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							- #pragma once
 
- #include "../../lib/VCMI_Lib.h"
 
- #include "../../lib/CBuildingHandler.h"
 
- #include "../../lib/CCreatureHandler.h"
 
- #include "../../lib/CTownHandler.h"
 
- #include "AIUtility.h"
 
- /*
 
-  * Goals.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- struct HeroPtr;
 
- class VCAI;
 
- class FuzzyHelper;
 
- namespace Goals
 
- {
 
- 	struct AbstractGoal;
 
- 	class VisitTile;
 
- 	typedef std::shared_ptr<Goals::AbstractGoal> TSubgoal;
 
- 	typedef std::vector<TSubgoal> TGoalVec;
 
- 	enum EGoals
 
- {
 
- 	INVALID = -1,
 
- 	WIN, DO_NOT_LOSE, CONQUER, BUILD, //build needs to get a real reasoning
 
- 	EXPLORE, GATHER_ARMY, BOOST_HERO,
 
- 	RECRUIT_HERO,
 
- 	BUILD_STRUCTURE, //if hero set, then in visited town
 
- 	COLLECT_RES,
 
- 	GATHER_TROOPS, // val of creatures with objid
 
- 	OBJECT_GOALS_BEGIN,
 
- 	GET_OBJ, //visit or defeat or collect the object
 
- 	FIND_OBJ, //find and visit any obj with objid + resid //TODO: consider universal subid for various types (aid, bid)
 
- 	VISIT_HERO, //heroes can move around - set goal abstract and track hero every turn
 
- 	GET_ART_TYPE,
 
- 	//BUILD_STRUCTURE,
 
- 	ISSUE_COMMAND,
 
- 	VISIT_TILE, //tile, in conjunction with hero elementar; assumes tile is reachable
 
- 	CLEAR_WAY_TO,
 
- 	DIG_AT_TILE //elementar with hero on tile
 
- };
 
- 	//method chaining + clone pattern
 
- #define VSETTER(type, field) virtual AbstractGoal & set ## field(const type &rhs) {field = rhs; return *this;};
 
- #define OSETTER(type, field) CGoal<T> & set ## field(const type &rhs) override { field = rhs; return *this; };
 
- #if 0
 
- 	#define SETTER
 
- #endif // _DEBUG
 
- enum {LOW_PR = -1};
 
- TSubgoal sptr(const AbstractGoal & tmp);
 
- class AbstractGoal
 
- {
 
- public:
 
- 	bool isElementar; VSETTER(bool, isElementar)
 
- 	bool isAbstract; VSETTER(bool, isAbstract)
 
- 	float priority; VSETTER(float, priority)
 
- 	int value; VSETTER(int, value)
 
- 	int resID; VSETTER(int, resID)
 
- 	int objid; VSETTER(int, objid)
 
- 	int aid; VSETTER(int, aid)
 
- 	int3 tile; VSETTER(int3, tile)
 
- 	HeroPtr hero; VSETTER(HeroPtr, hero)
 
- 	const CGTownInstance *town; VSETTER(CGTownInstance *, town)
 
- 	int bid; VSETTER(int, bid)
 
- 	AbstractGoal (EGoals goal = INVALID) : goalType (goal)
 
- 	{
 
- 		priority = 0;
 
- 		isElementar = false;
 
- 		isAbstract = false;
 
- 		value = 0;
 
- 		aid = -1;
 
- 		resID = -1;
 
- 		objid = -1;
 
- 		tile = int3(-1, -1, -1);
 
- 		town = nullptr;
 
- 		bid = -1;
 
- 	}
 
- 	virtual ~AbstractGoal(){};
 
- 	//FIXME: abstract goal should be abstract, but serializer fails to instantiate subgoals in such case
 
- 	virtual AbstractGoal * clone() const {return const_cast<AbstractGoal*>(this);};
 
- 	virtual TGoalVec getAllPossibleSubgoals() {TGoalVec vec; return vec;};
 
- 	virtual TSubgoal whatToDoToAchieve() {return sptr(AbstractGoal());};
 
- 	EGoals goalType;
 
- 	std::string name() const;
 
- 	virtual std::string completeMessage() const {return "This goal is unspecified!";};
 
- 	bool invalid() const;
 
- 	static TSubgoal goVisitOrLookFor(const CGObjectInstance *obj); //if obj is nullptr, then we'll explore
 
- 	static TSubgoal lookForArtSmart(int aid); //checks non-standard ways of obtaining art (merchants, quests, etc.)
 
- 	static TSubgoal tryRecruitHero();
 
- 	///Visitor pattern
 
- 	//TODO: make accept work for std::shared_ptr... somehow
 
- 	virtual void accept (VCAI * ai); //unhandled goal will report standard error
 
- 	virtual float accept (FuzzyHelper * f);
 
- 	virtual bool operator== (AbstractGoal &g);
 
- 	virtual bool fulfillsMe (Goals::TSubgoal goal) //TODO: multimethod instead of type check
 
- 	{
 
- 		return false;
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & goalType & isElementar & isAbstract & priority;
 
- 		h & value & resID & objid & aid & tile & hero & town & bid;
 
- 	}
 
- };
 
- template <typename T> class CGoal : public AbstractGoal
 
- {
 
- public:
 
- 	CGoal<T> (EGoals goal = INVALID) : AbstractGoal (goal)
 
- 	{
 
- 		priority = 0;
 
- 		isElementar = false;
 
- 		isAbstract = false;
 
- 		value = 0;
 
- 		aid = -1;
 
- 		objid = -1;
 
- 		resID = -1;
 
- 		tile = int3(-1, -1, -1);
 
- 		town = nullptr;
 
- 	}
 
- 	OSETTER(bool, isElementar)
 
- 	OSETTER(bool, isAbstract)
 
- 	OSETTER(float, priority)
 
- 	OSETTER(int, value)
 
- 	OSETTER(int, resID)
 
- 	OSETTER(int, objid)
 
- 	OSETTER(int, aid)
 
- 	OSETTER(int3, tile)
 
- 	OSETTER(HeroPtr, hero)
 
- 	OSETTER(CGTownInstance *, town)
 
- 	OSETTER(int, bid)
 
- 	void accept (VCAI * ai) override;
 
- 	float accept (FuzzyHelper * f) override;
 
- 	CGoal<T> * clone() const override
 
- 	{
 
- 		return new T(static_cast<T const&>(*this)); //casting enforces template instantiation
 
- 	}
 
- 	TSubgoal iAmElementar()
 
- 	{
 
- 		setisElementar(true);
 
- 		std::shared_ptr<AbstractGoal> ptr;
 
- 		ptr.reset(clone());
 
- 		return ptr;
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<AbstractGoal&> (*this);
 
- 		//h & goalType & isElementar & isAbstract & priority;
 
- 		//h & value & resID & objid & aid & tile & hero & town & bid;
 
- 	}
 
- };
 
- class Invalid : public CGoal<Invalid>
 
- {
 
- 	public:
 
- 	Invalid() : CGoal (Goals::INVALID) {priority = -1e10;};
 
- 	TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
 
- 	TSubgoal whatToDoToAchieve() override;
 
- };
 
- class Win : public CGoal<Win>
 
- {
 
- 	public:
 
- 	Win() : CGoal (Goals::WIN) {priority = 100;};
 
- 	TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
 
- 	TSubgoal whatToDoToAchieve() override;
 
- };
 
- class NotLose : public CGoal<NotLose>
 
- {
 
- 	public:
 
- 	NotLose() : CGoal (Goals::DO_NOT_LOSE) {priority = 100;};
 
- 	TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
 
- 	//TSubgoal whatToDoToAchieve() override;
 
- };
 
- class Conquer : public CGoal<Conquer>
 
- {
 
- 	public:
 
- 	Conquer() : CGoal (Goals::CONQUER) {priority = 10;};
 
- 	TGoalVec getAllPossibleSubgoals() override;
 
- 	TSubgoal whatToDoToAchieve() override;
 
- };
 
- class Build : public CGoal<Build>
 
- {
 
- 	public:
 
- 	Build() : CGoal (Goals::BUILD) {priority = 1;};
 
- 	TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
 
- 	TSubgoal whatToDoToAchieve() override;
 
- };
 
- class Explore : public CGoal<Explore>
 
- {
 
- 	public:
 
- 	Explore() : CGoal (Goals::EXPLORE){priority = 1;};
 
- 	Explore(HeroPtr h) : CGoal (Goals::EXPLORE){hero = h; priority = 1;};
 
- 	TGoalVec getAllPossibleSubgoals() override;
 
- 	TSubgoal whatToDoToAchieve() override;
 
- 	std::string completeMessage() const override;
 
- 	bool fulfillsMe (TSubgoal goal) override;
 
- };
 
- class GatherArmy : public CGoal<GatherArmy>
 
- {
 
- public:
 
- 	GatherArmy() : CGoal (Goals::GATHER_ARMY){};
 
- 	GatherArmy(int val) : CGoal (Goals::GATHER_ARMY){value = val; priority = 2.5;};
 
- 	TGoalVec getAllPossibleSubgoals() override;
 
- 	TSubgoal whatToDoToAchieve() override;
 
- 	std::string completeMessage() const override;
 
- };
 
- class BoostHero : public CGoal<BoostHero>
 
- {
 
- 	public:
 
- 	BoostHero() : CGoal (Goals::INVALID){priority = -1e10;}; //TODO
 
- 	TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
 
- 	//TSubgoal whatToDoToAchieve() override {return sptr(Invalid());};
 
- };
 
- class RecruitHero : public CGoal<RecruitHero>
 
- {
 
- 	public:
 
- 	RecruitHero() : CGoal (Goals::RECRUIT_HERO){priority = 1;};
 
- 	TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
 
- 	TSubgoal whatToDoToAchieve() override;
 
- };
 
- class BuildThis : public CGoal<BuildThis>
 
- {
 
- public:
 
- 	BuildThis() : CGoal (Goals::BUILD_STRUCTURE){}; //FIXME: should be not allowed (private)
 
- 	BuildThis(BuildingID Bid, const CGTownInstance *tid) : CGoal (Goals::BUILD_STRUCTURE) {bid = Bid; town = tid; priority =  5;};
 
- 	BuildThis(BuildingID Bid) : CGoal (Goals::BUILD_STRUCTURE) {bid = Bid; priority = 5;};
 
- 	TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
 
- 	TSubgoal whatToDoToAchieve() override;
 
- };
 
- class CollectRes : public CGoal<CollectRes>
 
- {
 
- public:	
 
- 	CollectRes() : CGoal (Goals::COLLECT_RES){};
 
- 	CollectRes(int rid, int val) : CGoal (Goals::COLLECT_RES) {resID = rid; value = val; priority = 2;};
 
- 	TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
 
- 	TSubgoal whatToDoToAchieve() override;
 
- };
 
- class GatherTroops : public CGoal<GatherTroops>
 
- {
 
- public:
 
- 	GatherTroops() : CGoal (Goals::GATHER_TROOPS){priority = 2;};
 
- 	GatherTroops(int type, int val) : CGoal (Goals::GATHER_TROOPS){objid = type; value = val; priority = 2;};
 
- 	TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
 
- 	TSubgoal whatToDoToAchieve() override;
 
- };
 
- class GetObj : public CGoal<GetObj>
 
- {
 
- public:
 
- 	GetObj() {}; // empty constructor not allowed
 
- 	GetObj(int Objid) : CGoal(Goals::GET_OBJ) {objid = Objid; priority = 3;};
 
- 	TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
 
- 	TSubgoal whatToDoToAchieve() override;
 
- 	bool operator== (GetObj &g) {return g.objid ==  objid;}
 
- 	bool fulfillsMe (TSubgoal goal) override;
 
- 	std::string completeMessage() const override;
 
- };
 
- class FindObj : public CGoal<FindObj>
 
- {
 
- public:
 
- 	FindObj() {}; // empty constructor not allowed
 
- 	FindObj(int ID) : CGoal(Goals::FIND_OBJ) {objid = ID; priority = 1;};
 
- 	FindObj(int ID, int subID) : CGoal(Goals::FIND_OBJ) {objid = ID; resID = subID; priority = 1;};
 
- 	TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
 
- 	TSubgoal whatToDoToAchieve() override;
 
- };
 
- class VisitHero : public CGoal<VisitHero>
 
- {
 
- public:
 
- 	VisitHero() : CGoal (Goals::VISIT_HERO){};
 
- 	VisitHero(int hid) : CGoal (Goals::VISIT_HERO){objid = hid; priority = 4;};
 
- 	TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
 
- 	TSubgoal whatToDoToAchieve() override;
 
- 	bool operator== (VisitHero &g) { return g.goalType == goalType && g.objid == objid; }
 
- 	bool fulfillsMe (TSubgoal goal) override;
 
- 	std::string completeMessage() const override;
 
- };
 
- class GetArtOfType : public CGoal<GetArtOfType>
 
- {
 
- public:
 
- 	GetArtOfType() : CGoal (Goals::GET_ART_TYPE){};
 
- 	GetArtOfType(int type) : CGoal (Goals::GET_ART_TYPE){aid = type; priority = 2;};
 
- 	TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
 
- 	TSubgoal whatToDoToAchieve() override;
 
- };
 
- class VisitTile : public CGoal<VisitTile>
 
- 	//tile, in conjunction with hero elementar; assumes tile is reachable
 
- {
 
- public:
 
- 	VisitTile() {}; // empty constructor not allowed
 
- 	VisitTile(int3 Tile) : CGoal (Goals::VISIT_TILE) {tile = Tile; priority = 5;};
 
- 	TGoalVec getAllPossibleSubgoals() override;
 
- 	TSubgoal whatToDoToAchieve() override;
 
- 	bool operator== (VisitTile &g) { return g.goalType == goalType && g.tile == tile; }
 
- 	std::string completeMessage() const override;
 
- }; 
 
- class ClearWayTo : public CGoal<ClearWayTo>
 
- {
 
- public:
 
- 	ClearWayTo() : CGoal (Goals::CLEAR_WAY_TO){};
 
- 	ClearWayTo(int3 Tile) : CGoal (Goals::CLEAR_WAY_TO) {tile = Tile; priority = 5;};
 
- 	ClearWayTo(int3 Tile, HeroPtr h) : CGoal (Goals::CLEAR_WAY_TO) {tile = Tile; hero = h; priority = 5;};
 
- 	TGoalVec getAllPossibleSubgoals() override;
 
- 	TSubgoal whatToDoToAchieve() override;
 
- 	bool operator== (ClearWayTo &g) { return g.goalType == goalType && g.tile == tile; }
 
- };
 
- class DigAtTile : public CGoal<DigAtTile>
 
- 	//elementar with hero on tile
 
- {
 
- public:
 
- 	DigAtTile() : CGoal (Goals::DIG_AT_TILE){};
 
- 	DigAtTile(int3 Tile) : CGoal (Goals::DIG_AT_TILE) {tile = Tile; priority = 20;};
 
- 	TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
 
- 	TSubgoal whatToDoToAchieve() override;
 
- 	bool operator== (DigAtTile &g) { return g.goalType == goalType && g.tile == tile; }
 
- };
 
- class CIssueCommand : public CGoal<CIssueCommand>
 
- {
 
- 	std::function<bool()> command;
 
- 	public:
 
- 	CIssueCommand(): CGoal(ISSUE_COMMAND){};
 
- 	CIssueCommand(std::function<bool()> _command): CGoal(ISSUE_COMMAND), command(_command) {priority = 1e10;};
 
- 	TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
 
- 	//TSubgoal whatToDoToAchieve() override {return sptr(Invalid());};
 
- };
 
- }
 
 
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