GUIClasses.cpp 177 KB

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  1. #include "StdInc.h"
  2. #include "GUIClasses.h"
  3. #include "UIFramework/SDL_Extensions.h"
  4. #include "CAdvmapInterface.h"
  5. #include "BattleInterface/CBattleInterface.h"
  6. #include "BattleInterface/CBattleInterfaceClasses.h"
  7. #include "../CCallback.h"
  8. #include "CCastleInterface.h"
  9. #include "CCreatureWindow.h"
  10. #include "UIFramework/CCursorHandler.h"
  11. #include "CGameInfo.h"
  12. #include "CHeroWindow.h"
  13. #include "CMessage.h"
  14. #include "../lib/CConfigHandler.h"
  15. #include "BattleInterface/CCreatureAnimation.h"
  16. #include "CPlayerInterface.h"
  17. #include "Graphics.h"
  18. #include "CAnimation.h"
  19. #include "../lib/CArtHandler.h"
  20. #include "../lib/CBuildingHandler.h"
  21. #include "../lib/CGeneralTextHandler.h"
  22. #include "../lib/CHeroHandler.h"
  23. #include "../lib/CModHandler.h"
  24. #include "../lib/CObjectHandler.h"
  25. #include "../lib/CSpellHandler.h"
  26. #include "../lib/CTownHandler.h"
  27. #include "../lib/CondSh.h"
  28. #include "../lib/Mapping/CMap.h"
  29. #include "mapHandler.h"
  30. #include "../lib/CStopWatch.h"
  31. #include "../lib/NetPacks.h"
  32. #include "CSpellWindow.h"
  33. #include "CHeroWindow.h"
  34. #include "CVideoHandler.h"
  35. #include "../lib/StartInfo.h"
  36. #include "CPreGame.h"
  37. #include "../lib/HeroBonus.h"
  38. #include "../lib/CCreatureHandler.h"
  39. #include "CMusicHandler.h"
  40. #include "../lib/BattleState.h"
  41. #include "../lib/CGameState.h"
  42. #include "../lib/GameConstants.h"
  43. #include "UIFramework/CGuiHandler.h"
  44. /*
  45. * GUIClasses.cpp, part of VCMI engine
  46. *
  47. * Authors: listed in file AUTHORS in main folder
  48. *
  49. * License: GNU General Public License v2.0 or later
  50. * Full text of license available in license.txt file, in main folder
  51. *
  52. */
  53. using namespace boost::assign;
  54. using namespace CSDL_Ext;
  55. extern std::queue<SDL_Event> events;
  56. extern boost::mutex eventsM;
  57. std::list<CFocusable*> CFocusable::focusables;
  58. CFocusable * CFocusable::inputWithFocus;
  59. #undef min
  60. #undef max
  61. void CArmyTooltip::init(const InfoAboutArmy &army)
  62. {
  63. OBJ_CONSTRUCTION_CAPTURING_ALL;
  64. new CLabel(66, 2, FONT_SMALL, TOPLEFT, Colors::WHITE, army.name);
  65. std::vector<Point> slotsPos;
  66. slotsPos.push_back(Point(36,73));
  67. slotsPos.push_back(Point(72,73));
  68. slotsPos.push_back(Point(108,73));
  69. slotsPos.push_back(Point(18,122));
  70. slotsPos.push_back(Point(54,122));
  71. slotsPos.push_back(Point(90,122));
  72. slotsPos.push_back(Point(126,122));
  73. BOOST_FOREACH(auto & slot, army.army)
  74. {
  75. if(slot.first >= GameConstants::ARMY_SIZE)
  76. {
  77. tlog3 << "Warning: " << army.name << " has stack in slot " << slot.first << std::endl;
  78. continue;
  79. }
  80. new CAnimImage("CPRSMALL", slot.second.type->iconIndex, 0, slotsPos[slot.first].x, slotsPos[slot.first].y);
  81. std::string subtitle;
  82. if(army.army.isDetailed)
  83. subtitle = boost::lexical_cast<std::string>(slot.second.count);
  84. else
  85. {
  86. //if =0 - we have no information about stack size at all
  87. if (slot.second.count)
  88. subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
  89. }
  90. new CLabel(slotsPos[slot.first].x + 17, slotsPos[slot.first].y + 41, FONT_TINY, CENTER, Colors::WHITE, subtitle);
  91. }
  92. }
  93. CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy &army):
  94. CIntObject(0, pos)
  95. {
  96. init(army);
  97. }
  98. CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
  99. CIntObject(0, pos)
  100. {
  101. init(InfoAboutArmy(army, true));
  102. }
  103. void CHeroTooltip::init(const InfoAboutHero &hero)
  104. {
  105. OBJ_CONSTRUCTION_CAPTURING_ALL;
  106. new CAnimImage("PortraitsLarge", hero.portrait, 0, 3, 2);
  107. if(hero.details)
  108. {
  109. for (size_t i = 0; i < hero.details->primskills.size(); i++)
  110. new CLabel(75 + 28 * i, 58, FONT_SMALL, CENTER, Colors::WHITE,
  111. boost::lexical_cast<std::string>(hero.details->primskills[i]));
  112. new CLabel(158, 98, FONT_TINY, CENTER, Colors::WHITE,
  113. boost::lexical_cast<std::string>(hero.details->mana));
  114. new CAnimImage("IMRL22", hero.details->morale + 3, 0, 5, 74);
  115. new CAnimImage("ILCK22", hero.details->luck + 3, 0, 5, 91);
  116. }
  117. }
  118. CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
  119. CArmyTooltip(pos, hero)
  120. {
  121. init(hero);
  122. }
  123. CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
  124. CArmyTooltip(pos, InfoAboutHero(hero, true))
  125. {
  126. init(InfoAboutHero(hero, true));
  127. }
  128. void CTownTooltip::init(const InfoAboutTown &town)
  129. {
  130. OBJ_CONSTRUCTION_CAPTURING_ALL;
  131. //order of icons in def: fort, citadel, castle, no fort
  132. size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
  133. new CAnimImage("ITMCLS", fortIndex, 0, 105, 31);
  134. assert(town.tType);
  135. size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
  136. new CAnimImage("itpt", iconIndex, 0, 3, 2);
  137. if(town.details)
  138. {
  139. if (town.details->hallLevel)
  140. new CAnimImage("ITMTLS", town.details->hallLevel, 0, 67, 31);
  141. if (town.details->goldIncome)
  142. new CLabel(157, 58, FONT_TINY, CENTER, Colors::WHITE,
  143. boost::lexical_cast<std::string>(town.details->goldIncome));
  144. if(town.details->garrisonedHero) //garrisoned hero icon
  145. new CPicture("TOWNQKGH", 149, 76);
  146. if(town.details->customRes)//silo is built
  147. {
  148. if (town.tType->primaryRes == 127 )// wood & ore
  149. {
  150. new CAnimImage("SMALRES", Res::WOOD, 0, 7, 75);
  151. new CAnimImage("SMALRES", Res::ORE , 0, 7, 88);
  152. }
  153. else
  154. new CAnimImage("SMALRES", town.tType->primaryRes, 0, 7, 81);
  155. }
  156. }
  157. }
  158. CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown &town):
  159. CArmyTooltip(pos, town)
  160. {
  161. init(town);
  162. }
  163. CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town):
  164. CArmyTooltip(pos, InfoAboutTown(town, true))
  165. {
  166. init(InfoAboutTown(town, true));
  167. }
  168. void CGarrisonSlot::setHighlight(bool on)
  169. {
  170. if (on)
  171. selectionImage->enable(); //show
  172. else
  173. selectionImage->disable(); //hide
  174. }
  175. void CGarrisonSlot::hover (bool on)
  176. {
  177. ////Hoverable::hover(on);
  178. if(on)
  179. {
  180. std::string temp;
  181. if(creature)
  182. {
  183. if(owner->getSelection())
  184. {
  185. if(owner->getSelection() == this)
  186. {
  187. temp = CGI->generaltexth->tcommands[4]; //View %s
  188. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  189. }
  190. else if (owner->getSelection()->creature == creature)
  191. {
  192. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  193. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  194. }
  195. else if (owner->getSelection()->creature)
  196. {
  197. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  198. boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
  199. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  200. }
  201. else
  202. {
  203. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->getSelection()<<std::endl;
  204. tlog2 << "Highlighted set to NULL"<<std::endl;
  205. owner->selectSlot(nullptr);
  206. }
  207. }
  208. else
  209. {
  210. if(upg)
  211. {
  212. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  213. }
  214. else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == Obj::TOWN)
  215. {
  216. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  217. }
  218. else
  219. {
  220. temp = CGI->generaltexth->allTexts[481]; //Select %s
  221. }
  222. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  223. };
  224. }
  225. else
  226. {
  227. if(owner->getSelection())
  228. {
  229. const CArmedInstance *highl = owner->getSelection()->getObj();
  230. if( highl->needsLastStack() //we are moving stack from hero's
  231. && highl->stacksCount() == 1 //it's only stack
  232. && owner->getSelection()->upg != upg //we're moving it to the other garrison
  233. )
  234. {
  235. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  236. }
  237. else
  238. {
  239. temp = CGI->generaltexth->tcommands[6]; //Move %s
  240. boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
  241. }
  242. }
  243. else
  244. {
  245. temp = CGI->generaltexth->tcommands[11]; //Empty
  246. }
  247. }
  248. GH.statusbar->print(temp);
  249. }
  250. else
  251. {
  252. GH.statusbar->clear();
  253. }
  254. }
  255. const CArmedInstance * CGarrisonSlot::getObj() const
  256. {
  257. return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
  258. }
  259. bool CGarrisonSlot::our() const
  260. {
  261. return upg?(owner->owned[1]):(owner->owned[0]);
  262. }
  263. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  264. {
  265. if(down && creature)
  266. {
  267. GH.pushInt(createCreWindow(myStack, CCreatureWindow::ARMY));
  268. }
  269. }
  270. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  271. {
  272. if(down)
  273. {
  274. bool refr = false;
  275. if(owner->getSelection())
  276. {
  277. if(owner->getSelection() == this) //view info
  278. {
  279. UpgradeInfo pom;
  280. LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
  281. bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
  282. bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
  283. boost::function<void()> upgr = NULL;
  284. boost::function<void()> dism = NULL;
  285. if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
  286. if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
  287. owner->selectSlot(nullptr);
  288. owner->setSplittingMode(false);
  289. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  290. owner->splitButtons[i]->block(true);
  291. redraw();
  292. refr = true;
  293. CIntObject *creWindow = createCreWindow(myStack, CCreatureWindow::HERO, upgr, dism, &pom);
  294. GH.pushInt(creWindow);
  295. }
  296. else
  297. {
  298. // Only allow certain moves if troops aren't removable or not ours.
  299. if ( ( owner->getSelection()->our()//our creature is selected
  300. || owner->getSelection()->creature == creature )//or we are rebalancing army
  301. && ( owner->removableUnits
  302. || (upg == 0 && ( owner->getSelection()->upg == 1 && !creature ) )
  303. || (upg == 1 && owner->getSelection()->upg == 1 ) ) )
  304. {
  305. //we want to split
  306. if((owner->getSplittingMode() || LOCPLINT->shiftPressed())
  307. && (!creature
  308. || (creature == owner->getSelection()->creature)))
  309. {
  310. owner->p2 = ID; //store the second stack pos
  311. owner->pb = upg;//store the second stack owner (up or down army)
  312. owner->setSplittingMode(false);
  313. int minLeft=0, minRight=0;
  314. if(upg != owner->getSelection()->upg) //not splitting within same army
  315. {
  316. if(owner->getSelection()->getObj()->stacksCount() == 1 //we're splitting away the last stack
  317. && owner->getSelection()->getObj()->needsLastStack() )
  318. {
  319. minLeft = 1;
  320. }
  321. if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  322. && owner->getSelection()->creature == creature
  323. && getObj()->needsLastStack() )
  324. {
  325. minRight = 1;
  326. }
  327. }
  328. int countLeft = owner->getSelection()->myStack ? owner->getSelection()->myStack->count : 0;
  329. int countRight = myStack ? myStack->count : 0;
  330. GH.pushInt(new CSplitWindow(owner->getSelection()->creature, boost::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
  331. minLeft, minRight, countLeft, countRight));
  332. refr = true;
  333. }
  334. else if(creature != owner->getSelection()->creature) //swap
  335. {
  336. LOCPLINT->cb->swapCreatures(
  337. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  338. (!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  339. ID,owner->getSelection()->ID);
  340. }
  341. else //merge
  342. {
  343. LOCPLINT->cb->mergeStacks(
  344. (!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  345. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  346. owner->getSelection()->ID,ID);
  347. }
  348. }
  349. else // Highlight
  350. {
  351. if(creature)
  352. owner->selectSlot(this);
  353. redraw();
  354. refr = true;
  355. }
  356. }
  357. }
  358. else //highlight or drop artifact
  359. {
  360. bool artSelected = false;
  361. if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
  362. {
  363. const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
  364. if (const CArtifactInstance *art = commonInfo->src.art)
  365. {
  366. const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
  367. artSelected = true;
  368. ArtifactLocation src(srcHero, commonInfo->src.slotID);
  369. ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
  370. if (art->canBePutAt(dst, true))
  371. { //equip clicked stack
  372. if(dst.getArt())
  373. {
  374. //creature can wear only one active artifact
  375. //if we are placing a new one, the old one will be returned to the hero's backpack
  376. LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
  377. }
  378. LOCPLINT->cb->swapArtifacts(src, dst);
  379. }
  380. }
  381. }
  382. if (!artSelected && creature)
  383. {
  384. owner->selectSlot(this);
  385. if(creature)
  386. {
  387. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  388. owner->splitButtons[i]->block(false);
  389. }
  390. }
  391. redraw();
  392. refr = true;
  393. }
  394. if(refr) {hover(false); hover(true); } //to refresh statusbar
  395. }
  396. }
  397. void CGarrisonSlot::update()
  398. {
  399. if (getObj() != nullptr)
  400. {
  401. addUsedEvents(LCLICK | RCLICK | HOVER);
  402. myStack = getObj()->getStackPtr(ID);
  403. creature = myStack ? myStack->type : NULL;
  404. }
  405. else
  406. {
  407. removeUsedEvents(LCLICK | RCLICK | HOVER);
  408. myStack = nullptr;
  409. creature = nullptr;
  410. }
  411. if (creature)
  412. {
  413. creatureImage->enable();
  414. creatureImage->setFrame(creature->iconIndex);
  415. stackCount->enable();
  416. stackCount->setTxt(boost::lexical_cast<std::string>(myStack->count));
  417. }
  418. else
  419. {
  420. creatureImage->disable();
  421. stackCount->disable();
  422. }
  423. }
  424. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature):
  425. ID(IID),
  426. owner(Owner),
  427. myStack(Creature),
  428. creature(Creature ? Creature->type : nullptr),
  429. upg(Upg)
  430. {
  431. OBJ_CONSTRUCTION_CAPTURING_ALL;
  432. if (getObj())
  433. addUsedEvents(LCLICK | RCLICK | HOVER);
  434. pos.x += x;
  435. pos.y += y;
  436. std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
  437. creatureImage = new CAnimImage(imgName, creature ? creature->iconIndex : 0);
  438. if (!creature)
  439. creatureImage->disable();
  440. selectionImage = new CAnimImage(imgName, 1);
  441. selectionImage->disable();
  442. if(Owner->smallIcons)
  443. {
  444. pos.w = 32;
  445. pos.h = 32;
  446. }
  447. else
  448. {
  449. pos.w = 58;
  450. pos.h = 64;
  451. }
  452. stackCount = new CLabel(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
  453. if (!creature)
  454. stackCount->disable();
  455. else
  456. stackCount->setTxt(boost::lexical_cast<std::string>(myStack->count));
  457. }
  458. void CGarrisonInt::addSplitBtn(CAdventureMapButton * button)
  459. {
  460. addChild(button);
  461. button->recActions = defActions;
  462. splitButtons.push_back(button);
  463. button->block(getSelection() == nullptr);
  464. }
  465. void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
  466. {
  467. ret.resize(7);
  468. if (set)
  469. {
  470. for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
  471. {
  472. ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second);
  473. }
  474. }
  475. for(int i=0; i<ret.size(); i++)
  476. if(!ret[i])
  477. ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
  478. if (twoRows)
  479. for (int i=4; i<ret.size(); i++)
  480. {
  481. ret[i]->pos.x -= 126;
  482. ret[i]->pos.y += 37;
  483. };
  484. }
  485. void CGarrisonInt::createSlots()
  486. {
  487. OBJ_CONSTRUCTION_CAPTURING_ALL;
  488. int width = smallIcons? 32 : 58;
  489. createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
  490. createSet(slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
  491. }
  492. void CGarrisonInt::recreateSlots()
  493. {
  494. setSplittingMode(false);
  495. selectSlot(nullptr);
  496. for(size_t i = 0; i<splitButtons.size(); i++)
  497. splitButtons[i]->block(true);
  498. BOOST_FOREACH(CGarrisonSlot * slot, slotsUp)
  499. slot->update();
  500. BOOST_FOREACH(CGarrisonSlot * slot, slotsDown)
  501. slot->update();
  502. }
  503. void CGarrisonInt::splitClick()
  504. {
  505. if(!getSelection())
  506. return;
  507. setSplittingMode(!getSplittingMode());
  508. redraw();
  509. }
  510. void CGarrisonInt::splitStacks(int, int amountRight)
  511. {
  512. LOCPLINT->cb->splitStack(armedObjs[getSelection()->upg], armedObjs[pb], getSelection()->ID, p2, amountRight);
  513. }
  514. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
  515. SDL_Surface *pomsur, const Point& SurOffset,
  516. const CArmedInstance *s1, const CArmedInstance *s2,
  517. bool _removableUnits, bool smallImgs, bool _twoRows ) :
  518. highlighted(nullptr),
  519. inSplittingMode(false),
  520. interx(inx),
  521. garOffset(garsOffset),
  522. smallIcons(smallImgs),
  523. removableUnits(_removableUnits),
  524. twoRows(_twoRows)
  525. {
  526. setArmy(s1, false);
  527. setArmy(s2, true);
  528. pos.x += x;
  529. pos.y += y;
  530. createSlots();
  531. }
  532. const CGarrisonSlot * CGarrisonInt::getSelection()
  533. {
  534. return highlighted;
  535. }
  536. void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
  537. {
  538. if (slot != highlighted)
  539. {
  540. if (highlighted)
  541. highlighted->setHighlight(false);
  542. highlighted = slot;
  543. BOOST_FOREACH (auto button, splitButtons)
  544. button->block(highlighted == nullptr);
  545. if (highlighted)
  546. highlighted->setHighlight(true);
  547. }
  548. }
  549. void CGarrisonInt::setSplittingMode(bool on)
  550. {
  551. assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
  552. if (inSplittingMode || on)
  553. {
  554. BOOST_FOREACH(CGarrisonSlot * slot, slotsUp)
  555. slot->setHighlight(slot->creature == nullptr || slot->creature == getSelection()->creature);
  556. BOOST_FOREACH(CGarrisonSlot * slot, slotsDown)
  557. slot->setHighlight(slot->creature == nullptr || slot->creature == getSelection()->creature);
  558. inSplittingMode = on;
  559. }
  560. }
  561. bool CGarrisonInt::getSplittingMode()
  562. {
  563. return inSplittingMode;
  564. }
  565. void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
  566. {
  567. owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == 254) : false; //254 - neutral objects (pandora, banks)
  568. armedObjs[bottomGarrison] = army;
  569. }
  570. CInfoWindow::CInfoWindow(std::string Text, int player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
  571. {
  572. OBJ_CONSTRUCTION_CAPTURING_ALL;
  573. type |= BLOCK_ADV_HOTKEYS;
  574. ID = -1;
  575. for(int i=0;i<Buttons.size();i++)
  576. {
  577. CAdventureMapButton *button = new CAdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first);
  578. button->borderColor = Colors::METALLIC_GOLD;
  579. button->borderEnabled = true;
  580. button->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  581. buttons.push_back(button);
  582. }
  583. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
  584. if(!text->slider)
  585. {
  586. text->pos.w = text->maxW;
  587. text->pos.h = text->maxH;
  588. }
  589. if(buttons.size())
  590. {
  591. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  592. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  593. }
  594. for(int i=0;i<comps.size();i++)
  595. {
  596. comps[i]->recActions = 0xff;
  597. addChild(comps[i]);
  598. comps[i]->recActions &= ~(SHOWALL | UPDATE);
  599. components.push_back(comps[i]);
  600. }
  601. setDelComps(delComps);
  602. CMessage::drawIWindow(this,Text,player);
  603. }
  604. CInfoWindow::CInfoWindow()
  605. {
  606. ID = -1;
  607. setDelComps(false);
  608. text = NULL;
  609. }
  610. void CInfoWindow::close()
  611. {
  612. GH.popIntTotally(this);
  613. if(LOCPLINT)
  614. LOCPLINT->showingDialog->setn(false);
  615. }
  616. void CInfoWindow::show(SDL_Surface * to)
  617. {
  618. CIntObject::show(to);
  619. }
  620. CInfoWindow::~CInfoWindow()
  621. {
  622. if(!delComps)
  623. {
  624. for (int i=0;i<components.size();i++)
  625. removeChild(components[i]);
  626. }
  627. }
  628. void CInfoWindow::showAll(SDL_Surface * to)
  629. {
  630. CSimpleWindow::show(to);
  631. CIntObject::showAll(to);
  632. }
  633. void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
  634. {
  635. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  636. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  637. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  638. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  639. CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
  640. for(int i=0;i<onYes.funcs.size();i++)
  641. temp->buttons[0]->callback += onYes.funcs[i];
  642. for(int i=0;i<onNo.funcs.size();i++)
  643. temp->buttons[1]->callback += onNo.funcs[i];
  644. GH.pushInt(temp);
  645. }
  646. CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<CComponent*> *components /*= NULL*/, bool DelComps)
  647. {
  648. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  649. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  650. CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
  651. return ret;
  652. }
  653. std::string CInfoWindow::genText(std::string title, std::string description)
  654. {
  655. return std::string("{") + title + "}" + "\n\n" + description;
  656. }
  657. void CInfoWindow::setDelComps(bool DelComps)
  658. {
  659. delComps = DelComps;
  660. BOOST_FOREACH(CComponent *comp, components)
  661. {
  662. if(delComps)
  663. comp->recActions |= DISPOSE;
  664. else
  665. comp->recActions &= ~DISPOSE;
  666. }
  667. }
  668. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  669. :free(Free),bitmap(Bitmap)
  670. {
  671. init(x, y);
  672. }
  673. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
  674. : free(Free),bitmap(Bitmap)
  675. {
  676. switch(alignment)
  677. {
  678. case BOTTOMRIGHT:
  679. init(p.x - Bitmap->w, p.y - Bitmap->h);
  680. break;
  681. case CENTER:
  682. init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
  683. break;
  684. case TOPLEFT:
  685. init(p.x, p.y);
  686. break;
  687. default:
  688. assert(0); //not implemented
  689. }
  690. }
  691. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  692. {
  693. CCS->curh->hide();
  694. free=Free;
  695. bitmap=Bitmap;
  696. if(bitmap)
  697. {
  698. pos.x = screen->w/2 - bitmap->w/2;
  699. pos.y = screen->h/2 - bitmap->h/2;
  700. pos.h = bitmap->h;
  701. pos.w = bitmap->w;
  702. }
  703. }
  704. void CInfoPopup::close()
  705. {
  706. if(free)
  707. SDL_FreeSurface(bitmap);
  708. GH.popIntTotally(this);
  709. }
  710. void CInfoPopup::show(SDL_Surface * to)
  711. {
  712. blitAt(bitmap,pos.x,pos.y,to);
  713. }
  714. CInfoPopup::~CInfoPopup()
  715. {
  716. CCS->curh->show();
  717. }
  718. void CInfoPopup::init(int x, int y)
  719. {
  720. CCS->curh->hide();
  721. pos.x = x;
  722. pos.y = y;
  723. pos.h = bitmap->h;
  724. pos.w = bitmap->w;
  725. // Put the window back on screen if necessary
  726. vstd::amax(pos.x, 0);
  727. vstd::amax(pos.y, 0);
  728. vstd::amin(pos.x, screen->w - bitmap->w);
  729. vstd::amin(pos.y, screen->h - bitmap->h);
  730. }
  731. CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize):
  732. image(nullptr),
  733. perDay(false)
  734. {
  735. addUsedEvents(RCLICK);
  736. init(Type, Subtype, Val, imageSize);
  737. }
  738. CComponent::CComponent(const Component &c):
  739. image(nullptr),
  740. perDay(false)
  741. {
  742. addUsedEvents(RCLICK);
  743. if(c.id == Component::RESOURCE && c.when==-1)
  744. perDay = true;
  745. init((Etype)c.id,c.subtype,c.val, large);
  746. }
  747. void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize)
  748. {
  749. OBJ_CONSTRUCTION_CAPTURING_ALL;
  750. compType = Type;
  751. subtype = Subtype;
  752. val = Val;
  753. size = imageSize;
  754. assert(compType < typeInvalid);
  755. assert(size < sizeInvalid);
  756. setSurface(getFileName()[size], getIndex());
  757. pos.w = image->pos.w;
  758. pos.h = image->pos.h;
  759. EFonts font = FONT_SMALL;
  760. if (imageSize < small)
  761. font = FONT_TINY; //other sizes?
  762. pos.h += 4; //distance between text and image
  763. std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(80, pos.w), font);
  764. BOOST_FOREACH(auto & line, textLines)
  765. {
  766. int height = graphics->fonts[font]->getLineHeight();
  767. CLabel * label = new CLabel(pos.w/2, pos.h + height/2, font, CENTER, Colors::WHITE, line);
  768. pos.h += height;
  769. if (label->pos.w > pos.w)
  770. {
  771. pos.x -= (label->pos.w - pos.w)/2;
  772. pos.w = label->pos.w;
  773. }
  774. }
  775. }
  776. const std::vector<std::string> CComponent::getFileName()
  777. {
  778. static const std::string primSkillsArr [] = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"};
  779. static const std::string secSkillsArr [] = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"};
  780. static const std::string resourceArr [] = {"SMALRES", "RESOURCE", "RESOUR82", "RESOUR82"};
  781. static const std::string creatureArr [] = {"CPRSMALL", "CPRSMALL", "TWCRPORT", "TWCRPORT"};
  782. static const std::string artifactArr[] = {"Artifact", "Artifact", "Artifact", "Artifact"};
  783. static const std::string spellsArr [] = {"SpellInt", "SpellInt", "SPELLSCR", "SPELLSCR"};
  784. static const std::string moraleArr [] = {"IMRL22", "IMRL30", "IMRL42", "imrl82"};
  785. static const std::string luckArr [] = {"ILCK22", "ILCK30", "ILCK42", "ilck82"};
  786. static const std::string heroArr [] = {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"};
  787. static const std::string flagArr [] = {"CREST58", "CREST58", "CREST58", "CREST58"};
  788. auto gen = [](const std::string * arr)
  789. {
  790. return std::vector<std::string>(arr, arr + 4);
  791. };
  792. switch(compType)
  793. {
  794. case primskill: return gen(primSkillsArr);
  795. case secskill: return gen(secSkillsArr);
  796. case resource: return gen(resourceArr);
  797. case creature: return gen(creatureArr);
  798. case artifact: return gen(artifactArr);
  799. case experience: return gen(primSkillsArr);
  800. case spell: return gen(spellsArr);
  801. case morale: return gen(moraleArr);
  802. case luck: return gen(luckArr);
  803. case building: return std::vector<std::string>(4, CGI->townh->towns[subtype].clientInfo.buildingsIcons);
  804. case hero: return gen(heroArr);
  805. case flag: return gen(flagArr);
  806. }
  807. assert(0);
  808. return std::vector<std::string>();
  809. }
  810. size_t CComponent::getIndex()
  811. {
  812. switch(compType)
  813. {
  814. case primskill: return subtype;
  815. case secskill: return subtype*3 + 3 + val - 1;
  816. case resource: return subtype;
  817. case creature: return CGI->creh->creatures[subtype]->iconIndex;
  818. case artifact: return CGI->arth->artifacts[subtype]->iconIndex;
  819. case experience: return 4;
  820. case spell: return subtype;
  821. case morale: return val+3;
  822. case luck: return val+3;
  823. case building: return val;
  824. case hero: return CGI->heroh->heroes[subtype]->imageIndex;
  825. case flag: return subtype;
  826. }
  827. assert(0);
  828. return 0;
  829. }
  830. std::string CComponent::getDescription()
  831. {
  832. switch (compType)
  833. {
  834. case primskill: return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill
  835. : CGI->generaltexth->allTexts[149]; //mana
  836. case secskill: return CGI->generaltexth->skillInfoTexts[subtype][val-1];
  837. case resource: return CGI->generaltexth->allTexts[242];
  838. case creature: return "";
  839. case artifact: return CGI->arth->artifacts[subtype]->Description();
  840. case experience: return CGI->generaltexth->allTexts[241];
  841. case spell: return CGI->spellh->spells[subtype]->descriptions[val];
  842. case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
  843. case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
  844. case building: return CGI->townh->towns[subtype].buildings[val]->Description();
  845. case hero: return CGI->heroh->heroes[subtype]->name;
  846. case flag: return "";
  847. }
  848. assert(0);
  849. return "";
  850. }
  851. std::string CComponent::getSubtitle()
  852. {
  853. if (!perDay)
  854. return getSubtitleInternal();
  855. std::string ret = CGI->generaltexth->allTexts[3];
  856. boost::replace_first(ret, "%d", getSubtitleInternal());
  857. return ret;
  858. }
  859. std::string CComponent::getSubtitleInternal()
  860. {
  861. //FIXME: some of these are horrible (e.g creature)
  862. switch(compType)
  863. {
  864. case primskill: return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
  865. case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype];
  866. case resource: return boost::lexical_cast<std::string>(val);
  867. case creature: return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  868. case artifact: return CGI->arth->artifacts[subtype]->Name();
  869. case experience: return (subtype && val==1) ? CGI->generaltexth->allTexts[442] : boost::lexical_cast<std::string>(val);
  870. case spell: return CGI->spellh->spells[subtype]->name;
  871. case morale: return "";
  872. case luck: return "";
  873. case building: return CGI->townh->towns[subtype].buildings[val]->Name();
  874. case hero: return CGI->heroh->heroes[subtype]->name;
  875. case flag: return CGI->generaltexth->capColors[subtype];
  876. }
  877. assert(0);
  878. return "";
  879. }
  880. void CComponent::setSurface(std::string defName, int imgPos)
  881. {
  882. OBJ_CONSTRUCTION_CAPTURING_ALL;
  883. vstd::clear_pointer(image);
  884. image = new CAnimImage(defName, imgPos);
  885. }
  886. void CComponent::clickRight(tribool down, bool previousState)
  887. {
  888. if(!getDescription().empty())
  889. adventureInt->handleRightClick(getDescription(), down);
  890. }
  891. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  892. {
  893. if (down)
  894. {
  895. if(onSelect)
  896. onSelect();
  897. }
  898. }
  899. void CSelectableComponent::init()
  900. {
  901. selected = false;
  902. }
  903. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect):
  904. CComponent(c),onSelect(OnSelect)
  905. {
  906. type |= REDRAW_PARENT;
  907. addUsedEvents(LCLICK | KEYBOARD);
  908. init();
  909. }
  910. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, boost::function<void()> OnSelect):
  911. CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
  912. {
  913. type |= REDRAW_PARENT;
  914. addUsedEvents(LCLICK | KEYBOARD);
  915. init();
  916. }
  917. void CSelectableComponent::select(bool on)
  918. {
  919. if(on != selected)
  920. {
  921. selected = on;
  922. redraw();
  923. }
  924. }
  925. void CSelectableComponent::showAll(SDL_Surface * to)
  926. {
  927. CComponent::showAll(to);
  928. if(selected)
  929. {
  930. CSDL_Ext::drawBorder(to, Rect::around(image->pos), int3(239,215,123));
  931. }
  932. }
  933. void CComponentBox::selectionChanged(CSelectableComponent * newSelection)
  934. {
  935. if (newSelection == selected)
  936. return;
  937. if (selected)
  938. selected->select(false);
  939. selected = newSelection;
  940. if (onSelect)
  941. onSelect(selectedIndex());
  942. if (selected)
  943. selected->select(true);
  944. }
  945. int CComponentBox::selectedIndex()
  946. {
  947. if (selected)
  948. return std::find(components.begin(), components.end(), selected) - components.begin();
  949. return -1;
  950. }
  951. Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
  952. {
  953. int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
  954. int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
  955. int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
  956. return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
  957. }
  958. int CComponentBox::getDistance(CComponent *left, CComponent *right)
  959. {
  960. static const int betweenImagesMin = 20;
  961. static const int betweenSubtitlesMin = 10;
  962. int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
  963. int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
  964. int subtitlesOffset = leftSubtitle + rightSubtitle;
  965. return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
  966. }
  967. void CComponentBox::placeComponents(bool selectable)
  968. {
  969. static const int betweenRows = 22;
  970. OBJ_CONSTRUCTION_CAPTURING_ALL;
  971. if (components.empty())
  972. return;
  973. //prepare components
  974. BOOST_FOREACH(auto & comp, components)
  975. {
  976. addChild(comp);
  977. comp->moveTo(Point(pos.x, pos.y));
  978. }
  979. struct RowData
  980. {
  981. size_t comps;
  982. int width;
  983. int height;
  984. RowData (size_t Comps, int Width, int Height):
  985. comps(Comps), width (Width), height (Height){};
  986. };
  987. std::vector<RowData> rows;
  988. rows.push_back (RowData (0,0,0));
  989. //split components in rows
  990. CComponent * prevComp = nullptr;
  991. BOOST_FOREACH(CComponent * comp, components)
  992. {
  993. //make sure that components are smaller than our width
  994. //assert(pos.w == 0 || pos.w < comp->pos.w);
  995. const int distance = prevComp ? getDistance(prevComp, comp) : 0;
  996. //start next row
  997. if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full
  998. || rows.back().comps >= 4) // no more than 4 comps per row
  999. {
  1000. prevComp = nullptr;
  1001. rows.push_back (RowData (0,0,0));
  1002. }
  1003. if (prevComp)
  1004. rows.back().width += distance;
  1005. rows.back().comps++;
  1006. rows.back().width += comp->pos.w;
  1007. vstd::amax(rows.back().height, comp->pos.h);
  1008. prevComp = comp;
  1009. }
  1010. if (pos.w == 0)
  1011. {
  1012. BOOST_FOREACH(auto & row, rows)
  1013. vstd::amax(pos.w, row.width);
  1014. }
  1015. int height = (rows.size() - 1) * betweenRows;
  1016. BOOST_FOREACH(auto & row, rows)
  1017. height += row.height;
  1018. //assert(pos.h == 0 || pos.h < height);
  1019. if (pos.h == 0)
  1020. pos.h = height;
  1021. auto iter = components.begin();
  1022. int currentY = (pos.h - height) / 2;
  1023. //move components to their positions
  1024. for (size_t row = 0; row < rows.size(); row++)
  1025. {
  1026. // amount of free space we may add on each side of every component
  1027. int freeSpace = (pos.w - rows[row].width) / (rows[row].comps * 2);
  1028. prevComp = nullptr;
  1029. int currentX = 0;
  1030. for (size_t col = 0; col < rows[row].comps; col++)
  1031. {
  1032. currentX += freeSpace;
  1033. if (prevComp)
  1034. {
  1035. if (selectable)
  1036. {
  1037. Point orPos = Point(currentX - freeSpace, currentY) + getOrTextPos(prevComp, *iter);
  1038. new CLabel(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[4]);
  1039. }
  1040. currentX += getDistance(prevComp, *iter);
  1041. }
  1042. (*iter)->moveBy(Point(currentX, currentY));
  1043. currentX += (*iter)->pos.w;
  1044. currentX += freeSpace;
  1045. prevComp = *(iter++);
  1046. }
  1047. currentY += rows[row].height + betweenRows;
  1048. }
  1049. }
  1050. CComponentBox::CComponentBox(CComponent * _components, Rect position):
  1051. components(1, _components),
  1052. selected(nullptr)
  1053. {
  1054. type |= REDRAW_PARENT;
  1055. pos = position + pos;
  1056. placeComponents(false);
  1057. }
  1058. CComponentBox::CComponentBox(std::vector<CComponent *> _components, Rect position):
  1059. components(_components),
  1060. selected(nullptr)
  1061. {
  1062. type |= REDRAW_PARENT;
  1063. pos = position + pos;
  1064. placeComponents(false);
  1065. }
  1066. CComponentBox::CComponentBox(std::vector<CSelectableComponent *> _components, Rect position, boost::function<void(int newID)> _onSelect):
  1067. components(_components.begin(), _components.end()),
  1068. selected(nullptr),
  1069. onSelect(_onSelect)
  1070. {
  1071. type |= REDRAW_PARENT;
  1072. pos = position + pos;
  1073. placeComponents(true);
  1074. assert(!components.empty());
  1075. int key = SDLK_1;
  1076. BOOST_FOREACH(auto & comp, _components)
  1077. {
  1078. comp->onSelect = boost::bind(&CComponentBox::selectionChanged, this, comp);
  1079. comp->assignedKeys.insert(key++);
  1080. }
  1081. selectionChanged(_components.front());
  1082. }
  1083. void CSelWindow::selectionChange(unsigned to)
  1084. {
  1085. for (unsigned i=0;i<components.size();i++)
  1086. {
  1087. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  1088. if (!pom)
  1089. continue;
  1090. pom->select(i==to);
  1091. }
  1092. redraw();
  1093. }
  1094. CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  1095. {
  1096. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1097. ID = askID;
  1098. for(int i=0;i<Buttons.size();i++)
  1099. {
  1100. buttons.push_back(new CAdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  1101. if(!i && askID >= 0)
  1102. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  1103. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  1104. }
  1105. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
  1106. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  1107. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  1108. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  1109. buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,askID);
  1110. for(int i=0;i<comps.size();i++)
  1111. {
  1112. comps[i]->recActions = 255;
  1113. addChild(comps[i]);
  1114. components.push_back(comps[i]);
  1115. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  1116. if(i<9)
  1117. comps[i]->assignedKeys.insert(SDLK_1+i);
  1118. }
  1119. CMessage::drawIWindow(this, Text, player);
  1120. }
  1121. void CSelWindow::madeChoice()
  1122. {
  1123. if(ID < 0)
  1124. return;
  1125. int ret = -1;
  1126. for (int i=0;i<components.size();i++)
  1127. {
  1128. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  1129. {
  1130. ret = i;
  1131. }
  1132. }
  1133. LOCPLINT->cb->selectionMade(ret+1,ID);
  1134. }
  1135. CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
  1136. {
  1137. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1138. pos.x+=x;
  1139. pos.y+=y;
  1140. TFaction faction = cre->faction;
  1141. assert(vstd::contains(CGI->townh->factions, cre->faction));
  1142. if(Big)
  1143. bg = new CPicture(CGI->townh->factions[faction].creatureBg130);
  1144. else
  1145. bg = new CPicture(CGI->townh->factions[faction].creatureBg120);
  1146. bg->needRefresh = true;
  1147. anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
  1148. anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
  1149. anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
  1150. pos.w = bg->pos.w;
  1151. pos.h = bg->pos.h;
  1152. }
  1153. CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
  1154. CIntObject(LCLICK | RCLICK),
  1155. parent(window),
  1156. selected(false),
  1157. creature(crea),
  1158. amount(totalAmount)
  1159. {
  1160. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1161. pic = new CCreaturePic(1,1, creature, true, true);
  1162. // 1 + 1 px for borders
  1163. pos.w = pic->pos.w + 2;
  1164. pos.h = pic->pos.h + 2;
  1165. }
  1166. void CRecruitmentWindow::CCreatureCard::select(bool on)
  1167. {
  1168. selected = on;
  1169. redraw();
  1170. }
  1171. void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
  1172. {
  1173. if (down)
  1174. parent->select(this);
  1175. }
  1176. void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
  1177. {
  1178. if (down)
  1179. GH.pushInt(createCreWindow(creature->idNumber, CCreatureWindow::OTHER, 0));
  1180. }
  1181. void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
  1182. {
  1183. CIntObject::showAll(to);
  1184. if (selected)
  1185. drawBorder(to, pos, int3(248, 0, 0));
  1186. else
  1187. drawBorder(to, pos, int3(232, 212, 120));
  1188. }
  1189. CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title)
  1190. {
  1191. type |= REDRAW_PARENT;
  1192. pos = position + pos;
  1193. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1194. new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::WHITE, title);
  1195. }
  1196. void CRecruitmentWindow::CCostBox::set(TResources res)
  1197. {
  1198. //just update values
  1199. BOOST_FOREACH(auto & item, resources)
  1200. {
  1201. item.second.first->setTxt(boost::lexical_cast<std::string>(res[item.first]));
  1202. }
  1203. }
  1204. void CRecruitmentWindow::CCostBox::createItems(TResources res)
  1205. {
  1206. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1207. BOOST_FOREACH(auto & curr, resources)
  1208. {
  1209. delete curr.second.first;
  1210. delete curr.second.second;
  1211. }
  1212. resources.clear();
  1213. TResources::nziterator iter(res);
  1214. while (iter.valid())
  1215. {
  1216. CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
  1217. CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::WHITE, "0");
  1218. resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
  1219. iter++;
  1220. }
  1221. if (!resources.empty())
  1222. {
  1223. int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
  1224. //reverse to display gold as first resource
  1225. BOOST_REVERSE_FOREACH(auto & res, resources)
  1226. {
  1227. res.second.first->moveBy(Point(curx, 22));
  1228. res.second.second->moveBy(Point(curx, 22));
  1229. curx += 48;
  1230. }
  1231. }
  1232. redraw();
  1233. }
  1234. void CRecruitmentWindow::select(CCreatureCard *card)
  1235. {
  1236. if (card == selected)
  1237. return;
  1238. if (selected)
  1239. selected->select(false);
  1240. selected = card;
  1241. if (selected)
  1242. selected->select(true);
  1243. if (card)
  1244. {
  1245. si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
  1246. vstd::amin(maxAmount, card->amount);
  1247. slider->setAmount(maxAmount);
  1248. if(slider->value != maxAmount)
  1249. slider->moveTo(maxAmount);
  1250. else // if slider already at 0 - emulate call to sliderMoved()
  1251. sliderMoved(maxAmount);
  1252. costPerTroopValue->createItems(card->creature->cost);
  1253. totalCostValue->createItems(card->creature->cost);
  1254. costPerTroopValue->set(card->creature->cost);
  1255. totalCostValue->set(card->creature->cost * maxAmount);
  1256. //Recruit %s
  1257. title->setTxt(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
  1258. maxButton->block(maxAmount == 0);
  1259. slider->block(maxAmount == 0);
  1260. }
  1261. }
  1262. void CRecruitmentWindow::buy()
  1263. {
  1264. int crid = selected->creature->idNumber,
  1265. dstslot = dst-> getSlotFor(crid);
  1266. if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->convertMachineID(crid, true))) //no available slot
  1267. {
  1268. std::string txt;
  1269. if(dst->ID == Obj::HERO)
  1270. {
  1271. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1272. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
  1273. }
  1274. else
  1275. {
  1276. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1277. }
  1278. LOCPLINT->showInfoDialog(txt);
  1279. return;
  1280. }
  1281. onRecruit(crid, slider->value);
  1282. if(level >= 0)
  1283. close();
  1284. }
  1285. void CRecruitmentWindow::showAll(SDL_Surface * to)
  1286. {
  1287. CWindowObject::showAll(to);
  1288. // recruit\total values
  1289. drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
  1290. drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
  1291. //cost boxes
  1292. drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123));
  1293. drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
  1294. //buttons borders
  1295. drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
  1296. drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
  1297. drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
  1298. }
  1299. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset):
  1300. CWindowObject(PLAYER_COLORED, "TPRCRT"),
  1301. onRecruit(Recruit),
  1302. level(Level),
  1303. dst(Dst),
  1304. selected(nullptr),
  1305. dwelling(Dwelling)
  1306. {
  1307. moveBy(Point(0, y_offset));
  1308. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1309. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1310. slider = new CSlider(176,279,135,0,0,0,0,true);
  1311. slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1);
  1312. maxButton = new CAdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CSlider::moveToMax,slider),134,313,"IRCBTNS.DEF",SDLK_m);
  1313. buyButton = new CAdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
  1314. cancelButton = new CAdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::close,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
  1315. title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
  1316. availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
  1317. toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
  1318. costPerTroopValue = new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
  1319. totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
  1320. new CLabel(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]); //available t
  1321. new CLabel(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]); //recruit t
  1322. availableCreaturesChanged();
  1323. }
  1324. void CRecruitmentWindow::availableCreaturesChanged()
  1325. {
  1326. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1327. size_t selectedIndex = 0;
  1328. if (!cards.empty() && selected) // find position of selected item
  1329. selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
  1330. //deselect card
  1331. select(nullptr);
  1332. //delete old cards
  1333. BOOST_FOREACH(auto & card, cards)
  1334. delete card;
  1335. cards.clear();
  1336. for(int i=0; i<dwelling->creatures.size(); i++)
  1337. {
  1338. //find appropriate level
  1339. if(level >= 0 && i != level)
  1340. continue;
  1341. int amount = dwelling->creatures[i].first;
  1342. //create new cards
  1343. BOOST_REVERSE_FOREACH(auto & creature, dwelling->creatures[i].second)
  1344. cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount));
  1345. }
  1346. assert(!cards.empty());
  1347. const int creatureWidth = 102;
  1348. //normal distance between cards - 18px
  1349. int requiredSpace = 18;
  1350. //maximum distance we can use without reaching window borders
  1351. int availableSpace = pos.w - 50 - creatureWidth * cards.size();
  1352. if (cards.size() > 1) // avoid division by zero
  1353. availableSpace /= cards.size() - 1;
  1354. else
  1355. availableSpace = 0;
  1356. assert(availableSpace >= 0);
  1357. const int spaceBetween = std::min(requiredSpace, availableSpace);
  1358. const int totalCreatureWidth = spaceBetween + creatureWidth;
  1359. //now we know total amount of cards and can move them to correct position
  1360. int curx = pos.w / 2 - (creatureWidth*cards.size()/2) - (spaceBetween*(cards.size()-1)/2);
  1361. BOOST_FOREACH(auto & card, cards)
  1362. {
  1363. card->moveBy(Point(curx, 64));
  1364. curx += totalCreatureWidth;
  1365. }
  1366. //restore selection
  1367. select(cards[selectedIndex]);
  1368. if(slider->value == slider->amount)
  1369. slider->moveTo(slider->amount);
  1370. else // if slider already at 0 - emulate call to sliderMoved()
  1371. sliderMoved(slider->amount);
  1372. }
  1373. void CRecruitmentWindow::sliderMoved(int to)
  1374. {
  1375. if (!selected)
  1376. return;
  1377. buyButton->block(!to);
  1378. availableValue->setTxt(boost::lexical_cast<std::string>(selected->amount - to));
  1379. toRecruitValue->setTxt(boost::lexical_cast<std::string>(to));
  1380. totalCostValue->set(selected->creature->cost * to);
  1381. }
  1382. CSplitWindow::CSplitWindow(const CCreature * creature, boost::function<void(int, int)> callback_,
  1383. int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
  1384. CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
  1385. callback(callback_),
  1386. leftAmount(leftAmount_),
  1387. rightAmount(rightAmount_),
  1388. leftMin(leftMin_),
  1389. rightMin(rightMin_),
  1390. slider(nullptr)
  1391. {
  1392. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1393. int total = leftAmount + rightAmount;
  1394. int leftMax = total - rightMin;
  1395. int rightMax = total - leftMin;
  1396. ok = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::apply, this), 20, 263, "IOK6432", SDLK_RETURN);
  1397. cancel = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::close, this), 214, 263, "ICN6432", SDLK_ESCAPE);
  1398. int sliderPositions = total - leftMin - rightMin;
  1399. leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, true));
  1400. rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, false));
  1401. //add filters to allow only number input
  1402. leftInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax));
  1403. rightInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax));
  1404. leftInput->setTxt(boost::lexical_cast<std::string>(leftAmount), false);
  1405. rightInput->setTxt(boost::lexical_cast<std::string>(rightAmount), false);
  1406. animLeft = new CCreaturePic(20, 54, creature, true, false);
  1407. animRight = new CCreaturePic(177, 54,creature, true, false);
  1408. slider = new CSlider(21, 194, 257, boost::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true);
  1409. std::string title = CGI->generaltexth->allTexts[256];
  1410. boost::algorithm::replace_first(title,"%s", creature->namePl);
  1411. new CLabel(150, 34, FONT_BIG, CENTER, Colors::YELLOW, title);
  1412. }
  1413. void CSplitWindow::setAmountText(std::string text, bool left)
  1414. {
  1415. try
  1416. {
  1417. setAmount(boost::lexical_cast<int>(text), left);
  1418. slider->moveTo(rightAmount - rightMin);
  1419. }
  1420. catch(boost::bad_lexical_cast &)
  1421. {
  1422. }
  1423. }
  1424. void CSplitWindow::setAmount(int value, bool left)
  1425. {
  1426. int total = leftAmount + rightAmount;
  1427. leftAmount = left ? value : total - value;
  1428. rightAmount = left ? total - value : value;
  1429. leftInput->setTxt(boost::lexical_cast<std::string>(leftAmount));
  1430. rightInput->setTxt(boost::lexical_cast<std::string>(rightAmount));
  1431. }
  1432. void CSplitWindow::apply()
  1433. {
  1434. callback(leftAmount, rightAmount);
  1435. close();
  1436. }
  1437. void CSplitWindow::sliderMoved(int to)
  1438. {
  1439. setAmount(rightMin + to, false);
  1440. }
  1441. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> callback):
  1442. CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
  1443. cb(callback)
  1444. {
  1445. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1446. LOCPLINT->showingDialog->setn(true);
  1447. new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
  1448. new CAdventureMapButton("", "", boost::bind(&CLevelWindow::close, this), 297, 413, "IOKAY", SDLK_RETURN);
  1449. //%s has gained a level.
  1450. new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE,
  1451. boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
  1452. //%s is now a level %d %s.
  1453. new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
  1454. boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
  1455. new CAnimImage("PSKIL42", pskill, 0, 174, 190);
  1456. new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE,
  1457. CGI->generaltexth->primarySkillNames[pskill] + " +1");
  1458. if (!skills.empty())
  1459. {
  1460. std::vector<CSelectableComponent *> comps;
  1461. for(size_t i=0;i<skills.size();i++)
  1462. {
  1463. comps.push_back(new CSelectableComponent(
  1464. CComponent::secskill,
  1465. skills[i],
  1466. hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
  1467. CComponent::medium));
  1468. }
  1469. box = new CComponentBox(comps, Rect(75, 300, pos.w - 150, 100));
  1470. }
  1471. else
  1472. box = nullptr;
  1473. }
  1474. CLevelWindow::~CLevelWindow()
  1475. {
  1476. //FIXME: call callback if there was nothing to select?
  1477. if (box && box->selectedIndex() != -1)
  1478. cb(box->selectedIndex());
  1479. LOCPLINT->showingDialog->setn(false);
  1480. }
  1481. void CMinorResDataBar::show(SDL_Surface * to)
  1482. {
  1483. }
  1484. void CMinorResDataBar::showAll(SDL_Surface * to)
  1485. {
  1486. blitAt(bg,pos.x,pos.y,to);
  1487. for (int i=0;i<7;i++)
  1488. {
  1489. std::string text = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i));
  1490. graphics->fonts[FONT_SMALL]->renderTextCenter(to, text, Colors::WHITE, Point(pos.x + 50 + 76 * i, pos.y + pos.h/2));
  1491. }
  1492. std::vector<std::string> temp;
  1493. temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::MONTH)));
  1494. temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK)));
  1495. temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK)));
  1496. std::string datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
  1497. + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
  1498. graphics->fonts[FONT_SMALL]->renderTextCenter(to, processStr(datetext,temp), Colors::WHITE, Point(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2));
  1499. }
  1500. CMinorResDataBar::CMinorResDataBar()
  1501. {
  1502. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  1503. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  1504. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  1505. pos.x = 7;
  1506. pos.y = 575;
  1507. pos.w = bg->w;
  1508. pos.h = bg->h;
  1509. }
  1510. CMinorResDataBar::~CMinorResDataBar()
  1511. {
  1512. SDL_FreeSurface(bg);
  1513. }
  1514. CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text):
  1515. parent(_parent),
  1516. index(_id)
  1517. {
  1518. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1519. border = new CPicture("TPGATES");
  1520. pos = border->pos;
  1521. addUsedEvents(LCLICK);
  1522. type |= REDRAW_PARENT;
  1523. text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text);
  1524. select(index == parent->selected);
  1525. }
  1526. void CObjectListWindow::CItem::select(bool on)
  1527. {
  1528. if (on)
  1529. border->recActions = 255;
  1530. else
  1531. border->recActions = ~(UPDATE | SHOWALL);
  1532. redraw();
  1533. }
  1534. void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
  1535. {
  1536. if( previousState && !down)
  1537. parent->changeSelection(index);
  1538. }
  1539. CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  1540. boost::function<void(int)> Callback):
  1541. CWindowObject(PLAYER_COLORED, "TPGATE"),
  1542. onSelect(Callback)
  1543. {
  1544. items.reserve(_items.size());
  1545. BOOST_FOREACH(int id, _items)
  1546. {
  1547. items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->hoverName));
  1548. }
  1549. init(titlePic, _title, _descr);
  1550. }
  1551. CObjectListWindow::CObjectListWindow(const std::vector<std::string> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  1552. boost::function<void(int)> Callback):
  1553. CWindowObject(PLAYER_COLORED, "TPGATE"),
  1554. onSelect(Callback)
  1555. {
  1556. items.reserve(_items.size());
  1557. for (size_t i=0; i<_items.size(); i++)
  1558. items.push_back(std::make_pair(int(i), _items[i]));
  1559. init(titlePic, _title, _descr);
  1560. }
  1561. void CObjectListWindow::init(CPicture * titlePic, std::string _title, std::string _descr)
  1562. {
  1563. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1564. title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
  1565. descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
  1566. ok = new CAdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
  1567. ok->block(true);
  1568. exit = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
  1569. if (titlePic)
  1570. {
  1571. titleImage = titlePic;
  1572. addChild(titleImage);
  1573. titleImage->recActions = defActions;
  1574. titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2;
  1575. titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
  1576. }
  1577. list = new CListBox(boost::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
  1578. Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
  1579. list->type |= REDRAW_PARENT;
  1580. }
  1581. CIntObject * CObjectListWindow::genItem(size_t index)
  1582. {
  1583. if (index < items.size())
  1584. return new CItem(this, index, items[index].second);
  1585. return NULL;
  1586. }
  1587. void CObjectListWindow::elementSelected()
  1588. {
  1589. boost::function<void(int)> toCall = onSelect;//save
  1590. int where = items[selected].first; //required variables
  1591. GH.popIntTotally(this);//then destroy window
  1592. toCall(where);//and send selected object
  1593. }
  1594. void CObjectListWindow::changeSelection(size_t which)
  1595. {
  1596. ok->block(false);
  1597. if (selected == which)
  1598. return;
  1599. std::list< CIntObject * > elements = list->getItems();
  1600. BOOST_FOREACH(CIntObject * element, elements)
  1601. {
  1602. CItem *item;
  1603. if ( (item = dynamic_cast<CItem*>(element)) )
  1604. {
  1605. if (item->index == selected)
  1606. item->select(false);
  1607. if (item->index == which)
  1608. item->select(true);
  1609. }
  1610. }
  1611. selected = which;
  1612. }
  1613. void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
  1614. {
  1615. if(key.state != SDL_PRESSED)
  1616. return;
  1617. int sel = selected;
  1618. switch(key.keysym.sym)
  1619. {
  1620. break; case SDLK_UP:
  1621. sel -=1;
  1622. break; case SDLK_DOWN:
  1623. sel +=1;
  1624. break; case SDLK_PAGEUP:
  1625. sel -=9;
  1626. break; case SDLK_PAGEDOWN:
  1627. sel +=9;
  1628. break; case SDLK_HOME:
  1629. sel = 0;
  1630. break; case SDLK_END:
  1631. sel = items.size();
  1632. break; default:
  1633. return;
  1634. }
  1635. vstd::abetween(sel, 0, items.size()-1);
  1636. list->scrollTo(sel);
  1637. changeSelection(sel);
  1638. }
  1639. CTradeWindow::CTradeableItem::CTradeableItem(Point pos, EType Type, int ID, bool Left, int Serial):
  1640. CIntObject(LCLICK | HOVER | RCLICK, pos),
  1641. type(EType(-1)),// set to invalid, will be corrected in setType
  1642. id(ID),
  1643. serial(Serial),
  1644. left(Left)
  1645. {
  1646. downSelection = false;
  1647. hlp = NULL;
  1648. image = nullptr;
  1649. setType(Type);
  1650. }
  1651. void CTradeWindow::CTradeableItem::setType(EType newType)
  1652. {
  1653. if (type != newType)
  1654. {
  1655. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1656. type = newType;
  1657. delete image;
  1658. if (getIndex() < 0)
  1659. {
  1660. image = new CAnimImage(getFilename(), 0);
  1661. image->disable();
  1662. }
  1663. else
  1664. image = new CAnimImage(getFilename(), getIndex());
  1665. }
  1666. }
  1667. void CTradeWindow::CTradeableItem::setID(int newID)
  1668. {
  1669. if (id != newID)
  1670. {
  1671. id = newID;
  1672. if (image)
  1673. {
  1674. int index = getIndex();
  1675. if (index < 0)
  1676. image->disable();
  1677. else
  1678. {
  1679. image->enable();
  1680. image->setFrame(index);
  1681. }
  1682. }
  1683. }
  1684. }
  1685. std::string CTradeWindow::CTradeableItem::getFilename()
  1686. {
  1687. switch(type)
  1688. {
  1689. case RESOURCE:
  1690. return "RESOURCE";
  1691. case PLAYER:
  1692. return "CREST58";
  1693. case ARTIFACT_TYPE:
  1694. case ARTIFACT_PLACEHOLDER:
  1695. case ARTIFACT_INSTANCE:
  1696. return "artifact";
  1697. case CREATURE:
  1698. return "TWCRPORT";
  1699. default:
  1700. return "";
  1701. }
  1702. }
  1703. int CTradeWindow::CTradeableItem::getIndex()
  1704. {
  1705. if (id < 0)
  1706. return -1;
  1707. switch(type)
  1708. {
  1709. case RESOURCE:
  1710. case PLAYER:
  1711. return id;
  1712. case ARTIFACT_TYPE:
  1713. case ARTIFACT_INSTANCE:
  1714. case ARTIFACT_PLACEHOLDER:
  1715. return VLC->arth->artifacts[id]->iconIndex;
  1716. case CREATURE:
  1717. return VLC->creh->creatures[id]->iconIndex;
  1718. default:
  1719. return -1;
  1720. }
  1721. }
  1722. void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
  1723. {
  1724. Point posToBitmap;
  1725. Point posToSubCenter;
  1726. switch(type)
  1727. {
  1728. case RESOURCE:
  1729. posToBitmap = Point(19,9);
  1730. posToSubCenter = Point(36, 59);
  1731. break;
  1732. case CREATURE_PLACEHOLDER:
  1733. case CREATURE:
  1734. posToSubCenter = Point(29, 76);
  1735. if(downSelection)
  1736. posToSubCenter.y += 5;
  1737. break;
  1738. case PLAYER:
  1739. posToSubCenter = Point(31, 76);
  1740. break;
  1741. case ARTIFACT_PLACEHOLDER:
  1742. case ARTIFACT_INSTANCE:
  1743. posToSubCenter = Point(19, 55);
  1744. if(downSelection)
  1745. posToSubCenter.y += 8;
  1746. break;
  1747. case ARTIFACT_TYPE:
  1748. posToSubCenter = Point(19, 58);
  1749. break;
  1750. }
  1751. if (image)
  1752. {
  1753. image->moveTo(pos.topLeft() + posToBitmap);
  1754. CIntObject::showAll(to);
  1755. }
  1756. printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, Colors::WHITE, to);
  1757. }
  1758. void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  1759. {
  1760. CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
  1761. assert(mw);
  1762. if(down)
  1763. {
  1764. if(type == ARTIFACT_PLACEHOLDER)
  1765. {
  1766. CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
  1767. if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
  1768. {
  1769. aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
  1770. }
  1771. else if(const CArtifactInstance *art = getArtInstance())
  1772. {
  1773. aw->arts->commonInfo->src.AOH = aw->arts;
  1774. aw->arts->commonInfo->src.art = art;
  1775. aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
  1776. aw->arts->markPossibleSlots(art);
  1777. //aw->arts->commonInfo->dst.AOH = aw->arts;
  1778. CCS->curh->dragAndDropCursor(new CAnimImage("artifact", art->artType->iconIndex));
  1779. aw->arts->artifactsOnAltar.erase(art);
  1780. setID(-1);
  1781. subtitle = "";
  1782. aw->deal->block(!aw->arts->artifactsOnAltar.size());
  1783. }
  1784. aw->calcTotalExp();
  1785. return;
  1786. }
  1787. if(left)
  1788. {
  1789. if(mw->hLeft != this)
  1790. mw->hLeft = this;
  1791. else
  1792. return;
  1793. }
  1794. else
  1795. {
  1796. if(mw->hRight != this)
  1797. mw->hRight = this;
  1798. else
  1799. return;
  1800. }
  1801. mw->selectionChanged(left);
  1802. }
  1803. }
  1804. void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
  1805. {
  1806. Rect oldPos = pos;
  1807. std::string oldSub = subtitle;
  1808. downSelection = true;
  1809. moveTo(dstPos);
  1810. subtitle = customSub;
  1811. showAll(to);
  1812. downSelection = false;
  1813. moveTo(oldPos.topLeft());
  1814. subtitle = oldSub;
  1815. }
  1816. void CTradeWindow::CTradeableItem::hover(bool on)
  1817. {
  1818. if(!on)
  1819. {
  1820. GH.statusbar->clear();
  1821. return;
  1822. }
  1823. switch(type)
  1824. {
  1825. case CREATURE:
  1826. case CREATURE_PLACEHOLDER:
  1827. GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  1828. break;
  1829. case ARTIFACT_PLACEHOLDER:
  1830. if(id < 0)
  1831. GH.statusbar->print(CGI->generaltexth->zelp[582].first);
  1832. else
  1833. GH.statusbar->print(CGI->arth->artifacts[id]->Name());
  1834. break;
  1835. }
  1836. }
  1837. void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
  1838. {
  1839. if(down)
  1840. {
  1841. switch(type)
  1842. {
  1843. case CREATURE:
  1844. case CREATURE_PLACEHOLDER:
  1845. //GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  1846. break;
  1847. case ARTIFACT_TYPE:
  1848. case ARTIFACT_PLACEHOLDER:
  1849. if(id >= 0)
  1850. adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
  1851. break;
  1852. }
  1853. }
  1854. }
  1855. std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
  1856. {
  1857. switch(type)
  1858. {
  1859. case PLAYER:
  1860. return CGI->generaltexth->capColors[id];
  1861. case RESOURCE:
  1862. return CGI->generaltexth->restypes[id];
  1863. case CREATURE:
  1864. if(number == 1)
  1865. return CGI->creh->creatures[id]->nameSing;
  1866. else
  1867. return CGI->creh->creatures[id]->namePl;
  1868. case ARTIFACT_TYPE:
  1869. case ARTIFACT_INSTANCE:
  1870. return CGI->arth->artifacts[id]->Name();
  1871. }
  1872. assert(0);
  1873. return "";
  1874. }
  1875. const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
  1876. {
  1877. switch(type)
  1878. {
  1879. case ARTIFACT_PLACEHOLDER:
  1880. case ARTIFACT_INSTANCE:
  1881. return (const CArtifactInstance *)hlp;
  1882. default:
  1883. return NULL;
  1884. }
  1885. }
  1886. void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art)
  1887. {
  1888. assert(type == ARTIFACT_PLACEHOLDER || type == ARTIFACT_INSTANCE);
  1889. hlp = art;
  1890. if(art)
  1891. setID(art->artType->id);
  1892. else
  1893. setID(-1);
  1894. }
  1895. CTradeWindow::CTradeWindow(std::string bgName, const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode):
  1896. CWindowObject(PLAYER_COLORED, bgName),
  1897. market(Market),
  1898. hero(Hero),
  1899. arts(NULL),
  1900. hLeft(NULL),
  1901. hRight(NULL),
  1902. readyToTrade(false)
  1903. {
  1904. type |= BLOCK_ADV_HOTKEYS;
  1905. mode = Mode;
  1906. initTypes();
  1907. }
  1908. void CTradeWindow::initTypes()
  1909. {
  1910. switch(mode)
  1911. {
  1912. case EMarketMode::RESOURCE_RESOURCE:
  1913. itemsType[1] = RESOURCE;
  1914. itemsType[0] = RESOURCE;
  1915. break;
  1916. case EMarketMode::RESOURCE_PLAYER:
  1917. itemsType[1] = RESOURCE;
  1918. itemsType[0] = PLAYER;
  1919. break;
  1920. case EMarketMode::CREATURE_RESOURCE:
  1921. itemsType[1] = CREATURE;
  1922. itemsType[0] = RESOURCE;
  1923. break;
  1924. case EMarketMode::RESOURCE_ARTIFACT:
  1925. itemsType[1] = RESOURCE;
  1926. itemsType[0] = ARTIFACT_TYPE;
  1927. break;
  1928. case EMarketMode::ARTIFACT_RESOURCE:
  1929. itemsType[1] = ARTIFACT_INSTANCE;
  1930. itemsType[0] = RESOURCE;
  1931. break;
  1932. case EMarketMode::CREATURE_EXP:
  1933. itemsType[1] = CREATURE;
  1934. itemsType[0] = CREATURE_PLACEHOLDER;
  1935. break;
  1936. case EMarketMode::ARTIFACT_EXP:
  1937. itemsType[1] = ARTIFACT_TYPE;
  1938. itemsType[0] = ARTIFACT_PLACEHOLDER;
  1939. break;
  1940. }
  1941. }
  1942. void CTradeWindow::initItems(bool Left)
  1943. {
  1944. if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
  1945. {
  1946. int xOffset = 0, yOffset = 0;
  1947. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  1948. {
  1949. xOffset = -361;
  1950. yOffset = +46;
  1951. CTradeableItem *hlp = new CTradeableItem(Point(137, 469), itemsType[Left], -1, 1, 0);
  1952. hlp->recActions &= ~(UPDATE | SHOWALL);
  1953. items[Left].push_back(hlp);
  1954. }
  1955. else //ARTIFACT_EXP
  1956. {
  1957. xOffset = -363;
  1958. yOffset = -12;
  1959. }
  1960. BLOCK_CAPTURING;
  1961. arts = new CArtifactsOfHero(Point(pos.x+xOffset, pos.y+yOffset));
  1962. arts->commonInfo = new CArtifactsOfHero::SCommonPart;
  1963. arts->commonInfo->participants.insert(arts);
  1964. arts->recActions = 255;
  1965. arts->setHero(hero);
  1966. arts->allowedAssembling = false;
  1967. addChild(arts);
  1968. artSets.push_back(arts);
  1969. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  1970. arts->highlightModeCallback = boost::bind(&CTradeWindow::artifactSelected, this, _1);
  1971. return;
  1972. }
  1973. std::vector<int> *ids = getItemsIds(Left);
  1974. std::vector<Rect> pos;
  1975. int amount = -1;
  1976. getPositionsFor(pos, Left, itemsType[Left]);
  1977. if(Left || !ids)
  1978. amount = 7;
  1979. else
  1980. amount = ids->size();
  1981. if(ids)
  1982. vstd::amin(amount, ids->size());
  1983. for(int j=0; j<amount; j++)
  1984. {
  1985. int id = (ids && ids->size()>j) ? (*ids)[j] : j;
  1986. if(id < 0 && mode != EMarketMode::ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
  1987. continue;
  1988. CTradeableItem *hlp = new CTradeableItem(pos[j].topLeft(), itemsType[Left], id, Left, j);
  1989. hlp->pos = pos[j] + this->pos.topLeft();
  1990. items[Left].push_back(hlp);
  1991. }
  1992. initSubs(Left);
  1993. }
  1994. std::vector<int> *CTradeWindow::getItemsIds(bool Left)
  1995. {
  1996. std::vector<int> *ids = NULL;
  1997. if(mode == EMarketMode::ARTIFACT_EXP)
  1998. return new std::vector<int>(22, -1);
  1999. if(Left)
  2000. {
  2001. switch(itemsType[1])
  2002. {
  2003. case CREATURE:
  2004. ids = new std::vector<int>;
  2005. for(int i = 0; i < 7; i++)
  2006. {
  2007. if(const CCreature *c = hero->getCreature(i))
  2008. ids->push_back(c->idNumber);
  2009. else
  2010. ids->push_back(-1);
  2011. }
  2012. break;
  2013. }
  2014. }
  2015. else
  2016. {
  2017. switch(itemsType[0])
  2018. {
  2019. case PLAYER:
  2020. ids = new std::vector<int>;
  2021. for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  2022. if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
  2023. ids->push_back(i);
  2024. break;
  2025. case ARTIFACT_TYPE:
  2026. ids = new std::vector<int>(market->availableItemsIds(mode));
  2027. break;
  2028. }
  2029. }
  2030. return ids;
  2031. }
  2032. void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
  2033. {
  2034. if(mode == EMarketMode::ARTIFACT_EXP && !Left)
  2035. {
  2036. //22 boxes, 5 in row, last row: two boxes centered
  2037. int h, w, x, y, dx, dy;
  2038. h = w = 44;
  2039. x = 317;
  2040. y = 53;
  2041. dx = 54;
  2042. dy = 70;
  2043. for (int i = 0; i < 4 ; i++)
  2044. for (int j = 0; j < 5 ; j++)
  2045. poss += Rect(x + dx*j, y + dy*i, w, h);
  2046. poss += Rect(x + dx*1.5, y + dy*4, w, h);
  2047. poss += Rect(x + dx*2.5, y + dy*4, w, h);
  2048. }
  2049. else
  2050. {
  2051. //seven boxes:
  2052. // X X X
  2053. // X X X
  2054. // X
  2055. int h, w, x, y, dx, dy;
  2056. int leftToRightOffset;
  2057. getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
  2058. poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
  2059. genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
  2060. genRect(h, w, x + dx, y + 2*dy);
  2061. if(!Left)
  2062. {
  2063. BOOST_FOREACH(Rect &r, poss)
  2064. r.x += leftToRightOffset;
  2065. }
  2066. }
  2067. }
  2068. void CTradeWindow::initSubs(bool Left)
  2069. {
  2070. BOOST_FOREACH(CTradeableItem *t, items[Left])
  2071. {
  2072. if(Left)
  2073. {
  2074. switch(itemsType[1])
  2075. {
  2076. case CREATURE:
  2077. t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(t->serial));
  2078. break;
  2079. case RESOURCE:
  2080. t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
  2081. break;
  2082. }
  2083. }
  2084. else //right side
  2085. {
  2086. if(itemsType[0] == PLAYER)
  2087. {
  2088. t->subtitle = CGI->generaltexth->capColors[t->id];
  2089. }
  2090. else if(hLeft)//artifact, creature
  2091. {
  2092. int h1, h2; //hlp variables for getting offer
  2093. market->getOffer(hLeft->id, t->id, h1, h2, mode);
  2094. if(t->id != hLeft->id || mode != EMarketMode::RESOURCE_RESOURCE) //don't allow exchanging same resources
  2095. {
  2096. std::ostringstream oss;
  2097. oss << h2;
  2098. if(h1!=1)
  2099. oss << "/" << h1;
  2100. t->subtitle = oss.str();
  2101. }
  2102. else
  2103. t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
  2104. }
  2105. else
  2106. t->subtitle = "";
  2107. }
  2108. }
  2109. }
  2110. void CTradeWindow::showAll(SDL_Surface * to)
  2111. {
  2112. CWindowObject::showAll(to);
  2113. if(hRight)
  2114. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2115. if(hLeft && hLeft->type != ARTIFACT_INSTANCE)
  2116. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2117. if(readyToTrade)
  2118. {
  2119. hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
  2120. hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
  2121. }
  2122. }
  2123. void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
  2124. {
  2125. BOOST_FOREACH(CTradeableItem *t, toRemove)
  2126. removeItem(t);
  2127. }
  2128. void CTradeWindow::removeItem(CTradeableItem * t)
  2129. {
  2130. items[t->left] -= t;
  2131. delete t;
  2132. if(hRight == t)
  2133. {
  2134. hRight = NULL;
  2135. selectionChanged(false);
  2136. }
  2137. }
  2138. void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
  2139. {
  2140. BOOST_FOREACH(CTradeableItem *t, items[1])
  2141. if(!hero->getStackCount(t->serial))
  2142. toRemove.insert(t);
  2143. }
  2144. void CTradeWindow::setMode(EMarketMode::EMarketMode Mode)
  2145. {
  2146. const IMarket *m = market;
  2147. const CGHeroInstance *h = hero;
  2148. CTradeWindow *nwindow = NULL;
  2149. GH.popIntTotally(this);
  2150. switch(Mode)
  2151. {
  2152. case EMarketMode::CREATURE_EXP:
  2153. case EMarketMode::ARTIFACT_EXP:
  2154. nwindow = new CAltarWindow(m, h, Mode);
  2155. break;
  2156. default:
  2157. nwindow = new CMarketplaceWindow(m, h, Mode);
  2158. break;
  2159. }
  2160. GH.pushInt(nwindow);
  2161. }
  2162. void CTradeWindow::artifactSelected(CArtPlace *slot)
  2163. {
  2164. assert(mode == EMarketMode::ARTIFACT_RESOURCE);
  2165. items[1][0]->setArtInstance(slot->ourArt);
  2166. if(slot->ourArt)
  2167. hLeft = items[1][0];
  2168. else
  2169. hLeft = NULL;
  2170. selectionChanged(true);
  2171. }
  2172. std::string CMarketplaceWindow::getBackgroundForMode(EMarketMode::EMarketMode mode)
  2173. {
  2174. switch(mode)
  2175. {
  2176. case EMarketMode::RESOURCE_RESOURCE:
  2177. return "TPMRKRES.bmp";
  2178. case EMarketMode::RESOURCE_PLAYER:
  2179. return "TPMRKPTS.bmp";
  2180. case EMarketMode::CREATURE_RESOURCE:
  2181. return "TPMRKCRS.bmp";
  2182. case EMarketMode::RESOURCE_ARTIFACT:
  2183. return "TPMRKABS.bmp";
  2184. case EMarketMode::ARTIFACT_RESOURCE:
  2185. return "TPMRKASS.bmp";
  2186. }
  2187. assert(0);
  2188. return "";
  2189. }
  2190. CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode)
  2191. : CTradeWindow(getBackgroundForMode(Mode), Market, Hero, Mode)
  2192. {
  2193. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2194. madeTransaction = false;
  2195. bool sliderNeeded = true;
  2196. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  2197. std::string title;
  2198. if (market->o->ID == Obj::TOWN)
  2199. {
  2200. switch (mode)
  2201. {
  2202. break; case EMarketMode::CREATURE_RESOURCE:
  2203. title = CGI->townh->towns[ETownType::STRONGHOLD].buildings[EBuilding::FREELANCERS_GUILD]->Name();
  2204. break; case EMarketMode::RESOURCE_ARTIFACT:
  2205. title = CGI->townh->towns[market->o->subID].buildings[EBuilding::ARTIFACT_MERCHANT]->Name();
  2206. sliderNeeded = false;
  2207. break; case EMarketMode::ARTIFACT_RESOURCE:
  2208. title = CGI->townh->towns[market->o->subID].buildings[EBuilding::ARTIFACT_MERCHANT]->Name();
  2209. sliderNeeded = false;
  2210. break; default:
  2211. title = CGI->generaltexth->allTexts[158];
  2212. }
  2213. }
  2214. else
  2215. {
  2216. switch (market->o->ID)
  2217. {
  2218. break; case Obj::BLACK_MARKET: title = CGI->generaltexth->allTexts[349];
  2219. break; case Obj::TRADING_POST: title = CGI->generaltexth->allTexts[159];
  2220. break; case Obj::TRADING_POST_SNOW: title = CGI->generaltexth->allTexts[159];
  2221. break; default: title = market->o->getHoverText();
  2222. }
  2223. }
  2224. new CLabel(300, 27, FONT_BIG, CENTER, Colors::YELLOW, title);
  2225. initItems(false);
  2226. initItems(true);
  2227. ok = new CAdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2228. ok->assignedKeys.insert(SDLK_ESCAPE);
  2229. deal = new CAdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
  2230. deal->block(true);
  2231. if(sliderNeeded)
  2232. {
  2233. slider = new CSlider(231,490,137,0,0,0);
  2234. slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
  2235. max = new CAdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
  2236. max->block(true);
  2237. }
  2238. else
  2239. {
  2240. slider = NULL;
  2241. max = NULL;
  2242. deal->moveBy(Point(-30, 0));
  2243. }
  2244. Rect traderTextRect;
  2245. //left side
  2246. switch(Mode)
  2247. {
  2248. case EMarketMode::RESOURCE_RESOURCE:
  2249. case EMarketMode::RESOURCE_PLAYER:
  2250. case EMarketMode::RESOURCE_ARTIFACT:
  2251. new CLabel(154, 148, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[270]);
  2252. break;
  2253. case EMarketMode::CREATURE_RESOURCE:
  2254. //%s's Creatures
  2255. new CLabel(152, 102, FONT_SMALL, CENTER, Colors::WHITE,
  2256. boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
  2257. break;
  2258. case EMarketMode::ARTIFACT_RESOURCE:
  2259. //%s's Artifacts
  2260. new CLabel(152, 102, FONT_SMALL, CENTER, Colors::WHITE,
  2261. boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
  2262. break;
  2263. }
  2264. //right side
  2265. switch(Mode)
  2266. {
  2267. case EMarketMode::RESOURCE_RESOURCE:
  2268. case EMarketMode::CREATURE_RESOURCE:
  2269. case EMarketMode::RESOURCE_ARTIFACT:
  2270. case EMarketMode::ARTIFACT_RESOURCE:
  2271. new CLabel(445, 148, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[168]);
  2272. traderTextRect = Rect(316, 48, 260, 75);
  2273. break;
  2274. case EMarketMode::RESOURCE_PLAYER:
  2275. new CLabel(445, 55, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[169]);
  2276. traderTextRect = Rect(28, 48, 260, 75);
  2277. break;
  2278. }
  2279. traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
  2280. int specialOffset = mode == EMarketMode::ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down
  2281. if(printButtonFor(EMarketMode::RESOURCE_PLAYER))
  2282. new CAdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
  2283. if(printButtonFor(EMarketMode::RESOURCE_RESOURCE))
  2284. new CAdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF");
  2285. if(printButtonFor(EMarketMode::CREATURE_RESOURCE))
  2286. new CAdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
  2287. if(printButtonFor(EMarketMode::RESOURCE_ARTIFACT))
  2288. new CAdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF");
  2289. if(printButtonFor(EMarketMode::ARTIFACT_RESOURCE))
  2290. new CAdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions
  2291. updateTraderText();
  2292. }
  2293. CMarketplaceWindow::~CMarketplaceWindow()
  2294. {
  2295. hLeft = hRight = NULL;
  2296. for(int i=0;i<items[1].size();i++)
  2297. delete items[1][i];
  2298. for(int i=0;i<items[0].size();i++)
  2299. delete items[0][i];
  2300. items[1].clear();
  2301. items[0].clear();
  2302. }
  2303. void CMarketplaceWindow::setMax()
  2304. {
  2305. slider->moveToMax();
  2306. }
  2307. void CMarketplaceWindow::makeDeal()
  2308. {
  2309. int sliderValue = 0;
  2310. if(slider)
  2311. sliderValue = slider->value;
  2312. else
  2313. sliderValue = !deal->isBlocked(); //should always be 1
  2314. if(!sliderValue)
  2315. return;
  2316. int leftIdToSend = -1;
  2317. switch (mode)
  2318. {
  2319. case EMarketMode::CREATURE_RESOURCE:
  2320. leftIdToSend = hLeft->serial;
  2321. break;
  2322. case EMarketMode::ARTIFACT_RESOURCE:
  2323. leftIdToSend = hLeft->getArtInstance()->id;
  2324. break;
  2325. default:
  2326. leftIdToSend = hLeft->id;
  2327. break;
  2328. }
  2329. if(slider)
  2330. {
  2331. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
  2332. slider->moveTo(0);
  2333. }
  2334. else
  2335. {
  2336. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
  2337. }
  2338. madeTransaction = true;
  2339. hLeft = NULL;
  2340. hRight = NULL;
  2341. selectionChanged(true);
  2342. }
  2343. void CMarketplaceWindow::sliderMoved( int to )
  2344. {
  2345. redraw();
  2346. }
  2347. void CMarketplaceWindow::selectionChanged(bool side)
  2348. {
  2349. readyToTrade = hLeft && hRight;
  2350. if(mode == EMarketMode::RESOURCE_RESOURCE)
  2351. readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected
  2352. if(mode == EMarketMode::ARTIFACT_RESOURCE && !hLeft)
  2353. arts->unmarkSlots(false);
  2354. if(readyToTrade)
  2355. {
  2356. int soldItemId = hLeft->id;
  2357. market->getOffer(soldItemId, hRight->id, r1, r2, mode);
  2358. if(slider)
  2359. {
  2360. int newAmount = -1;
  2361. if(itemsType[1] == RESOURCE)
  2362. newAmount = LOCPLINT->cb->getResourceAmount(soldItemId);
  2363. else if(itemsType[1] == CREATURE)
  2364. newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
  2365. else
  2366. assert(0);
  2367. slider->setAmount(newAmount / r1);
  2368. slider->moveTo(0);
  2369. max->block(false);
  2370. deal->block(false);
  2371. }
  2372. else if(itemsType[1] == RESOURCE) //buying -> check if we can afford transaction
  2373. {
  2374. deal->block(LOCPLINT->cb->getResourceAmount(soldItemId) < r1);
  2375. }
  2376. else
  2377. deal->block(false);
  2378. }
  2379. else
  2380. {
  2381. if(slider)
  2382. {
  2383. max->block(true);
  2384. slider->setAmount(0);
  2385. slider->moveTo(0);
  2386. }
  2387. deal->block(true);
  2388. }
  2389. if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
  2390. initSubs(false);
  2391. updateTraderText();
  2392. redraw();
  2393. }
  2394. bool CMarketplaceWindow::printButtonFor(EMarketMode::EMarketMode M) const
  2395. {
  2396. return market->allowsTrade(M) && M != mode && (hero || ( M != EMarketMode::CREATURE_RESOURCE && M != EMarketMode::RESOURCE_ARTIFACT && M != EMarketMode::ARTIFACT_RESOURCE ));
  2397. }
  2398. void CMarketplaceWindow::garrisonChanged()
  2399. {
  2400. if(mode != EMarketMode::CREATURE_RESOURCE)
  2401. return;
  2402. std::set<CTradeableItem *> toRemove;
  2403. getEmptySlots(toRemove);
  2404. removeItems(toRemove);
  2405. initSubs(true);
  2406. }
  2407. void CMarketplaceWindow::artifactsChanged(bool Left)
  2408. {
  2409. assert(!Left);
  2410. if(mode != EMarketMode::RESOURCE_ARTIFACT)
  2411. return;
  2412. std::vector<int> available = market->availableItemsIds(mode);
  2413. std::set<CTradeableItem *> toRemove;
  2414. BOOST_FOREACH(CTradeableItem *t, items[0])
  2415. if(!vstd::contains(available, t->id))
  2416. toRemove.insert(t);
  2417. removeItems(toRemove);
  2418. redraw();
  2419. }
  2420. std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
  2421. {
  2422. if(Left)
  2423. {
  2424. switch(itemsType[1])
  2425. {
  2426. case RESOURCE:
  2427. case CREATURE:
  2428. {
  2429. int val = slider
  2430. ? slider->value * r1
  2431. : (((deal->isBlocked())) ? 0 : r1);
  2432. return boost::lexical_cast<std::string>(val);
  2433. }
  2434. case ARTIFACT_INSTANCE:
  2435. return ((deal->isBlocked()) ? "0" : "1");
  2436. }
  2437. }
  2438. else
  2439. {
  2440. switch(itemsType[0])
  2441. {
  2442. case RESOURCE:
  2443. if(slider)
  2444. return boost::lexical_cast<std::string>( slider->value * r2 );
  2445. else
  2446. return boost::lexical_cast<std::string>(r2);
  2447. case ARTIFACT_TYPE:
  2448. return ((deal->isBlocked()) ? "0" : "1");
  2449. case PLAYER:
  2450. return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
  2451. }
  2452. }
  2453. return "???";
  2454. }
  2455. Point CMarketplaceWindow::selectionOffset(bool Left) const
  2456. {
  2457. if(Left)
  2458. {
  2459. switch(itemsType[1])
  2460. {
  2461. case RESOURCE:
  2462. return Point(122, 446);
  2463. case CREATURE:
  2464. return Point(128, 450);
  2465. case ARTIFACT_INSTANCE:
  2466. return Point(134, 466);
  2467. }
  2468. }
  2469. else
  2470. {
  2471. switch(itemsType[0])
  2472. {
  2473. case RESOURCE:
  2474. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  2475. return Point(410, 469);
  2476. else
  2477. return Point(410, 446);
  2478. case ARTIFACT_TYPE:
  2479. return Point(425, 447);
  2480. case PLAYER:
  2481. return Point(417, 451);
  2482. }
  2483. }
  2484. assert(0);
  2485. return Point(0,0);
  2486. }
  2487. void CMarketplaceWindow::resourceChanged(int type, int val)
  2488. {
  2489. initSubs(true);
  2490. }
  2491. void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  2492. {
  2493. switch(type)
  2494. {
  2495. case RESOURCE:
  2496. dx = 82;
  2497. dy = 79;
  2498. x = 39;
  2499. y = 180;
  2500. h = 66;
  2501. w = 74;
  2502. break;
  2503. case PLAYER:
  2504. dx = 83;
  2505. dy = 118;
  2506. h = 64;
  2507. w = 58;
  2508. x = 44;
  2509. y = 83;
  2510. assert(Right);
  2511. break;
  2512. case CREATURE://45,123
  2513. x = 45;
  2514. y = 123;
  2515. w = 58;
  2516. h = 64;
  2517. dx = 83;
  2518. dy = 98;
  2519. assert(!Right);
  2520. break;
  2521. case ARTIFACT_TYPE://45,123
  2522. x = 340-289;
  2523. y = 180;
  2524. w = 44;
  2525. h = 44;
  2526. dx = 83;
  2527. dy = 79;
  2528. break;
  2529. }
  2530. leftToRightOffset = 289;
  2531. }
  2532. void CMarketplaceWindow::updateTraderText()
  2533. {
  2534. if(readyToTrade)
  2535. {
  2536. if(mode == EMarketMode::RESOURCE_PLAYER)
  2537. {
  2538. //I can give %s to the %s player.
  2539. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
  2540. }
  2541. else if(mode == EMarketMode::RESOURCE_ARTIFACT)
  2542. {
  2543. //I can offer you the %s for %d %s of %s.
  2544. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  2545. }
  2546. else if(mode == EMarketMode::RESOURCE_RESOURCE)
  2547. {
  2548. //I can offer you %d %s of %s for %d %s of %s.
  2549. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  2550. }
  2551. else if(mode == EMarketMode::CREATURE_RESOURCE)
  2552. {
  2553. //I can offer you %d %s of %s for %d %s.
  2554. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
  2555. }
  2556. else if(mode == EMarketMode::ARTIFACT_RESOURCE)
  2557. {
  2558. //I can offer you %d %s of %s for your %s.
  2559. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[268]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % hLeft->getName(r1)));
  2560. }
  2561. return;
  2562. }
  2563. int gnrtxtnr = -1;
  2564. if(madeTransaction)
  2565. {
  2566. if(mode == EMarketMode::RESOURCE_PLAYER)
  2567. gnrtxtnr = 166; //Are there any other resources you'd like to give away?
  2568. else
  2569. gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
  2570. }
  2571. else
  2572. {
  2573. if(mode == EMarketMode::RESOURCE_PLAYER)
  2574. gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
  2575. else
  2576. gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
  2577. }
  2578. traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
  2579. }
  2580. CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode::EMarketMode Mode)
  2581. :CTradeWindow((Mode == EMarketMode::CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp"), Market, Hero, Mode)
  2582. {
  2583. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2584. if(Mode == EMarketMode::CREATURE_EXP)
  2585. {
  2586. //%s's Creatures
  2587. new CLabel(155, 30, FONT_SMALL, CENTER, Colors::YELLOW,
  2588. boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
  2589. //Altar of Sacrifice
  2590. new CLabel(450, 30, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[479]);
  2591. //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
  2592. new CTextBox(CGI->generaltexth->allTexts[480], Rect(320, 56, 256, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW);
  2593. slider = new CSlider(231,481,137,0,0,0);
  2594. slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
  2595. max = new CAdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
  2596. sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0);
  2597. sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
  2598. sacrificeBackpack = NULL;
  2599. initItems(true);
  2600. mimicCres();
  2601. artIcon = nullptr;
  2602. }
  2603. else
  2604. {
  2605. //Sacrifice artifacts for experience
  2606. new CLabel(450, 34, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[477]);
  2607. //%s's Creatures
  2608. new CLabel(302, 423, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[478]);
  2609. sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[571], boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
  2610. sacrificeAll->block(hero->artifactsInBackpack.empty() && hero->artifactsWorn.empty());
  2611. sacrificeBackpack = new CAdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
  2612. sacrificeBackpack->block(hero->artifactsInBackpack.empty());
  2613. slider = NULL;
  2614. max = NULL;
  2615. initItems(true);
  2616. initItems(false);
  2617. artIcon = new CAnimImage("ARTIFACT", 0, 0, 281, 442);
  2618. artIcon->disable();
  2619. }
  2620. //Experience needed to reach next level
  2621. new CTextBox(CGI->generaltexth->allTexts[475], Rect(15, 415, 125, 50), 0, FONT_SMALL, CENTER, Colors::YELLOW);
  2622. //Total experience on the Altar
  2623. new CTextBox(CGI->generaltexth->allTexts[476], Rect(15, 495, 125, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW);
  2624. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  2625. ok = new CAdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2626. ok->assignedKeys.insert(SDLK_ESCAPE);
  2627. deal = new CAdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
  2628. if(Hero->getAlignment() != ::EAlignment::EVIL && Mode == EMarketMode::CREATURE_EXP)
  2629. new CAdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, EMarketMode::ARTIFACT_EXP), 516, 421, "ALTART.DEF");
  2630. if(Hero->getAlignment() != ::EAlignment::GOOD && Mode == EMarketMode::ARTIFACT_EXP)
  2631. new CAdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, EMarketMode::CREATURE_EXP), 516, 421, "ALTSACC.DEF");
  2632. expPerUnit.resize(GameConstants::ARMY_SIZE, 0);
  2633. getExpValues();
  2634. expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
  2635. expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
  2636. setExpToLevel();
  2637. calcTotalExp();
  2638. blockTrade();
  2639. }
  2640. CAltarWindow::~CAltarWindow()
  2641. {
  2642. }
  2643. void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  2644. {
  2645. leftToRightOffset = 289;
  2646. x = 45;
  2647. y = 110;
  2648. w = 58;
  2649. h = 64;
  2650. dx = 83;
  2651. dy = 98;
  2652. }
  2653. void CAltarWindow::sliderMoved(int to)
  2654. {
  2655. sacrificedUnits[hLeft->serial] = to;
  2656. updateRight(hRight);
  2657. deal->block(!to);
  2658. calcTotalExp();
  2659. redraw();
  2660. }
  2661. void CAltarWindow::makeDeal()
  2662. {
  2663. if(mode == EMarketMode::CREATURE_EXP)
  2664. {
  2665. blockTrade();
  2666. slider->value = 0;
  2667. std::vector<int> toSacrifice = sacrificedUnits;
  2668. for (int i = 0; i < toSacrifice.size(); i++)
  2669. {
  2670. if(toSacrifice[i])
  2671. LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
  2672. }
  2673. BOOST_FOREACH(int& val, sacrificedUnits)
  2674. val = 0;
  2675. BOOST_FOREACH(CTradeableItem *t, items[0])
  2676. {
  2677. t->setType(CREATURE_PLACEHOLDER);
  2678. t->subtitle = "";
  2679. }
  2680. }
  2681. else
  2682. {
  2683. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list
  2684. {
  2685. LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
  2686. }
  2687. arts->artifactsOnAltar.clear();
  2688. BOOST_FOREACH(CTradeableItem *t, items[0])
  2689. {
  2690. t->setID(-1);
  2691. t->subtitle = "";
  2692. }
  2693. arts->commonInfo->reset();
  2694. //arts->scrollBackpack(0);
  2695. deal->block(true);
  2696. }
  2697. calcTotalExp();
  2698. }
  2699. void CAltarWindow::SacrificeAll()
  2700. {
  2701. if(mode == EMarketMode::CREATURE_EXP)
  2702. {
  2703. bool movedAnything = false;
  2704. BOOST_FOREACH(CTradeableItem *t, items[1])
  2705. sacrificedUnits[t->serial] = hero->getStackCount(t->serial);
  2706. sacrificedUnits[items[1].front()->serial]--;
  2707. BOOST_FOREACH(CTradeableItem *t, items[0])
  2708. {
  2709. updateRight(t);
  2710. if(t->type == CREATURE)
  2711. movedAnything = true;
  2712. }
  2713. deal->block(!movedAnything);
  2714. calcTotalExp();
  2715. }
  2716. else
  2717. {
  2718. for(std::map<ui16, ArtSlotInfo>::const_iterator i = hero->artifactsWorn.begin(); i != hero->artifactsWorn.end(); i++)
  2719. {
  2720. if(i->second.artifact->artType->id != 145) //ignore locks from assembled artifacts
  2721. moveFromSlotToAltar(i->first, NULL, i->second.artifact);
  2722. }
  2723. SacrificeBackpack();
  2724. }
  2725. redraw();
  2726. }
  2727. void CAltarWindow::selectionChanged(bool side)
  2728. {
  2729. if(mode != EMarketMode::CREATURE_EXP)
  2730. return;
  2731. CTradeableItem *&selected = side ? hLeft : hRight;
  2732. CTradeableItem *&theOther = side ? hRight : hLeft;
  2733. theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
  2734. int stackCount = 0;
  2735. for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
  2736. if(hero->getStackCount(i) > sacrificedUnits[i])
  2737. stackCount++;
  2738. slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1));
  2739. slider->block(!slider->amount);
  2740. slider->value = sacrificedUnits[hLeft->serial];
  2741. max->block(!slider->amount);
  2742. readyToTrade = true;
  2743. redraw();
  2744. }
  2745. void CAltarWindow::mimicCres()
  2746. {
  2747. std::vector<Rect> positions;
  2748. getPositionsFor(positions, false, CREATURE);
  2749. BOOST_FOREACH(CTradeableItem *t, items[1])
  2750. {
  2751. CTradeableItem *hlp = new CTradeableItem(positions[t->serial].topLeft(), CREATURE_PLACEHOLDER, t->id, false, t->serial);
  2752. hlp->pos = positions[t->serial] + this->pos.topLeft();
  2753. items[0].push_back(hlp);
  2754. }
  2755. }
  2756. Point CAltarWindow::selectionOffset(bool Left) const
  2757. {
  2758. if(Left)
  2759. return Point(150, 421);
  2760. else
  2761. return Point(396, 421);
  2762. }
  2763. std::string CAltarWindow::selectionSubtitle(bool Left) const
  2764. {
  2765. if(Left && slider && hLeft)
  2766. return boost::lexical_cast<std::string>(slider->value);
  2767. else if(!Left && hRight)
  2768. return hRight->subtitle;
  2769. else
  2770. return "";
  2771. }
  2772. void CAltarWindow::artifactsChanged(bool left)
  2773. {
  2774. }
  2775. void CAltarWindow::garrisonChanged()
  2776. {
  2777. if(mode != EMarketMode::CREATURE_EXP)
  2778. return;
  2779. std::set<CTradeableItem *> empty;
  2780. getEmptySlots(empty);
  2781. BOOST_FOREACH(CTradeableItem *t, empty)
  2782. {
  2783. removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
  2784. removeItem(t);
  2785. }
  2786. initSubs(true);
  2787. getExpValues();
  2788. }
  2789. void CAltarWindow::getExpValues()
  2790. {
  2791. int dump;
  2792. BOOST_FOREACH(CTradeableItem *t, items[1])
  2793. if(t->id >= 0)
  2794. market->getOffer(t->id, 0, dump, expPerUnit[t->serial], EMarketMode::CREATURE_EXP);
  2795. }
  2796. void CAltarWindow::calcTotalExp()
  2797. {
  2798. int val = 0;
  2799. if(mode == EMarketMode::CREATURE_EXP)
  2800. {
  2801. for (int i = 0; i < sacrificedUnits.size(); i++)
  2802. {
  2803. val += expPerUnit[i] * sacrificedUnits[i];
  2804. }
  2805. }
  2806. else
  2807. {
  2808. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar)
  2809. {
  2810. int dmp, valOfArt;
  2811. market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
  2812. val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
  2813. }
  2814. }
  2815. val = hero->calculateXp(val);
  2816. expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
  2817. }
  2818. void CAltarWindow::setExpToLevel()
  2819. {
  2820. expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
  2821. }
  2822. void CAltarWindow::blockTrade()
  2823. {
  2824. hLeft = hRight = NULL;
  2825. readyToTrade = false;
  2826. if(slider)
  2827. {
  2828. slider->block(true);
  2829. max->block(true);
  2830. }
  2831. deal->block(true);
  2832. }
  2833. void CAltarWindow::updateRight(CTradeableItem *toUpdate)
  2834. {
  2835. int val = sacrificedUnits[toUpdate->serial];
  2836. toUpdate->setType(val ? CREATURE : CREATURE_PLACEHOLDER);
  2837. toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
  2838. }
  2839. int CAltarWindow::firstFreeSlot()
  2840. {
  2841. int ret = -1;
  2842. while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
  2843. return ret < items[0].size() ? ret : -1;
  2844. }
  2845. void CAltarWindow::SacrificeBackpack()
  2846. {
  2847. std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
  2848. for (int i = 0; i < hero->artifactsInBackpack.size(); i++)
  2849. {
  2850. if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact))
  2851. {
  2852. toOmmit -= hero->artifactsInBackpack[i].artifact;
  2853. continue;
  2854. }
  2855. putOnAltar(NULL, hero->artifactsInBackpack[i].artifact);
  2856. }
  2857. arts->scrollBackpack(0);
  2858. calcTotalExp();
  2859. }
  2860. void CAltarWindow::artifactPicked()
  2861. {
  2862. redraw();
  2863. }
  2864. void CAltarWindow::showAll(SDL_Surface * to)
  2865. {
  2866. CTradeWindow::showAll(to);
  2867. if(mode == EMarketMode::ARTIFACT_EXP && arts && arts->commonInfo->src.art)
  2868. {
  2869. artIcon->setFrame(arts->commonInfo->src.art->artType->iconIndex);
  2870. artIcon->showAll(to);
  2871. int dmp, val;
  2872. market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
  2873. printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, Colors::WHITE, to);
  2874. }
  2875. }
  2876. bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
  2877. {
  2878. int artID = art->artType->id;
  2879. if(artID != 1 && artID < 7) //special art
  2880. {
  2881. tlog2 << "Cannot put special artifact on altar!\n";
  2882. return false;
  2883. }
  2884. if(!altarSlot)
  2885. {
  2886. int slotIndex = firstFreeSlot();
  2887. if(slotIndex < 0)
  2888. {
  2889. tlog2 << "No free slots on altar!\n";
  2890. return false;
  2891. }
  2892. altarSlot = items[0][slotIndex];
  2893. }
  2894. int dmp, val;
  2895. market->getOffer(artID, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
  2896. arts->artifactsOnAltar.insert(art);
  2897. altarSlot->setArtInstance(art);
  2898. altarSlot->subtitle = boost::lexical_cast<std::string>(val);
  2899. deal->block(false);
  2900. return true;
  2901. }
  2902. void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
  2903. {
  2904. int freeBackpackSlot = hero->artifactsInBackpack.size() + GameConstants::BACKPACK_START;
  2905. if(arts->commonInfo->src.art)
  2906. {
  2907. arts->commonInfo->dst.slotID = freeBackpackSlot;
  2908. arts->commonInfo->dst.AOH = arts;
  2909. }
  2910. if(putOnAltar(altarSlot, art))
  2911. {
  2912. if(slotID < GameConstants::BACKPACK_START)
  2913. LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slotID), ArtifactLocation(hero, freeBackpackSlot));
  2914. else
  2915. {
  2916. arts->commonInfo->src.clear();
  2917. arts->commonInfo->dst.clear();
  2918. CCS->curh->dragAndDropCursor(NULL);
  2919. arts->unmarkSlots(false);
  2920. }
  2921. }
  2922. }
  2923. void CSystemOptionsWindow::setMusicVolume( int newVolume )
  2924. {
  2925. Settings volume = settings.write["general"]["music"];
  2926. volume->Float() = newVolume;
  2927. }
  2928. void CSystemOptionsWindow::setSoundVolume( int newVolume )
  2929. {
  2930. Settings volume = settings.write["general"]["sound"];
  2931. volume->Float() = newVolume;
  2932. }
  2933. void CSystemOptionsWindow::setHeroMoveSpeed( int newSpeed )
  2934. {
  2935. Settings speed = settings.write["adventure"]["heroSpeed"];
  2936. speed->Float() = newSpeed;
  2937. }
  2938. void CSystemOptionsWindow::setMapScrollingSpeed( int newSpeed )
  2939. {
  2940. Settings speed = settings.write["adventure"]["scrollSpeed"];
  2941. speed->Float() = newSpeed;
  2942. }
  2943. CSystemOptionsWindow::CSystemOptionsWindow():
  2944. CWindowObject(PLAYER_COLORED, "SysOpBck"),
  2945. onFullscreenChanged(settings.listen["video"]["fullscreen"])
  2946. {
  2947. //TODO: translation and\or config file
  2948. static const std::string fsLabel = "Fullscreen";
  2949. static const std::string fsHelp = "{Fullscreen}\n\n If selected, VCMI will run in fullscreen mode, othervice VCMI will run in window";
  2950. static const std::string cwLabel = "Classic creature window";
  2951. static const std::string cwHelp = "{Classic creature window}\n\n Enable original Heroes 3 creature window instead of new window from VCMI";
  2952. static const std::string rsLabel = "Resolution";
  2953. static const std::string rsHelp = "{Select resolution}\n\n Change in-game screen resolution. Will only affect adventure map. Game restart required to apply new resolution.";
  2954. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2955. title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
  2956. //left window section
  2957. leftGroup = new CLabelGroup(FONT_MEDIUM, CENTER, Colors::YELLOW);
  2958. leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
  2959. leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
  2960. leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
  2961. leftGroup->add(122, 262, rsLabel); //CGI->generaltexth->allTexts[20]
  2962. leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
  2963. leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
  2964. //right section
  2965. rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
  2966. rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
  2967. rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
  2968. rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
  2969. rightGroup->add(282, 153, CGI->generaltexth->allTexts[575]);
  2970. rightGroup->add(282, 185, cwLabel); //CGI->generaltexth->allTexts[576]
  2971. rightGroup->add(282, 217, fsLabel); //CGI->generaltexth->allTexts[577]
  2972. //setting up buttons
  2973. load = new CAdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second,
  2974. boost::bind(&CSystemOptionsWindow::bloadf, this), 246, 298, "SOLOAD.DEF", SDLK_l);
  2975. load->swappedImages = true;
  2976. load->update();
  2977. save = new CAdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second,
  2978. boost::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s);
  2979. save->swappedImages = true;
  2980. save->update();
  2981. restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second,
  2982. boost::bind(&CSystemOptionsWindow::brestartf, this), 246, 357, "SORSTRT", SDLK_r);
  2983. restart->swappedImages = true;
  2984. restart->update();
  2985. mainMenu = new CAdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second,
  2986. boost::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m);
  2987. mainMenu->swappedImages = true;
  2988. mainMenu->update();
  2989. quitGame = new CAdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second,
  2990. boost::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q);
  2991. quitGame->swappedImages = true;
  2992. quitGame->update();
  2993. backToMap = new CAdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second,
  2994. boost::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN);
  2995. backToMap->swappedImages = true;
  2996. backToMap->update();
  2997. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2998. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2999. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", 28, 77, 1);
  3000. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", 76, 77, 2);
  3001. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 124, 77, 4);
  3002. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 172, 77, 8);
  3003. heroMoveSpeed->select(settings["adventure"]["heroSpeed"].Float(), 1);
  3004. heroMoveSpeed->onChange = boost::bind(&CSystemOptionsWindow::setHeroMoveSpeed, this, _1);
  3005. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  3006. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 28, 210, 1);
  3007. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 92, 210, 2);
  3008. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 156, 210, 4);
  3009. mapScrollSpeed->select(settings["adventure"]["scrollSpeed"].Float(), 1);
  3010. mapScrollSpeed->onChange = boost::bind(&CSystemOptionsWindow::setMapScrollingSpeed, this, _1);
  3011. musicVolume = new CHighlightableButtonsGroup(0, true);
  3012. for(int i=0; i<10; ++i)
  3013. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 29 + 19*i, 359, i*11);
  3014. musicVolume->select(CCS->musich->getVolume(), 1);
  3015. musicVolume->onChange = boost::bind(&CSystemOptionsWindow::setMusicVolume, this, _1);
  3016. effectsVolume = new CHighlightableButtonsGroup(0, true);
  3017. for(int i=0; i<10; ++i)
  3018. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 29 + 19*i, 425, i*11);
  3019. effectsVolume->select(CCS->soundh->getVolume(), 1);
  3020. effectsVolume->onChange = boost::bind(&CSystemOptionsWindow::setSoundVolume, this, _1);
  3021. showReminder = new CHighlightableButton(
  3022. boost::bind(&CSystemOptionsWindow::toggleReminder, this, true), boost::bind(&CSystemOptionsWindow::toggleReminder, this, false),
  3023. std::map<int,std::string>(), CGI->generaltexth->zelp[361].second, false, "sysopchk.def", NULL, 246, 87, false);
  3024. newCreatureWin = new CHighlightableButton(
  3025. boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false),
  3026. std::map<int,std::string>(), cwHelp, false, "sysopchk.def", NULL, 246, 183, false);
  3027. fullscreen = new CHighlightableButton(
  3028. boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, true), boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, false),
  3029. std::map<int,std::string>(), fsHelp, false, "sysopchk.def", NULL, 246, 215, false);
  3030. showReminder->select(settings["adventure"]["heroReminder"].Bool());
  3031. newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool());
  3032. fullscreen->select(settings["video"]["fullscreen"].Bool());
  3033. onFullscreenChanged([&](const JsonNode &newState){ fullscreen->select(newState.Bool());});
  3034. gameResButton = new CAdventureMapButton("", rsHelp, boost::bind(&CSystemOptionsWindow::selectGameRes, this), 28, 275,"SYSOB12", SDLK_g);
  3035. std::string resText;
  3036. resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
  3037. resText += "x";
  3038. resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["height"].Float());
  3039. gameResLabel = new CLabel(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText);
  3040. }
  3041. void CSystemOptionsWindow::selectGameRes()
  3042. {
  3043. //TODO: translation and\or config file
  3044. static const std::string rsLabel = "Select resolution";
  3045. static const std::string rsHelp = "Change in-game screen resolution.";
  3046. std::vector<std::string> items;
  3047. BOOST_FOREACH( config::CConfigHandler::GuiOptionsMap::value_type& value, conf.guiOptions)
  3048. {
  3049. std::string resX = boost::lexical_cast<std::string>(value.first.first);
  3050. std::string resY = boost::lexical_cast<std::string>(value.first.second);
  3051. items.push_back(resX + 'x' + resY);
  3052. }
  3053. GH.pushInt(new CObjectListWindow(items, NULL, rsLabel, rsHelp,
  3054. boost::bind(&CSystemOptionsWindow::setGameRes, this, _1)));
  3055. }
  3056. void CSystemOptionsWindow::setGameRes(int index)
  3057. {
  3058. auto iter = conf.guiOptions.begin();
  3059. std::advance(iter, index);
  3060. //do not set resolution to illegal one (0x0)
  3061. assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
  3062. Settings gameRes = settings.write["video"]["screenRes"];
  3063. gameRes["width"].Float() = iter->first.first;
  3064. gameRes["height"].Float() = iter->first.second;
  3065. std::string resText;
  3066. resText += boost::lexical_cast<std::string>(iter->first.first);
  3067. resText += "x";
  3068. resText += boost::lexical_cast<std::string>(iter->first.second);
  3069. gameResLabel->setTxt(resText);
  3070. }
  3071. void CSystemOptionsWindow::toggleReminder(bool on)
  3072. {
  3073. Settings heroReminder = settings.write["adventure"]["heroReminder"];
  3074. heroReminder->Bool() = on;
  3075. }
  3076. void CSystemOptionsWindow::toggleCreatureWin(bool on)
  3077. {
  3078. Settings classicCreatureWindow = settings.write["general"]["classicCreatureWindow"];
  3079. classicCreatureWindow->Bool() = on;
  3080. }
  3081. void CSystemOptionsWindow::toggleFullscreen(bool on)
  3082. {
  3083. Settings fullscreen = settings.write["video"]["fullscreen"];
  3084. fullscreen->Bool() = on;
  3085. }
  3086. void CSystemOptionsWindow::bquitf()
  3087. {
  3088. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_QUIT); }, 0);
  3089. }
  3090. void CSystemOptionsWindow::breturnf()
  3091. {
  3092. GH.popIntTotally(this);
  3093. }
  3094. void CSystemOptionsWindow::bmainmenuf()
  3095. {
  3096. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
  3097. }
  3098. void CSystemOptionsWindow::bloadf()
  3099. {
  3100. GH.popIntTotally(this);
  3101. LOCPLINT->proposeLoadingGame();
  3102. }
  3103. void CSystemOptionsWindow::bsavef()
  3104. {
  3105. GH.popIntTotally(this);
  3106. GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
  3107. }
  3108. void CSystemOptionsWindow::brestartf()
  3109. {
  3110. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
  3111. }
  3112. void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/)
  3113. {
  3114. GH.popIntTotally(this);
  3115. GH.pushSDLEvent(eventType, code);
  3116. }
  3117. CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
  3118. CWindowObject(PLAYER_COLORED, "TPTAVERN"),
  3119. tavernObj(TavernObj)
  3120. {
  3121. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3122. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  3123. assert(h.size() == 2);
  3124. h1 = new HeroPortrait(selected,0,72,299,h[0]);
  3125. h2 = new HeroPortrait(selected,1,162,299,h[1]);
  3126. if(h[0])
  3127. selected = 0;
  3128. else
  3129. selected = -1;
  3130. oldSelected = -1;
  3131. new CLabel(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
  3132. new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, "2500");
  3133. new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
  3134. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  3135. cancel = new CAdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
  3136. recruit = new CAdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
  3137. thiefGuild = new CAdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
  3138. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  3139. {
  3140. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  3141. recruit->block(2);
  3142. }
  3143. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  3144. {
  3145. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  3146. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  3147. recruit->block(2);
  3148. }
  3149. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  3150. {
  3151. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  3152. recruit->block(2);
  3153. }
  3154. else
  3155. {
  3156. if(!h[0])
  3157. recruit->block(1);
  3158. }
  3159. CCS->videoh->open("TAVERN.BIK");
  3160. }
  3161. void CTavernWindow::recruitb()
  3162. {
  3163. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  3164. const CGObjectInstance *obj = tavernObj;
  3165. close();
  3166. LOCPLINT->cb->recruitHero(obj, toBuy);
  3167. }
  3168. void CTavernWindow::thievesguildb()
  3169. {
  3170. GH.pushInt( new CThievesGuildWindow(tavernObj) );
  3171. }
  3172. CTavernWindow::~CTavernWindow()
  3173. {
  3174. CCS->videoh->close();
  3175. }
  3176. void CTavernWindow::show(SDL_Surface * to)
  3177. {
  3178. CWindowObject::show(to);
  3179. CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
  3180. if(selected >= 0)
  3181. {
  3182. HeroPortrait *sel = selected ? h2 : h1;
  3183. if (selected != oldSelected && !recruit->isBlocked())
  3184. {
  3185. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  3186. oldSelected = selected;
  3187. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  3188. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  3189. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  3190. }
  3191. printAtMiddleWBLoc(sel->descr, 146, 389, FONT_SMALL, 200, Colors::WHITE, to);
  3192. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  3193. }
  3194. }
  3195. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  3196. {
  3197. if(previousState && !down && h)
  3198. *_sel = _id;
  3199. }
  3200. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  3201. {
  3202. if(down && h)
  3203. {
  3204. GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
  3205. }
  3206. }
  3207. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  3208. : h(H), _sel(&sel), _id(id)
  3209. {
  3210. addUsedEvents(LCLICK | RCLICK | HOVER);
  3211. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3212. h = H;
  3213. pos.x += x;
  3214. pos.y += y;
  3215. pos.w = 58;
  3216. pos.h = 64;
  3217. if(H)
  3218. {
  3219. hoverName = CGI->generaltexth->tavernInfo[4];
  3220. boost::algorithm::replace_first(hoverName,"%s",H->name);
  3221. int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
  3222. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  3223. if(vstd::contains(h->artifactsWorn,i))
  3224. artifs--;
  3225. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  3226. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  3227. descr[sizeof(descr)-1] = '\0';
  3228. new CAnimImage("portraitsLarge", h->portrait);
  3229. }
  3230. }
  3231. void CTavernWindow::HeroPortrait::hover( bool on )
  3232. {
  3233. //Hoverable::hover(on);
  3234. if(on)
  3235. GH.statusbar->print(hoverName);
  3236. else
  3237. GH.statusbar->clear();
  3238. }
  3239. void CInGameConsole::show(SDL_Surface * to)
  3240. {
  3241. int number = 0;
  3242. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  3243. boost::unique_lock<boost::mutex> lock(texts_mx);
  3244. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  3245. {
  3246. Point leftBottomCorner(0, screen->h);
  3247. if(LOCPLINT->battleInt)
  3248. {
  3249. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  3250. }
  3251. graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, it->first, Colors::GREEN,
  3252. Point(leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20));
  3253. if(SDL_GetTicks() - it->second > defaultTimeout)
  3254. {
  3255. toDel.push_back(it);
  3256. }
  3257. }
  3258. for(int it=0; it<toDel.size(); ++it)
  3259. {
  3260. texts.erase(toDel[it]);
  3261. }
  3262. }
  3263. void CInGameConsole::print(const std::string &txt)
  3264. {
  3265. boost::unique_lock<boost::mutex> lock(texts_mx);
  3266. int lineLen = conf.go()->ac.outputLineLength;
  3267. if(txt.size() < lineLen)
  3268. {
  3269. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  3270. if(texts.size() > maxDisplayedTexts)
  3271. {
  3272. texts.pop_front();
  3273. }
  3274. }
  3275. else
  3276. {
  3277. assert(lineLen);
  3278. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  3279. {
  3280. std::string part = txt.substr(g * lineLen, lineLen);
  3281. if(part.size() == 0)
  3282. break;
  3283. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  3284. if(texts.size() > maxDisplayedTexts)
  3285. {
  3286. texts.pop_front();
  3287. }
  3288. }
  3289. }
  3290. }
  3291. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  3292. {
  3293. if(key.type != SDL_KEYDOWN) return;
  3294. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  3295. switch(key.keysym.sym)
  3296. {
  3297. case SDLK_TAB:
  3298. case SDLK_ESCAPE:
  3299. {
  3300. if(captureAllKeys)
  3301. {
  3302. captureAllKeys = false;
  3303. endEnteringText(false);
  3304. }
  3305. else if(SDLK_TAB)
  3306. {
  3307. captureAllKeys = true;
  3308. startEnteringText();
  3309. }
  3310. break;
  3311. }
  3312. case SDLK_RETURN: //enter key
  3313. {
  3314. if(enteredText.size() > 0 && captureAllKeys)
  3315. {
  3316. captureAllKeys = false;
  3317. endEnteringText(true);
  3318. }
  3319. break;
  3320. }
  3321. case SDLK_BACKSPACE:
  3322. {
  3323. if(enteredText.size() > 1)
  3324. {
  3325. enteredText.resize(enteredText.size()-1);
  3326. enteredText[enteredText.size()-1] = '_';
  3327. refreshEnteredText();
  3328. }
  3329. break;
  3330. }
  3331. case SDLK_UP: //up arrow
  3332. {
  3333. if(previouslyEntered.size() == 0)
  3334. break;
  3335. if(prevEntDisp == -1)
  3336. {
  3337. prevEntDisp = previouslyEntered.size() - 1;
  3338. enteredText = previouslyEntered[prevEntDisp] + "_";
  3339. refreshEnteredText();
  3340. }
  3341. else if( prevEntDisp > 0)
  3342. {
  3343. --prevEntDisp;
  3344. enteredText = previouslyEntered[prevEntDisp] + "_";
  3345. refreshEnteredText();
  3346. }
  3347. break;
  3348. }
  3349. case SDLK_DOWN: //down arrow
  3350. {
  3351. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3352. {
  3353. ++prevEntDisp;
  3354. enteredText = previouslyEntered[prevEntDisp] + "_";
  3355. refreshEnteredText();
  3356. }
  3357. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3358. {
  3359. prevEntDisp = -1;
  3360. enteredText = "_";
  3361. refreshEnteredText();
  3362. }
  3363. break;
  3364. }
  3365. default:
  3366. {
  3367. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3368. {
  3369. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3370. {
  3371. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3372. enteredText += "_";
  3373. refreshEnteredText();
  3374. }
  3375. }
  3376. break;
  3377. }
  3378. }
  3379. }
  3380. void CInGameConsole::startEnteringText()
  3381. {
  3382. enteredText = "_";
  3383. if(GH.topInt() == adventureInt)
  3384. {
  3385. GH.statusbar->alignment = TOPLEFT;
  3386. GH.statusbar->calcOffset();
  3387. GH.statusbar->print(enteredText);
  3388. //Prevent changes to the text from mouse interaction with the adventure map
  3389. GH.statusbar->lock(true);
  3390. }
  3391. else if(LOCPLINT->battleInt)
  3392. {
  3393. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3394. }
  3395. }
  3396. void CInGameConsole::endEnteringText(bool printEnteredText)
  3397. {
  3398. prevEntDisp = -1;
  3399. if(printEnteredText)
  3400. {
  3401. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3402. LOCPLINT->cb->sendMessage(txt);
  3403. previouslyEntered.push_back(txt);
  3404. //print(txt);
  3405. }
  3406. enteredText = "";
  3407. if(GH.topInt() == adventureInt)
  3408. {
  3409. GH.statusbar->alignment = CENTER;
  3410. GH.statusbar->calcOffset();
  3411. GH.statusbar->lock(false);
  3412. GH.statusbar->clear();
  3413. }
  3414. else if(LOCPLINT->battleInt)
  3415. {
  3416. LOCPLINT->battleInt->console->ingcAlter = "";
  3417. }
  3418. }
  3419. void CInGameConsole::refreshEnteredText()
  3420. {
  3421. if(GH.topInt() == adventureInt)
  3422. {
  3423. GH.statusbar->lock(false);
  3424. GH.statusbar->clear();
  3425. GH.statusbar->print(enteredText);
  3426. GH.statusbar->lock(true);
  3427. }
  3428. else if(LOCPLINT->battleInt)
  3429. {
  3430. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3431. }
  3432. }
  3433. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3434. {
  3435. addUsedEvents(KEYBOARD);
  3436. }
  3437. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
  3438. CWindowObject(PLAYER_COLORED, "GARRISON")
  3439. {
  3440. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3441. garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
  3442. {
  3443. CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
  3444. removeChild(split);
  3445. garr->addSplitBtn(split);
  3446. }
  3447. quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
  3448. std::string titleText;
  3449. if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
  3450. titleText = CGI->generaltexth->allTexts[709];
  3451. else
  3452. {
  3453. titleText = CGI->generaltexth->allTexts[35];
  3454. boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
  3455. }
  3456. new CLabel(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
  3457. new CAnimImage("CREST58", garr->armedObjs[0]->getOwner(), 0, 28, 124);
  3458. new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
  3459. }
  3460. IShowActivatable::IShowActivatable()
  3461. {
  3462. type = 0;
  3463. }
  3464. CGarrisonHolder::CGarrisonHolder()
  3465. {
  3466. }
  3467. void CWindowWithGarrison::updateGarrisons()
  3468. {
  3469. garr->recreateSlots();
  3470. }
  3471. CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art):
  3472. locked(false), picked(false), marked(false), ourArt(Art)
  3473. {
  3474. pos += position;
  3475. pos.w = pos.h = 44;
  3476. createImage();
  3477. }
  3478. void CArtPlace::createImage()
  3479. {
  3480. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3481. int graphic = 0;
  3482. if (ourArt)
  3483. graphic = ourArt->artType->iconIndex;
  3484. if (locked)
  3485. graphic = GameConstants::ID_LOCK;
  3486. image = new CAnimImage("artifact", graphic);
  3487. if (!ourArt)
  3488. image->disable();
  3489. selection = new CAnimImage("artifact", GameConstants::ID_SELECTION);
  3490. selection->disable();
  3491. }
  3492. void CArtPlace::lockSlot(bool on)
  3493. {
  3494. if (locked == on)
  3495. return;
  3496. locked = on;
  3497. if (on)
  3498. image->setFrame(GameConstants::ID_LOCK);
  3499. else
  3500. image->setFrame(ourArt->artType->iconIndex);
  3501. }
  3502. void CArtPlace::pickSlot(bool on)
  3503. {
  3504. if (picked == on)
  3505. return;
  3506. picked = on;
  3507. if (on)
  3508. image->disable();
  3509. else
  3510. image->enable();
  3511. }
  3512. void CArtPlace::selectSlot(bool on)
  3513. {
  3514. if (marked == on)
  3515. return;
  3516. marked = on;
  3517. if (on)
  3518. selection->enable();
  3519. else
  3520. selection->disable();
  3521. }
  3522. void CArtPlace::clickLeft(tribool down, bool previousState)
  3523. {
  3524. //LRClickableAreaWTextComp::clickLeft(down);
  3525. bool inBackpack = slotID >= GameConstants::BACKPACK_START,
  3526. srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
  3527. srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
  3528. if(ourOwner->highlightModeCallback && ourArt)
  3529. {
  3530. if(down)
  3531. {
  3532. if(ourArt->artType->id < 7) //War Machine or Spellbook
  3533. {
  3534. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
  3535. }
  3536. else
  3537. {
  3538. ourOwner->unmarkSlots(false);
  3539. selectSlot(true);
  3540. ourOwner->highlightModeCallback(this);
  3541. }
  3542. }
  3543. return;
  3544. }
  3545. // If clicked on spellbook, open it only if no artifact is held at the moment.
  3546. if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
  3547. {
  3548. if(ourArt->artType->id == 0)
  3549. {
  3550. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
  3551. GH.pushInt(spellWindow);
  3552. }
  3553. }
  3554. if (!down && previousState)
  3555. {
  3556. if(ourArt && ourArt->artType->id == 0) //spellbook
  3557. return; //this is handled separately
  3558. if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
  3559. {
  3560. if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3561. && ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
  3562. {
  3563. if(ourArt->artType->id == 3) //catapult cannot be highlighted
  3564. {
  3565. std::vector<CComponent *> catapult(1, new CComponent(CComponent::artifact, 3, 0));
  3566. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  3567. return;
  3568. }
  3569. select();
  3570. }
  3571. }
  3572. else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
  3573. {
  3574. deselect();
  3575. }
  3576. else //perform artifact transition
  3577. {
  3578. if(inBackpack) // Backpack destination.
  3579. {
  3580. if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
  3581. {
  3582. deselect();
  3583. }
  3584. else
  3585. {
  3586. const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
  3587. switch(cur->id)
  3588. {
  3589. case 3:
  3590. //should not happen, catapult cannot be selected
  3591. assert(cur->id != 3);
  3592. break;
  3593. case 4: case 5: case 6: //war machines cannot go to backpack
  3594. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
  3595. break;
  3596. default:
  3597. setMeAsDest();
  3598. vstd::amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
  3599. if(srcInBackpack && srcInSameHero)
  3600. {
  3601. if(!ourArt //cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
  3602. || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
  3603. ourOwner->commonInfo->dst.slotID--;
  3604. }
  3605. if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
  3606. deselect();
  3607. else
  3608. ourOwner->realizeCurrentTransaction();
  3609. break;
  3610. }
  3611. }
  3612. }
  3613. //check if swap is possible
  3614. else if (fitsHere(ourOwner->commonInfo->src.art) &&
  3615. (!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
  3616. {
  3617. setMeAsDest();
  3618. //
  3619. // // Special case when the dest artifact can't be fit into the src slot.
  3620. // //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
  3621. // const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
  3622. // ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
  3623. // if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
  3624. // {
  3625. // // Put dest artifact into owner's backpack.
  3626. // ourOwner->commonInfo->src.AOH = ourOwner;
  3627. // ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
  3628. // }
  3629. ourOwner->realizeCurrentTransaction();
  3630. }
  3631. }
  3632. }
  3633. }
  3634. void CArtPlace::clickRight(tribool down, bool previousState)
  3635. {
  3636. if(down && ourArt && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
  3637. {
  3638. if (slotID < GameConstants::BACKPACK_START)
  3639. {
  3640. if(ourOwner->allowedAssembling)
  3641. {
  3642. std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
  3643. // If the artifact can be assembled, display dialog.
  3644. BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities)
  3645. {
  3646. LOCPLINT->showArtifactAssemblyDialog(
  3647. ourArt->artType->id,
  3648. combination->id,
  3649. true,
  3650. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id),
  3651. 0);
  3652. if(assemblyPossibilities.size() > 2)
  3653. {
  3654. tlog3 << "More than one possibility of assembling... taking only first\n";
  3655. break;
  3656. }
  3657. return;
  3658. }
  3659. // Otherwise if the artifact can be diasassembled, display dialog.
  3660. if(ourArt->canBeDisassembled())
  3661. {
  3662. LOCPLINT->showArtifactAssemblyDialog(
  3663. ourArt->artType->id,
  3664. 0,
  3665. false,
  3666. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
  3667. 0);
  3668. return;
  3669. }
  3670. }
  3671. }
  3672. // Lastly just show the artifact description.
  3673. LRClickableAreaWTextComp::clickRight(down, previousState);
  3674. }
  3675. }
  3676. /**
  3677. * Selects artifact slot so that the containing artifact looks like it's picked up.
  3678. */
  3679. void CArtPlace::select ()
  3680. {
  3681. if (locked)
  3682. return;
  3683. selectSlot(true);
  3684. pickSlot(true);
  3685. if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear
  3686. {
  3687. for(int i = 0; i < GameConstants::BACKPACK_START; i++)
  3688. {
  3689. CArtPlace *ap = ourOwner->getArtPlace(i);
  3690. ap->pickSlot(ourArt->isPart(ap->ourArt));
  3691. }
  3692. }
  3693. //int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
  3694. CCS->curh->dragAndDropCursor(new CAnimImage("artifact", ourArt->artType->iconIndex));
  3695. ourOwner->commonInfo->src.setTo(this, false);
  3696. ourOwner->markPossibleSlots(ourArt);
  3697. if(slotID >= GameConstants::BACKPACK_START)
  3698. ourOwner->scrollBackpack(0); //will update slots
  3699. ourOwner->updateParentWindow();
  3700. ourOwner->safeRedraw();
  3701. }
  3702. /**
  3703. * Deselects the artifact slot. FIXME: Not used. Maybe it should?
  3704. */
  3705. void CArtPlace::deselect ()
  3706. {
  3707. pickSlot(false);
  3708. if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
  3709. {
  3710. for(int i = 0; i < GameConstants::BACKPACK_START; i++)
  3711. ourOwner->getArtPlace(i)->pickSlot(false);
  3712. }
  3713. CCS->curh->dragAndDropCursor(NULL);
  3714. ourOwner->unmarkSlots();
  3715. ourOwner->commonInfo->src.clear();
  3716. if(slotID >= GameConstants::BACKPACK_START)
  3717. ourOwner->scrollBackpack(0); //will update slots
  3718. ourOwner->updateParentWindow();
  3719. ourOwner->safeRedraw();
  3720. }
  3721. void CArtPlace::showAll(SDL_Surface * to)
  3722. {
  3723. if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
  3724. {
  3725. CIntObject::showAll(to);
  3726. }
  3727. if(marked && active)
  3728. {
  3729. // Draw vertical bars.
  3730. for (int i = 0; i < pos.h; ++i)
  3731. {
  3732. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
  3733. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
  3734. }
  3735. // Draw horizontal bars.
  3736. for (int i = 0; i < pos.w; ++i)
  3737. {
  3738. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
  3739. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
  3740. }
  3741. }
  3742. }
  3743. bool CArtPlace::fitsHere(const CArtifactInstance * art) const
  3744. {
  3745. // You can place 'no artifact' anywhere.
  3746. if(!art)
  3747. return true;
  3748. // Anything can but War Machines can be placed in backpack.
  3749. if (slotID >= GameConstants::BACKPACK_START)
  3750. return !CGI->arth->isBigArtifact(art->id);
  3751. return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
  3752. }
  3753. void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
  3754. {
  3755. ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
  3756. }
  3757. void CArtPlace::setArtifact(const CArtifactInstance *art)
  3758. {
  3759. baseType = -1; //by default we don't store any component
  3760. ourArt = art;
  3761. if(!art)
  3762. {
  3763. image->disable();
  3764. text = std::string();
  3765. hoverText = CGI->generaltexth->allTexts[507];
  3766. }
  3767. else
  3768. {
  3769. image->enable();
  3770. image->setFrame(locked ? GameConstants::ID_LOCK : art->artType->iconIndex);
  3771. std::string artDesc = ourArt->artType->Description();
  3772. if (vstd::contains (artDesc, '{'))
  3773. text = artDesc;
  3774. else
  3775. text = '{' + ourArt->artType->Name() + "}\n\n" + artDesc; //workaround for new artifacts with single name, turns it to H3-style
  3776. if(art->artType->id == 1) //spell scroll
  3777. {
  3778. // we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
  3779. // so we want to replace text in [...] with a spell name
  3780. // however other language versions don't have name placeholder at all, so we have to be careful
  3781. int spellID = art->getGivenSpellID();
  3782. size_t nameStart = text.find_first_of('[');
  3783. size_t nameEnd = text.find_first_of(']', nameStart);
  3784. if(spellID >= 0)
  3785. {
  3786. if(nameStart != std::string::npos && nameEnd != std::string::npos)
  3787. text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->spells[spellID]->name);
  3788. //add spell component info (used to provide a pic in r-click popup)
  3789. baseType = CComponent::spell;
  3790. type = spellID;
  3791. bonusValue = 0;
  3792. }
  3793. }
  3794. if (locked) // Locks should appear as empty.
  3795. hoverText = CGI->generaltexth->allTexts[507];
  3796. else
  3797. hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
  3798. }
  3799. }
  3800. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  3801. {
  3802. if((!down) && previousState)
  3803. {
  3804. std::vector<CComponent*> comp(1, createComponent());
  3805. LOCPLINT->showInfoDialog(text, comp);
  3806. }
  3807. }
  3808. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
  3809. : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
  3810. {
  3811. }
  3812. CComponent * LRClickableAreaWTextComp::createComponent() const
  3813. {
  3814. if(baseType >= 0)
  3815. return new CComponent(CComponent::Etype(baseType), type, bonusValue);
  3816. else
  3817. return NULL;
  3818. }
  3819. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  3820. {
  3821. if(down)
  3822. {
  3823. if(CComponent *comp = createComponent())
  3824. {
  3825. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  3826. return;
  3827. }
  3828. }
  3829. LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
  3830. }
  3831. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
  3832. {
  3833. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3834. addUsedEvents(LCLICK | RCLICK | HOVER);
  3835. pos.x += x; pos.w = 58;
  3836. pos.y += y; pos.h = 64;
  3837. if (hero)
  3838. new CAnimImage("PortraitsLarge", hero->portrait);
  3839. }
  3840. void CHeroArea::clickLeft(tribool down, bool previousState)
  3841. {
  3842. if((!down) && previousState && hero)
  3843. LOCPLINT->openHeroWindow(hero);
  3844. }
  3845. void CHeroArea::clickRight(tribool down, bool previousState)
  3846. {
  3847. if((!down) && previousState && hero)
  3848. LOCPLINT->openHeroWindow(hero);
  3849. }
  3850. void CHeroArea::hover(bool on)
  3851. {
  3852. if (on && hero)
  3853. GH.statusbar->print(hero->hoverName);
  3854. else
  3855. GH.statusbar->clear();
  3856. }
  3857. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  3858. {
  3859. if((!down) && previousState && town)
  3860. {
  3861. LOCPLINT->openTownWindow(town);
  3862. if ( type == 2 )
  3863. LOCPLINT->castleInt->builds->buildingClicked(10);
  3864. else if ( type == 3 && town->fortLevel() )
  3865. LOCPLINT->castleInt->builds->buildingClicked(7);
  3866. }
  3867. }
  3868. void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
  3869. {
  3870. if((!down) && previousState && town)
  3871. LOCPLINT->openTownWindow(town);//TODO: popup?
  3872. }
  3873. LRClickableAreaOpenTown::LRClickableAreaOpenTown()
  3874. : LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
  3875. {
  3876. }
  3877. void CArtifactsOfHero::SCommonPart::reset()
  3878. {
  3879. src.clear();
  3880. dst.clear();
  3881. CCS->curh->dragAndDropCursor(NULL);
  3882. }
  3883. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3884. {
  3885. // // An update is made, rather than initialization.
  3886. // if (curHero && curHero->id == hero->id)
  3887. // {
  3888. // if(curHero != hero)
  3889. // {
  3890. // //delete curHero;
  3891. // curHero = hero; //was: creating a copy
  3892. // }
  3893. //
  3894. // // Compensate backpack pos if an artifact was insertad before it.
  3895. // if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
  3896. // && commonInfo->dst.slotID - 19 < backpackPos)
  3897. // {
  3898. // backpackPos++;
  3899. // }
  3900. //
  3901. // if (updateState && commonInfo->srcAOH == this)
  3902. // {
  3903. // // A swap was made, make the replaced artifact the current selected.
  3904. // if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
  3905. // {
  3906. // // // Temporarily remove artifact from hero.
  3907. // // if (commonInfo->srcSlotID < 19)
  3908. // // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
  3909. // // else
  3910. // // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
  3911. //
  3912. // updateParentWindow(); //TODO: evil! but does the thing
  3913. //
  3914. // // Source <- Dest
  3915. // commonInfo->srcArtifact = commonInfo->destArtifact;
  3916. //
  3917. // // Reset destination parameters.
  3918. // commonInfo->dst.clear();
  3919. //
  3920. // CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
  3921. // markPossibleSlots(commonInfo->srcArtifact);
  3922. // }
  3923. // else if (commonInfo->destAOH != NULL)
  3924. // {
  3925. // // Reset all parameters.
  3926. // commonInfo->reset();
  3927. // unmarkSlots();
  3928. // }
  3929. // }
  3930. // }
  3931. // else
  3932. // {
  3933. // commonInfo->reset();
  3934. // }
  3935. //
  3936. // if(hero != curHero)
  3937. // {
  3938. // // delete curHero;
  3939. // // curHero = new CGHeroInstance(*hero);
  3940. // curHero = hero; //was: creating a copy
  3941. // }
  3942. curHero = hero;
  3943. if (curHero->artifactsInBackpack.size() > 0)
  3944. backpackPos %= curHero->artifactsInBackpack.size();
  3945. else
  3946. backpackPos = 0;
  3947. // Fill the slots for worn artifacts and backpack.
  3948. for (int g = 0; g < artWorn.size() ; g++)
  3949. setSlotData(artWorn[g], g);
  3950. scrollBackpack(0);
  3951. }
  3952. void CArtifactsOfHero::dispose()
  3953. {
  3954. //vstd::clear_pointer(curHero);
  3955. //unmarkSlots(false);
  3956. CCS->curh->dragAndDropCursor(NULL);
  3957. }
  3958. void CArtifactsOfHero::scrollBackpack(int dir)
  3959. {
  3960. int artsInBackpack = curHero->artifactsInBackpack.size();
  3961. backpackPos += dir;
  3962. if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
  3963. backpackPos += artsInBackpack;
  3964. if(artsInBackpack)
  3965. backpackPos %= artsInBackpack;
  3966. std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
  3967. if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
  3968. toOmit.insert(commonInfo->src.art);
  3969. int omitedSoFar = 0;
  3970. //set new data
  3971. size_t s = 0;
  3972. for( ; s < artsInBackpack; ++s)
  3973. {
  3974. if (s < artsInBackpack)
  3975. {
  3976. int slotID = GameConstants::BACKPACK_START + (s + backpackPos)%artsInBackpack;
  3977. const CArtifactInstance *art = curHero->getArt(slotID);
  3978. assert(art);
  3979. if(!vstd::contains(toOmit, art))
  3980. {
  3981. if(s - omitedSoFar < backpack.size())
  3982. setSlotData(backpack[s-omitedSoFar], slotID);
  3983. }
  3984. else
  3985. {
  3986. toOmit -= art;
  3987. omitedSoFar++;
  3988. continue;
  3989. }
  3990. }
  3991. }
  3992. for( ; s - omitedSoFar < backpack.size(); s++)
  3993. eraseSlotData(backpack[s-omitedSoFar], GameConstants::BACKPACK_START + s);
  3994. //in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
  3995. if(highlightModeCallback)
  3996. {
  3997. for(int i = 0; i < backpack.size(); i++)
  3998. {
  3999. if(backpack[i]->marked)
  4000. {
  4001. highlightModeCallback(backpack[i]);
  4002. break;
  4003. }
  4004. }
  4005. }
  4006. //blocking scrolling if there is not enough artifacts to scroll
  4007. bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
  4008. leftArtRoll->block(!scrollingPossible);
  4009. rightArtRoll->block(!scrollingPossible);
  4010. safeRedraw();
  4011. }
  4012. /**
  4013. * Marks possible slots where a given artifact can be placed, except backpack.
  4014. *
  4015. * @param art Artifact checked against.
  4016. */
  4017. void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
  4018. {
  4019. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4020. BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
  4021. place->selectSlot(art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true));
  4022. safeRedraw();
  4023. }
  4024. /**
  4025. * Unamarks all slots.
  4026. */
  4027. void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
  4028. {
  4029. if(commonInfo)
  4030. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4031. aoh->unmarkLocalSlots(false);
  4032. else
  4033. unmarkLocalSlots(false);\
  4034. if(withRedraw)
  4035. safeRedraw();
  4036. }
  4037. void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/)
  4038. {
  4039. BOOST_FOREACH(CArtPlace *place, artWorn)
  4040. place->selectSlot(false);
  4041. BOOST_FOREACH(CArtPlace *place, backpack)
  4042. place->selectSlot(false);
  4043. if(withRedraw)
  4044. safeRedraw();
  4045. }
  4046. /**
  4047. * Assigns an artifacts to an artifact place depending on it's new slot ID.
  4048. */
  4049. void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, int slotID)
  4050. {
  4051. if(!artPlace && slotID >= GameConstants::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
  4052. {
  4053. return;
  4054. }
  4055. artPlace->pickSlot(false);
  4056. artPlace->slotID = slotID;
  4057. if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
  4058. {
  4059. artPlace->setArtifact(asi->artifact);
  4060. artPlace->lockSlot(asi->locked);
  4061. }
  4062. else
  4063. artPlace->setArtifact(NULL);
  4064. }
  4065. /**
  4066. * Makes given artifact slot appear as empty with a certain slot ID.
  4067. */
  4068. void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
  4069. {
  4070. artPlace->pickSlot(false);
  4071. artPlace->slotID = slotID;
  4072. artPlace->setArtifact(NULL);
  4073. }
  4074. CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
  4075. CAdventureMapButton *leftScroll, CAdventureMapButton *rightScroll, bool createCommonPart):
  4076. curHero(NULL),
  4077. artWorn(ArtWorn), backpack(Backpack),
  4078. backpackPos(0), commonInfo(NULL), updateState(false),
  4079. leftArtRoll(leftScroll), rightArtRoll(rightScroll),
  4080. allowedAssembling(true), highlightModeCallback(0)
  4081. {
  4082. if(createCommonPart)
  4083. {
  4084. commonInfo = new CArtifactsOfHero::SCommonPart;
  4085. commonInfo->participants.insert(this);
  4086. }
  4087. // Init slots for worn artifacts.
  4088. for (size_t g = 0; g < artWorn.size() ; g++)
  4089. {
  4090. artWorn[g]->ourOwner = this;
  4091. eraseSlotData(artWorn[g], g);
  4092. }
  4093. // Init slots for the backpack.
  4094. for(size_t s=0; s<backpack.size(); ++s)
  4095. {
  4096. backpack[s]->ourOwner = this;
  4097. eraseSlotData(backpack[s], GameConstants::BACKPACK_START + s);
  4098. }
  4099. leftArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1);
  4100. rightArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1);
  4101. }
  4102. CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
  4103. : curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true), highlightModeCallback(0)
  4104. {
  4105. if(createCommonPart)
  4106. {
  4107. commonInfo = new CArtifactsOfHero::SCommonPart;
  4108. commonInfo->participants.insert(this);
  4109. }
  4110. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4111. pos += position;
  4112. artWorn.resize(19);
  4113. std::vector<Point> slotPos;
  4114. slotPos += Point(509,30), Point(567,240), Point(509,80),
  4115. Point(383,68), Point(564,183), Point(509,130),
  4116. Point(431,68), Point(610,183), Point(515,295),
  4117. Point(383,143), Point(399,194), Point(415,245),
  4118. Point(431,296), Point(564,30), Point(610,30),
  4119. Point(610,76), Point(610,122), Point(610,310),
  4120. Point(381,296);
  4121. // Create slots for worn artifacts.
  4122. for (size_t g = 0; g < 19 ; g++)
  4123. {
  4124. artWorn[g] = new CArtPlace(slotPos[g]);
  4125. artWorn[g]->ourOwner = this;
  4126. eraseSlotData(artWorn[g], g);
  4127. }
  4128. // Create slots for the backpack.
  4129. for(size_t s=0; s<5; ++s)
  4130. {
  4131. CArtPlace * add = new CArtPlace(Point(403 + 46 * s, 365));
  4132. add->ourOwner = this;
  4133. eraseSlotData(add, 19 + s);
  4134. backpack.push_back(add);
  4135. }
  4136. leftArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
  4137. rightArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
  4138. }
  4139. CArtifactsOfHero::~CArtifactsOfHero()
  4140. {
  4141. dispose();
  4142. }
  4143. void CArtifactsOfHero::updateParentWindow()
  4144. {
  4145. if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
  4146. {
  4147. if(updateState)
  4148. chw->curHero = curHero;
  4149. else
  4150. chw->update(curHero, true);
  4151. }
  4152. else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
  4153. {
  4154. //use our copy of hero to draw window
  4155. if(cew->heroInst[0]->id == curHero->id)
  4156. cew->heroInst[0] = curHero;
  4157. else
  4158. cew->heroInst[1] = curHero;
  4159. if(!updateState)
  4160. {
  4161. cew->deactivate();
  4162. // for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  4163. // {
  4164. // if(cew->heroInst[g] == curHero)
  4165. // {
  4166. // cew->artifs[g]->setHero(curHero);
  4167. // }
  4168. // }
  4169. cew->prepareBackground();
  4170. cew->redraw();
  4171. cew->activate();
  4172. }
  4173. }
  4174. }
  4175. void CArtifactsOfHero::safeRedraw()
  4176. {
  4177. if (active)
  4178. {
  4179. if(parent)
  4180. parent->redraw();
  4181. else
  4182. redraw();
  4183. }
  4184. }
  4185. void CArtifactsOfHero::realizeCurrentTransaction()
  4186. {
  4187. assert(commonInfo->src.AOH);
  4188. assert(commonInfo->dst.AOH);
  4189. LOCPLINT->cb->swapArtifacts(ArtifactLocation(commonInfo->src.AOH->curHero, commonInfo->src.slotID),
  4190. ArtifactLocation(commonInfo->dst.AOH->curHero, commonInfo->dst.slotID));
  4191. }
  4192. void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
  4193. {
  4194. bool isCurHeroSrc = src.isHolder(curHero),
  4195. isCurHeroDst = dst.isHolder(curHero);
  4196. if(isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
  4197. updateSlot(src.slot);
  4198. if(isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START)
  4199. updateSlot(dst.slot);
  4200. if(isCurHeroSrc || isCurHeroDst) //we need to update all slots, artifact might be combined and affect more slots
  4201. updateWornSlots(false);
  4202. if (!src.isHolder(curHero) && !isCurHeroDst)
  4203. return;
  4204. if(commonInfo->src == src) //artifact was taken from us
  4205. {
  4206. assert(commonInfo->dst == dst //expected movement from slot ot slot
  4207. || dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START //artifact moved back to backpack (eg. to make place for art we are moving)
  4208. || dst.getHolderArtSet()->bearerType() != ArtBearer::HERO);
  4209. commonInfo->reset();
  4210. unmarkSlots();
  4211. }
  4212. else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
  4213. {
  4214. assert(dst.slot >= GameConstants::BACKPACK_START);
  4215. commonInfo->reset();
  4216. CArtPlace *ap = NULL;
  4217. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4218. {
  4219. if(dst.isHolder(aoh->curHero))
  4220. {
  4221. commonInfo->src.AOH = aoh;
  4222. if((ap = aoh->getArtPlace(dst.slot)))
  4223. break;
  4224. }
  4225. }
  4226. if(ap)
  4227. {
  4228. ap->select();
  4229. }
  4230. else
  4231. {
  4232. commonInfo->src.art = dst.getArt();
  4233. commonInfo->src.slotID = dst.slot;
  4234. assert(commonInfo->src.AOH);
  4235. CCS->curh->dragAndDropCursor(new CAnimImage("artifact", dst.getArt()->artType->iconIndex));
  4236. markPossibleSlots(dst.getArt());
  4237. }
  4238. }
  4239. else if(src.slot >= GameConstants::BACKPACK_START &&
  4240. src.slot < commonInfo->src.slotID &&
  4241. src.isHolder(commonInfo->src.AOH->curHero)) //artifact taken from before currently picked one
  4242. {
  4243. //int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
  4244. commonInfo->src.slotID--;
  4245. assert(commonInfo->src.valid());
  4246. }
  4247. else
  4248. {
  4249. //when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
  4250. // however after first movement we pick the art from backpack and the second movement coming when
  4251. // we have a different artifact may look surprising... but it's valid.
  4252. //tlog1 << "Unexpected artifact movement...\n";
  4253. }
  4254. updateParentWindow();
  4255. int shift = 0;
  4256. // if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
  4257. // shift++;
  4258. //
  4259. if(src.slot < GameConstants::BACKPACK_START && dst.slot - GameConstants::BACKPACK_START < backpackPos)
  4260. shift++;
  4261. if(dst.slot < GameConstants::BACKPACK_START && src.slot - GameConstants::BACKPACK_START < backpackPos)
  4262. shift--;
  4263. if( (isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
  4264. || (isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START) )
  4265. scrollBackpack(shift); //update backpack slots
  4266. }
  4267. void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
  4268. {
  4269. if(al.isHolder(curHero))
  4270. {
  4271. if(al.slot < GameConstants::BACKPACK_START)
  4272. updateWornSlots(0);
  4273. else
  4274. scrollBackpack(0); //update backpack slots
  4275. }
  4276. }
  4277. CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
  4278. {
  4279. if(slot < GameConstants::BACKPACK_START)
  4280. {
  4281. return artWorn[slot];
  4282. }
  4283. else
  4284. {
  4285. BOOST_FOREACH(CArtPlace *ap, backpack)
  4286. if(ap->slotID == slot)
  4287. return ap;
  4288. }
  4289. return NULL;
  4290. }
  4291. void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
  4292. {
  4293. if(al.isHolder(curHero))
  4294. updateWornSlots();
  4295. }
  4296. void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
  4297. {
  4298. if(al.isHolder(curHero))
  4299. updateWornSlots();
  4300. }
  4301. void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
  4302. {
  4303. for(int i = 0; i < artWorn.size(); i++)
  4304. updateSlot(i);
  4305. if(redrawParent)
  4306. updateParentWindow();
  4307. }
  4308. const CGHeroInstance * CArtifactsOfHero::getHero() const
  4309. {
  4310. return curHero;
  4311. }
  4312. void CArtifactsOfHero::updateSlot(int slotID)
  4313. {
  4314. setSlotData(getArtPlace(slotID), slotID);
  4315. }
  4316. void CExchangeWindow::questlog(int whichHero)
  4317. {
  4318. CCS->curh->dragAndDropCursor(NULL);
  4319. }
  4320. void CExchangeWindow::prepareBackground()
  4321. {
  4322. //printing heroes' names and levels
  4323. auto genTitle = [](const CGHeroInstance *h)
  4324. {
  4325. return boost::str(boost::format(CGI->generaltexth->allTexts[138])
  4326. % h->name % h->level % h->type->heroClass->name);
  4327. };
  4328. new CLabel(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
  4329. new CLabel(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
  4330. //printing primary skills
  4331. for(int g=0; g<4; ++g)
  4332. new CAnimImage("PSKIL32", g, 0, 385, 19 + 36*g);
  4333. //heroes related thing
  4334. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4335. {
  4336. CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
  4337. //printing primary skills' amounts
  4338. for(int m=0; m<4; ++m)
  4339. new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE,
  4340. boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(m)));
  4341. //printing secondary skills
  4342. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  4343. {
  4344. int id = heroInst[b]->secSkills[m].first;
  4345. int level = heroInst[b]->secSkills[m].second;
  4346. new CAnimImage("SECSK32", id*3 + level + 2 , 0, 32 + 36 * m + 454 * b, 88);
  4347. }
  4348. //hero's specialty
  4349. new CAnimImage("UN32", heroInst[b]->type->imageIndex, 0, 67 + 490*b, 45);
  4350. //experience
  4351. new CAnimImage("PSKIL32", 4, 0, 103 + 490*b, 45);
  4352. new CLabel(119 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->exp));
  4353. //mana points
  4354. new CAnimImage("PSKIL32", 5, 0, 139 + 490*b, 45);
  4355. new CLabel(155 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->mana));
  4356. }
  4357. //printing portraits
  4358. new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
  4359. new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
  4360. }
  4361. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2):
  4362. CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
  4363. {
  4364. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4365. char bufor[400];
  4366. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  4367. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  4368. prepareBackground();
  4369. artifs[0] = new CArtifactsOfHero(Point(-334, 150));
  4370. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  4371. artifs[0]->commonInfo->participants.insert(artifs[0]);
  4372. artifs[0]->setHero(heroInst[0]);
  4373. artifs[1] = new CArtifactsOfHero(Point(96, 150));
  4374. artifs[1]->commonInfo = artifs[0]->commonInfo;
  4375. artifs[1]->commonInfo->participants.insert(artifs[1]);
  4376. artifs[1]->setHero(heroInst[1]);
  4377. artSets.push_back(artifs[0]);
  4378. artSets.push_back(artifs[1]);
  4379. //primary skills
  4380. for(int g=0; g<4; ++g)
  4381. {
  4382. //primary skill's clickable areas
  4383. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  4384. primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
  4385. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  4386. primSkillAreas[g]->type = g;
  4387. primSkillAreas[g]->bonusValue = -1;
  4388. primSkillAreas[g]->baseType = 0;
  4389. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
  4390. primSkillAreas[g]->hoverText = std::string(bufor);
  4391. }
  4392. //heroes related thing
  4393. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4394. {
  4395. //secondary skill's clickable areas
  4396. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  4397. {
  4398. int skill = heroInst[b]->secSkills[g].first,
  4399. level = heroInst[b]->secSkills[g].second; // <1, 3>
  4400. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  4401. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  4402. secSkillAreas[b][g]->baseType = 1;
  4403. secSkillAreas[b][g]->type = skill;
  4404. secSkillAreas[b][g]->bonusValue = level;
  4405. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  4406. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  4407. secSkillAreas[b][g]->hoverText = std::string(bufor);
  4408. }
  4409. portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
  4410. specialty[b] = new LRClickableAreaWText();
  4411. specialty[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
  4412. specialty[b]->hoverText = CGI->generaltexth->heroscrn[27];
  4413. specialty[b]->text = heroInst[b]->type->specDescr;
  4414. experience[b] = new LRClickableAreaWText();
  4415. experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
  4416. experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
  4417. experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
  4418. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
  4419. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
  4420. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
  4421. spellPoints[b] = new LRClickableAreaWText();
  4422. spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
  4423. spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
  4424. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
  4425. spellPoints[b]->text = std::string(bufor);
  4426. //setting morale
  4427. morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true);
  4428. morale[b]->set(heroInst[b]);
  4429. //setting luck
  4430. luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true);
  4431. luck[b]->set(heroInst[b]);
  4432. }
  4433. //buttons
  4434. quit = new CAdventureMapButton(CGI->generaltexth->zelp[600], boost::bind(&CExchangeWindow::close, this), 732, 567, "IOKAY.DEF", SDLK_RETURN);
  4435. questlogButton[0] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 0), 10, 44, "hsbtns4.def");
  4436. questlogButton[1] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 1), 740, 44, "hsbtns4.def");
  4437. Rect barRect(5, 578, 725, 18);
  4438. ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
  4439. //garrison interface
  4440. garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true);
  4441. garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 10, 132, "TSBTNS.DEF"));
  4442. garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 740, 132, "TSBTNS.DEF"));
  4443. }
  4444. CExchangeWindow::~CExchangeWindow() //d-tor
  4445. {
  4446. delete artifs[0]->commonInfo;
  4447. artifs[0]->commonInfo = NULL;
  4448. artifs[1]->commonInfo = NULL;
  4449. }
  4450. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy):
  4451. CWindowObject(PLAYER_COLORED, "TPSHIP")
  4452. {
  4453. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4454. bgWater = new CPicture("TPSHIPBK", 100, 69);
  4455. std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
  4456. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  4457. bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
  4458. bgShip->center(waterCenter);
  4459. // Create resource icons and costs.
  4460. std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
  4461. std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
  4462. goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
  4463. woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
  4464. goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
  4465. woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
  4466. quit = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CShipyardWindow::close, this), 224, 312, "ICANCEL", SDLK_RETURN);
  4467. build = new CAdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CShipyardWindow::close, this), 42, 312, "IBUY30", SDLK_RETURN);
  4468. build->callback += onBuy;
  4469. for(size_t i = 0; i < cost.size(); i++)
  4470. {
  4471. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  4472. {
  4473. build->block(true);
  4474. break;
  4475. }
  4476. }
  4477. statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4478. title = new CLabel(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
  4479. costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
  4480. }
  4481. CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
  4482. CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
  4483. grailPos(GrailPos),
  4484. currentAlpha(SDL_ALPHA_OPAQUE)
  4485. {
  4486. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4487. CCS->soundh->playSound(soundBase::OBELISK);
  4488. quitb = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CPuzzleWindow::close, this), 670, 538, "IOK6432.DEF", SDLK_RETURN);
  4489. quitb->assignedKeys.insert(SDLK_ESCAPE);
  4490. quitb->borderColor = Colors::METALLIC_GOLD;
  4491. quitb->borderEnabled = true;
  4492. new CPicture("PUZZLOGO", 607, 3);
  4493. new CLabel(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
  4494. new CResDataBar("ZRESBAR.bmp", 3, 575, 32, 2, 85, 85);
  4495. int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
  4496. auto & puzzleMap = CGI->townh->factions[faction].puzzleMap;
  4497. for(int g=0; g<puzzleMap.size(); ++g)
  4498. {
  4499. const SPuzzleInfo & info = puzzleMap[g];
  4500. auto piece = new CPicture(info.filename, info.x, info.y);
  4501. //piece that will slowly disappear
  4502. if(info.whenUncovered < GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
  4503. {
  4504. piecesToRemove.push_back(piece);
  4505. piece->needRefresh = true;
  4506. piece->recActions = piece->recActions & ~SHOWALL;
  4507. }
  4508. }
  4509. }
  4510. void CPuzzleWindow::showAll(SDL_Surface * to)
  4511. {
  4512. int3 moveInt = int3(8, 9, 0);
  4513. Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
  4514. CGI->mh->terrainRect
  4515. (grailPos - moveInt, adventureInt->anim,
  4516. &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
  4517. to, &mapRect, 0, 0, true, moveInt);
  4518. CWindowObject::showAll(to);
  4519. }
  4520. void CPuzzleWindow::show(SDL_Surface * to)
  4521. {
  4522. static int animSpeed = 2;
  4523. if (currentAlpha < animSpeed)
  4524. {
  4525. //animation done
  4526. BOOST_FOREACH(auto & piece, piecesToRemove)
  4527. delete piece;
  4528. piecesToRemove.clear();
  4529. }
  4530. else
  4531. {
  4532. //update disappearing puzzles
  4533. BOOST_FOREACH(auto & piece, piecesToRemove)
  4534. piece->setAlpha(currentAlpha);
  4535. currentAlpha -= animSpeed;
  4536. }
  4537. CWindowObject::show(to);
  4538. }
  4539. void CTransformerWindow::CItem::move()
  4540. {
  4541. if (left)
  4542. moveBy(Point(289, 0));
  4543. else
  4544. moveBy(Point(-289, 0));
  4545. left = !left;
  4546. }
  4547. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  4548. {
  4549. if(previousState && (!down))
  4550. {
  4551. move();
  4552. parent->showAll(screen2);
  4553. }
  4554. }
  4555. void CTransformerWindow::CItem::update()
  4556. {
  4557. icon->setFrame(parent->army->getCreature(id)->idNumber + 2);
  4558. }
  4559. CTransformerWindow::CItem::CItem(CTransformerWindow * parent, int size, int id):
  4560. id(id), size(size), parent(parent)
  4561. {
  4562. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4563. addUsedEvents(LCLICK);
  4564. left = true;
  4565. pos.w = 58;
  4566. pos.h = 64;
  4567. pos.x += 45 + (id%3)*83 + id/6*83;
  4568. pos.y += 109 + (id/3)*98;
  4569. icon = new CAnimImage("TWCRPORT", parent->army->getCreature(id)->idNumber + 2);
  4570. new CLabel(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));//stack size
  4571. }
  4572. void CTransformerWindow::makeDeal()
  4573. {
  4574. for (int i=0; i<items.size(); i++)
  4575. if (!items[i]->left)
  4576. LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
  4577. }
  4578. void CTransformerWindow::addAll()
  4579. {
  4580. for (int i=0; i<items.size(); i++)
  4581. if (items[i]->left)
  4582. items[i]->move();
  4583. showAll(screen2);
  4584. }
  4585. void CTransformerWindow::updateGarrisons()
  4586. {
  4587. BOOST_FOREACH(auto & item, items)
  4588. {
  4589. item->update();
  4590. }
  4591. }
  4592. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
  4593. CWindowObject(PLAYER_COLORED, "SKTRNBK"),
  4594. hero(_hero),
  4595. town(_town)
  4596. {
  4597. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4598. if (hero)
  4599. army = hero;
  4600. else
  4601. army = town;
  4602. for (int i=0; i<7; i++ )
  4603. if ( army->getCreature(i) )
  4604. items.push_back(new CItem(this, army->getStackCount(i), i));
  4605. all = new CAdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
  4606. convert= new CAdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
  4607. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CTransformerWindow::close, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
  4608. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4609. new CLabel(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
  4610. new CLabel(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
  4611. new CTextBox(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons
  4612. new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons
  4613. }
  4614. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  4615. {
  4616. if(previousState && (!down))
  4617. {
  4618. if ( state() != 2 )
  4619. return;
  4620. CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
  4621. GH.pushInt(win);
  4622. }
  4623. }
  4624. void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
  4625. {
  4626. if(down)
  4627. {
  4628. CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0],
  4629. new CComponent(CComponent::secskill, ID, 0));
  4630. }
  4631. }
  4632. void CUniversityWindow::CItem::hover(bool on)
  4633. {
  4634. if (on)
  4635. GH.statusbar->print(CGI->generaltexth->skillName[ID]);
  4636. else
  4637. GH.statusbar->clear();
  4638. }
  4639. int CUniversityWindow::CItem::state()
  4640. {
  4641. if (parent->hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ID)))//hero know this skill
  4642. return 1;
  4643. if (!parent->hero->canLearnSkill())//can't learn more skills
  4644. return 0;
  4645. if (parent->hero->type->heroClass->secSkillProbability[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
  4646. return 0;
  4647. return 2;
  4648. }
  4649. void CUniversityWindow::CItem::showAll(SDL_Surface * to)
  4650. {
  4651. CPicture * bar;
  4652. switch (state())
  4653. {
  4654. case 0: bar = parent->red;
  4655. break;
  4656. case 1: bar = parent->yellow;
  4657. break;
  4658. case 2: bar = parent->green;
  4659. break;
  4660. default:bar = NULL;
  4661. break;
  4662. }
  4663. assert(bar);
  4664. blitAtLoc(bar->bg, -28, -22, to);
  4665. blitAtLoc(bar->bg, -28, 48, to);
  4666. printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::WHITE,to);//Name
  4667. printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::WHITE,to);//Level(always basic)
  4668. CAnimImage::showAll(to);
  4669. }
  4670. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
  4671. CAnimImage ("SECSKILL", _ID*3+3, 0, X, Y),
  4672. ID(_ID),
  4673. parent(_parent)
  4674. {
  4675. addUsedEvents(LCLICK | RCLICK | HOVER);
  4676. }
  4677. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
  4678. CWindowObject(PLAYER_COLORED, "UNIVERS1"),
  4679. hero(_hero),
  4680. market(_market)
  4681. {
  4682. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4683. green = new CPicture("UNIVGREN.PCX");
  4684. yellow = new CPicture("UNIVGOLD.PCX");//bars
  4685. red = new CPicture("UNIVRED.PCX");
  4686. green->recActions =
  4687. yellow->recActions =
  4688. red->recActions = DISPOSE;
  4689. CIntObject * titlePic = nullptr;
  4690. if (market->o->ID == Obj::TOWN)
  4691. titlePic = new CAnimImage(CGI->townh->towns[ETownType::CONFLUX].clientInfo.buildingsIcons, EBuilding::MAGIC_UNIVERSITY);
  4692. else
  4693. titlePic = new CPicture("UNIVBLDG");
  4694. titlePic->center(Point(232 + pos.x, 76 + pos.y));
  4695. //Clerk speech
  4696. new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
  4697. //University
  4698. new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
  4699. std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
  4700. assert(list.size() == 4);
  4701. for (int i=0; i<list.size(); i++)//prepare clickable items
  4702. items.push_back(new CItem(this, list[i], 54+i*104, 234));
  4703. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[632],
  4704. boost::bind(&CUniversityWindow::close, this),200,313,"IOKAY.DEF",SDLK_RETURN);
  4705. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4706. }
  4707. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
  4708. CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
  4709. parent(PARENT)
  4710. {
  4711. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4712. std::string text = CGI->generaltexth->allTexts[608];
  4713. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  4714. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  4715. boost::replace_first(text, "%d", "2000");
  4716. new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);//Clerk speech
  4717. new CLabel(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth-> skillName[SKILL]);//Skill name
  4718. new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
  4719. new CLabel(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);//Skill level
  4720. new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210);//gold
  4721. new CLabel(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");//Cost
  4722. std::string hoverText = CGI->generaltexth->allTexts[609];
  4723. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
  4724. text = CGI->generaltexth->zelp[633].second;
  4725. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  4726. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  4727. boost::replace_first(text, "%d", "2000");
  4728. confirm= new CAdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
  4729. 148,299,"IBY6432.DEF",SDLK_RETURN);
  4730. confirm->block(!available);
  4731. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CUnivConfirmWindow::close, this),
  4732. 252,299,"ICANCEL.DEF",SDLK_ESCAPE);
  4733. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4734. }
  4735. void CUnivConfirmWindow::makeDeal(int skill)
  4736. {
  4737. LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
  4738. close();
  4739. }
  4740. CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
  4741. CWindowObject(PLAYER_COLORED, "APHLFTBK"),
  4742. fort(object),
  4743. hero(visitor)
  4744. {
  4745. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4746. slotsCount=7;
  4747. resources = CDefHandler::giveDefEss("SMALRES.DEF");
  4748. new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->hoverName);//Hill Fort
  4749. heroPic = new CHeroArea(30, 60, hero);
  4750. currState.resize(slotsCount+1);
  4751. costs.resize(slotsCount);
  4752. totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
  4753. std::vector<std::string> files;
  4754. files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
  4755. for (int i=0; i<slotsCount; i++)
  4756. {
  4757. currState[i] = getState(i);
  4758. upgrade[i] = new CAdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i),
  4759. 107+i*76, 171, "", SDLK_1+i, &files);
  4760. upgrade[i]->block(currState[i] == -1);
  4761. }
  4762. files.clear();
  4763. files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
  4764. currState[slotsCount] = getState(slotsCount);
  4765. upgradeAll = new CAdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount),
  4766. 30, 231, "", SDLK_0, &files);
  4767. quit = new CAdventureMapButton("","",boost::bind(&CHillFortWindow::close, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
  4768. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4769. garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,NULL);
  4770. updateGarrisons();
  4771. }
  4772. void CHillFortWindow::updateGarrisons()
  4773. {
  4774. for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  4775. totalSumm[i]=0;
  4776. for (int i=0; i<slotsCount; i++)
  4777. {
  4778. costs[i].clear();
  4779. int newState = getState(i);
  4780. if (newState != -1)
  4781. {
  4782. UpgradeInfo info;
  4783. LOCPLINT->cb->getUpgradeInfo(hero, i, info);
  4784. if (info.newID.size())//we have upgrades here - update costs
  4785. {
  4786. costs[i] = info.cost[0] * hero->getStackCount(i);
  4787. totalSumm += costs[i];
  4788. }
  4789. }
  4790. currState[i] = newState;
  4791. upgrade[i]->setIndex(newState);
  4792. upgrade[i]->block(currState[i] == -1);
  4793. upgrade[i]->hoverTexts[0] = getTextForSlot(i);
  4794. }
  4795. int newState = getState(slotsCount);
  4796. currState[slotsCount] = newState;
  4797. upgradeAll->setIndex(newState);
  4798. garr->recreateSlots();
  4799. }
  4800. void CHillFortWindow::makeDeal(int slot)
  4801. {
  4802. int offset = (slot == slotsCount)?2:0;
  4803. switch (currState[slot])
  4804. {
  4805. case 0:
  4806. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
  4807. std::vector<CComponent*>(), soundBase::sound_todo);
  4808. break;
  4809. case 1:
  4810. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
  4811. std::vector<CComponent*>(), soundBase::sound_todo);
  4812. break;
  4813. case 2:
  4814. for (int i=0; i<slotsCount; i++)
  4815. if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
  4816. {
  4817. UpgradeInfo info;
  4818. LOCPLINT->cb->getUpgradeInfo(hero, i, info);
  4819. LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
  4820. }
  4821. break;
  4822. }
  4823. }
  4824. void CHillFortWindow::showAll (SDL_Surface *to)
  4825. {
  4826. CWindowObject::showAll(to);
  4827. for ( int i=0; i<slotsCount; i++)
  4828. {
  4829. if ( currState[i] == 0 || currState[i] == 2 )
  4830. {
  4831. if ( costs[i].size() )//we have several elements
  4832. {
  4833. int curY = 128;//reverse iterator is used to display gold as first element
  4834. for(int j = costs[i].size()-1; j >= 0; j--)
  4835. {
  4836. int val = costs[i][j];
  4837. if(!val) continue;
  4838. blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
  4839. printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, Colors::WHITE, to);
  4840. curY += 20;
  4841. }
  4842. }
  4843. else//free upgrade - print gold image and "Free" text
  4844. {
  4845. blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
  4846. printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::WHITE, to);
  4847. }
  4848. }
  4849. }
  4850. for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  4851. {
  4852. if (totalSumm[i])//this resource is used - display it
  4853. {
  4854. blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
  4855. printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::WHITE, to);
  4856. }
  4857. }
  4858. }
  4859. std::string CHillFortWindow::getTextForSlot(int slot)
  4860. {
  4861. if ( !hero->getCreature(slot) )//we dont have creature here
  4862. return "";
  4863. std::string str = CGI->generaltexth->allTexts[318];
  4864. int amount = hero->getStackCount(slot);
  4865. if ( amount == 1 )
  4866. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
  4867. else
  4868. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
  4869. return str;
  4870. }
  4871. int CHillFortWindow::getState(int slot)
  4872. {
  4873. TResources myRes = LOCPLINT->cb->getResourceAmount();
  4874. if ( slot == slotsCount )//"Upgrade all" slot
  4875. {
  4876. bool allUpgraded = true;//All creatures are upgraded?
  4877. for (int i=0; i<slotsCount; i++)
  4878. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  4879. if (allUpgraded)
  4880. return 1;
  4881. if(!totalSumm.canBeAfforded(myRes))
  4882. return 0;
  4883. return 2;
  4884. }
  4885. if (hero->slotEmpty(slot))//no creature here
  4886. return -1;
  4887. UpgradeInfo info;
  4888. LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
  4889. if (!info.newID.size())//already upgraded
  4890. return 1;
  4891. if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
  4892. return 0;
  4893. return 2;//can upgrade
  4894. }
  4895. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
  4896. CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
  4897. owner(_owner)
  4898. {
  4899. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4900. type |= BLOCK_ADV_HOTKEYS;
  4901. SThievesGuildInfo tgi; //info to be displayed
  4902. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  4903. exitb = new CAdventureMapButton (CGI->generaltexth->allTexts[600], "", boost::bind(&CThievesGuildWindow::close,this), 748, 556, "TPMAGE1", SDLK_RETURN);
  4904. exitb->assignedKeys.insert(SDLK_ESCAPE);
  4905. statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
  4906. resdatabar = new CMinorResDataBar();
  4907. resdatabar->pos.x += pos.x;
  4908. resdatabar->pos.y += pos.y;
  4909. //data for information table:
  4910. // fields[row][column] = list of id's of players for this box
  4911. static std::vector< std::vector< TPlayerColor > > SThievesGuildInfo::* fields[] =
  4912. { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  4913. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
  4914. &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
  4915. //printing texts & descriptions to background
  4916. for(int g=0; g<12; ++g)
  4917. {
  4918. int posY[] = {400, 460, 510};
  4919. int y;
  4920. if(g < 9)
  4921. y = 52 + 32*g;
  4922. else
  4923. y = posY[g-9];
  4924. std::string text = CGI->generaltexth->jktexts[24+g];
  4925. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  4926. new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text);
  4927. }
  4928. for(int g=1; g<tgi.playerColors.size(); ++g)
  4929. new CAnimImage("PRSTRIPS", g-1, 0, 250 + 66*g, 7);
  4930. for(int g=0; g<tgi.playerColors.size(); ++g)
  4931. new CLabel(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]);
  4932. //printing flags
  4933. for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
  4934. {
  4935. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  4936. {
  4937. std::vector<TPlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
  4938. //position of box
  4939. int xpos = 259 + 66 * b;
  4940. int ypos = 41 + 32 * g;
  4941. size_t rowLength[2]; //size of each row
  4942. rowLength[0] = std::min<size_t>(players.size(), 4);
  4943. rowLength[1] = players.size() - rowLength[0];
  4944. for (size_t j=0; j< 2; j++)
  4945. {
  4946. // origin of this row | offset for 2nd row| shift right for short rows
  4947. //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
  4948. int rowStartX = xpos + (j ? 6 + (rowLength[j] < 3 ? 12 : 0) : 24 - 6 * rowLength[j]);
  4949. int rowStartY = ypos + (j ? 4 : 0);
  4950. for (size_t i=0; i< rowLength[j]; i++)
  4951. {
  4952. new CAnimImage("itgflags", players[i + j*4], 0, rowStartX + i*12, rowStartY);
  4953. }
  4954. }
  4955. }
  4956. }
  4957. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  4958. //printing best hero
  4959. int counter = 0;
  4960. BOOST_FOREACH(auto & iter, tgi.colorToBestHero)
  4961. {
  4962. if(iter.second.portrait >= 0)
  4963. {
  4964. new CPicture(colorToBox[iter.first], 253 + 66 * counter, 334);
  4965. new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360);
  4966. //TODO: r-click info:
  4967. // - r-click on hero
  4968. // - r-click on primary skill label
  4969. if(iter.second.details)
  4970. {
  4971. new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
  4972. 0, FONT_TINY, TOPLEFT, Colors::WHITE);
  4973. for (int i=0; i<iter.second.details->primskills.size(); ++i)
  4974. {
  4975. new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
  4976. boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
  4977. }
  4978. }
  4979. }
  4980. counter++;
  4981. }
  4982. //printing best creature
  4983. counter = 0;
  4984. BOOST_FOREACH(auto & it, tgi.bestCreature)
  4985. {
  4986. if(it.second >= 0)
  4987. new CAnimImage("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479);
  4988. counter++;
  4989. }
  4990. //printing personality
  4991. counter = 0;
  4992. BOOST_FOREACH(auto & it, tgi.personality)
  4993. {
  4994. std::string text;
  4995. if(it.second == EAiTactic::NONE)
  4996. {
  4997. text = CGI->generaltexth->arraytxt[172];
  4998. }
  4999. else if(it.second != EAiTactic::RANDOM)
  5000. {
  5001. text = CGI->generaltexth->arraytxt[168 + it.second];
  5002. }
  5003. new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text);
  5004. counter++;
  5005. }
  5006. }
  5007. void MoraleLuckBox::set(const IBonusBearer *node)
  5008. {
  5009. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5010. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  5011. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  5012. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  5013. const int componentType[] = {CComponent::luck, CComponent::morale};
  5014. const int hoverTextBase[] = {7, 4};
  5015. const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
  5016. int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
  5017. int mrlt = -9;
  5018. TModDescr mrl;
  5019. if (node)
  5020. {
  5021. node->getModifiersWDescr(mrl, bonusType[morale]);
  5022. bonusValue = (node->*getValue[morale])();
  5023. }
  5024. else
  5025. bonusValue = 0;
  5026. mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  5027. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  5028. baseType = componentType[morale];
  5029. text = CGI->generaltexth->arraytxt[textId[morale]];
  5030. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  5031. if (!mrl.size())
  5032. text += CGI->generaltexth->arraytxt[noneTxtId];
  5033. else
  5034. {
  5035. if (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING)) //it's a creature window
  5036. {
  5037. text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
  5038. }
  5039. else
  5040. {
  5041. for(int it=0; it < mrl.size(); it++)
  5042. text += "\n" + mrl[it].second;
  5043. }
  5044. }
  5045. std::string imageName;
  5046. if (small)
  5047. imageName = morale ? "IMRL30": "ILCK30";
  5048. else
  5049. imageName = morale ? "IMRL42" : "ILCK42";
  5050. delete image;
  5051. image = new CAnimImage(imageName, bonusValue + 3);
  5052. image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
  5053. }
  5054. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small):
  5055. image(NULL),
  5056. morale(Morale),
  5057. small(Small)
  5058. {
  5059. bonusValue = 0;
  5060. pos = r + pos;
  5061. }
  5062. CArtifactHolder::CArtifactHolder()
  5063. {
  5064. }
  5065. void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
  5066. {
  5067. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  5068. aoh->artifactRemoved(artLoc);
  5069. }
  5070. void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
  5071. {
  5072. CArtifactsOfHero *destaoh = NULL;
  5073. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  5074. {
  5075. aoh->artifactMoved(artLoc, destLoc);
  5076. aoh->redraw();
  5077. if(destLoc.isHolder(aoh->getHero()))
  5078. destaoh = aoh;
  5079. }
  5080. //Make sure the status bar is updated so it does not display old text
  5081. if(destaoh != NULL && destaoh->getArtPlace(destLoc.slot) != NULL)
  5082. {
  5083. destaoh->getArtPlace(destLoc.slot)->hover(true);
  5084. }
  5085. }
  5086. void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
  5087. {
  5088. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  5089. aoh->artifactDisassembled(artLoc);
  5090. }
  5091. void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
  5092. {
  5093. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  5094. aoh->artifactAssembled(artLoc);
  5095. }
  5096. void CArtifactsOfHero::SCommonPart::Artpos::clear()
  5097. {
  5098. slotID = -1;
  5099. AOH = NULL;
  5100. art = NULL;
  5101. }
  5102. CArtifactsOfHero::SCommonPart::Artpos::Artpos()
  5103. {
  5104. clear();
  5105. }
  5106. void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
  5107. {
  5108. slotID = place->slotID;
  5109. AOH = place->ourOwner;
  5110. if(slotID >= 19 && dontTakeBackpack)
  5111. art = NULL;
  5112. else
  5113. art = place->ourArt;
  5114. }
  5115. bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
  5116. {
  5117. if(!AOH)
  5118. return false;
  5119. bool ret = al.isHolder(AOH->curHero) && al.slot == slotID;
  5120. //assert(al.getArt() == art);
  5121. return ret;
  5122. }
  5123. bool CArtifactsOfHero::SCommonPart::Artpos::valid()
  5124. {
  5125. assert(AOH && art);
  5126. return art == AOH->curHero->getArt(slotID);
  5127. }
  5128. void CRClickPopup::clickRight(tribool down, bool previousState)
  5129. {
  5130. if(down)
  5131. return;
  5132. close();
  5133. }
  5134. void CRClickPopup::close()
  5135. {
  5136. GH.popIntTotally(this);
  5137. }
  5138. void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
  5139. {
  5140. int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
  5141. CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
  5142. temp->center(Point(GH.current->motion)); //center on mouse
  5143. temp->fitToScreen(10);
  5144. CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
  5145. GH.pushInt(rcpi);
  5146. }
  5147. void CRClickPopup::createAndPush(const std::string &txt, CComponent * component)
  5148. {
  5149. CInfoWindow::TCompsInfo intComps;
  5150. intComps.push_back(component);
  5151. createAndPush(txt, intComps);
  5152. }
  5153. Point CInfoBoxPopup::toScreen(Point p)
  5154. {
  5155. vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
  5156. vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
  5157. return p;
  5158. }
  5159. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
  5160. CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
  5161. {
  5162. InfoAboutTown iah;
  5163. LOCPLINT->cb->getTownInfo(town, iah);
  5164. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5165. new CTownTooltip(Point(9, 10), iah);
  5166. }
  5167. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
  5168. CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
  5169. {
  5170. InfoAboutHero iah;
  5171. LOCPLINT->cb->getHeroInfo(hero, iah);
  5172. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5173. new CHeroTooltip(Point(9, 10), iah);
  5174. }
  5175. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
  5176. CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
  5177. {
  5178. InfoAboutTown iah;
  5179. LOCPLINT->cb->getTownInfo(garr, iah);
  5180. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5181. new CArmyTooltip(Point(9, 10), iah);
  5182. }
  5183. CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
  5184. {
  5185. if(!specific)
  5186. specific = adventureInt->selection;
  5187. assert(specific);
  5188. switch(specific->ID)
  5189. {
  5190. case Obj::HERO:
  5191. return new CInfoBoxPopup(position, dynamic_cast<const CGHeroInstance *>(specific));
  5192. case Obj::TOWN:
  5193. return new CInfoBoxPopup(position, dynamic_cast<const CGTownInstance *>(specific));
  5194. case Obj::GARRISON:
  5195. case Obj::GARRISON2:
  5196. return new CInfoBoxPopup(position, dynamic_cast<const CGGarrison *>(specific));
  5197. default:
  5198. return NULL;
  5199. }
  5200. }
  5201. void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
  5202. {
  5203. CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
  5204. if(iWin)
  5205. GH.pushInt(iWin);
  5206. else
  5207. CRClickPopup::createAndPush(obj->getHoverText());
  5208. }
  5209. CRClickPopup::CRClickPopup()
  5210. {
  5211. addUsedEvents(RCLICK);
  5212. }
  5213. CRClickPopup::~CRClickPopup()
  5214. {
  5215. }
  5216. void CRClickPopupInt::show(SDL_Surface * to)
  5217. {
  5218. inner->show(to);
  5219. }
  5220. CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
  5221. {
  5222. CCS->curh->hide();
  5223. inner = our;
  5224. delInner = deleteInt;
  5225. }
  5226. CRClickPopupInt::~CRClickPopupInt()
  5227. {
  5228. // //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  5229. // //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  5230. // if(LOCPLINT && inner == adventureInt->heroWindow)
  5231. // adventureInt->heroWindow->dispose();
  5232. if(delInner)
  5233. delete inner;
  5234. CCS->curh->show();
  5235. }
  5236. void CRClickPopupInt::showAll(SDL_Surface * to)
  5237. {
  5238. inner->showAll(to);
  5239. }