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							- /*
 
-  * mainwindow_moc.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "mainwindow_moc.h"
 
- #include "ui_mainwindow_moc.h"
 
- #include <QDir>
 
- #include "../lib/CConfigHandler.h"
 
- #include "../lib/VCMIDirs.h"
 
- #include "../lib/Languages.h"
 
- #include "../lib/filesystem/Filesystem.h"
 
- #include "../lib/logging/CBasicLogConfigurator.h"
 
- #include "updatedialog_moc.h"
 
- #include "main.h"
 
- #include "helper.h"
 
- void MainWindow::load()
 
- {
 
- 	// Set current working dir to executable folder.
 
- 	// This is important on Mac for relative paths to work inside DMG.
 
- 	QDir::setCurrent(QApplication::applicationDirPath());
 
- #ifndef VCMI_MOBILE
 
- 	console = new CConsoleHandler();
 
- #endif
 
- 	CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
 
- 	logConfig.configureDefault();
 
- 	CResourceHandler::initialize();
 
- 	CResourceHandler::load("config/filesystem.json");
 
- 	Helper::loadSettings();
 
- }
 
- void MainWindow::computeSidePanelSizes()
 
- {
 
- 	QVector<QToolButton*> widgets = {
 
- 		ui->modslistButton,
 
- 		ui->settingsButton,
 
- 		ui->aboutButton,
 
- 		ui->startEditorButton,
 
- 		ui->startGameButton
 
- 	};
 
- 	for(auto & widget : widgets)
 
- 	{
 
- 		QFontMetrics metrics(widget->font());
 
- 		QSize iconSize = widget->iconSize();
 
- 		// this is minimal space that is needed for our button to avoid text clipping
 
- 		int buttonHeight = iconSize.height() + metrics.height() + 4;
 
- 		widget->setMinimumHeight(buttonHeight);
 
- 		widget->setMaximumHeight(buttonHeight * 1.2);
 
- 	}
 
- }
 
- MainWindow::MainWindow(QWidget * parent)
 
- 	: QMainWindow(parent), ui(new Ui::MainWindow)
 
- {
 
- 	load(); // load FS before UI
 
- 	bool setupCompleted = settings["launcher"]["setupCompleted"].Bool();
 
- 	if (!setupCompleted)
 
- 		detectPreferredLanguage();
 
- 	updateTranslation(); // load translation
 
- 	ui->setupUi(this);
 
- 	setWindowIcon(QIcon{":/icons/menu-game.png"});
 
- 	ui->modslistButton->setIcon(QIcon{":/icons/menu-mods.png"});
 
- 	ui->settingsButton->setIcon(QIcon{":/icons/menu-settings.png"});
 
- 	ui->aboutButton->setIcon(QIcon{":/icons/about-project.png"});
 
- 	ui->startEditorButton->setIcon(QIcon{":/icons/menu-editor.png"});
 
- 	ui->startGameButton->setIcon(QIcon{":/icons/menu-game.png"});
 
- #ifndef VCMI_MOBILE
 
- 	//load window settings
 
- 	QSettings s(Ui::teamName, Ui::appName);
 
- 	auto size = s.value("MainWindow/Size").toSize();
 
- 	if(size.isValid())
 
- 	{
 
- 		resize(size);
 
- 	}
 
- 	auto position = s.value("MainWindow/Position").toPoint();
 
- 	if(!position.isNull())
 
- 	{
 
- 		move(position);
 
- 	}
 
- #endif
 
- #ifndef ENABLE_EDITOR
 
- 	ui->startEditorButton->hide();
 
- #endif
 
- 	computeSidePanelSizes();
 
- 	bool h3DataFound = CResourceHandler::get()->existsResource(ResourcePath("DATA/GENRLTXT.TXT"));
 
- 	if (h3DataFound && setupCompleted)
 
- 		ui->tabListWidget->setCurrentIndex(TabRows::MODS);
 
- 	else
 
- 		enterSetup();
 
- 	ui->settingsView->setDisplayList();
 
- 	
 
- 	if(settings["launcher"]["updateOnStartup"].Bool())
 
- 		UpdateDialog::showUpdateDialog(false);
 
- }
 
- void MainWindow::detectPreferredLanguage()
 
- {
 
- 	auto preferredLanguages = QLocale::system().uiLanguages();
 
- 	std::string selectedLanguage;
 
- 	for (auto const & userLang : preferredLanguages)
 
- 	{
 
- 		logGlobal->info("Preferred language: %s", userLang.toStdString());
 
- 		for (auto const & vcmiLang : Languages::getLanguageList())
 
- 			if (vcmiLang.tagIETF == userLang.toStdString())
 
- 				selectedLanguage = vcmiLang.identifier;
 
- 		if (!selectedLanguage.empty())
 
- 		{
 
- 			logGlobal->info("Selected language: %s", selectedLanguage);
 
- 			Settings node = settings.write["general"]["language"];
 
- 			node->String() = selectedLanguage;
 
- 			return;
 
- 		}
 
- 	}
 
- }
 
- void MainWindow::enterSetup()
 
- {
 
- 	ui->startGameButton->setEnabled(false);
 
- 	ui->startEditorButton->setEnabled(false);
 
- 	ui->settingsButton->setEnabled(false);
 
- 	ui->aboutButton->setEnabled(false);
 
- 	ui->modslistButton->setEnabled(false);
 
- 	ui->tabListWidget->setCurrentIndex(TabRows::SETUP);
 
- }
 
- void MainWindow::exitSetup()
 
- {
 
- 	Settings writer = settings.write["launcher"]["setupCompleted"];
 
- 	writer->Bool() = true;
 
- 	ui->startGameButton->setEnabled(true);
 
- 	ui->startEditorButton->setEnabled(true);
 
- 	ui->settingsButton->setEnabled(true);
 
- 	ui->aboutButton->setEnabled(true);
 
- 	ui->modslistButton->setEnabled(true);
 
- 	ui->tabListWidget->setCurrentIndex(TabRows::MODS);
 
- }
 
- void MainWindow::switchToModsTab()
 
- {
 
- 	ui->startGameButton->setEnabled(true);
 
- 	ui->tabListWidget->setCurrentIndex(TabRows::MODS);
 
- }
 
- void MainWindow::changeEvent(QEvent * event)
 
- {
 
- 	if(event->type() == QEvent::LanguageChange)
 
- 	{
 
- 		ui->retranslateUi(this);
 
- 	}
 
- 	QMainWindow::changeEvent(event);
 
- }
 
- MainWindow::~MainWindow()
 
- {
 
- #ifndef VCMI_MOBILE
 
- 	//save window settings
 
- 	QSettings s(Ui::teamName, Ui::appName);
 
- 	s.setValue("MainWindow/Size", size());
 
- 	s.setValue("MainWindow/Position", pos());
 
- #endif
 
- 	delete ui;
 
- }
 
- void MainWindow::on_startGameButton_clicked()
 
- {
 
- 	startGame({});
 
- }
 
- void MainWindow::on_startEditorButton_clicked()
 
- {
 
- 	startEditor({});
 
- }
 
- const CModList & MainWindow::getModList() const
 
- {
 
- 	return ui->modlistView->getModList();
 
- }
 
- CModListView * MainWindow::getModView()
 
- {
 
- 	return ui->modlistView;
 
- }
 
- void MainWindow::on_modslistButton_clicked()
 
- {
 
- 	switchToModsTab();
 
- }
 
- void MainWindow::on_settingsButton_clicked()
 
- {
 
- 	ui->startGameButton->setEnabled(true);
 
- 	ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
 
- }
 
- void MainWindow::on_aboutButton_clicked()
 
- {
 
- 	ui->startGameButton->setEnabled(true);
 
- 	ui->tabListWidget->setCurrentIndex(TabRows::ABOUT);
 
- }
 
- void MainWindow::updateTranslation()
 
- {
 
- #ifdef ENABLE_QT_TRANSLATIONS
 
- 	const std::string translationFile = settings["general"]["language"].String() + ".qm";
 
- 	logGlobal->info("Loading translation '%s'", translationFile);
 
- 	if (!translator.load(QString{":/translation/%1"}.arg(translationFile.c_str())))
 
- 	{
 
- 		logGlobal->error("Failed to load translation");
 
- 		return;
 
- 	}
 
- 	if (!qApp->installTranslator(&translator))
 
- 		logGlobal->error("Failed to install translator");
 
- #endif
 
- }
 
 
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