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							- #pragma once
 
- #include "fl/Headers.h"
 
- #include "Goals.h"
 
- /*
 
-  * Fuzzy.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
- */
 
- class VCAI;
 
- class CArmedInstance;
 
- class CBank;
 
- class SectorMap;
 
- class engineBase
 
- {
 
- public:
 
- 	fl::Engine engine;
 
- 	fl::RuleBlock rules;
 
- 	engineBase();
 
- 	void configure();
 
- 	void addRule(const std::string &txt);
 
- };
 
- class FuzzyHelper
 
- {
 
- 	friend class VCAI;
 
- 	class TacticalAdvantage : public engineBase
 
- 	{
 
- 	public:
 
- 		fl::InputVariable * ourWalkers, * ourShooters, * ourFlyers, * enemyWalkers, * enemyShooters, * enemyFlyers;
 
- 		fl::InputVariable * ourSpeed, * enemySpeed;
 
- 		fl::InputVariable * bankPresent;
 
- 		fl::InputVariable * castleWalls;
 
- 		fl::OutputVariable * threat;
 
- 		~TacticalAdvantage();
 
- 	} ta;
 
- 	class EvalVisitTile : public engineBase
 
- 	{
 
- 	public:
 
- 		fl::InputVariable * strengthRatio;
 
- 		fl::InputVariable * heroStrength;
 
- 		fl::InputVariable * turnDistance;
 
- 		fl::InputVariable * missionImportance;
 
- 		fl::OutputVariable * value;
 
- 		fl::RuleBlock rules;
 
- 		~EvalVisitTile();
 
- 	} vt;
 
- 	
 
- public:
 
- 	enum RuleBlocks {BANK_DANGER, TACTICAL_ADVANTAGE, VISIT_TILE};
 
- 	//blocks should be initialized in this order, which may be confusing :/
 
- 	FuzzyHelper();
 
- 	void initTacticalAdvantage();
 
- 	void initVisitTile();
 
- 	float evaluate (Goals::Explore & g);
 
- 	float evaluate (Goals::RecruitHero & g);
 
- 	float evaluate (Goals::VisitTile & g);
 
- 	float evaluate (Goals::VisitHero & g);
 
- 	float evaluate (Goals::BuildThis & g);
 
- 	float evaluate (Goals::DigAtTile & g);
 
- 	float evaluate (Goals::CollectRes & g);
 
- 	float evaluate (Goals::Build & g);
 
- 	float evaluate (Goals::GatherArmy & g);
 
- 	float evaluate (Goals::ClearWayTo & g);
 
- 	float evaluate (Goals::Invalid & g);
 
- 	float evaluate (Goals::AbstractGoal & g);
 
- 	void setPriority (Goals::TSubgoal & g);
 
- 	ui64 estimateBankDanger (const CBank * bank);
 
- 	float getTacticalAdvantage (const CArmedInstance *we, const CArmedInstance *enemy); //returns factor how many times enemy is stronger than us
 
- 	Goals::TSubgoal chooseSolution (Goals::TGoalVec vec);
 
- 	//std::shared_ptr<AbstractGoal> chooseSolution (std::vector<std::shared_ptr<AbstractGoal>> & vec);
 
- };
 
 
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