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- /*
- * MapView.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MapView.h"
- #include "MapRenderer.h"
- #include "mapHandler.h"
- #include "CAdvMapInt.h"
- #include "../CGameInfo.h"
- #include "../CMusicHandler.h"
- #include "../CPlayerInterface.h"
- #include "../gui/CGuiHandler.h"
- #include "../render/CAnimation.h"
- #include "../render/CFadeAnimation.h"
- #include "../render/Canvas.h"
- #include "../render/Colors.h"
- #include "../render/Graphics.h"
- #include "../render/IImage.h"
- #include "../renderSDL/SDL_Extensions.h"
- #include "../../CCallback.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/CRandomGenerator.h"
- #include "../../lib/CStopWatch.h"
- #include "../../lib/Color.h"
- #include "../../lib/RiverHandler.h"
- #include "../../lib/RoadHandler.h"
- #include "../../lib/TerrainHandler.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/CObjectClassesHandler.h"
- #include "../../lib/mapping/CMap.h"
- MapCache::~MapCache() = default;
- MapCache::MapCache(const std::shared_ptr<MapViewModel> & model)
- : model(model)
- , context(new MapRendererContext())
- , mapRenderer(new MapRenderer(*context))
- {
- terrain = std::make_unique<Canvas>(model->getCacheDimensionsPixels());
- }
- Canvas MapCache::getTile(const int3 & coordinates)
- {
- return Canvas(*terrain, model->getCacheTileArea(coordinates));
- }
- void MapCache::updateTile(const int3 & coordinates)
- {
- Canvas target = getTile(coordinates);
- mapRenderer->renderTile(*context, target, coordinates);
- }
- void MapCache::update(uint32_t timeDelta)
- {
- context->advanceAnimations(timeDelta);
- context->setTileSize(model->getSingleTileSize());
- Rect dimensions = model->getTilesTotalRect();
- for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
- for(int x = dimensions.left(); x < dimensions.right(); ++x)
- updateTile({x, y, model->getLevel()});
- }
- void MapCache::render(Canvas & target)
- {
- update(GH.mainFPSmng->getElapsedMilliseconds());
- Rect dimensions = model->getTilesTotalRect();
- for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
- {
- for(int x = dimensions.left(); x < dimensions.right(); ++x)
- {
- int3 tile( x,y,model->getLevel());
- Canvas source = getTile(tile);
- Rect targetRect = model->getTargetTileArea(tile);
- target.draw(source, targetRect.topLeft());
- }
- }
- }
- std::shared_ptr<MapViewModel> MapView::createModel(const Point & dimensions) const
- {
- auto result = std::make_shared<MapViewModel>();
- result->setLevel(0);
- result->setTileSize(Point(32,32));
- result->setViewCenter(Point(0,0));
- result->setViewDimensions(dimensions);
- return result;
- }
- MapView::MapView(const Point & offset, const Point & dimensions)
- : model(createModel(dimensions))
- , tilesCache(new MapCache(model))
- {
- pos += offset;
- pos.w = dimensions.x;
- pos.h = dimensions.y;
- }
- void MapView::show(SDL_Surface * to)
- {
- Canvas target(to);
- Canvas targetClipped(target, pos);
- CSDL_Ext::CClipRectGuard guard(to, pos);
- tilesCache->render(targetClipped);
- }
- void MapView::showAll(SDL_Surface * to)
- {
- show(to);
- }
- void MapRendererContext::advanceAnimations(uint32_t ms)
- {
- animationTime += ms;
- }
- int3 MapRendererContext::getMapSize() const
- {
- return LOCPLINT->cb->getMapSize();
- }
- bool MapRendererContext::isInMap(const int3 & coordinates) const
- {
- return LOCPLINT->cb->isInTheMap(coordinates);
- }
- const TerrainTile & MapRendererContext::getMapTile(const int3 & coordinates) const
- {
- return CGI->mh->map->getTile(coordinates);
- }
- MapRendererContext::ObjectsVector MapRendererContext::getAllObjects() const
- {
- return CGI->mh->map->objects;
- }
- const CGObjectInstance * MapRendererContext::getObject(ObjectInstanceID objectID) const
- {
- return CGI->mh->map->objects.at(objectID.getNum());
- }
- bool MapRendererContext::isVisible(const int3 & coordinates) const
- {
- return LOCPLINT->cb->isVisible(coordinates) || settings["session"]["spectate"].Bool();
- }
- void MapRendererContext::setTileSize(const Point & dimensions)
- {
- tileSize = dimensions;
- }
- const CGPath * MapRendererContext::currentPath() const
- {
- const auto * hero = adventureInt->curHero();
- if(!hero)
- return nullptr;
- if(!LOCPLINT->paths.hasPath(hero))
- return nullptr;
- return &LOCPLINT->paths.getPath(hero);
- }
- uint32_t MapRendererContext::getAnimationPeriod() const
- {
- // H3 timing for adventure map objects animation is 180 ms
- // Terrain animations also use identical interval, however those are only present in HotA and/or HD Mod
- // TODO: duration of fade-in/fade-out for teleport, entering/leaving boat, removal of objects
- // TOOD: duration of hero movement animation, frame timing of hero movement animation, effect of hero speed option
- // TOOD: duration of enemy hero movement animation, frame timing of enemy hero movement animation, effect of enemy hero speed option
- return 180;
- }
- uint32_t MapRendererContext::getAnimationTime() const
- {
- return animationTime;
- }
- Point MapRendererContext::getTileSize() const
- {
- return Point(32, 32);
- }
- bool MapRendererContext::showGrid() const
- {
- return true; // settings["session"]["showGrid"].Bool();
- }
- void MapView::setViewCenter(const int3 & position)
- {
- model->setViewCenter(Point(position.x, position.y) * model->getSingleTileSize());
- model->setLevel(position.z);
- }
- void MapView::setViewCenter(const Point & position, int level)
- {
- model->setViewCenter(position);
- model->setLevel(level);
- }
- void MapView::setTileSize(const Point & tileSize)
- {
- model->setTileSize(tileSize);
- }
- std::shared_ptr<const MapViewModel> MapView::getModel() const
- {
- return model;
- }
- void MapViewModel::setTileSize(const Point & newValue)
- {
- tileSize = newValue;
- }
- void MapViewModel::setViewCenter(const Point & newValue)
- {
- viewCenter = newValue;
- }
- void MapViewModel::setViewDimensions(const Point & newValue)
- {
- viewDimensions = newValue;
- }
- void MapViewModel::setLevel(int newLevel)
- {
- mapLevel = newLevel;
- }
- Point MapViewModel::getSingleTileSize() const
- {
- return tileSize;
- }
- Point MapViewModel::getMapViewCenter() const
- {
- return viewCenter;
- }
- Point MapViewModel::getPixelsVisibleDimensions() const
- {
- return viewDimensions;
- }
- int MapViewModel::getLevel() const
- {
- return mapLevel;
- }
- Point MapViewModel::getTilesVisibleDimensions() const
- {
- // total number of potentially visible tiles is:
- // 1) number of completely visible tiles
- // 2) additional tile that might be partially visible from left/top size
- // 3) additional tile that might be partially visible from right/bottom size
- return {
- getPixelsVisibleDimensions().x / getSingleTileSize().x + 2,
- getPixelsVisibleDimensions().y / getSingleTileSize().y + 2,
- };
- }
- Rect MapViewModel::getTilesTotalRect() const
- {
- return Rect(
- Point(getTileAtPoint(Point(0,0))),
- getTilesVisibleDimensions()
- );
- }
- int3 MapViewModel::getTileCenter() const
- {
- return getTileAtPoint(getMapViewCenter());
- }
- int3 MapViewModel::getTileAtPoint(const Point & position) const
- {
- Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
- Point absolutePosition = position + topLeftOffset;
- // NOTE: using division via double in order to use std::floor
- // which rounds to negative infinity and not towards zero (like integer division)
- return {
- static_cast<int>(std::floor(static_cast<double>(absolutePosition.x) / getSingleTileSize().x)),
- static_cast<int>(std::floor(static_cast<double>(absolutePosition.y) / getSingleTileSize().y)),
- getLevel()
- };
- }
- Point MapViewModel::getCacheDimensionsPixels() const
- {
- return getTilesVisibleDimensions() * getSingleTileSize();
- }
- Rect MapViewModel::getCacheTileArea(const int3 & coordinates) const
- {
- assert(mapLevel == coordinates.z);
- assert(getTilesVisibleDimensions().x + coordinates.x >= 0);
- assert(getTilesVisibleDimensions().y + coordinates.y >= 0);
- Point tileIndex{
- (getTilesVisibleDimensions().x + coordinates.x) % getTilesVisibleDimensions().x,
- (getTilesVisibleDimensions().y + coordinates.y) % getTilesVisibleDimensions().y
- };
- return Rect(tileIndex * tileSize, tileSize);
- }
- Rect MapViewModel::getTargetTileArea(const int3 & coordinates) const
- {
- Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
- Point tilePosAbsolute = Point(coordinates) * tileSize;
- Point tilePosRelative = tilePosAbsolute - topLeftOffset;
- return {
- tilePosRelative,
- tileSize
- };
- }
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