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							- /*
 
-  * MapReaderH3M.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- #include "../ResourceSet.h"
 
- #include "MapFeaturesH3M.h"
 
- #include "MapIdentifiersH3M.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CBinaryReader;
 
- class CInputStream;
 
- struct MapFormatFeaturesH3M;
 
- class int3;
 
- enum class EMapFormat : uint8_t;
 
- class MapReaderH3M
 
- {
 
- public:
 
- 	explicit MapReaderH3M(CInputStream * stream);
 
- 	void setFormatLevel(const MapFormatFeaturesH3M & features);
 
- 	void setIdentifierRemapper(const MapIdentifiersH3M & remapper);
 
- 	ArtifactID readArtifact();
 
- 	ArtifactID readArtifact8();
 
- 	ArtifactID readArtifact32();
 
- 	CreatureID readCreature();
 
- 	HeroTypeID readHero();
 
- 	HeroTypeID readHeroPortrait();
 
- 	TerrainId readTerrain();
 
- 	RoadId readRoad();
 
- 	RiverId readRiver();
 
- 	SecondarySkill readSkill();
 
- 	SpellID readSpell();
 
- 	SpellID readSpell32();
 
- 	GameResID readGameResID();
 
- 	PlayerColor readPlayer();
 
- 	PlayerColor readPlayer32();
 
- 	void readBitmaskBuildings(std::set<BuildingID> & dest, std::optional<FactionID> faction);
 
- 	void readBitmaskFactions(std::set<FactionID> & dest, bool invert);
 
- 	void readBitmaskPlayers(std::set<PlayerColor> & dest, bool invert);
 
- 	void readBitmaskResources(std::set<GameResID> & dest, bool invert);
 
- 	void readBitmaskHeroClassesSized(std::set<HeroClassID> & dest, bool invert);
 
- 	void readBitmaskHeroes(std::set<HeroTypeID> & dest, bool invert);
 
- 	void readBitmaskHeroesSized(std::set<HeroTypeID> & dest, bool invert);
 
- 	void readBitmaskArtifacts(std::set<ArtifactID> & dest, bool invert);
 
- 	void readBitmaskArtifactsSized(std::set<ArtifactID> & dest, bool invert);
 
- 	void readBitmaskSpells(std::set<SpellID> & dest, bool invert);
 
- 	void readBitmaskSkills(std::set<SecondarySkill> & dest, bool invert);
 
- 	int3 readInt3();
 
- 	std::shared_ptr<ObjectTemplate> readObjectTemplate();
 
- 	void skipUnused(size_t amount);
 
- 	void skipZero(size_t amount);
 
- 	void readResourses(TResources & resources);
 
- 	bool readBool();
 
- 	ui8 readUInt8();
 
- 	si8 readInt8();
 
- 	ui16 readUInt16();
 
- 	si16 readInt16();
 
- 	ui32 readUInt32();
 
- 	si32 readInt32();
 
- 	std::string readBaseString();
 
- 	CBinaryReader & getInternalReader();
 
- private:
 
- 	template<class Identifier>
 
- 	Identifier remapIdentifier(const Identifier & identifier);
 
- 	template<class Identifier>
 
- 	void readBitmask(std::set<Identifier> & dest, int bytesToRead, int objectsToRead, bool invert);
 
- 	MapFormatFeaturesH3M features;
 
- 	MapIdentifiersH3M remapper;
 
- 	std::unique_ptr<CBinaryReader> reader;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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