BattleSpellMechanics.h 8.4 KB

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  1. /*
  2. * BattleSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CDefaultSpellMechanics.h"
  12. class CObstacleInstance;
  13. class SpellCreatedObstacle;
  14. class DLL_LINKAGE HealingSpellMechanics : public DefaultSpellMechanics
  15. {
  16. public:
  17. enum class EHealLevel
  18. {
  19. HEAL,
  20. RESURRECT,
  21. TRUE_RESURRECT
  22. };
  23. HealingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  24. protected:
  25. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  26. virtual int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  27. virtual EHealLevel getHealLevel(int effectLevel) const = 0;
  28. };
  29. class DLL_LINKAGE AntimagicMechanics : public DefaultSpellMechanics
  30. {
  31. public:
  32. AntimagicMechanics(CSpell * s): DefaultSpellMechanics(s){};
  33. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  34. };
  35. class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
  36. {
  37. public:
  38. ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
  39. protected:
  40. std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  41. };
  42. class DLL_LINKAGE CloneMechanics : public DefaultSpellMechanics
  43. {
  44. public:
  45. CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
  46. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  47. protected:
  48. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  49. };
  50. class DLL_LINKAGE CureMechanics : public HealingSpellMechanics
  51. {
  52. public:
  53. CureMechanics(CSpell * s): HealingSpellMechanics(s){};
  54. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  55. EHealLevel getHealLevel(int effectLevel) const override final;
  56. };
  57. class DLL_LINKAGE DispellMechanics : public DefaultSpellMechanics
  58. {
  59. public:
  60. DispellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  61. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  62. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  63. protected:
  64. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  65. };
  66. class DLL_LINKAGE EarthquakeMechanics : public SpecialSpellMechanics
  67. {
  68. public:
  69. EarthquakeMechanics(CSpell * s): SpecialSpellMechanics(s){};
  70. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
  71. bool requiresCreatureTarget() const override;
  72. protected:
  73. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  74. };
  75. class DLL_LINKAGE HypnotizeMechanics : public DefaultSpellMechanics
  76. {
  77. public:
  78. HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
  79. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  80. };
  81. class DLL_LINKAGE ObstacleMechanics : public SpecialSpellMechanics
  82. {
  83. public:
  84. ObstacleMechanics(CSpell * s): SpecialSpellMechanics(s){};
  85. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  86. protected:
  87. void placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const;
  88. virtual void setupObstacle(SpellCreatedObstacle * obstacle) const = 0;
  89. };
  90. class PatchObstacleMechanics : public ObstacleMechanics
  91. {
  92. public:
  93. PatchObstacleMechanics(CSpell * s): ObstacleMechanics(s){};
  94. protected:
  95. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  96. };
  97. class DLL_LINKAGE LandMineMechanics : public PatchObstacleMechanics
  98. {
  99. public:
  100. LandMineMechanics(CSpell * s): PatchObstacleMechanics(s){};
  101. bool requiresCreatureTarget() const override;
  102. protected:
  103. void setupObstacle(SpellCreatedObstacle * obstacle) const override;
  104. };
  105. class DLL_LINKAGE QuicksandMechanics : public PatchObstacleMechanics
  106. {
  107. public:
  108. QuicksandMechanics(CSpell * s): PatchObstacleMechanics(s){};
  109. bool requiresCreatureTarget() const override;
  110. protected:
  111. void setupObstacle(SpellCreatedObstacle * obstacle) const override;
  112. };
  113. class DLL_LINKAGE WallMechanics : public ObstacleMechanics
  114. {
  115. public:
  116. WallMechanics(CSpell * s): ObstacleMechanics(s){};
  117. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
  118. };
  119. class DLL_LINKAGE FireWallMechanics : public WallMechanics
  120. {
  121. public:
  122. FireWallMechanics(CSpell * s): WallMechanics(s){};
  123. bool requiresCreatureTarget() const override;
  124. protected:
  125. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  126. void setupObstacle(SpellCreatedObstacle * obstacle) const override;
  127. };
  128. class DLL_LINKAGE ForceFieldMechanics : public WallMechanics
  129. {
  130. public:
  131. ForceFieldMechanics(CSpell * s): WallMechanics(s){};
  132. bool requiresCreatureTarget() const override;
  133. protected:
  134. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  135. void setupObstacle(SpellCreatedObstacle * obstacle) const override;
  136. };
  137. class DLL_LINKAGE RemoveObstacleMechanics : public SpecialSpellMechanics
  138. {
  139. public:
  140. RemoveObstacleMechanics(CSpell * s): SpecialSpellMechanics(s){};
  141. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
  142. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  143. bool requiresCreatureTarget() const override;
  144. protected:
  145. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  146. private:
  147. bool canRemove(const CObstacleInstance * obstacle, const int spellLevel) const;
  148. };
  149. ///all rising spells
  150. class DLL_LINKAGE RisingSpellMechanics : public HealingSpellMechanics
  151. {
  152. public:
  153. RisingSpellMechanics(CSpell * s): HealingSpellMechanics(s){};
  154. EHealLevel getHealLevel(int effectLevel) const override;
  155. };
  156. class DLL_LINKAGE SacrificeMechanics : public RisingSpellMechanics
  157. {
  158. public:
  159. SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
  160. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
  161. bool requiresCreatureTarget() const override;
  162. protected:
  163. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  164. int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  165. };
  166. ///ANIMATE_DEAD and RESURRECTION
  167. class DLL_LINKAGE SpecialRisingSpellMechanics : public RisingSpellMechanics
  168. {
  169. public:
  170. SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
  171. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  172. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  173. };
  174. class DLL_LINKAGE SummonMechanics : public SpecialSpellMechanics
  175. {
  176. public:
  177. SummonMechanics(CSpell * s, CreatureID cre): SpecialSpellMechanics(s), creatureToSummon(cre){};
  178. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
  179. bool requiresCreatureTarget() const override;
  180. protected:
  181. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  182. private:
  183. CreatureID creatureToSummon;
  184. };
  185. class DLL_LINKAGE TeleportMechanics: public DefaultSpellMechanics
  186. {
  187. public:
  188. TeleportMechanics(CSpell * s): DefaultSpellMechanics(s){};
  189. protected:
  190. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  191. };