CRYPT:
  134. textID = 121;
  135. break;
  136. case Obj::SHIPWRECK:
  137. textID = 124;
  138. break;
  139. case Obj::PYRAMID:
  140. textID = 106;
  141. break;
  142. case Obj::CREATURE_BANK:
  143. case Obj::DRAGON_UTOPIA:
  144. default:
  145. textID = 34;
  146. break;
  147. }
  148. }
  149. else
  150. {
  151. switch (ID)
  152. {
  153. case Obj::SHIPWRECK:
  154. case Obj::DERELICT_SHIP:
  155. case Obj::CRYPT:
  156. {
  157. GiveBonus gbonus;
  158. gbonus.id = hero->id.getNum();
  159. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  160. gbonus.bonus.source = Bonus::OBJECT;
  161. gbonus.bonus.sid = ID;
  162. gbonus.bonus.type = Bonus::MORALE;
  163. gbonus.bonus.val = -1;
  164. switch (ID)
  165. {
  166. case Obj::SHIPWRECK:
  167. textID = 123;
  168. gbonus.bdescr << VLC->generaltexth->arraytxt[99];
  169. break;
  170. case Obj::DERELICT_SHIP:
  171. textID = 42;
  172. gbonus.bdescr << VLC->generaltexth->arraytxt[101];
  173. break;
  174. case Obj::CRYPT:
  175. textID = 120;
  176. gbonus.bdescr << VLC->generaltexth->arraytxt[98];
  177. break;
  178. }
  179. cb->giveHeroBonus(&gbonus);
  180. iw.components.push_back(Component(Component::MORALE, 0, -1, 0));
  181. iw.soundID = soundBase::GRAVEYARD;
  182. break;
  183. }
  184. case Obj::PYRAMID:
  185. {
  186. GiveBonus gb;
  187. gb.bonus = Bonus(Bonus::ONE_BATTLE, Bonus::LUCK, Bonus::OBJECT, -2, id.getNum(), VLC->generaltexth->arraytxt[70]);
  188. gb.id = hero->id.getNum();
  189. cb->giveHeroBonus(&gb);
  190. textID = 107;
  191. iw.components.push_back(Component(Component::LUCK, 0, -2, 0));
  192. break;
  193. }
  194. case Obj::CREATURE_BANK:
  195. case Obj::DRAGON_UTOPIA:
  196. default:
  197. iw.text << VLC->generaltexth->advobtxt[33];// This was X, now is completely empty
  198. iw.text.addReplacement(getObjectName());
  199. }
  200. if(textID != -1)
  201. {
  202. iw.text.addTxt(MetaString::ADVOB_TXT, textID);
  203. }
  204. cb->showInfoDialog(&iw);
  205. }
  206. //grant resources
  207. if (bc)
  208. {
  209. for (int it = 0; it < bc->resources.size(); it++)
  210. {
  211. if (bc->resources[it] != 0)
  212. {
  213. iw.components.push_back(Component(Component::RESOURCE, it, bc->resources[it], 0));
  214. loot << "%d %s";
  215. loot.addReplacement(iw.components.back().val);
  216. loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
  217. cb->giveResource(hero->getOwner(), static_cast<Res::ERes>(it), bc->resources[it]);
  218. }
  219. }
  220. //grant artifacts
  221. for (auto & elem : bc->artifacts)
  222. {
  223. iw.components.push_back(Component(Component::ARTIFACT, elem, 0, 0));
  224. loot << "%s";
  225. loot.addReplacement(MetaString::ART_NAMES, elem);
  226. cb->giveHeroNewArtifact(hero, VLC->arth->objects[elem], ArtifactPosition::FIRST_AVAILABLE);
  227. }
  228. //display loot
  229. if (!iw.components.empty())
  230. {
  231. iw.text.addTxt(MetaString::ADVOB_TXT, textID);
  232. if (textID == 34)
  233. {
  234. const CCreature * strongest = boost::range::max_element(bc->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)
  235. {
  236. return a.type->fightValue < b.type->fightValue;
  237. })->type;
  238. iw.text.addReplacement(MetaString::CRE_PL_NAMES, strongest->idNumber);
  239. iw.text.addReplacement(loot.buildList());
  240. }
  241. cb->showInfoDialog(&iw);
  242. }
  243. loot.clear();
  244. iw.components.clear();
  245. iw.text.clear();
  246. if (!bc->spells.empty())
  247. {
  248. std::set<SpellID> spells;
  249. bool noWisdom = false;
  250. if(textID == 106)
  251. {
  252. iw.text.addTxt(MetaString::ADVOB_TXT, textID); //pyramid
  253. }
  254. for(const SpellID & spellId : bc->spells)
  255. {
  256. auto spell = spellId.toSpell(VLC->spells());
  257. iw.text.addTxt(MetaString::SPELL_NAME, spellId);
  258. if(spell->getLevel() <= hero->maxSpellLevel())
  259. {
  260. if(hero->canLearnSpell(spell))
  261. {
  262. spells.insert(spellId);
  263. iw.components.push_back(Component(Component::SPELL, spellId, 0, 0));
  264. }
  265. }
  266. else
  267. noWisdom = true;
  268. }
  269. if (!hero->getArt(ArtifactPosition::SPELLBOOK))
  270. iw.text.addTxt(MetaString::ADVOB_TXT, 109); //no spellbook
  271. else if(noWisdom)
  272. iw.text.addTxt(MetaString::ADVOB_TXT, 108); //no expert Wisdom
  273. if(!iw.components.empty() || !iw.text.toString().empty())
  274. cb->showInfoDialog(&iw);
  275. if(!spells.empty())
  276. cb->changeSpells(hero, true, spells);
  277. }
  278. iw.components.clear();
  279. iw.text.clear();
  280. //grant creatures
  281. CCreatureSet ourArmy;
  282. for (auto slot : bc->creatures)
  283. {
  284. ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->idNumber), slot.type->idNumber, slot.count);
  285. }
  286. for (auto & elem : ourArmy.Slots())
  287. {
  288. iw.components.push_back(Component(*elem.second));
  289. loot << "%s";
  290. loot.addReplacement(*elem.second);
  291. }
  292. if(ourArmy.stacksCount())
  293. {
  294. if(ourArmy.stacksCount() == 1 && ourArmy.Slots().begin()->second->count == 1)
  295. iw.text.addTxt(MetaString::ADVOB_TXT, 185);
  296. else
  297. iw.text.addTxt(MetaString::ADVOB_TXT, 186);
  298. iw.text.addReplacement(loot.buildList());
  299. iw.text.addReplacement(hero->name);
  300. cb->showInfoDialog(&iw);
  301. cb->giveCreatures(this, hero, ourArmy, false);
  302. }
  303. cb->setObjProperty(id, ObjProperty::BANK_CLEAR, 0); //bc = nullptr
  304. }
  305. }
  306. void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  307. {
  308. if (result.winner == 0)
  309. {
  310. doVisit(hero);
  311. }
  312. }
  313. void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  314. {
  315. if (answer)
  316. {
  317. if (bc) // not looted bank
  318. cb->startBattleI(hero, this, true);
  319. else
  320. doVisit(hero);
  321. }
  322. }
  323. VCMI_LIB_NAMESPACE_END