Connection.cpp 8.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361
  1. /*
  2. * Connection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Connection.h"
  12. #include "../registerTypes/RegisterTypes.h"
  13. #include "../mapping/CMap.h"
  14. #include "../CGameState.h"
  15. #include <boost/asio.hpp>
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. using namespace boost;
  18. using namespace boost::asio::ip;
  19. struct ConnectionBuffers
  20. {
  21. boost::asio::streambuf readBuffer;
  22. boost::asio::streambuf writeBuffer;
  23. };
  24. void CConnection::init()
  25. {
  26. enableBufferedWrite = false;
  27. enableBufferedRead = false;
  28. connectionBuffers = std::make_unique<ConnectionBuffers>();
  29. socket->set_option(boost::asio::ip::tcp::no_delay(true));
  30. try
  31. {
  32. socket->set_option(boost::asio::socket_base::send_buffer_size(4194304));
  33. socket->set_option(boost::asio::socket_base::receive_buffer_size(4194304));
  34. }
  35. catch (const boost::system::system_error & e)
  36. {
  37. logNetwork->error("error setting socket option: %s", e.what());
  38. }
  39. enableSmartPointerSerialization();
  40. disableStackSendingByID();
  41. registerTypes(iser);
  42. registerTypes(oser);
  43. #ifndef VCMI_ENDIAN_BIG
  44. myEndianess = true;
  45. #else
  46. myEndianess = false;
  47. #endif
  48. connected = true;
  49. std::string pom;
  50. //we got connection
  51. oser & std::string("Aiya!\n") & name & uuid & myEndianess; //identify ourselves
  52. iser & pom & pom & contactUuid & contactEndianess;
  53. logNetwork->info("Established connection with %s. UUID: %s", pom, contactUuid);
  54. mutexRead = std::make_shared<boost::mutex>();
  55. mutexWrite = std::make_shared<boost::mutex>();
  56. iser.fileVersion = SERIALIZATION_VERSION;
  57. }
  58. CConnection::CConnection(const std::string & host, ui16 port, std::string Name, std::string UUID):
  59. io_service(std::make_shared<asio::io_service>()),
  60. iser(this),
  61. oser(this),
  62. name(std::move(Name)),
  63. uuid(std::move(UUID))
  64. {
  65. int i = 0;
  66. boost::system::error_code error = asio::error::host_not_found;
  67. socket = std::make_shared<tcp::socket>(*io_service);
  68. tcp::resolver resolver(*io_service);
  69. tcp::resolver::iterator end;
  70. tcp::resolver::iterator pom;
  71. tcp::resolver::iterator endpoint_iterator = resolver.resolve(tcp::resolver::query(host, std::to_string(port)), error);
  72. if(error)
  73. {
  74. logNetwork->error("Problem with resolving: \n%s", error.message());
  75. goto connerror1;
  76. }
  77. pom = endpoint_iterator;
  78. if(pom != end)
  79. logNetwork->info("Found endpoints:");
  80. else
  81. {
  82. logNetwork->error("Critical problem: No endpoints found!");
  83. goto connerror1;
  84. }
  85. while(pom != end)
  86. {
  87. logNetwork->info("\t%d:%s", i, (boost::asio::ip::tcp::endpoint&)*pom);
  88. pom++;
  89. }
  90. i=0;
  91. while(endpoint_iterator != end)
  92. {
  93. logNetwork->info("Trying connection to %s(%d)", (boost::asio::ip::tcp::endpoint&)*endpoint_iterator, i++);
  94. socket->connect(*endpoint_iterator, error);
  95. if(!error)
  96. {
  97. init();
  98. return;
  99. }
  100. else
  101. {
  102. logNetwork->error("Problem with connecting: %s", error.message());
  103. }
  104. endpoint_iterator++;
  105. }
  106. //we shouldn't be here - error handling
  107. connerror1:
  108. logNetwork->error("Something went wrong... checking for error info");
  109. if(error)
  110. logNetwork->error(error.message());
  111. else
  112. logNetwork->error("No error info. ");
  113. throw std::runtime_error("Can't establish connection :(");
  114. }
  115. CConnection::CConnection(std::shared_ptr<TSocket> Socket, std::string Name, std::string UUID):
  116. iser(this),
  117. oser(this),
  118. socket(std::move(Socket)),
  119. name(std::move(Name)),
  120. uuid(std::move(UUID))
  121. {
  122. init();
  123. }
  124. CConnection::CConnection(const std::shared_ptr<TAcceptor> & acceptor,
  125. const std::shared_ptr<boost::asio::io_service> & io_service,
  126. std::string Name,
  127. std::string UUID):
  128. io_service(io_service),
  129. iser(this),
  130. oser(this),
  131. name(std::move(Name)),
  132. uuid(std::move(UUID))
  133. {
  134. boost::system::error_code error = asio::error::host_not_found;
  135. socket = std::make_shared<tcp::socket>(*io_service);
  136. acceptor->accept(*socket,error);
  137. if (error)
  138. {
  139. logNetwork->error("Error on accepting: %s", error.message());
  140. socket.reset();
  141. throw std::runtime_error("Can't establish connection :(");
  142. }
  143. init();
  144. }
  145. void CConnection::flushBuffers()
  146. {
  147. if(!enableBufferedWrite)
  148. return;
  149. try
  150. {
  151. asio::write(*socket, connectionBuffers->writeBuffer);
  152. }
  153. catch(...)
  154. {
  155. //connection has been lost
  156. connected = false;
  157. throw;
  158. }
  159. enableBufferedWrite = false;
  160. }
  161. int CConnection::write(const void * data, unsigned size)
  162. {
  163. try
  164. {
  165. if(enableBufferedWrite)
  166. {
  167. std::ostream ostream(&connectionBuffers->writeBuffer);
  168. ostream.write(static_cast<const char *>(data), size);
  169. return size;
  170. }
  171. int ret = static_cast<int>(asio::write(*socket, asio::const_buffers_1(asio::const_buffer(data, size))));
  172. return ret;
  173. }
  174. catch(...)
  175. {
  176. //connection has been lost
  177. connected = false;
  178. throw;
  179. }
  180. }
  181. int CConnection::read(void * data, unsigned size)
  182. {
  183. try
  184. {
  185. if(enableBufferedRead)
  186. {
  187. auto available = connectionBuffers->readBuffer.size();
  188. while(available < size)
  189. {
  190. auto bytesRead = socket->read_some(connectionBuffers->readBuffer.prepare(1024));
  191. connectionBuffers->readBuffer.commit(bytesRead);
  192. available = connectionBuffers->readBuffer.size();
  193. }
  194. std::istream istream(&connectionBuffers->readBuffer);
  195. istream.read(static_cast<char *>(data), size);
  196. return size;
  197. }
  198. int ret = static_cast<int>(asio::read(*socket,asio::mutable_buffers_1(asio::mutable_buffer(data,size))));
  199. return ret;
  200. }
  201. catch(...)
  202. {
  203. //connection has been lost
  204. connected = false;
  205. throw;
  206. }
  207. }
  208. CConnection::~CConnection()
  209. {
  210. if(handler)
  211. handler->join();
  212. close();
  213. }
  214. template<class T>
  215. CConnection & CConnection::operator&(const T &t) {
  216. // throw std::exception();
  217. //XXX this is temporaly ? solution to fix gcc (4.3.3, other?) compilation
  218. // problem for more details contact [email protected] or [email protected]
  219. // do not remove this exception it shoudnt be called
  220. return *this;
  221. }
  222. void CConnection::close()
  223. {
  224. if(socket)
  225. {
  226. socket->close();
  227. socket.reset();
  228. }
  229. }
  230. bool CConnection::isOpen() const
  231. {
  232. return socket && connected;
  233. }
  234. void CConnection::reportState(vstd::CLoggerBase * out)
  235. {
  236. out->debug("CConnection");
  237. if(socket && socket->is_open())
  238. {
  239. out->debug("\tWe have an open and valid socket");
  240. out->debug("\t %d bytes awaiting", socket->available());
  241. }
  242. }
  243. CPack * CConnection::retrievePack()
  244. {
  245. enableBufferedRead = true;
  246. CPack * pack = nullptr;
  247. boost::unique_lock<boost::mutex> lock(*mutexRead);
  248. iser & pack;
  249. logNetwork->trace("Received CPack of type %s", (pack ? typeid(*pack).name() : "nullptr"));
  250. if(pack == nullptr)
  251. {
  252. logNetwork->error("Received a nullptr CPack! You should check whether client and server ABI matches.");
  253. }
  254. else
  255. {
  256. pack->c = this->shared_from_this();
  257. }
  258. enableBufferedRead = false;
  259. return pack;
  260. }
  261. void CConnection::sendPack(const CPack * pack)
  262. {
  263. boost::unique_lock<boost::mutex> lock(*mutexWrite);
  264. logNetwork->trace("Sending a pack of type %s", typeid(*pack).name());
  265. enableBufferedWrite = true;
  266. oser & pack;
  267. flushBuffers();
  268. }
  269. void CConnection::disableStackSendingByID()
  270. {
  271. CSerializer::sendStackInstanceByIds = false;
  272. }
  273. void CConnection::enableStackSendingByID()
  274. {
  275. CSerializer::sendStackInstanceByIds = true;
  276. }
  277. void CConnection::disableSmartPointerSerialization()
  278. {
  279. iser.smartPointerSerialization = oser.smartPointerSerialization = false;
  280. }
  281. void CConnection::enableSmartPointerSerialization()
  282. {
  283. iser.smartPointerSerialization = oser.smartPointerSerialization = true;
  284. }
  285. void CConnection::enterLobbyConnectionMode()
  286. {
  287. iser.loadedPointers.clear();
  288. oser.savedPointers.clear();
  289. disableSmartVectorMemberSerialization();
  290. disableSmartPointerSerialization();
  291. }
  292. void CConnection::enterGameplayConnectionMode(CGameState * gs)
  293. {
  294. enableStackSendingByID();
  295. disableSmartPointerSerialization();
  296. addStdVecItems(gs);
  297. }
  298. void CConnection::disableSmartVectorMemberSerialization()
  299. {
  300. CSerializer::smartVectorMembersSerialization = false;
  301. }
  302. void CConnection::enableSmartVectorMemberSerializatoin()
  303. {
  304. CSerializer::smartVectorMembersSerialization = true;
  305. }
  306. std::string CConnection::toString() const
  307. {
  308. boost::format fmt("Connection with %s (ID: %d UUID: %s)");
  309. fmt % name % connectionID % uuid;
  310. return fmt.str();
  311. }
  312. VCMI_LIB_NAMESPACE_END