ObjectManager.cpp 14 KB

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  1. /*
  2. * ObjectManager.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ObjectManager.h"
  12. #include "CMapGenerator.h"
  13. #include "TileInfo.h"
  14. #include "RmgMap.h"
  15. #include "RoadPlacer.h"
  16. #include "RiverPlacer.h"
  17. #include "WaterAdopter.h"
  18. #include "../CCreatureHandler.h"
  19. #include "../mapObjects/CommonConstructors.h"
  20. #include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
  21. #include "../mapping/CMap.h"
  22. #include "../mapping/CMapEditManager.h"
  23. #include "Functions.h"
  24. #include "RmgObject.h"
  25. VCMI_LIB_NAMESPACE_BEGIN
  26. void ObjectManager::process()
  27. {
  28. zone.fractalize();
  29. createRequiredObjects();
  30. }
  31. void ObjectManager::init()
  32. {
  33. DEPENDENCY(WaterAdopter);
  34. POSTFUNCTION(RoadPlacer);
  35. createDistancesPriorityQueue();
  36. }
  37. void ObjectManager::createDistancesPriorityQueue()
  38. {
  39. tilesByDistance.clear();
  40. for (auto & tile : zone.areaPossible().getTilesVector())
  41. {
  42. tilesByDistance.push(std::make_pair(tile, map.getNearestObjectDistance(tile)));
  43. }
  44. }
  45. void ObjectManager::addRequiredObject(CGObjectInstance * obj, si32 strength)
  46. {
  47. requiredObjects.push_back(std::make_pair(obj, strength));
  48. }
  49. void ObjectManager::addCloseObject(CGObjectInstance * obj, si32 strength)
  50. {
  51. closeObjects.push_back(std::make_pair(obj, strength));
  52. }
  53. void ObjectManager::addNearbyObject(CGObjectInstance * obj, CGObjectInstance * nearbyTarget)
  54. {
  55. nearbyObjects.push_back(std::make_pair(obj, nearbyTarget));
  56. }
  57. void ObjectManager::updateDistances(const rmg::Object & obj)
  58. {
  59. tilesByDistance.clear();
  60. for (auto tile : zone.areaPossible().getTiles()) //don't need to mark distance for not possible tiles
  61. {
  62. ui32 d = obj.getArea().distanceSqr(tile); //optimization, only relative distance is interesting
  63. map.setNearestObjectDistance(tile, std::min((float)d, map.getNearestObjectDistance(tile)));
  64. tilesByDistance.push(std::make_pair(tile, map.getNearestObjectDistance(tile)));
  65. }
  66. }
  67. const rmg::Area & ObjectManager::getVisitableArea() const
  68. {
  69. return objectsVisitableArea;
  70. }
  71. std::vector<CGObjectInstance*> ObjectManager::getMines() const
  72. {
  73. std::vector<CGObjectInstance*> mines;
  74. for (auto object : objects)
  75. {
  76. if (object->ID == Obj::MINE)
  77. {
  78. mines.push_back(object);
  79. }
  80. }
  81. return mines;
  82. }
  83. int3 ObjectManager::findPlaceForObject(const rmg::Area & searchArea, rmg::Object & obj, std::function<float(const int3)> weightFunction, OptimizeType optimizer) const
  84. {
  85. float bestWeight = 0.f;
  86. int3 result(-1, -1, -1);
  87. if(optimizer & OptimizeType::DISTANCE)
  88. {
  89. auto open = tilesByDistance;
  90. while(!open.empty())
  91. {
  92. auto node = open.top();
  93. open.pop();
  94. int3 tile = node.first;
  95. if(!searchArea.contains(tile))
  96. continue;
  97. obj.setPosition(tile);
  98. if(!searchArea.contains(obj.getArea()) || !searchArea.overlap(obj.getAccessibleArea()))
  99. continue;
  100. float weight = weightFunction(tile);
  101. if(weight > bestWeight)
  102. {
  103. bestWeight = weight;
  104. result = tile;
  105. if(!(optimizer & OptimizeType::WEIGHT))
  106. break;
  107. }
  108. }
  109. }
  110. else
  111. {
  112. for(const auto & tile : searchArea.getTiles())
  113. {
  114. obj.setPosition(tile);
  115. if(!searchArea.contains(obj.getArea()) || !searchArea.overlap(obj.getAccessibleArea()))
  116. continue;
  117. float weight = weightFunction(tile);
  118. if(weight > bestWeight)
  119. {
  120. bestWeight = weight;
  121. result = tile;
  122. if(!(optimizer & OptimizeType::WEIGHT))
  123. break;
  124. }
  125. }
  126. }
  127. if(result.valid())
  128. obj.setPosition(result);
  129. return result;
  130. }
  131. int3 ObjectManager::findPlaceForObject(const rmg::Area & searchArea, rmg::Object & obj, si32 min_dist, OptimizeType optimizer) const
  132. {
  133. return findPlaceForObject(searchArea, obj, [this, min_dist, &obj](const int3 & tile)
  134. {
  135. auto ti = map.getTile(tile);
  136. float dist = ti.getNearestObjectDistance();
  137. if(dist < min_dist)
  138. return -1.f;
  139. for(auto & t : obj.getArea().getTilesVector())
  140. {
  141. if(map.getTile(t).getNearestObjectDistance() < min_dist)
  142. return -1.f;
  143. }
  144. return dist;
  145. }, optimizer);
  146. }
  147. rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg::Object & obj, si32 min_dist, bool isGuarded, bool onlyStraight, OptimizeType optimizer) const
  148. {
  149. return placeAndConnectObject(searchArea, obj, [this, min_dist, &obj](const int3 & tile)
  150. {
  151. auto ti = map.getTile(tile);
  152. float dist = ti.getNearestObjectDistance();
  153. if(dist < min_dist)
  154. return -1.f;
  155. for(auto & t : obj.getArea().getTilesVector())
  156. {
  157. if(map.getTile(t).getNearestObjectDistance() < min_dist)
  158. return -1.f;
  159. }
  160. return dist;
  161. }, isGuarded, onlyStraight, optimizer);
  162. }
  163. rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg::Object & obj, std::function<float(const int3)> weightFunction, bool isGuarded, bool onlyStraight, OptimizeType optimizer) const
  164. {
  165. int3 pos;
  166. auto possibleArea = searchArea;
  167. while(true)
  168. {
  169. pos = findPlaceForObject(possibleArea, obj, weightFunction, optimizer);
  170. if(!pos.valid())
  171. {
  172. return rmg::Path::invalid();
  173. }
  174. possibleArea.erase(pos); //do not place again at this point
  175. auto accessibleArea = obj.getAccessibleArea(isGuarded) * (zone.areaPossible() + zone.freePaths());
  176. //we should exclude tiles which will be covered
  177. if(isGuarded)
  178. {
  179. auto & guardedArea = obj.instances().back()->getAccessibleArea();
  180. accessibleArea.intersect(guardedArea);
  181. accessibleArea.add(obj.instances().back()->getPosition(true));
  182. }
  183. auto path = zone.searchPath(accessibleArea, onlyStraight, [&obj, isGuarded](const int3 & t)
  184. {
  185. if(isGuarded)
  186. {
  187. auto & guardedArea = obj.instances().back()->getAccessibleArea();
  188. auto & unguardedArea = obj.getAccessibleArea(isGuarded);
  189. if(unguardedArea.contains(t) && !guardedArea.contains(t))
  190. return false;
  191. //guard position is always target
  192. if(obj.instances().back()->getPosition(true) == t)
  193. return true;
  194. }
  195. return !obj.getArea().contains(t);
  196. });
  197. if(path.valid())
  198. {
  199. return path;
  200. }
  201. }
  202. }
  203. bool ObjectManager::createRequiredObjects()
  204. {
  205. logGlobal->trace("Creating required objects");
  206. RandomGeneratorUtil::randomShuffle(requiredObjects, generator.rand);
  207. for(const auto & object : requiredObjects)
  208. {
  209. auto * obj = object.first;
  210. rmg::Object rmgObject(*obj);
  211. rmgObject.setTemplate(zone.getTerrainType());
  212. bool guarded = addGuard(rmgObject, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY));
  213. auto path = placeAndConnectObject(zone.areaPossible(), rmgObject, 3, guarded, false, OptimizeType::DISTANCE);
  214. if(!path.valid())
  215. {
  216. logGlobal->error("Failed to fill zone %d due to lack of space", zone.getId());
  217. return false;
  218. }
  219. zone.connectPath(path);
  220. placeObject(rmgObject, guarded, true);
  221. for(const auto & nearby : nearbyObjects)
  222. {
  223. if(nearby.second != obj)
  224. continue;
  225. rmg::Object rmgNearObject(*nearby.first);
  226. rmg::Area possibleArea(rmgObject.instances().front()->getBlockedArea().getBorderOutside());
  227. possibleArea.intersect(zone.areaPossible());
  228. if(possibleArea.empty())
  229. {
  230. rmgNearObject.clear();
  231. continue;
  232. }
  233. rmgNearObject.setPosition(*RandomGeneratorUtil::nextItem(possibleArea.getTiles(), generator.rand));
  234. placeObject(rmgNearObject, false, false);
  235. }
  236. }
  237. for(const auto & object : closeObjects)
  238. {
  239. auto * obj = object.first;
  240. auto possibleArea = zone.areaPossible();
  241. rmg::Object rmgObject(*obj);
  242. rmgObject.setTemplate(zone.getTerrainType());
  243. bool guarded = addGuard(rmgObject, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY));
  244. auto path = placeAndConnectObject(zone.areaPossible(), rmgObject,
  245. [this, &rmgObject](const int3 & tile)
  246. {
  247. float dist = rmgObject.getArea().distanceSqr(zone.getPos());
  248. dist *= (dist > 12.f * 12.f) ? 10.f : 1.f; //tiles closer 12 are preferrable
  249. dist = 1000000.f - dist; //some big number
  250. return dist + map.getNearestObjectDistance(tile);
  251. }, guarded, false, OptimizeType::WEIGHT);
  252. if(!path.valid())
  253. {
  254. logGlobal->error("Failed to fill zone %d due to lack of space", zone.getId());
  255. return false;
  256. }
  257. zone.connectPath(path);
  258. placeObject(rmgObject, guarded, true);
  259. for(const auto & nearby : nearbyObjects)
  260. {
  261. if(nearby.second != obj)
  262. continue;
  263. rmg::Object rmgNearObject(*nearby.first);
  264. rmg::Area possibleArea(rmgObject.instances().front()->getBlockedArea().getBorderOutside());
  265. possibleArea.intersect(zone.areaPossible());
  266. if(possibleArea.empty())
  267. {
  268. rmgNearObject.clear();
  269. continue;
  270. }
  271. rmgNearObject.setPosition(*RandomGeneratorUtil::nextItem(possibleArea.getTiles(), generator.rand));
  272. placeObject(rmgNearObject, false, false);
  273. }
  274. }
  275. //create object on specific positions
  276. //TODO: implement guards
  277. for (const auto &obj : instantObjects)
  278. {
  279. rmg::Object rmgObject(*obj.first);
  280. rmgObject.setPosition(obj.second);
  281. placeObject(rmgObject, false, false);
  282. }
  283. requiredObjects.clear();
  284. closeObjects.clear();
  285. nearbyObjects.clear();
  286. instantObjects.clear();
  287. return true;
  288. }
  289. void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateDistance)
  290. {
  291. object.finalize(map);
  292. zone.areaPossible().subtract(object.getArea());
  293. bool keepVisitable = zone.freePaths().contains(object.getVisitablePosition());
  294. zone.freePaths().subtract(object.getArea()); //just to avoid areas overlapping
  295. if(keepVisitable)
  296. zone.freePaths().add(object.getVisitablePosition());
  297. zone.areaUsed().unite(object.getArea());
  298. zone.areaUsed().erase(object.getVisitablePosition());
  299. if(guarded)
  300. {
  301. auto guardedArea = object.instances().back()->getAccessibleArea();
  302. guardedArea.add(object.instances().back()->getVisitablePosition());
  303. auto areaToBlock = object.getAccessibleArea(true);
  304. areaToBlock.subtract(guardedArea);
  305. zone.areaPossible().subtract(areaToBlock);
  306. for(auto & i : areaToBlock.getTilesVector())
  307. if(map.isOnMap(i) && map.isPossible(i))
  308. map.setOccupied(i, ETileType::BLOCKED);
  309. }
  310. if(updateDistance)
  311. updateDistances(object);
  312. for(auto * instance : object.instances())
  313. {
  314. objectsVisitableArea.add(instance->getVisitablePosition());
  315. objects.push_back(&instance->object());
  316. if(auto * m = zone.getModificator<RoadPlacer>())
  317. {
  318. if(instance->object().appearance->isVisitableFromTop())
  319. m->areaForRoads().add(instance->getVisitablePosition());
  320. else
  321. {
  322. m->areaIsolated().add(instance->getVisitablePosition() + int3(0, -1, 0));
  323. }
  324. }
  325. }
  326. switch(object.instances().front()->object().ID)
  327. {
  328. case Obj::TOWN:
  329. case Obj::RANDOM_TOWN:
  330. case Obj::MONOLITH_TWO_WAY:
  331. case Obj::MONOLITH_ONE_WAY_ENTRANCE:
  332. case Obj::MONOLITH_ONE_WAY_EXIT:
  333. case Obj::SUBTERRANEAN_GATE:
  334. case Obj::SHIPYARD:
  335. if(auto * m = zone.getModificator<RoadPlacer>())
  336. m->addRoadNode(object.instances().front()->getVisitablePosition());
  337. break;
  338. case Obj::WATER_WHEEL:
  339. if(auto * m = zone.getModificator<RiverPlacer>())
  340. m->addRiverNode(object.instances().front()->getVisitablePosition());
  341. break;
  342. default:
  343. break;
  344. }
  345. }
  346. CGCreature * ObjectManager::chooseGuard(si32 strength, bool zoneGuard)
  347. {
  348. //precalculate actual (randomized) monster strength based on this post
  349. //http://forum.vcmi.eu/viewtopic.php?p=12426#12426
  350. int mapMonsterStrength = map.getMapGenOptions().getMonsterStrength();
  351. int monsterStrength = (zoneGuard ? 0 : zone.zoneMonsterStrength) + mapMonsterStrength - 1; //array index from 0 to 4
  352. static const std::array<int, 5> value1{2500, 1500, 1000, 500, 0};
  353. static const std::array<int, 5> value2{7500, 7500, 7500, 5000, 5000};
  354. static const std::array<float, 5> multiplier1{0.5, 0.75, 1.0, 1.5, 1.5};
  355. static const std::array<float, 5> multiplier2{0.5, 0.75, 1.0, 1.0, 1.5};
  356. int strength1 = static_cast<int>(std::max(0.f, (strength - value1.at(monsterStrength)) * multiplier1.at(monsterStrength)));
  357. int strength2 = static_cast<int>(std::max(0.f, (strength - value2.at(monsterStrength)) * multiplier2.at(monsterStrength)));
  358. strength = strength1 + strength2;
  359. if (strength < generator.getConfig().minGuardStrength)
  360. return nullptr; //no guard at all
  361. CreatureID creId = CreatureID::NONE;
  362. int amount = 0;
  363. std::vector<CreatureID> possibleCreatures;
  364. for(auto cre : VLC->creh->objects)
  365. {
  366. if(cre->special)
  367. continue;
  368. if(!cre->AIValue) //bug #2681
  369. continue;
  370. if(!vstd::contains(zone.getMonsterTypes(), cre->faction))
  371. continue;
  372. if(((si32)(cre->AIValue * (cre->ammMin + cre->ammMax) / 2) < strength) && (strength < (si32)cre->AIValue * 100)) //at least one full monster. size between average size of given stack and 100
  373. {
  374. possibleCreatures.push_back(cre->idNumber);
  375. }
  376. }
  377. if(possibleCreatures.size())
  378. {
  379. creId = *RandomGeneratorUtil::nextItem(possibleCreatures, generator.rand);
  380. amount = strength / VLC->creh->objects[creId]->AIValue;
  381. if (amount >= 4)
  382. amount = static_cast<int>(amount * generator.rand.nextDouble(0.75, 1.25));
  383. }
  384. else //just pick any available creature
  385. {
  386. creId = CreatureID(132); //Azure Dragon
  387. amount = strength / VLC->creh->objects[creId]->AIValue;
  388. }
  389. auto guardFactory = VLC->objtypeh->getHandlerFor(Obj::MONSTER, creId);
  390. auto guard = (CGCreature *) guardFactory->create();
  391. guard->character = CGCreature::HOSTILE;
  392. auto hlp = new CStackInstance(creId, amount);
  393. //will be set during initialization
  394. guard->putStack(SlotID(0), hlp);
  395. return guard;
  396. }
  397. bool ObjectManager::addGuard(rmg::Object & object, si32 strength, bool zoneGuard)
  398. {
  399. auto * guard = chooseGuard(strength, zoneGuard);
  400. if(!guard)
  401. return false;
  402. rmg::Area visitablePos({object.getVisitablePosition()});
  403. visitablePos.unite(visitablePos.getBorderOutside());
  404. auto accessibleArea = object.getAccessibleArea();
  405. accessibleArea.intersect(visitablePos);
  406. if(accessibleArea.empty())
  407. {
  408. delete guard;
  409. return false;
  410. }
  411. auto guardTiles = accessibleArea.getTilesVector();
  412. auto guardPos = *std::min_element(guardTiles.begin(), guardTiles.end(), [&object](const int3 & l, const int3 & r)
  413. {
  414. auto p = object.getVisitablePosition();
  415. if(l.y > r.y)
  416. return true;
  417. if(l.y == r.y)
  418. return abs(l.x - p.x) < abs(r.x - p.x);
  419. return false;
  420. });
  421. auto & instance = object.addInstance(*guard);
  422. instance.setPosition(guardPos - object.getPosition());
  423. instance.setAnyTemplate(); //terrain is irrelevant for monsters, but monsters need some template now
  424. return true;
  425. }
  426. VCMI_LIB_NAMESPACE_END