CQuery.cpp 9.6 KB

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  1. #include "StdInc.h"
  2. #include "CQuery.h"
  3. #include "CGameHandler.h"
  4. #include "../lib/BattleState.h"
  5. boost::mutex Queries::mx;
  6. template <typename Container>
  7. std::string formatContainer(const Container &c, std::string delimeter=", ", std::string opener="(", std::string closer=")")
  8. {
  9. std::string ret = opener;
  10. auto itr = boost::begin(c);
  11. if(itr != boost::end(c))
  12. {
  13. ret += boost::lexical_cast<std::string>(*itr);
  14. while(++itr != boost::end(c))
  15. {
  16. ret += delimeter;
  17. ret += boost::lexical_cast<std::string>(*itr);
  18. }
  19. }
  20. ret += closer;
  21. return ret;
  22. }
  23. std::ostream & operator<<(std::ostream &out, const CQuery &query)
  24. {
  25. return out << query.toString();
  26. }
  27. std::ostream & operator<<(std::ostream &out, QueryPtr query)
  28. {
  29. return out << "[" << query.get() << "] " << query->toString();
  30. }
  31. CQuery::CQuery(void)
  32. {
  33. boost::unique_lock<boost::mutex> l(Queries::mx);
  34. static QueryID QID = QueryID(0);
  35. queryID = ++QID;
  36. logGlobal->traceStream() << "Created a new query with id " << queryID;
  37. }
  38. CQuery::~CQuery(void)
  39. {
  40. logGlobal->traceStream() << "Destructed the query with id " << queryID;
  41. }
  42. void CQuery::addPlayer(PlayerColor color)
  43. {
  44. if(color.isValidPlayer())
  45. {
  46. players.push_back(color);
  47. }
  48. }
  49. std::string CQuery::toString() const
  50. {
  51. std::string ret = boost::str(boost::format("A query of type %s and qid=%d affecting players %s") % typeid(*this).name() % queryID % formatContainer(players));
  52. return ret;
  53. }
  54. bool CQuery::endsByPlayerAnswer() const
  55. {
  56. return false;
  57. }
  58. void CQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  59. {
  60. }
  61. bool CQuery::blocksPack(const CPack *pack) const
  62. {
  63. return false;
  64. }
  65. void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  66. {
  67. }
  68. void CQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
  69. {
  70. gh->queries.popQuery(*this);
  71. }
  72. CObjectVisitQuery::CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile)
  73. : visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  74. {
  75. addPlayer(Hero->tempOwner);
  76. }
  77. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  78. {
  79. //During the visit itself ALL actions are blocked.
  80. //(However, the visit may trigger a query above that'll pass some.)
  81. return true;
  82. }
  83. void CObjectVisitQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  84. {
  85. gh->objectVisitEnded(*this);
  86. //TODO or should it be destructor?
  87. //Can object visit affect 2 players and what would be desired behavior?
  88. if(removeObjectAfterVisit)
  89. gh->removeObject(visitedObject);
  90. }
  91. void CObjectVisitQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
  92. {
  93. //Object may have been removed and deleted.
  94. if(gh->isValidObject(visitedObject))
  95. topQuery->notifyObjectAboutRemoval(*this);
  96. gh->queries.popQuery(*this);
  97. }
  98. void Queries::popQuery(PlayerColor player, QueryPtr query)
  99. {
  100. LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
  101. if(topQuery(player) != query)
  102. {
  103. logGlobal->traceStream() << "Cannot remove, not a top!";
  104. return;
  105. }
  106. queries[player] -= query;
  107. auto nextQuery = topQuery(player);
  108. query->onRemoval(gh, player);
  109. //Exposure on query below happens only if removal didnt trigger any new query
  110. if(nextQuery && nextQuery == topQuery(player))
  111. {
  112. nextQuery->onExposure(gh, query);
  113. }
  114. }
  115. void Queries::popQuery(const CQuery &query)
  116. {
  117. LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
  118. assert(query.players.size());
  119. BOOST_FOREACH(auto player, query.players)
  120. {
  121. auto top = topQuery(player);
  122. if(top.get() == &query)
  123. popQuery(top);
  124. else
  125. logGlobal->traceStream() << "Cannot remove query " << query;
  126. }
  127. }
  128. void Queries::popQuery(QueryPtr query)
  129. {
  130. BOOST_FOREACH(auto player, query->players)
  131. popQuery(player, query);
  132. }
  133. void Queries::addQuery(QueryPtr query)
  134. {
  135. BOOST_FOREACH(auto player, query->players)
  136. addQuery(player, query);
  137. }
  138. void Queries::addQuery(PlayerColor player, QueryPtr query)
  139. {
  140. LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
  141. queries[player].push_back(query);
  142. }
  143. QueryPtr Queries::topQuery(PlayerColor player)
  144. {
  145. return vstd::backOrNull(queries[player]);
  146. }
  147. void Queries::popIfTop(QueryPtr query)
  148. {
  149. LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);
  150. if(!query)
  151. logGlobal->errorStream() << "The query is nullptr! Ignoring.";
  152. popIfTop(*query);
  153. }
  154. void Queries::popIfTop(const CQuery &query)
  155. {
  156. BOOST_FOREACH(PlayerColor color, query.players)
  157. if(topQuery(color).get() == &query)
  158. popQuery(color, topQuery(color));
  159. }
  160. std::vector<shared_ptr<const CQuery>> Queries::allQueries() const
  161. {
  162. std::vector<shared_ptr<const CQuery>> ret;
  163. BOOST_FOREACH(auto &playerQueries, queries)
  164. BOOST_FOREACH(auto &query, playerQueries.second)
  165. ret.push_back(query);
  166. return ret;
  167. }
  168. std::vector<shared_ptr<CQuery>> Queries::allQueries()
  169. {
  170. //TODO code duplication with const function :(
  171. std::vector<shared_ptr<CQuery>> ret;
  172. BOOST_FOREACH(auto &playerQueries, queries)
  173. BOOST_FOREACH(auto &query, playerQueries.second)
  174. ret.push_back(query);
  175. return ret;
  176. }
  177. void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  178. {
  179. assert(result);
  180. objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
  181. }
  182. CBattleQuery::CBattleQuery(const BattleInfo *Bi)
  183. {
  184. belligerents[0] = Bi->belligerents[0];
  185. belligerents[1] = Bi->belligerents[1];
  186. bi = Bi;
  187. BOOST_FOREACH(PlayerColor side, bi->sides)
  188. addPlayer(side);
  189. }
  190. CBattleQuery::CBattleQuery()
  191. {
  192. }
  193. bool CBattleQuery::blocksPack(const CPack *pack) const
  194. {
  195. return !dynamic_cast<const MakeAction*>(pack) && !dynamic_cast<const MakeCustomAction*>(pack);
  196. }
  197. void CBattleQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  198. {
  199. gh->battleAfterLevelUp(*result);
  200. }
  201. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  202. {
  203. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  204. }
  205. CGarrisonDialogQuery::CGarrisonDialogQuery(const CArmedInstance *up, const CArmedInstance *down)
  206. {
  207. exchangingArmies[0] = up;
  208. exchangingArmies[1] = down;
  209. addPlayer(up->tempOwner);
  210. addPlayer(down->tempOwner);
  211. }
  212. bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const
  213. {
  214. std::set<ObjectInstanceID> ourIds, idsAttempted;
  215. ourIds.insert(this->exchangingArmies[0]->id);
  216. ourIds.insert(this->exchangingArmies[1]->id);
  217. if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
  218. {
  219. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  220. }
  221. else if(auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
  222. {
  223. if(auto id1 = boost::apply_visitor(GetEngagedHeroIds(), arts->src.artHolder))
  224. if(!vstd::contains(ourIds, *id1))
  225. return true;
  226. if(auto id2 = boost::apply_visitor(GetEngagedHeroIds(), arts->dst.artHolder))
  227. if(!vstd::contains(ourIds, *id2))
  228. return true;
  229. return false;
  230. }
  231. return CDialogQuery::blocksPack(pack);
  232. }
  233. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  234. {
  235. assert(answer);
  236. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  237. }
  238. CBlockingDialogQuery::CBlockingDialogQuery(const BlockingDialog &bd)
  239. {
  240. this->bd = bd;
  241. addPlayer(bd.player);
  242. }
  243. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu)
  244. {
  245. hlu = Hlu;
  246. addPlayer(hlu.hero->tempOwner);
  247. }
  248. void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  249. {
  250. assert(answer);
  251. logGlobal->traceStream() << "Completing hero level-up query. " << hlu.hero->getHoverText() << " gains skill " << answer;
  252. gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
  253. }
  254. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  255. {
  256. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  257. }
  258. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu)
  259. {
  260. clu = Clu;
  261. addPlayer(clu.hero->tempOwner);
  262. }
  263. void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  264. {
  265. assert(answer);
  266. logGlobal->traceStream() << "Completing commander level-up query. Commander of hero " << clu.hero->getHoverText() << " gains skill " << answer;
  267. gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
  268. }
  269. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  270. {
  271. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  272. }
  273. bool CDialogQuery::endsByPlayerAnswer() const
  274. {
  275. return true;
  276. }
  277. bool CDialogQuery::blocksPack(const CPack *pack) const
  278. {
  279. //We accept only query replies from correct player
  280. if(auto reply = dynamic_cast<const QueryReply *>(pack))
  281. {
  282. return !vstd::contains(players, reply->player);
  283. }
  284. return true;
  285. }
  286. CHeroMovementQuery::CHeroMovementQuery(const TryMoveHero &Tmh, const CGHeroInstance *Hero, bool VisitDestAfterVictory)
  287. : tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  288. {
  289. players.push_back(hero->tempOwner);
  290. }
  291. void CHeroMovementQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
  292. {
  293. assert(players.size() == 1);
  294. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  295. //TODO what if there were H4-like escape? we should also check pos
  296. {
  297. logGlobal->traceStream() << "Hero " << hero->name << " after victory over guard finishes visit to " << tmh.end;
  298. //finish movement
  299. visitDestAfterVictory = false;
  300. gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
  301. }
  302. gh->queries.popIfTop(*this);
  303. }