mainwindow.cpp 35 KB

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  1. /*
  2. * mainwindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow.h"
  12. #include "ui_mainwindow.h"
  13. #include <QFileDialog>
  14. #include <QFile>
  15. #include <QMessageBox>
  16. #include <QFileInfo>
  17. #include "../lib/VCMIDirs.h"
  18. #include "../lib/VCMI_Lib.h"
  19. #include "../lib/logging/CBasicLogConfigurator.h"
  20. #include "../lib/CConfigHandler.h"
  21. #include "../lib/filesystem/Filesystem.h"
  22. #include "../lib/GameConstants.h"
  23. #include "../lib/mapping/CMapService.h"
  24. #include "../lib/mapping/CMap.h"
  25. #include "../lib/mapping/CMapEditManager.h"
  26. #include "../lib/Terrain.h"
  27. #include "../lib/mapObjects/CObjectClassesHandler.h"
  28. #include "../lib/filesystem/CFilesystemLoader.h"
  29. #include "maphandler.h"
  30. #include "graphics.h"
  31. #include "windownewmap.h"
  32. #include "objectbrowser.h"
  33. #include "inspector/inspector.h"
  34. #include "mapsettings.h"
  35. #include "playersettings.h"
  36. #include "validator.h"
  37. static CBasicLogConfigurator * logConfig;
  38. QJsonValue jsonFromPixmap(const QPixmap &p)
  39. {
  40. QBuffer buffer;
  41. buffer.open(QIODevice::WriteOnly);
  42. p.save(&buffer, "PNG");
  43. auto const encoded = buffer.data().toBase64();
  44. return {QLatin1String(encoded)};
  45. }
  46. QPixmap pixmapFromJson(const QJsonValue &val)
  47. {
  48. auto const encoded = val.toString().toLatin1();
  49. QPixmap p;
  50. p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
  51. return p;
  52. }
  53. void init()
  54. {
  55. loadDLLClasses();
  56. logGlobal->info("Initializing VCMI_Lib");
  57. }
  58. void MainWindow::loadUserSettings()
  59. {
  60. //load window settings
  61. QSettings s(Ui::teamName, Ui::appName);
  62. auto size = s.value(mainWindowSizeSetting).toSize();
  63. if (size.isValid())
  64. {
  65. resize(size);
  66. }
  67. auto position = s.value(mainWindowPositionSetting).toPoint();
  68. if (!position.isNull())
  69. {
  70. move(position);
  71. }
  72. }
  73. void MainWindow::saveUserSettings()
  74. {
  75. QSettings s(Ui::teamName, Ui::appName);
  76. s.setValue(mainWindowSizeSetting, size());
  77. s.setValue(mainWindowPositionSetting, pos());
  78. }
  79. void MainWindow::parseCommandLine(ExtractionOptions & extractionOptions)
  80. {
  81. QCommandLineParser parser;
  82. parser.addHelpOption();
  83. parser.addPositionalArgument("map", QCoreApplication::translate("main", "Filepath of the map to open."));
  84. parser.addOptions({
  85. {"e", QCoreApplication::translate("main", "Extract original H3 archives into a separate folder.")},
  86. {"s", QCoreApplication::translate("main", "From an extracted archive, it Splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's.")},
  87. {"c", QCoreApplication::translate("main", "From an extracted archive, Converts single Images (found in Images folder) from .pcx to png.")},
  88. {"d", QCoreApplication::translate("main", "Delete original files, for the ones splitted / converted.")},
  89. });
  90. parser.process(qApp->arguments());
  91. const QStringList positionalArgs = parser.positionalArguments();
  92. if(!positionalArgs.isEmpty())
  93. mapFilePath = positionalArgs.at(0);
  94. extractionOptions = {
  95. parser.isSet("e"), {
  96. parser.isSet("s"),
  97. parser.isSet("c"),
  98. parser.isSet("d")}};
  99. }
  100. MainWindow::MainWindow(QWidget* parent) :
  101. QMainWindow(parent),
  102. ui(new Ui::MainWindow),
  103. controller(this)
  104. {
  105. for(auto & string : VCMIDirs::get().dataPaths())
  106. QDir::addSearchPath("icons", pathToQString(string / "mapeditor" / "icons"));
  107. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "mapeditor" / "icons"));
  108. ui->setupUi(this);
  109. loadUserSettings(); //For example window size
  110. setTitle();
  111. // Set current working dir to executable folder.
  112. // This is important on Mac for relative paths to work inside DMG.
  113. QDir::setCurrent(QApplication::applicationDirPath());
  114. ExtractionOptions extractionOptions;
  115. parseCommandLine(extractionOptions);
  116. //configure logging
  117. const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Editor_log.txt";
  118. console = new CConsoleHandler();
  119. logConfig = new CBasicLogConfigurator(logPath, console);
  120. logConfig->configureDefault();
  121. logGlobal->info("The log file will be saved to %s", logPath);
  122. //init
  123. preinitDLL(::console, false, extractionOptions.extractArchives);
  124. settings.init();
  125. // Initialize logging based on settings
  126. logConfig->configure();
  127. logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
  128. // Some basic data validation to produce better error messages in cases of incorrect install
  129. auto testFile = [](std::string filename, std::string message) -> bool
  130. {
  131. if (CResourceHandler::get()->existsResource(ResourceID(filename)))
  132. return true;
  133. logGlobal->error("Error: %s was not found!", message);
  134. return false;
  135. };
  136. if (!testFile("DATA/HELP.TXT", "Heroes III data") ||
  137. !testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
  138. {
  139. QApplication::quit();
  140. }
  141. conf.init();
  142. logGlobal->info("Loading settings");
  143. init();
  144. graphics = new Graphics(); // should be before curh->init()
  145. graphics->load();//must be after Content loading but should be in main thread
  146. if (extractionOptions.extractArchives)
  147. ResourceConverter::convertExtractedResourceFiles(extractionOptions.conversionOptions);
  148. ui->mapView->setScene(controller.scene(0));
  149. ui->mapView->setController(&controller);
  150. ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
  151. connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
  152. ui->minimapView->setScene(controller.miniScene(0));
  153. ui->minimapView->setController(&controller);
  154. connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
  155. scenePreview = new QGraphicsScene(this);
  156. ui->objectPreview->setScene(scenePreview);
  157. //loading objects
  158. loadObjectsTree();
  159. ui->tabWidget->setCurrentIndex(0);
  160. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  161. {
  162. connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
  163. }
  164. connect(getActionPlayer(PlayerColor::NEUTRAL), &QAction::toggled, this, [&](){switchDefaultPlayer(PlayerColor::NEUTRAL);});
  165. onPlayersChanged();
  166. show();
  167. //Load map from command line
  168. if(!mapFilePath.isEmpty())
  169. openMap(mapFilePath);
  170. }
  171. MainWindow::~MainWindow()
  172. {
  173. saveUserSettings(); //save window size etc.
  174. delete ui;
  175. }
  176. bool MainWindow::getAnswerAboutUnsavedChanges()
  177. {
  178. if(unsaved)
  179. {
  180. auto sure = QMessageBox::question(this, "Confirmation", "Unsaved changes will be lost, are you sure?");
  181. if(sure == QMessageBox::No)
  182. {
  183. return false;
  184. }
  185. }
  186. return true;
  187. }
  188. void MainWindow::closeEvent(QCloseEvent *event)
  189. {
  190. if(getAnswerAboutUnsavedChanges())
  191. QMainWindow::closeEvent(event);
  192. else
  193. event->ignore();
  194. }
  195. void MainWindow::setStatusMessage(const QString & status)
  196. {
  197. statusBar()->showMessage(status);
  198. }
  199. void MainWindow::setTitle()
  200. {
  201. QString title = QString("%1%2 - %3 (v%4)").arg(filename, unsaved ? "*" : "", VCMI_EDITOR_NAME, VCMI_EDITOR_VERSION);
  202. setWindowTitle(title);
  203. }
  204. void MainWindow::mapChanged()
  205. {
  206. unsaved = true;
  207. setTitle();
  208. }
  209. void MainWindow::initializeMap(bool isNew)
  210. {
  211. unsaved = isNew;
  212. if(isNew)
  213. filename.clear();
  214. setTitle();
  215. mapLevel = 0;
  216. ui->mapView->setScene(controller.scene(mapLevel));
  217. ui->minimapView->setScene(controller.miniScene(mapLevel));
  218. ui->minimapView->dimensions();
  219. setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
  220. //enable settings
  221. ui->actionMapSettings->setEnabled(true);
  222. ui->actionPlayers_settings->setEnabled(true);
  223. onPlayersChanged();
  224. }
  225. bool MainWindow::openMap(const QString & filenameSelect)
  226. {
  227. QFileInfo fi(filenameSelect);
  228. std::string fname = fi.fileName().toStdString();
  229. std::string fdir = fi.dir().path().toStdString();
  230. ResourceID resId("MAPEDITOR/" + fname, EResType::MAP);
  231. //addFilesystem takes care about memory deallocation if case of failure, no memory leak here
  232. auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
  233. CResourceHandler::removeFilesystem("local", "mapEditor");
  234. CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
  235. if(!CResourceHandler::get("mapEditor")->existsResource(resId))
  236. {
  237. QMessageBox::warning(this, "Failed to open map", "Cannot open map from this folder");
  238. return false;
  239. }
  240. CMapService mapService;
  241. try
  242. {
  243. controller.setMap(mapService.loadMap(resId));
  244. }
  245. catch(const std::exception & e)
  246. {
  247. QMessageBox::critical(this, "Failed to open map", e.what());
  248. return false;
  249. }
  250. filename = filenameSelect;
  251. initializeMap(controller.map()->version != EMapFormat::VCMI);
  252. return true;
  253. }
  254. void MainWindow::on_actionOpen_triggered()
  255. {
  256. if(!getAnswerAboutUnsavedChanges())
  257. return;
  258. auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open map"),
  259. QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()),
  260. tr("All supported maps (*.vmap *.h3m);;VCMI maps(*.vmap);;HoMM3 maps(*.h3m)"));
  261. if(filenameSelect.isEmpty())
  262. return;
  263. openMap(filenameSelect);
  264. }
  265. void MainWindow::saveMap()
  266. {
  267. if(!controller.map())
  268. return;
  269. if(!unsaved)
  270. return;
  271. //validate map
  272. auto issues = Validator::validate(controller.map());
  273. bool critical = false;
  274. for(auto & issue : issues)
  275. critical |= issue.critical;
  276. if(!issues.empty())
  277. {
  278. if(critical)
  279. QMessageBox::warning(this, "Map validation", "Map has critical problems and most probably will not be playable. Open Validator from the Map menu to see issues found");
  280. else
  281. QMessageBox::information(this, "Map validation", "Map has some errors. Open Validator from the Map menu to see issues found");
  282. }
  283. CMapService mapService;
  284. try
  285. {
  286. mapService.saveMap(controller.getMapUniquePtr(), filename.toStdString());
  287. }
  288. catch(const std::exception & e)
  289. {
  290. QMessageBox::critical(this, "Failed to save map", e.what());
  291. return;
  292. }
  293. unsaved = false;
  294. setTitle();
  295. }
  296. void MainWindow::on_actionSave_as_triggered()
  297. {
  298. if(!controller.map())
  299. return;
  300. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  301. if(filenameSelect.isNull())
  302. return;
  303. if(filenameSelect == filename)
  304. return;
  305. filename = filenameSelect;
  306. saveMap();
  307. }
  308. void MainWindow::on_actionNew_triggered()
  309. {
  310. if(getAnswerAboutUnsavedChanges())
  311. new WindowNewMap(this);
  312. }
  313. void MainWindow::on_actionSave_triggered()
  314. {
  315. if(!controller.map())
  316. return;
  317. if(filename.isNull())
  318. {
  319. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  320. if(filenameSelect.isNull())
  321. return;
  322. filename = filenameSelect;
  323. }
  324. saveMap();
  325. }
  326. void MainWindow::terrainButtonClicked(TerrainId terrain)
  327. {
  328. controller.commitTerrainChange(mapLevel, terrain);
  329. }
  330. void MainWindow::roadOrRiverButtonClicked(ui8 type, bool isRoad)
  331. {
  332. controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
  333. }
  334. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
  335. {
  336. auto knownObjects = VLC->objtypeh->knownObjects();
  337. for(auto ID : knownObjects)
  338. {
  339. if(catalog.count(ID))
  340. continue;
  341. addGroupIntoCatalog(groupName, true, staticOnly, ID);
  342. }
  343. }
  344. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
  345. {
  346. QStandardItem * itemGroup = nullptr;
  347. auto itms = objectsModel.findItems(QString::fromStdString(groupName));
  348. if(itms.empty())
  349. {
  350. itemGroup = new QStandardItem(QString::fromStdString(groupName));
  351. objectsModel.appendRow(itemGroup);
  352. }
  353. else
  354. {
  355. itemGroup = itms.front();
  356. }
  357. auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
  358. for(auto secondaryID : knownSubObjects)
  359. {
  360. auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
  361. auto templates = factory->getTemplates();
  362. bool singleTemplate = templates.size() == 1;
  363. if(staticOnly && !factory->isStaticObject())
  364. continue;
  365. auto subGroupName = QString::fromStdString(factory->subTypeName);
  366. auto customName = factory->getCustomName();
  367. if(customName)
  368. subGroupName = tr(customName->c_str());
  369. auto * itemType = new QStandardItem(subGroupName);
  370. for(int templateId = 0; templateId < templates.size(); ++templateId)
  371. {
  372. auto templ = templates[templateId];
  373. //selecting file
  374. const std::string & afile = templ->editorAnimationFile.empty() ? templ->animationFile : templ->editorAnimationFile;
  375. //creating picture
  376. QPixmap preview(128, 128);
  377. preview.fill(QColor(255, 255, 255));
  378. QPainter painter(&preview);
  379. Animation animation(afile);
  380. animation.preload();
  381. auto picture = animation.getImage(0);
  382. if(picture && picture->width() && picture->height())
  383. {
  384. qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
  385. qreal scale = std::min(xscale, yscale);
  386. painter.scale(scale, scale);
  387. painter.drawImage(QPoint(0, 0), *picture);
  388. }
  389. //add parameters
  390. QJsonObject data{{"id", QJsonValue(ID)},
  391. {"subid", QJsonValue(secondaryID)},
  392. {"template", QJsonValue(templateId)},
  393. {"animationEditor", QString::fromStdString(templ->editorAnimationFile)},
  394. {"animation", QString::fromStdString(templ->animationFile)},
  395. {"preview", jsonFromPixmap(preview)}};
  396. //create object to extract name
  397. std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
  398. QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
  399. //do not have extra level
  400. if(singleTemplate)
  401. {
  402. if(useCustomName)
  403. itemType->setText(translated);
  404. itemType->setIcon(QIcon(preview));
  405. itemType->setData(data);
  406. }
  407. else
  408. {
  409. if(useCustomName)
  410. itemType->setText(translated);
  411. auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
  412. item->setData(data);
  413. itemType->appendRow(item);
  414. }
  415. }
  416. itemGroup->appendRow(itemType);
  417. catalog.insert(ID);
  418. }
  419. }
  420. void MainWindow::loadObjectsTree()
  421. {
  422. try
  423. {
  424. ui->terrainFilterCombo->addItem("");
  425. //adding terrains
  426. for(auto & terrain : VLC->terrainTypeHandler->terrains())
  427. {
  428. QPushButton *b = new QPushButton(QString::fromStdString(terrain.name));
  429. ui->terrainLayout->addWidget(b);
  430. connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain.id); });
  431. //filter
  432. ui->terrainFilterCombo->addItem(QString::fromStdString(terrain));
  433. }
  434. //add spacer to keep terrain button on the top
  435. ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  436. //adding roads
  437. for(auto & road : VLC->terrainTypeHandler->roads())
  438. {
  439. QPushButton *b = new QPushButton(QString::fromStdString(road.fileName));
  440. ui->roadLayout->addWidget(b);
  441. connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road.id, true); });
  442. }
  443. //add spacer to keep terrain button on the top
  444. ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  445. //adding rivers
  446. for(auto & river : VLC->terrainTypeHandler->rivers())
  447. {
  448. QPushButton *b = new QPushButton(QString::fromStdString(river.fileName));
  449. ui->riverLayout->addWidget(b);
  450. connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river.id, false); });
  451. }
  452. //add spacer to keep terrain button on the top
  453. ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  454. if(objectBrowser)
  455. throw std::runtime_error("object browser exists");
  456. //model
  457. objectsModel.setHorizontalHeaderLabels(QStringList() << tr("Type"));
  458. objectBrowser = new ObjectBrowserProxyModel(this);
  459. objectBrowser->setSourceModel(&objectsModel);
  460. objectBrowser->setDynamicSortFilter(false);
  461. objectBrowser->setRecursiveFilteringEnabled(true);
  462. ui->treeView->setModel(objectBrowser);
  463. ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
  464. ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
  465. connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
  466. //adding objects
  467. addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
  468. addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
  469. addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
  470. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
  471. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
  472. addGroupIntoCatalog("OBJECTS", true, false, Obj::ALTAR_OF_SACRIFICE);
  473. addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
  474. addGroupIntoCatalog("OBJECTS", true, false, Obj::BLACK_MARKET);
  475. addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
  476. addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
  477. addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
  478. addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
  479. addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
  480. addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
  481. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
  482. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
  483. addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
  484. addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
  485. addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
  486. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
  487. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
  488. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
  489. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
  490. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
  491. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
  492. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
  493. addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
  494. addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
  495. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
  496. addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
  497. addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
  498. addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
  499. addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
  500. addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
  501. addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
  502. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
  503. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
  504. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
  505. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
  506. addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
  507. addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
  508. addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
  509. addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
  510. addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
  511. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST);
  512. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST_SNOW);
  513. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
  514. addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
  515. addGroupIntoCatalog("OBJECTS", true, false, Obj::UNIVERSITY);
  516. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
  517. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
  518. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
  519. addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
  520. addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
  521. addGroupIntoCatalog("OBJECTS", true, false, Obj::FREELANCERS_GUILD);
  522. addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
  523. addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
  524. addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
  525. addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
  526. addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
  527. addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
  528. addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
  529. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
  530. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
  531. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
  532. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
  533. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
  534. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
  535. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
  536. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
  537. addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
  538. addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
  539. addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
  540. addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
  541. addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
  542. addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
  543. addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
  544. addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
  545. addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
  546. addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
  547. addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
  548. addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
  549. addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
  550. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
  551. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
  552. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
  553. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
  554. addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
  555. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
  556. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
  557. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
  558. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
  559. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
  560. addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
  561. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
  562. addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
  563. addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
  564. addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
  565. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
  566. addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
  567. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
  568. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
  569. addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
  570. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
  571. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
  572. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
  573. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
  574. addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
  575. addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
  576. addGroupIntoCatalog("MINES", true, false, Obj::MINE);
  577. addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
  578. addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
  579. addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
  580. addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
  581. addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
  582. addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
  583. addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
  584. addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
  585. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
  586. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
  587. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
  588. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
  589. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
  590. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
  591. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
  592. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
  593. addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
  594. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
  595. addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
  596. addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
  597. addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
  598. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
  599. addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
  600. addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
  601. addGroupIntoCatalog("OBSTACLES", true);
  602. addGroupIntoCatalog("OTHER", false);
  603. }
  604. catch(const std::exception & e)
  605. {
  606. QMessageBox::critical(this, "Mods loading problem", "Critical error during Mods loading. Disable invalid mods and restart.");
  607. }
  608. }
  609. void MainWindow::on_actionLevel_triggered()
  610. {
  611. if(controller.map() && controller.map()->twoLevel)
  612. {
  613. mapLevel = mapLevel ? 0 : 1;
  614. ui->mapView->setScene(controller.scene(mapLevel));
  615. ui->minimapView->setScene(controller.miniScene(mapLevel));
  616. if (mapLevel == 0)
  617. {
  618. ui->actionLevel->setToolTip(tr("View underground"));
  619. }
  620. else
  621. {
  622. ui->actionLevel->setToolTip(tr("View surface"));
  623. }
  624. }
  625. }
  626. void MainWindow::on_actionUndo_triggered()
  627. {
  628. QString str("Undo clicked");
  629. statusBar()->showMessage(str, 1000);
  630. if (controller.map())
  631. {
  632. controller.undo();
  633. }
  634. }
  635. void MainWindow::on_actionRedo_triggered()
  636. {
  637. QString str("Redo clicked");
  638. displayStatus(str);
  639. if (controller.map())
  640. {
  641. controller.redo();
  642. }
  643. }
  644. void MainWindow::on_actionPass_triggered(bool checked)
  645. {
  646. QString str("Passability clicked");
  647. displayStatus(str);
  648. if(controller.map())
  649. {
  650. controller.scene(0)->passabilityView.show(checked);
  651. controller.scene(1)->passabilityView.show(checked);
  652. }
  653. }
  654. void MainWindow::on_actionGrid_triggered(bool checked)
  655. {
  656. QString str("Grid clicked");
  657. displayStatus(str);
  658. if(controller.map())
  659. {
  660. controller.scene(0)->gridView.show(checked);
  661. controller.scene(1)->gridView.show(checked);
  662. }
  663. }
  664. void MainWindow::changeBrushState(int idx)
  665. {
  666. }
  667. void MainWindow::on_toolBrush_clicked(bool checked)
  668. {
  669. //ui->toolBrush->setChecked(false);
  670. ui->toolBrush2->setChecked(false);
  671. ui->toolBrush4->setChecked(false);
  672. ui->toolArea->setChecked(false);
  673. ui->toolLasso->setChecked(false);
  674. if(checked)
  675. ui->mapView->selectionTool = MapView::SelectionTool::Brush;
  676. else
  677. ui->mapView->selectionTool = MapView::SelectionTool::None;
  678. ui->tabWidget->setCurrentIndex(0);
  679. }
  680. void MainWindow::on_toolBrush2_clicked(bool checked)
  681. {
  682. ui->toolBrush->setChecked(false);
  683. //ui->toolBrush2->setChecked(false);
  684. ui->toolBrush4->setChecked(false);
  685. ui->toolArea->setChecked(false);
  686. ui->toolLasso->setChecked(false);
  687. if(checked)
  688. ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
  689. else
  690. ui->mapView->selectionTool = MapView::SelectionTool::None;
  691. ui->tabWidget->setCurrentIndex(0);
  692. }
  693. void MainWindow::on_toolBrush4_clicked(bool checked)
  694. {
  695. ui->toolBrush->setChecked(false);
  696. ui->toolBrush2->setChecked(false);
  697. //ui->toolBrush4->setChecked(false);
  698. ui->toolArea->setChecked(false);
  699. ui->toolLasso->setChecked(false);
  700. if(checked)
  701. ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
  702. else
  703. ui->mapView->selectionTool = MapView::SelectionTool::None;
  704. ui->tabWidget->setCurrentIndex(0);
  705. }
  706. void MainWindow::on_toolArea_clicked(bool checked)
  707. {
  708. ui->toolBrush->setChecked(false);
  709. ui->toolBrush2->setChecked(false);
  710. ui->toolBrush4->setChecked(false);
  711. //ui->toolArea->setChecked(false);
  712. ui->toolLasso->setChecked(false);
  713. if(checked)
  714. ui->mapView->selectionTool = MapView::SelectionTool::Area;
  715. else
  716. ui->mapView->selectionTool = MapView::SelectionTool::None;
  717. ui->tabWidget->setCurrentIndex(0);
  718. }
  719. void MainWindow::on_actionErase_triggered()
  720. {
  721. on_toolErase_clicked();
  722. }
  723. void MainWindow::on_toolErase_clicked()
  724. {
  725. if(controller.map())
  726. {
  727. controller.commitObjectErase(mapLevel);
  728. }
  729. ui->tabWidget->setCurrentIndex(0);
  730. }
  731. void MainWindow::preparePreview(const QModelIndex &index)
  732. {
  733. scenePreview->clear();
  734. auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
  735. if(!data.empty())
  736. {
  737. auto preview = data["preview"];
  738. if(preview != QJsonValue::Undefined)
  739. {
  740. QPixmap objPreview = pixmapFromJson(preview);
  741. scenePreview->addPixmap(objPreview);
  742. }
  743. }
  744. }
  745. void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
  746. {
  747. ui->toolBrush->setChecked(false);
  748. ui->toolBrush2->setChecked(false);
  749. ui->toolBrush4->setChecked(false);
  750. ui->toolArea->setChecked(false);
  751. ui->toolLasso->setChecked(false);
  752. ui->mapView->selectionTool = MapView::SelectionTool::None;
  753. preparePreview(index);
  754. }
  755. void MainWindow::on_terrainFilterCombo_currentTextChanged(const QString &arg1)
  756. {
  757. if(!objectBrowser)
  758. return;
  759. objectBrowser->terrain = arg1.isEmpty() ? Terrain::ANY_TERRAIN : VLC->terrainTypeHandler->getInfoByName(arg1.toStdString())->id;
  760. objectBrowser->invalidate();
  761. objectBrowser->sort(0);
  762. }
  763. void MainWindow::on_filter_textChanged(const QString &arg1)
  764. {
  765. if(!objectBrowser)
  766. return;
  767. objectBrowser->filter = arg1;
  768. objectBrowser->invalidate();
  769. objectBrowser->sort(0);
  770. }
  771. void MainWindow::on_actionFill_triggered()
  772. {
  773. QString str("Fill clicked");
  774. displayStatus(str);
  775. if(!controller.map())
  776. return;
  777. controller.commitObstacleFill(mapLevel);
  778. }
  779. void MainWindow::loadInspector(CGObjectInstance * obj, bool switchTab)
  780. {
  781. if(switchTab)
  782. ui->tabWidget->setCurrentIndex(1);
  783. Inspector inspector(controller.map(), obj, ui->inspectorWidget);
  784. inspector.updateProperties();
  785. }
  786. void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
  787. {
  788. if(!item->isSelected())
  789. return;
  790. int r = item->row();
  791. int c = item->column();
  792. if(c < 1)
  793. return;
  794. auto * tableWidget = item->tableWidget();
  795. //get identifier
  796. auto identifier = tableWidget->item(0, 1)->text();
  797. CGObjectInstance * obj = data_cast<CGObjectInstance>(identifier.toLongLong());
  798. //get parameter name
  799. auto param = tableWidget->item(r, c - 1)->text();
  800. //set parameter
  801. Inspector inspector(controller.map(), obj, tableWidget);
  802. inspector.setProperty(param, item->text());
  803. controller.commitObjectChange(mapLevel);
  804. }
  805. void MainWindow::on_actionMapSettings_triggered()
  806. {
  807. auto settingsDialog = new MapSettings(controller, this);
  808. settingsDialog->setWindowModality(Qt::WindowModal);
  809. settingsDialog->setModal(true);
  810. }
  811. void MainWindow::on_actionPlayers_settings_triggered()
  812. {
  813. auto settingsDialog = new PlayerSettings(controller, this);
  814. settingsDialog->setWindowModality(Qt::WindowModal);
  815. settingsDialog->setModal(true);
  816. connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);
  817. }
  818. QAction * MainWindow::getActionPlayer(const PlayerColor & player)
  819. {
  820. if(player.getNum() == 0) return ui->actionPlayer_1;
  821. if(player.getNum() == 1) return ui->actionPlayer_2;
  822. if(player.getNum() == 2) return ui->actionPlayer_3;
  823. if(player.getNum() == 3) return ui->actionPlayer_4;
  824. if(player.getNum() == 4) return ui->actionPlayer_5;
  825. if(player.getNum() == 5) return ui->actionPlayer_6;
  826. if(player.getNum() == 6) return ui->actionPlayer_7;
  827. if(player.getNum() == 7) return ui->actionPlayer_8;
  828. return ui->actionNeutral;
  829. }
  830. void MainWindow::switchDefaultPlayer(const PlayerColor & player)
  831. {
  832. if(controller.defaultPlayer == player)
  833. return;
  834. ui->actionNeutral->blockSignals(true);
  835. ui->actionNeutral->setChecked(PlayerColor::NEUTRAL == player);
  836. ui->actionNeutral->blockSignals(false);
  837. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  838. {
  839. getActionPlayer(PlayerColor(i))->blockSignals(true);
  840. getActionPlayer(PlayerColor(i))->setChecked(PlayerColor(i) == player);
  841. getActionPlayer(PlayerColor(i))->blockSignals(false);
  842. }
  843. controller.defaultPlayer = player;
  844. }
  845. void MainWindow::onPlayersChanged()
  846. {
  847. if(controller.map())
  848. {
  849. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(true);
  850. for(int i = 0; i < controller.map()->players.size(); ++i)
  851. getActionPlayer(PlayerColor(i))->setEnabled(controller.map()->players.at(i).canAnyonePlay());
  852. if(!getActionPlayer(controller.defaultPlayer)->isEnabled() || controller.defaultPlayer == PlayerColor::NEUTRAL)
  853. switchDefaultPlayer(PlayerColor::NEUTRAL);
  854. }
  855. else
  856. {
  857. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  858. getActionPlayer(PlayerColor(i))->setEnabled(false);
  859. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(false);
  860. }
  861. }
  862. void MainWindow::enableUndo(bool enable)
  863. {
  864. ui->actionUndo->setEnabled(enable);
  865. }
  866. void MainWindow::enableRedo(bool enable)
  867. {
  868. ui->actionRedo->setEnabled(enable);
  869. }
  870. void MainWindow::onSelectionMade(int level, bool anythingSelected)
  871. {
  872. if (level == mapLevel)
  873. {
  874. auto info = QString::asprintf("Selection on layer %d: %s", level, anythingSelected ? "true" : "false");
  875. setStatusMessage(info);
  876. ui->actionErase->setEnabled(anythingSelected);
  877. ui->toolErase->setEnabled(anythingSelected);
  878. }
  879. }
  880. void MainWindow::displayStatus(const QString& message, int timeout /* = 2000 */)
  881. {
  882. statusBar()->showMessage(message, timeout);
  883. }
  884. void MainWindow::on_actionValidate_triggered()
  885. {
  886. new Validator(controller.map(), this);
  887. }
  888. void MainWindow::on_actionUpdate_appearance_triggered()
  889. {
  890. if(!controller.map())
  891. return;
  892. if(controller.scene(mapLevel)->selectionObjectsView.getSelection().empty())
  893. {
  894. QMessageBox::information(this, "Update appearance", "No objects selected");
  895. return;
  896. }
  897. if(QMessageBox::Yes != QMessageBox::question(this, "Update appearance", "This operation is irreversible. Do you want to continue?"))
  898. return;
  899. controller.scene(mapLevel)->selectionTerrainView.clear();
  900. int errors = 0;
  901. std::set<CGObjectInstance*> staticObjects;
  902. for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection())
  903. {
  904. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  905. if(!controller.map()->isInTheMap(obj->visitablePos()))
  906. {
  907. ++errors;
  908. continue;
  909. }
  910. auto * terrain = controller.map()->getTile(obj->visitablePos()).terType;
  911. if(handler->isStaticObject())
  912. {
  913. staticObjects.insert(obj);
  914. if(obj->appearance->canBePlacedAt(terrain->id))
  915. {
  916. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  917. continue;
  918. }
  919. for(auto & offset : obj->appearance->getBlockedOffsets())
  920. controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset);
  921. }
  922. else
  923. {
  924. auto app = handler->getOverride(terrain->id, obj);
  925. if(!app)
  926. {
  927. if(obj->appearance->canBePlacedAt(terrain->id))
  928. continue;
  929. auto templates = handler->getTemplates(terrain->id);
  930. if(templates.empty())
  931. {
  932. ++errors;
  933. continue;
  934. }
  935. app = templates.front();
  936. }
  937. auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
  938. obj->appearance = app;
  939. controller.mapHandler()->invalidate(tiles);
  940. controller.mapHandler()->invalidate(obj);
  941. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  942. }
  943. }
  944. controller.commitObjectChange(mapLevel);
  945. controller.commitObjectErase(mapLevel);
  946. controller.commitObstacleFill(mapLevel);
  947. if(errors)
  948. QMessageBox::warning(this, "Update appearance", QString("Errors occured. %1 objects were not updated").arg(errors));
  949. }
  950. void MainWindow::on_actionRecreate_obstacles_triggered()
  951. {
  952. }