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- /*
- * InputSourceGameController.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "InputSourceGameController.h"
- #include "GameControllerShortcuts.h"
- #include "InputHandler.h"
- #include "../CGameInfo.h"
- #include "../gui/CursorHandler.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/EventDispatcher.h"
- #include "../gui/ShortcutHandler.h"
- void InputSourceGameController::gameControllerDeleter(SDL_GameController * gameController)
- {
- if(gameController)
- SDL_GameControllerClose(gameController);
- }
- InputSourceGameController::InputSourceGameController():
- lastCheckTime(0),
- axisValueX(0),
- axisValueY(0),
- planDisX(0.0),
- planDisY(0.0)
- {
- // SDL_init has not been called. so it is unnecessary to open joystick.
- }
- void InputSourceGameController::tryOpenAllGameControllers()
- {
- for(int i = 0; i < SDL_NumJoysticks(); ++i)
- if(SDL_IsGameController(i))
- openGameController(i);
- else
- logGlobal->warn("Joystick %d is an unsupported game controller!", i);
- }
- void InputSourceGameController::openGameController(int index)
- {
- SDL_GameController * controller = SDL_GameControllerOpen(index);
- if(!controller)
- {
- logGlobal->error("Fail to open game controller %d!", index);
- return;
- }
- GameControllerPtr controllerPtr(controller, gameControllerDeleter);
- // Need to save joystick index for event. Joystick index may not be equal to index sometimes.
- int joystickIndex = getJoystickIndex(controllerPtr.get());
- if(joystickIndex < 0)
- {
- logGlobal->error("Fail to get joystick index of game controller %d!", index);
- return;
- }
- if(gameControllerMap.find(joystickIndex) != gameControllerMap.end())
- {
- logGlobal->warn("Game controller with joystick index %d is already opened.", joystickIndex);
- return;
- }
- gameControllerMap.emplace(joystickIndex, std::move(controllerPtr));
- }
- int InputSourceGameController::getJoystickIndex(SDL_GameController * controller)
- {
- SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller);
- if(!joystick)
- return -1;
- SDL_JoystickID instanceID = SDL_JoystickInstanceID(joystick);
- if(instanceID < 0)
- return -1;
- return (int)instanceID;
- }
- void InputSourceGameController::handleEventDeviceAdded(const SDL_ControllerDeviceEvent & device)
- {
- if(gameControllerMap.find(device.which) != gameControllerMap.end())
- {
- logGlobal->warn("Game controller %d is already opened.", device.which);
- return;
- }
- openGameController(device.which);
- }
- void InputSourceGameController::handleEventDeviceRemoved(const SDL_ControllerDeviceEvent & device)
- {
- if(gameControllerMap.find(device.which) == gameControllerMap.end())
- {
- logGlobal->warn("Game controller %d is not opened before.", device.which);
- return;
- }
- gameControllerMap.erase(device.which);
- }
- void InputSourceGameController::handleEventDeviceRemapped(const SDL_ControllerDeviceEvent & device)
- {
- if(gameControllerMap.find(device.which) == gameControllerMap.end())
- {
- logGlobal->warn("Game controller %d is not opened.", device.which);
- return;
- }
- gameControllerMap.erase(device.which);
- openGameController(device.which);
- }
- int InputSourceGameController::getRealAxisValue(int value)
- {
- if(value < AXIS_DEAD_ZOOM && value > -AXIS_DEAD_ZOOM)
- return 0;
- if(value > AXIS_MAX_ZOOM)
- return AXIS_MAX_ZOOM;
- if(value < -AXIS_MAX_ZOOM)
- return -AXIS_MAX_ZOOM;
- int base = value > 0 ? AXIS_DEAD_ZOOM: -AXIS_DEAD_ZOOM;
- return (value - base) * AXIS_MAX_ZOOM / (AXIS_MAX_ZOOM - AXIS_DEAD_ZOOM);
- }
- void InputSourceGameController::dispatchTriggerShortcuts(const std::vector<EShortcut> & shortcutsVector, int axisValue)
- {
- if(axisValue >= TRIGGER_PRESS_THRESHOLD)
- GH.events().dispatchShortcutPressed(shortcutsVector);
- else
- GH.events().dispatchShortcutReleased(shortcutsVector);
- }
- void InputSourceGameController::handleEventAxisMotion(const SDL_ControllerAxisEvent & axis)
- {
- const auto & triggerShortcutsMap = getTriggerShortcutsMap();
- if(axis.axis == SDL_CONTROLLER_AXIS_LEFTX)
- {
- axisValueX = getRealAxisValue(axis.value);
- }
- else if(axis.axis == SDL_CONTROLLER_AXIS_LEFTY)
- {
- axisValueY = getRealAxisValue(axis.value);
- }
- else if(triggerShortcutsMap.find(axis.axis) != triggerShortcutsMap.end())
- {
- const auto & shortcutsVector = triggerShortcutsMap.find(axis.axis)->second;
- dispatchTriggerShortcuts(shortcutsVector, axis.value);
- }
- }
- void InputSourceGameController::handleEventButtonDown(const SDL_ControllerButtonEvent & button)
- {
- const Point & position = GH.input().getCursorPosition();
- const auto & buttonShortcutsMap = getButtonShortcutsMap();
- // TODO: define keys by user
- if(button.button == SDL_CONTROLLER_BUTTON_A)
- {
- GH.events().dispatchMouseLeftButtonPressed(position, 0);
- }
- else if(button.button == SDL_CONTROLLER_BUTTON_Y)
- {
- GH.events().dispatchShowPopup(position, 0);
- }
- else if(buttonShortcutsMap.find(button.button) != buttonShortcutsMap.end())
- {
- const auto & shortcutsVector = buttonShortcutsMap.find(button.button)->second;
- GH.events().dispatchShortcutPressed(shortcutsVector);
- }
- }
- void InputSourceGameController::handleEventButtonUp(const SDL_ControllerButtonEvent & button)
- {
- const Point & position = GH.input().getCursorPosition();
- const auto & buttonShortcutsMap = getButtonShortcutsMap();
- if(button.button == SDL_CONTROLLER_BUTTON_A)
- {
- GH.events().dispatchMouseLeftButtonReleased(position, 0);
- }
- else if(button.button == SDL_CONTROLLER_BUTTON_Y)
- {
- GH.events().dispatchClosePopup(position);
- }
- else if(buttonShortcutsMap.find(button.button) != buttonShortcutsMap.end())
- {
- const auto & shortcutsVector = buttonShortcutsMap.find(button.button)->second;
- GH.events().dispatchShortcutReleased(shortcutsVector);
- }
- }
- void InputSourceGameController::doCursorMove(int deltaX, int deltaY)
- {
- if(deltaX == 0 && deltaY == 0)
- return;
- const Point & screenSize = GH.screenDimensions();
- const Point &cursorPosition = GH.getCursorPosition();
- int newX = std::min(std::max(cursorPosition.x + deltaX, 0), screenSize.x);
- int newY = std::min(std::max(cursorPosition.y + deltaY, 0), screenSize.y);
- Point targetPosition{newX, newY};
- GH.input().setCursorPosition(targetPosition);
- if(CCS && CCS->curh)
- CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
- }
- int InputSourceGameController::getMoveDis(float planDis)
- {
- if(planDis >= 0)
- return std::floor(planDis);
- else
- return std::ceil(planDis);
- }
- void InputSourceGameController::handleUpdate()
- {
- auto now = std::chrono::high_resolution_clock::now();
- auto nowMs = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
- if(lastCheckTime == 0)
- {
- lastCheckTime = nowMs;
- return;
- }
- long long deltaTime = nowMs - lastCheckTime;
- if(axisValueX == 0)
- planDisX = 0;
- else
- planDisX += ((float)deltaTime / 1000) * ((float)axisValueX / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
- if(axisValueY == 0)
- planDisY = 0;
- else
- planDisY += ((float)deltaTime / 1000) * ((float)axisValueY / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
- int moveDisX = getMoveDis(planDisX);
- int moveDisY = getMoveDis(planDisY);
- planDisX -= moveDisX;
- planDisY -= moveDisY;
- doCursorMove(moveDisX, moveDisY);
- lastCheckTime = nowMs;
- }
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