CMusicHandler.cpp 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723
  1. /*
  2. * CMusicHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <SDL_mixer.h>
  12. #include <SDL_timer.h>
  13. #include "CMusicHandler.h"
  14. #include "CGameInfo.h"
  15. #include "renderSDL/SDLRWwrapper.h"
  16. #include "eventsSDL/InputHandler.h"
  17. #include "gui/CGuiHandler.h"
  18. #include "../lib/JsonNode.h"
  19. #include "../lib/GameConstants.h"
  20. #include "../lib/filesystem/Filesystem.h"
  21. #include "../lib/constants/StringConstants.h"
  22. #include "../lib/CRandomGenerator.h"
  23. #include "../lib/VCMIDirs.h"
  24. #include "../lib/TerrainHandler.h"
  25. #define VCMI_SOUND_NAME(x)
  26. #define VCMI_SOUND_FILE(y) #y,
  27. // sounds mapped to soundBase enum
  28. static std::string sounds[] = {
  29. "", // invalid
  30. "", // todo
  31. VCMI_SOUND_LIST
  32. };
  33. #undef VCMI_SOUND_NAME
  34. #undef VCMI_SOUND_FILE
  35. void CAudioBase::init()
  36. {
  37. if (initialized)
  38. return;
  39. if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
  40. {
  41. logGlobal->error("Mix_OpenAudio error: %s", Mix_GetError());
  42. return;
  43. }
  44. initialized = true;
  45. }
  46. void CAudioBase::release()
  47. {
  48. if(!(CCS->soundh->initialized && CCS->musich->initialized))
  49. Mix_CloseAudio();
  50. initialized = false;
  51. }
  52. void CAudioBase::setVolume(ui32 percent)
  53. {
  54. if (percent > 100)
  55. percent = 100;
  56. volume = percent;
  57. }
  58. void CSoundHandler::onVolumeChange(const JsonNode &volumeNode)
  59. {
  60. setVolume((ui32)volumeNode.Float());
  61. }
  62. CSoundHandler::CSoundHandler():
  63. listener(settings.listen["general"]["sound"]),
  64. ambientConfig(JsonPath::builtin("config/ambientSounds.json"))
  65. {
  66. listener(std::bind(&CSoundHandler::onVolumeChange, this, _1));
  67. battleIntroSounds =
  68. {
  69. soundBase::battle00, soundBase::battle01,
  70. soundBase::battle02, soundBase::battle03, soundBase::battle04,
  71. soundBase::battle05, soundBase::battle06, soundBase::battle07
  72. };
  73. }
  74. void CSoundHandler::init()
  75. {
  76. CAudioBase::init();
  77. if(ambientConfig["allocateChannels"].isNumber())
  78. Mix_AllocateChannels((int)ambientConfig["allocateChannels"].Integer());
  79. if (initialized)
  80. {
  81. Mix_ChannelFinished([](int channel)
  82. {
  83. CCS->soundh->soundFinishedCallback(channel);
  84. });
  85. }
  86. }
  87. void CSoundHandler::release()
  88. {
  89. if (initialized)
  90. {
  91. Mix_HaltChannel(-1);
  92. for (auto &chunk : soundChunks)
  93. {
  94. if (chunk.second.first)
  95. Mix_FreeChunk(chunk.second.first);
  96. }
  97. }
  98. CAudioBase::release();
  99. }
  100. // Allocate an SDL chunk and cache it.
  101. Mix_Chunk *CSoundHandler::GetSoundChunk(const AudioPath & sound, bool cache)
  102. {
  103. try
  104. {
  105. if (cache && soundChunks.find(sound) != soundChunks.end())
  106. return soundChunks[sound].first;
  107. auto data = CResourceHandler::get()->load(sound.addPrefix("SOUNDS/"))->readAll();
  108. SDL_RWops *ops = SDL_RWFromMem(data.first.get(), (int)data.second);
  109. Mix_Chunk *chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
  110. if (cache)
  111. soundChunks.insert({sound, std::make_pair (chunk, std::move (data.first))});
  112. return chunk;
  113. }
  114. catch(std::exception &e)
  115. {
  116. logGlobal->warn("Cannot get sound %s chunk: %s", sound.getOriginalName(), e.what());
  117. return nullptr;
  118. }
  119. }
  120. Mix_Chunk *CSoundHandler::GetSoundChunk(std::pair<std::unique_ptr<ui8 []>, si64> & data, bool cache)
  121. {
  122. try
  123. {
  124. std::vector<ui8> startBytes = std::vector<ui8>(data.first.get(), data.first.get() + 100);
  125. if (cache && soundChunksRaw.find(startBytes) != soundChunksRaw.end())
  126. return soundChunksRaw[startBytes].first;
  127. SDL_RWops *ops = SDL_RWFromMem(data.first.get(), (int)data.second);
  128. Mix_Chunk *chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
  129. if (cache)
  130. soundChunksRaw.insert({startBytes, std::make_pair (chunk, std::move (data.first))});
  131. return chunk;
  132. }
  133. catch(std::exception &e)
  134. {
  135. logGlobal->warn("Cannot get sound chunk: %s", e.what());
  136. return nullptr;
  137. }
  138. }
  139. int CSoundHandler::ambientDistToVolume(int distance) const
  140. {
  141. const auto & distancesVector = ambientConfig["distances"].Vector();
  142. if(distance >= distancesVector.size())
  143. return 0;
  144. int volume = static_cast<int>(distancesVector[distance].Integer());
  145. return volume * (int)ambientConfig["volume"].Integer() / 100;
  146. }
  147. void CSoundHandler::ambientStopSound(const AudioPath & soundId)
  148. {
  149. stopSound(ambientChannels[soundId]);
  150. setChannelVolume(ambientChannels[soundId], volume);
  151. }
  152. // Plays a sound, and return its channel so we can fade it out later
  153. int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
  154. {
  155. assert(soundID < soundBase::sound_after_last);
  156. auto sound = AudioPath::builtin(sounds[soundID]);
  157. logGlobal->trace("Attempt to play sound %d with file name %s with cache", soundID, sound.getOriginalName());
  158. return playSound(sound, repeats, true);
  159. }
  160. int CSoundHandler::playSound(const AudioPath & sound, int repeats, bool cache)
  161. {
  162. if (!initialized || sound.empty())
  163. return -1;
  164. int channel;
  165. Mix_Chunk *chunk = GetSoundChunk(sound, cache);
  166. if (chunk)
  167. {
  168. channel = Mix_PlayChannel(-1, chunk, repeats);
  169. if (channel == -1)
  170. {
  171. logGlobal->error("Unable to play sound file %s , error %s", sound.getOriginalName(), Mix_GetError());
  172. if (!cache)
  173. Mix_FreeChunk(chunk);
  174. }
  175. else if (cache)
  176. initCallback(channel);
  177. else
  178. initCallback(channel, [chunk](){ Mix_FreeChunk(chunk);});
  179. }
  180. else
  181. channel = -1;
  182. return channel;
  183. }
  184. int CSoundHandler::playSound(std::pair<std::unique_ptr<ui8 []>, si64> & data, int repeats, bool cache)
  185. {
  186. int channel;
  187. Mix_Chunk *chunk = GetSoundChunk(data, cache);
  188. if (chunk)
  189. {
  190. channel = Mix_PlayChannel(-1, chunk, repeats);
  191. if (channel == -1)
  192. {
  193. logGlobal->error("Unable to play sound, error %s", Mix_GetError());
  194. if (!cache)
  195. Mix_FreeChunk(chunk);
  196. }
  197. else if (cache)
  198. initCallback(channel);
  199. else
  200. initCallback(channel, [chunk](){ Mix_FreeChunk(chunk);});
  201. }
  202. else
  203. channel = -1;
  204. return channel;
  205. }
  206. // Helper. Randomly select a sound from an array and play it
  207. int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
  208. {
  209. return playSound(*RandomGeneratorUtil::nextItem(sound_vec, CRandomGenerator::getDefault()));
  210. }
  211. void CSoundHandler::stopSound(int handler)
  212. {
  213. if (initialized && handler != -1)
  214. Mix_HaltChannel(handler);
  215. }
  216. // Sets the sound volume, from 0 (mute) to 100
  217. void CSoundHandler::setVolume(ui32 percent)
  218. {
  219. CAudioBase::setVolume(percent);
  220. if (initialized)
  221. {
  222. setChannelVolume(-1, volume);
  223. for (auto const & channel : channelVolumes)
  224. updateChannelVolume(channel.first);
  225. }
  226. }
  227. void CSoundHandler::updateChannelVolume(int channel)
  228. {
  229. if (channelVolumes.count(channel))
  230. setChannelVolume(channel, getVolume() * channelVolumes[channel] / 100);
  231. else
  232. setChannelVolume(channel, getVolume());
  233. }
  234. // Sets the sound volume, from 0 (mute) to 100
  235. void CSoundHandler::setChannelVolume(int channel, ui32 percent)
  236. {
  237. Mix_Volume(channel, (MIX_MAX_VOLUME * percent)/100);
  238. }
  239. void CSoundHandler::setCallback(int channel, std::function<void()> function)
  240. {
  241. boost::mutex::scoped_lock lockGuard(mutexCallbacks);
  242. auto iter = callbacks.find(channel);
  243. //channel not found. It may have finished so fire callback now
  244. if(iter == callbacks.end())
  245. function();
  246. else
  247. iter->second.push_back(function);
  248. }
  249. void CSoundHandler::soundFinishedCallback(int channel)
  250. {
  251. boost::mutex::scoped_lock lockGuard(mutexCallbacks);
  252. if (callbacks.count(channel) == 0)
  253. return;
  254. // store callbacks from container locally - SDL might reuse this channel for another sound
  255. // but do actualy execution in separate thread, to avoid potential deadlocks in case if callback requires locks of its own
  256. auto callback = callbacks.at(channel);
  257. callbacks.erase(channel);
  258. if (!callback.empty())
  259. {
  260. GH.dispatchMainThread([callback](){
  261. for (auto entry : callback)
  262. entry();
  263. });
  264. }
  265. }
  266. void CSoundHandler::initCallback(int channel)
  267. {
  268. boost::mutex::scoped_lock lockGuard(mutexCallbacks);
  269. assert(callbacks.count(channel) == 0);
  270. callbacks[channel] = {};
  271. }
  272. void CSoundHandler::initCallback(int channel, const std::function<void()> & function)
  273. {
  274. boost::mutex::scoped_lock lockGuard(mutexCallbacks);
  275. assert(callbacks.count(channel) == 0);
  276. callbacks[channel].push_back(function);
  277. }
  278. int CSoundHandler::ambientGetRange() const
  279. {
  280. return static_cast<int>(ambientConfig["range"].Integer());
  281. }
  282. void CSoundHandler::ambientUpdateChannels(std::map<AudioPath, int> soundsArg)
  283. {
  284. boost::mutex::scoped_lock guard(mutex);
  285. std::vector<AudioPath> stoppedSounds;
  286. for(auto & pair : ambientChannels)
  287. {
  288. const auto & soundId = pair.first;
  289. const int channel = pair.second;
  290. if(!vstd::contains(soundsArg, soundId))
  291. {
  292. ambientStopSound(soundId);
  293. stoppedSounds.push_back(soundId);
  294. }
  295. else
  296. {
  297. int volume = ambientDistToVolume(soundsArg[soundId]);
  298. channelVolumes[channel] = volume;
  299. updateChannelVolume(channel);
  300. }
  301. }
  302. for(auto soundId : stoppedSounds)
  303. {
  304. channelVolumes.erase(ambientChannels[soundId]);
  305. ambientChannels.erase(soundId);
  306. }
  307. for(auto & pair : soundsArg)
  308. {
  309. const auto & soundId = pair.first;
  310. const int distance = pair.second;
  311. if(!vstd::contains(ambientChannels, soundId))
  312. {
  313. int channel = playSound(soundId, -1);
  314. int volume = ambientDistToVolume(distance);
  315. channelVolumes[channel] = volume;
  316. updateChannelVolume(channel);
  317. ambientChannels[soundId] = channel;
  318. }
  319. }
  320. }
  321. void CSoundHandler::ambientStopAllChannels()
  322. {
  323. boost::mutex::scoped_lock guard(mutex);
  324. for(auto ch : ambientChannels)
  325. {
  326. ambientStopSound(ch.first);
  327. }
  328. channelVolumes.clear();
  329. ambientChannels.clear();
  330. }
  331. void CMusicHandler::onVolumeChange(const JsonNode &volumeNode)
  332. {
  333. setVolume((ui32)volumeNode.Float());
  334. }
  335. CMusicHandler::CMusicHandler():
  336. listener(settings.listen["general"]["music"])
  337. {
  338. listener(std::bind(&CMusicHandler::onVolumeChange, this, _1));
  339. auto mp3files = CResourceHandler::get()->getFilteredFiles([](const ResourcePath & id) -> bool
  340. {
  341. if(id.getType() != EResType::SOUND)
  342. return false;
  343. if(!boost::algorithm::istarts_with(id.getName(), "MUSIC/"))
  344. return false;
  345. logGlobal->trace("Found music file %s", id.getName());
  346. return true;
  347. });
  348. for(const ResourcePath & file : mp3files)
  349. {
  350. if(boost::algorithm::istarts_with(file.getName(), "MUSIC/Combat"))
  351. addEntryToSet("battle", AudioPath::fromResource(file));
  352. else if(boost::algorithm::istarts_with(file.getName(), "MUSIC/AITheme"))
  353. addEntryToSet("enemy-turn", AudioPath::fromResource(file));
  354. }
  355. }
  356. void CMusicHandler::loadTerrainMusicThemes()
  357. {
  358. for (const auto & terrain : CGI->terrainTypeHandler->objects)
  359. {
  360. addEntryToSet("terrain_" + terrain->getJsonKey(), terrain->musicFilename);
  361. }
  362. }
  363. void CMusicHandler::addEntryToSet(const std::string & set, const AudioPath & musicURI)
  364. {
  365. musicsSet[set].push_back(musicURI);
  366. }
  367. void CMusicHandler::init()
  368. {
  369. CAudioBase::init();
  370. if (initialized)
  371. {
  372. Mix_HookMusicFinished([]()
  373. {
  374. CCS->musich->musicFinishedCallback();
  375. });
  376. }
  377. }
  378. void CMusicHandler::release()
  379. {
  380. if (initialized)
  381. {
  382. boost::mutex::scoped_lock guard(mutex);
  383. Mix_HookMusicFinished(nullptr);
  384. current->stop();
  385. current.reset();
  386. next.reset();
  387. }
  388. CAudioBase::release();
  389. }
  390. void CMusicHandler::playMusic(const AudioPath & musicURI, bool loop, bool fromStart)
  391. {
  392. boost::mutex::scoped_lock guard(mutex);
  393. if (current && current->isPlaying() && current->isTrack(musicURI))
  394. return;
  395. queueNext(this, "", musicURI, loop, fromStart);
  396. }
  397. void CMusicHandler::playMusicFromSet(const std::string & musicSet, const std::string & entryID, bool loop, bool fromStart)
  398. {
  399. playMusicFromSet(musicSet + "_" + entryID, loop, fromStart);
  400. }
  401. void CMusicHandler::playMusicFromSet(const std::string & whichSet, bool loop, bool fromStart)
  402. {
  403. boost::mutex::scoped_lock guard(mutex);
  404. auto selectedSet = musicsSet.find(whichSet);
  405. if (selectedSet == musicsSet.end())
  406. {
  407. logGlobal->error("Error: playing music from non-existing set: %s", whichSet);
  408. return;
  409. }
  410. if (current && current->isPlaying() && current->isSet(whichSet))
  411. return;
  412. // in this mode - play random track from set
  413. queueNext(this, whichSet, AudioPath(), loop, fromStart);
  414. }
  415. void CMusicHandler::queueNext(std::unique_ptr<MusicEntry> queued)
  416. {
  417. if (!initialized)
  418. return;
  419. next = std::move(queued);
  420. if (current.get() == nullptr || !current->stop(1000))
  421. {
  422. current.reset(next.release());
  423. current->play();
  424. }
  425. }
  426. void CMusicHandler::queueNext(CMusicHandler *owner, const std::string & setName, const AudioPath & musicURI, bool looped, bool fromStart)
  427. {
  428. queueNext(std::make_unique<MusicEntry>(owner, setName, musicURI, looped, fromStart));
  429. }
  430. void CMusicHandler::stopMusic(int fade_ms)
  431. {
  432. if (!initialized)
  433. return;
  434. boost::mutex::scoped_lock guard(mutex);
  435. if (current.get() != nullptr)
  436. current->stop(fade_ms);
  437. next.reset();
  438. }
  439. void CMusicHandler::setVolume(ui32 percent)
  440. {
  441. CAudioBase::setVolume(percent);
  442. if (initialized)
  443. Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
  444. }
  445. void CMusicHandler::musicFinishedCallback()
  446. {
  447. // call music restart in separate thread to avoid deadlock in some cases
  448. // It is possible for:
  449. // 1) SDL thread to call this method on end of playback
  450. // 2) VCMI code to call queueNext() method to queue new file
  451. // this leads to:
  452. // 1) SDL thread waiting to acquire music lock in this method (while keeping internal SDL mutex locked)
  453. // 2) VCMI thread waiting to acquire internal SDL mutex (while keeping music mutex locked)
  454. GH.dispatchMainThread([this]()
  455. {
  456. boost::unique_lock lockGuard(mutex);
  457. if (current.get() != nullptr)
  458. {
  459. // if music is looped, play it again
  460. if (current->play())
  461. return;
  462. else
  463. current.reset();
  464. }
  465. if (current.get() == nullptr && next.get() != nullptr)
  466. {
  467. current.reset(next.release());
  468. current->play();
  469. }
  470. });
  471. }
  472. MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, const AudioPath & musicURI, bool looped, bool fromStart):
  473. owner(owner),
  474. music(nullptr),
  475. playing(false),
  476. startTime(uint32_t(-1)),
  477. startPosition(0),
  478. loop(looped ? -1 : 1),
  479. fromStart(fromStart),
  480. setName(std::move(setName))
  481. {
  482. if (!musicURI.empty())
  483. load(std::move(musicURI));
  484. }
  485. MusicEntry::~MusicEntry()
  486. {
  487. if (playing && loop > 0)
  488. {
  489. assert(0);
  490. logGlobal->error("Attempt to delete music while playing!");
  491. Mix_HaltMusic();
  492. }
  493. if (loop == 0 && Mix_FadingMusic() != MIX_NO_FADING)
  494. {
  495. assert(0);
  496. logGlobal->error("Attempt to delete music while fading out!");
  497. Mix_HaltMusic();
  498. }
  499. logGlobal->trace("Del-ing music file %s", currentName.getOriginalName());
  500. if (music)
  501. Mix_FreeMusic(music);
  502. }
  503. void MusicEntry::load(const AudioPath & musicURI)
  504. {
  505. if (music)
  506. {
  507. logGlobal->trace("Del-ing music file %s", currentName.getOriginalName());
  508. Mix_FreeMusic(music);
  509. music = nullptr;
  510. }
  511. if (CResourceHandler::get()->existsResource(musicURI))
  512. currentName = musicURI;
  513. else
  514. currentName = musicURI.addPrefix("MUSIC/");
  515. music = nullptr;
  516. logGlobal->trace("Loading music file %s", currentName.getOriginalName());
  517. try
  518. {
  519. auto musicFile = MakeSDLRWops(CResourceHandler::get()->load(currentName));
  520. music = Mix_LoadMUS_RW(musicFile, SDL_TRUE);
  521. }
  522. catch(std::exception &e)
  523. {
  524. logGlobal->error("Failed to load music. setName=%s\tmusicURI=%s", setName, currentName.getOriginalName());
  525. logGlobal->error("Exception: %s", e.what());
  526. }
  527. if(!music)
  528. {
  529. logGlobal->warn("Warning: Cannot open %s: %s", currentName.getOriginalName(), Mix_GetError());
  530. return;
  531. }
  532. }
  533. bool MusicEntry::play()
  534. {
  535. if (!(loop--) && music) //already played once - return
  536. return false;
  537. if (!setName.empty())
  538. {
  539. const auto & set = owner->musicsSet[setName];
  540. const auto & iter = RandomGeneratorUtil::nextItem(set, CRandomGenerator::getDefault());
  541. load(*iter);
  542. }
  543. logGlobal->trace("Playing music file %s", currentName.getOriginalName());
  544. if (!fromStart && owner->trackPositions.count(currentName) > 0 && owner->trackPositions[currentName] > 0)
  545. {
  546. float timeToStart = owner->trackPositions[currentName];
  547. startPosition = std::round(timeToStart * 1000);
  548. // erase stored position:
  549. // if music track will be interrupted again - new position will be written in stop() method
  550. // if music track is not interrupted and will finish by timeout/end of file - it will restart from begginning as it should
  551. owner->trackPositions.erase(owner->trackPositions.find(currentName));
  552. if (Mix_FadeInMusicPos(music, 1, 1000, timeToStart) == -1)
  553. {
  554. logGlobal->error("Unable to play music (%s)", Mix_GetError());
  555. return false;
  556. }
  557. }
  558. else
  559. {
  560. startPosition = 0;
  561. if(Mix_PlayMusic(music, 1) == -1)
  562. {
  563. logGlobal->error("Unable to play music (%s)", Mix_GetError());
  564. return false;
  565. }
  566. }
  567. startTime = GH.input().getTicks();
  568. playing = true;
  569. return true;
  570. }
  571. bool MusicEntry::stop(int fade_ms)
  572. {
  573. if (Mix_PlayingMusic())
  574. {
  575. playing = false;
  576. loop = 0;
  577. uint32_t endTime = GH.input().getTicks();
  578. assert(startTime != uint32_t(-1));
  579. float playDuration = (endTime - startTime + startPosition) / 1000.f;
  580. owner->trackPositions[currentName] = playDuration;
  581. logGlobal->trace("Stopping music file %s at %f", currentName.getOriginalName(), playDuration);
  582. Mix_FadeOutMusic(fade_ms);
  583. return true;
  584. }
  585. return false;
  586. }
  587. bool MusicEntry::isPlaying()
  588. {
  589. return playing;
  590. }
  591. bool MusicEntry::isSet(std::string set)
  592. {
  593. return !setName.empty() && set == setName;
  594. }
  595. bool MusicEntry::isTrack(const AudioPath & track)
  596. {
  597. return setName.empty() && track == currentName;
  598. }