InputSourceTouch.cpp 8.0 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CMT.h"
  15. #include "../CGameInfo.h"
  16. #include "../gui/CursorHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/EventDispatcher.h"
  19. #include "../gui/MouseButton.h"
  20. #include "../gui/WindowHandler.h"
  21. #if defined(VCMI_ANDROID)
  22. #include "../../lib/CAndroidVMHelper.h"
  23. #elif defined(VCMI_IOS)
  24. #include "../ios/utils.h"
  25. #endif
  26. #include <SDL_events.h>
  27. #include <SDL_hints.h>
  28. #include <SDL_timer.h>
  29. InputSourceTouch::InputSourceTouch()
  30. : lastTapTimeTicks(0)
  31. {
  32. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  33. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  34. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  35. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  36. if (params.useRelativeMode)
  37. state = TouchState::RELATIVE_MODE;
  38. else
  39. state = TouchState::IDLE;
  40. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  41. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  42. #else
  43. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  44. #endif
  45. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  46. }
  47. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  48. {
  49. switch(state)
  50. {
  51. case TouchState::RELATIVE_MODE:
  52. {
  53. Point screenSize = GH.screenDimensions();
  54. Point moveDistance {
  55. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  56. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  57. };
  58. GH.input().moveCursorPosition(moveDistance);
  59. if (CCS && CCS->curh)
  60. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  61. break;
  62. }
  63. case TouchState::IDLE:
  64. {
  65. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  66. break;
  67. }
  68. case TouchState::TAP_DOWN_SHORT:
  69. {
  70. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  71. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  72. state = TouchState::TAP_DOWN_PANNING;
  73. break;
  74. }
  75. case TouchState::TAP_DOWN_PANNING:
  76. {
  77. emitPanningEvent(tfinger);
  78. break;
  79. }
  80. case TouchState::TAP_DOWN_DOUBLE:
  81. {
  82. emitPinchEvent(tfinger);
  83. break;
  84. }
  85. case TouchState::TAP_DOWN_LONG:
  86. case TouchState::TAP_DOWN_LONG_AWAIT:
  87. {
  88. // no-op
  89. break;
  90. }
  91. }
  92. }
  93. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  94. {
  95. // FIXME: better place to update potentially changed settings?
  96. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  97. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  98. lastTapTimeTicks = tfinger.timestamp;
  99. switch(state)
  100. {
  101. case TouchState::RELATIVE_MODE:
  102. {
  103. if(tfinger.x > 0.5)
  104. {
  105. if (tfinger.y < 0.5)
  106. GH.events().dispatchShowPopup(GH.getCursorPosition());
  107. else
  108. GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition());
  109. }
  110. break;
  111. }
  112. case TouchState::IDLE:
  113. {
  114. lastTapPosition = convertTouchToMouse(tfinger);
  115. GH.input().setCursorPosition(lastTapPosition);
  116. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  117. state = TouchState::TAP_DOWN_SHORT;
  118. break;
  119. }
  120. case TouchState::TAP_DOWN_SHORT:
  121. case TouchState::TAP_DOWN_PANNING:
  122. {
  123. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  124. state = TouchState::TAP_DOWN_DOUBLE;
  125. break;
  126. }
  127. case TouchState::TAP_DOWN_DOUBLE:
  128. case TouchState::TAP_DOWN_LONG:
  129. case TouchState::TAP_DOWN_LONG_AWAIT:
  130. {
  131. // no-op
  132. break;
  133. }
  134. }
  135. }
  136. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  137. {
  138. switch(state)
  139. {
  140. case TouchState::RELATIVE_MODE:
  141. {
  142. if(tfinger.x > 0.5)
  143. {
  144. if (tfinger.y < 0.5)
  145. GH.events().dispatchClosePopup(GH.getCursorPosition());
  146. else
  147. GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition());
  148. }
  149. break;
  150. }
  151. case TouchState::IDLE:
  152. {
  153. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  154. break;
  155. }
  156. case TouchState::TAP_DOWN_SHORT:
  157. {
  158. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  159. GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger));
  160. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger));
  161. state = TouchState::IDLE;
  162. break;
  163. }
  164. case TouchState::TAP_DOWN_PANNING:
  165. {
  166. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  167. state = TouchState::IDLE;
  168. break;
  169. }
  170. case TouchState::TAP_DOWN_DOUBLE:
  171. {
  172. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  173. state = TouchState::TAP_DOWN_PANNING;
  174. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  175. {
  176. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  177. state = TouchState::IDLE;
  178. }
  179. break;
  180. }
  181. case TouchState::TAP_DOWN_LONG:
  182. {
  183. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  184. {
  185. state = TouchState::TAP_DOWN_LONG_AWAIT;
  186. }
  187. break;
  188. }
  189. case TouchState::TAP_DOWN_LONG_AWAIT:
  190. {
  191. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  192. {
  193. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  194. GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
  195. state = TouchState::IDLE;
  196. }
  197. break;
  198. }
  199. }
  200. }
  201. void InputSourceTouch::handleUpdate()
  202. {
  203. if ( state == TouchState::TAP_DOWN_SHORT)
  204. {
  205. uint32_t currentTime = SDL_GetTicks();
  206. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  207. {
  208. GH.events().dispatchShowPopup(GH.getCursorPosition());
  209. if (GH.windows().isTopWindowPopup())
  210. {
  211. hapticFeedback();
  212. state = TouchState::TAP_DOWN_LONG;
  213. }
  214. }
  215. }
  216. }
  217. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  218. {
  219. return convertTouchToMouse(tfinger.x, tfinger.y);
  220. }
  221. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  222. {
  223. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  224. }
  225. bool InputSourceTouch::hasTouchInputDevice() const
  226. {
  227. return SDL_GetNumTouchDevices() > 0;
  228. }
  229. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  230. {
  231. Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
  232. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  233. }
  234. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  235. {
  236. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  237. if (fingers < 2)
  238. return;
  239. bool otherFingerFound = false;
  240. double otherX;
  241. double otherY;
  242. for (int i = 0; i < fingers; ++i)
  243. {
  244. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  245. if (finger && finger->id != tfinger.fingerId)
  246. {
  247. otherX = finger->x * GH.screenDimensions().x;
  248. otherY = finger->y * GH.screenDimensions().y;
  249. otherFingerFound = true;
  250. break;
  251. }
  252. }
  253. if (!otherFingerFound)
  254. return; // should be impossible, but better to avoid weird edge cases
  255. float thisX = tfinger.x * GH.screenDimensions().x;
  256. float thisY = tfinger.y * GH.screenDimensions().y;
  257. float deltaX = tfinger.dx * GH.screenDimensions().x;
  258. float deltaY = tfinger.dy * GH.screenDimensions().y;
  259. float oldX = thisX - deltaX - otherX;
  260. float oldY = thisY - deltaY - otherY;
  261. float newX = thisX - otherX;
  262. float newY = thisY - otherY;
  263. double distanceOld = std::sqrt(oldX * oldX + oldY + oldY);
  264. double distanceNew = std::sqrt(newX * newX + newY + newY);
  265. if (distanceOld > params.pinchSensitivityThreshold)
  266. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  267. }
  268. void InputSourceTouch::hapticFeedback() {
  269. if(params.hapticFeedbackEnabled) {
  270. #if defined(VCMI_ANDROID)
  271. CAndroidVMHelper vmHelper;
  272. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
  273. #elif defined(VCMI_IOS)
  274. iOS_utils::hapticFeedback();
  275. #endif
  276. }
  277. }