CCampaignHandler.cpp 16 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCampaignHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CCompressedStream.h"
  14. #include "../filesystem/CMemoryStream.h"
  15. #include "../filesystem/CBinaryReader.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../vcmi_endian.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../StartInfo.h"
  20. #include "../CArtHandler.h" //for hero crossover
  21. #include "../mapObjects/CGHeroInstance.h"//for hero crossover
  22. #include "../CHeroHandler.h"
  23. #include "CMapService.h"
  24. #include "CMap.h"
  25. #include "CMapInfo.h"
  26. // For hero crossover
  27. #include "serializer/CSerializer.h"
  28. #include "serializer/JsonDeserializer.h"
  29. #include "serializer/JsonSerializer.h"
  30. VCMI_LIB_NAMESPACE_BEGIN
  31. CCampaignHeader::CCampaignHeader()
  32. : version(0), mapVersion(0), difficultyChoosenByPlayer(0), music(0), filename(), loadFromLod(0)
  33. {
  34. }
  35. CScenarioTravel::STravelBonus::STravelBonus()
  36. :type(SPELL), info1(0), info2(0), info3(0)
  37. {
  38. }
  39. bool CScenarioTravel::STravelBonus::isBonusForHero() const
  40. {
  41. return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
  42. || type == SECONDARY_SKILL;
  43. }
  44. CScenarioTravel::CScenarioTravel()
  45. :whatHeroKeeps(0), startOptions(0), playerColor(0)
  46. {
  47. }
  48. CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
  49. {
  50. std::vector<ui8> cmpgn = getFile(name, true)[0];
  51. CMemoryStream stream(cmpgn.data(), cmpgn.size());
  52. CBinaryReader reader(&stream);
  53. CCampaignHeader ret = readHeaderFromMemory(reader);
  54. ret.filename = name;
  55. return ret;
  56. }
  57. std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
  58. {
  59. auto ret = std::make_unique<CCampaign>();
  60. std::vector<std::vector<ui8>> file = getFile(name, false);
  61. CMemoryStream stream(file[0].data(), file[0].size());
  62. CBinaryReader reader(&stream);
  63. ret->header = readHeaderFromMemory(reader);
  64. ret->header.filename = name;
  65. int howManyScenarios = static_cast<int>(VLC->generaltexth->getCampaignLength(ret->header.mapVersion));
  66. for(int g=0; g<howManyScenarios; ++g)
  67. {
  68. CCampaignScenario sc = readScenarioFromMemory(reader, ret->header.version, ret->header.mapVersion);
  69. ret->scenarios.push_back(sc);
  70. }
  71. int scenarioID = 0;
  72. //first entry is campaign header. start loop from 1
  73. for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
  74. {
  75. while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  76. {
  77. scenarioID++;
  78. }
  79. std::string scenarioName = name.substr(0, name.find('.'));
  80. boost::to_lower(scenarioName);
  81. scenarioName += ':' + boost::lexical_cast<std::string>(g-1);
  82. //set map piece appropriately, convert vector to string
  83. ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
  84. CMapService mapService;
  85. ret->scenarios[scenarioID].scenarioName = mapService.loadMapHeader((const ui8*)ret->mapPieces[scenarioID].c_str(), (int)ret->mapPieces[scenarioID].size(), scenarioName)->name;
  86. scenarioID++;
  87. }
  88. // handle campaign specific discrepancies
  89. if(name == "DATA/AB.H3C")
  90. {
  91. ret->scenarios[6].keepHeroes.push_back(HeroTypeID(155)); // keep hero Xeron for map 7 To Kill A Hero
  92. }
  93. else if(name == "DATA/FINAL.H3C")
  94. {
  95. // keep following heroes for map 8 Final H
  96. ret->scenarios[7].keepHeroes.push_back(HeroTypeID(148)); // Gelu
  97. ret->scenarios[7].keepHeroes.push_back(HeroTypeID(27)); // Gem
  98. ret->scenarios[7].keepHeroes.push_back(HeroTypeID(102)); // Crag Hack
  99. ret->scenarios[7].keepHeroes.push_back(HeroTypeID(96)); // Yog
  100. }
  101. return ret;
  102. }
  103. CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader )
  104. {
  105. CCampaignHeader ret;
  106. ret.version = reader.readUInt32();
  107. ret.mapVersion = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  108. ret.name = reader.readString();
  109. ret.description = reader.readString();
  110. if (ret.version > CampaignVersion::RoE)
  111. ret.difficultyChoosenByPlayer = reader.readInt8();
  112. else
  113. ret.difficultyChoosenByPlayer = 0;
  114. ret.music = reader.readInt8();
  115. return ret;
  116. }
  117. CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, int version, int mapVersion )
  118. {
  119. auto prologEpilogReader = [&]() -> CCampaignScenario::SScenarioPrologEpilog
  120. {
  121. CCampaignScenario::SScenarioPrologEpilog ret;
  122. ret.hasPrologEpilog = reader.readUInt8();
  123. if(ret.hasPrologEpilog)
  124. {
  125. ret.prologVideo = reader.readUInt8();
  126. ret.prologMusic = reader.readUInt8();
  127. ret.prologText = reader.readString();
  128. }
  129. return ret;
  130. };
  131. CCampaignScenario ret;
  132. ret.conquered = false;
  133. ret.mapName = reader.readString();
  134. ret.packedMapSize = reader.readUInt32();
  135. if(mapVersion == 18)//unholy alliance
  136. {
  137. ret.loadPreconditionRegions(reader.readUInt16());
  138. }
  139. else
  140. {
  141. ret.loadPreconditionRegions(reader.readUInt8());
  142. }
  143. ret.regionColor = reader.readUInt8();
  144. ret.difficulty = reader.readUInt8();
  145. ret.regionText = reader.readString();
  146. ret.prolog = prologEpilogReader();
  147. ret.epilog = prologEpilogReader();
  148. ret.travelOptions = readScenarioTravelFromMemory(reader, version);
  149. return ret;
  150. }
  151. void CCampaignScenario::loadPreconditionRegions(ui32 regions)
  152. {
  153. for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
  154. {
  155. if ( (1 << i) & regions)
  156. preconditionRegions.insert(i);
  157. }
  158. }
  159. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version )
  160. {
  161. CScenarioTravel ret;
  162. ret.whatHeroKeeps = reader.readUInt8();
  163. reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
  164. if (version < CampaignVersion::SoD)
  165. {
  166. ret.artifsKeptByHero.fill(0);
  167. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size() - 1);
  168. }
  169. else
  170. {
  171. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
  172. }
  173. ret.startOptions = reader.readUInt8();
  174. switch(ret.startOptions)
  175. {
  176. case 0:
  177. //no bonuses. Seems to be OK
  178. break;
  179. case 1: //reading of bonuses player can choose
  180. {
  181. ret.playerColor = reader.readUInt8();
  182. ui8 numOfBonuses = reader.readUInt8();
  183. for (int g=0; g<numOfBonuses; ++g)
  184. {
  185. CScenarioTravel::STravelBonus bonus;
  186. bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(reader.readUInt8());
  187. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  188. switch(bonus.type)
  189. {
  190. case CScenarioTravel::STravelBonus::SPELL:
  191. {
  192. bonus.info1 = reader.readUInt16(); //hero
  193. bonus.info2 = reader.readUInt8(); //spell ID
  194. break;
  195. }
  196. case CScenarioTravel::STravelBonus::MONSTER:
  197. {
  198. bonus.info1 = reader.readUInt16(); //hero
  199. bonus.info2 = reader.readUInt16(); //monster type
  200. bonus.info3 = reader.readUInt16(); //monster count
  201. break;
  202. }
  203. case CScenarioTravel::STravelBonus::BUILDING:
  204. {
  205. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  206. break;
  207. }
  208. case CScenarioTravel::STravelBonus::ARTIFACT:
  209. {
  210. bonus.info1 = reader.readUInt16(); //hero
  211. bonus.info2 = reader.readUInt16(); //artifact ID
  212. break;
  213. }
  214. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  215. {
  216. bonus.info1 = reader.readUInt16(); //hero
  217. bonus.info2 = reader.readUInt8(); //spell ID
  218. break;
  219. }
  220. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  221. {
  222. bonus.info1 = reader.readUInt16(); //hero
  223. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  224. break;
  225. }
  226. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  227. {
  228. bonus.info1 = reader.readUInt16(); //hero
  229. bonus.info2 = reader.readUInt8(); //skill ID
  230. bonus.info3 = reader.readUInt8(); //skill level
  231. break;
  232. }
  233. case CScenarioTravel::STravelBonus::RESOURCE:
  234. {
  235. bonus.info1 = reader.readUInt8(); //type
  236. //FD - wood+ore
  237. //FE - mercury+sulfur+crystal+gem
  238. bonus.info2 = reader.readUInt32(); //count
  239. break;
  240. }
  241. default:
  242. logGlobal->warn("Corrupted h3c file");
  243. break;
  244. }
  245. ret.bonusesToChoose.push_back(bonus);
  246. }
  247. break;
  248. }
  249. case 2: //reading of players (colors / scenarios ?) player can choose
  250. {
  251. ui8 numOfBonuses = reader.readUInt8();
  252. for (int g=0; g<numOfBonuses; ++g)
  253. {
  254. CScenarioTravel::STravelBonus bonus;
  255. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  256. bonus.info1 = reader.readUInt8(); //player color
  257. bonus.info2 = reader.readUInt8(); //from what scenario
  258. ret.bonusesToChoose.push_back(bonus);
  259. }
  260. break;
  261. }
  262. case 3: //heroes player can choose between
  263. {
  264. ui8 numOfBonuses = reader.readUInt8();
  265. for (int g=0; g<numOfBonuses; ++g)
  266. {
  267. CScenarioTravel::STravelBonus bonus;
  268. bonus.type = CScenarioTravel::STravelBonus::HERO;
  269. bonus.info1 = reader.readUInt8(); //player color
  270. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  271. ret.bonusesToChoose.push_back(bonus);
  272. }
  273. break;
  274. }
  275. default:
  276. {
  277. logGlobal->warn("Corrupted h3c file");
  278. break;
  279. }
  280. }
  281. return ret;
  282. }
  283. std::vector< std::vector<ui8> > CCampaignHandler::getFile(const std::string & name, bool headerOnly)
  284. {
  285. CCompressedStream stream(CResourceHandler::get()->load(ResourceID(name, EResType::CAMPAIGN)), true);
  286. std::vector< std::vector<ui8> > ret;
  287. do
  288. {
  289. std::vector<ui8> block(stream.getSize());
  290. stream.read(block.data(), block.size());
  291. ret.push_back(block);
  292. }
  293. while (!headerOnly && stream.getNextBlock());
  294. return ret;
  295. }
  296. bool CCampaign::conquerable( int whichScenario ) const
  297. {
  298. //check for void scenraio
  299. if (!scenarios[whichScenario].isNotVoid())
  300. {
  301. return false;
  302. }
  303. if (scenarios[whichScenario].conquered)
  304. {
  305. return false;
  306. }
  307. //check preconditioned regions
  308. for (int g=0; g<scenarios.size(); ++g)
  309. {
  310. if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
  311. return false; //prerequisite does not met
  312. }
  313. return true;
  314. }
  315. CCampaign::CCampaign()
  316. {
  317. }
  318. CCampaignScenario::SScenarioPrologEpilog::SScenarioPrologEpilog()
  319. : hasPrologEpilog(false), prologVideo(0), prologMusic(0), prologText()
  320. {
  321. }
  322. CCampaignScenario::CCampaignScenario()
  323. : mapName(), scenarioName(), packedMapSize(0), regionColor(0), difficulty(0), conquered(false)
  324. {
  325. }
  326. bool CCampaignScenario::isNotVoid() const
  327. {
  328. return mapName.size() > 0;
  329. }
  330. const CGHeroInstance * CCampaignScenario::strongestHero(PlayerColor owner)
  331. {
  332. std::function<bool(JsonNode & node)> isOwned = [owner](JsonNode & node)
  333. {
  334. auto h = CCampaignState::crossoverDeserialize(node);
  335. bool result = h->tempOwner == owner;
  336. vstd::clear_pointer(h);
  337. return result;
  338. };
  339. auto ownedHeroes = crossoverHeroes | boost::adaptors::filtered(isOwned);
  340. auto i = vstd::maxElementByFun(ownedHeroes, [](JsonNode & node)
  341. {
  342. auto h = CCampaignState::crossoverDeserialize(node);
  343. double result = h->getHeroStrength();
  344. vstd::clear_pointer(h);
  345. return result;
  346. });
  347. return i == ownedHeroes.end() ? nullptr : CCampaignState::crossoverDeserialize(*i);
  348. }
  349. std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes()
  350. {
  351. std::vector<CGHeroInstance *> lostCrossoverHeroes;
  352. if(conquered)
  353. {
  354. for(auto node2 : placedCrossoverHeroes)
  355. {
  356. auto hero = CCampaignState::crossoverDeserialize(node2);
  357. auto it = range::find_if(crossoverHeroes, [hero](JsonNode node)
  358. {
  359. auto h = CCampaignState::crossoverDeserialize(node);
  360. bool result = hero->subID == h->subID;
  361. vstd::clear_pointer(h);
  362. return result;
  363. });
  364. if(it == crossoverHeroes.end())
  365. {
  366. lostCrossoverHeroes.push_back(hero);
  367. }
  368. }
  369. }
  370. return lostCrossoverHeroes;
  371. }
  372. void CCampaignState::setCurrentMapAsConquered(const std::vector<CGHeroInstance *> & heroes)
  373. {
  374. camp->scenarios[*currentMap].crossoverHeroes.clear();
  375. for(CGHeroInstance * hero : heroes)
  376. {
  377. camp->scenarios[*currentMap].crossoverHeroes.push_back(crossoverSerialize(hero));
  378. }
  379. mapsConquered.push_back(*currentMap);
  380. mapsRemaining -= *currentMap;
  381. camp->scenarios[*currentMap].conquered = true;
  382. }
  383. boost::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
  384. {
  385. auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
  386. assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
  387. if(bonuses.empty())
  388. return boost::optional<CScenarioTravel::STravelBonus>();
  389. else
  390. return bonuses[currentBonusID()];
  391. }
  392. const CCampaignScenario & CCampaignState::getCurrentScenario() const
  393. {
  394. return camp->scenarios[*currentMap];
  395. }
  396. CCampaignScenario & CCampaignState::getCurrentScenario()
  397. {
  398. return camp->scenarios[*currentMap];
  399. }
  400. ui8 CCampaignState::currentBonusID() const
  401. {
  402. return chosenCampaignBonuses.at(*currentMap);
  403. }
  404. CCampaignState::CCampaignState()
  405. {
  406. }
  407. CCampaignState::CCampaignState( std::unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
  408. {
  409. for(int i = 0; i < camp->scenarios.size(); i++)
  410. {
  411. if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
  412. mapsRemaining.push_back(i);
  413. }
  414. }
  415. CMap * CCampaignState::getMap(int scenarioId) const
  416. {
  417. // FIXME: there is certainly better way to handle maps inside campaigns
  418. if(scenarioId == -1)
  419. scenarioId = currentMap.get();
  420. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  421. boost::to_lower(scenarioName);
  422. scenarioName += ':' + boost::lexical_cast<std::string>(scenarioId);
  423. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  424. auto buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  425. CMapService mapService;
  426. return mapService.loadMap(buffer, (int)mapContent.size(), scenarioName).release();
  427. }
  428. std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
  429. {
  430. if(scenarioId == -1)
  431. scenarioId = currentMap.get();
  432. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  433. boost::to_lower(scenarioName);
  434. scenarioName += ':' + boost::lexical_cast<std::string>(scenarioId);
  435. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  436. auto buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  437. CMapService mapService;
  438. return mapService.loadMapHeader(buffer, (int)mapContent.size(), scenarioName);
  439. }
  440. std::shared_ptr<CMapInfo> CCampaignState::getMapInfo(int scenarioId) const
  441. {
  442. if(scenarioId == -1)
  443. scenarioId = currentMap.get();
  444. auto mapInfo = std::make_shared<CMapInfo>();
  445. mapInfo->fileURI = camp->header.filename;
  446. mapInfo->mapHeader = getHeader(scenarioId);
  447. mapInfo->countPlayers();
  448. return mapInfo;
  449. }
  450. JsonNode CCampaignState::crossoverSerialize(CGHeroInstance * hero)
  451. {
  452. JsonNode node;
  453. JsonSerializer handler(nullptr, node);
  454. hero->serializeJsonOptions(handler);
  455. return node;
  456. }
  457. CGHeroInstance * CCampaignState::crossoverDeserialize(JsonNode & node)
  458. {
  459. JsonDeserializer handler(nullptr, node);
  460. auto hero = new CGHeroInstance();
  461. hero->ID = Obj::HERO;
  462. hero->serializeJsonOptions(handler);
  463. return hero;
  464. }
  465. std::string CCampaignHandler::prologVideoName(ui8 index)
  466. {
  467. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  468. auto vids = config["videos"].Vector();
  469. if(index < vids.size())
  470. return vids[index].String();
  471. return "";
  472. }
  473. std::string CCampaignHandler::prologMusicName(ui8 index)
  474. {
  475. std::vector<std::string> music;
  476. return VLC->generaltexth->translate("core.cmpmusic." + std::to_string(int(index)));
  477. }
  478. std::string CCampaignHandler::prologVoiceName(ui8 index)
  479. {
  480. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  481. auto audio = config["voice"].Vector();
  482. if(index < audio.size())
  483. return audio[index].String();
  484. return "";
  485. }
  486. VCMI_LIB_NAMESPACE_END