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							- /*
 
- * InputSourceMouse.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "InputSourceMouse.h"
 
- #include "InputHandler.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/EventDispatcher.h"
 
- #include "../gui/MouseButton.h"
 
- #include "../render/IScreenHandler.h"
 
- #include "../../lib/Point.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include <SDL_events.h>
 
- #include <SDL_hints.h>
 
- #include <SDL_version.h>
 
- InputSourceMouse::InputSourceMouse()
 
- 	:mouseToleranceDistance(settings["input"]["mouseToleranceDistance"].Integer())
 
- {
 
- 	SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
 
- }
 
- void InputSourceMouse::handleEventMouseMotion(const SDL_MouseMotionEvent & motion)
 
- {
 
- 	Point newPosition = Point(motion.x, motion.y) / GH.screenHandler().getScalingFactor();
 
- 	Point distance = Point(-motion.xrel, -motion.yrel) / GH.screenHandler().getScalingFactor();
 
- 	mouseButtonsMask = motion.state;
 
- 	if (mouseButtonsMask & SDL_BUTTON(SDL_BUTTON_MIDDLE))
 
- 		GH.events().dispatchGesturePanning(middleClickPosition, newPosition, distance);
 
- 	else if (mouseButtonsMask & SDL_BUTTON(SDL_BUTTON_LEFT))
 
- 		GH.events().dispatchMouseDragged(newPosition, distance);
 
- 	else if (mouseButtonsMask & SDL_BUTTON(SDL_BUTTON_RIGHT))
 
- 		GH.events().dispatchMouseDraggedPopup(newPosition, distance);
 
- 	else
 
- 		GH.input().setCursorPosition(newPosition);
 
- }
 
- void InputSourceMouse::handleEventMouseButtonDown(const SDL_MouseButtonEvent & button)
 
- {
 
- 	Point position = Point(button.x, button.y) / GH.screenHandler().getScalingFactor();
 
- 	switch(button.button)
 
- 	{
 
- 		case SDL_BUTTON_LEFT:
 
- 			if(button.clicks > 1)
 
- 				GH.events().dispatchMouseDoubleClick(position, mouseToleranceDistance);
 
- 			else
 
- 				GH.events().dispatchMouseLeftButtonPressed(position, mouseToleranceDistance);
 
- 			break;
 
- 		case SDL_BUTTON_RIGHT:
 
- 			GH.events().dispatchShowPopup(position, mouseToleranceDistance);
 
- 			break;
 
- 		case SDL_BUTTON_MIDDLE:
 
- 			middleClickPosition = position;
 
- 			GH.events().dispatchGesturePanningStarted(position);
 
- 			break;
 
- 	}
 
- }
 
- void InputSourceMouse::handleEventMouseWheel(const SDL_MouseWheelEvent & wheel)
 
- {
 
- 	//NOTE: while mouseX / mouseY properties are available since 2.26.0, they are not converted into logical coordinates so don't account for resolution scaling
 
- 	// This SDL bug was fixed in 2.30.1: https://github.com/libsdl-org/SDL/issues/9097
 
- #if SDL_VERSION_ATLEAST(2,30,1)
 
- 	GH.events().dispatchMouseScrolled(Point(wheel.x, wheel.y), Point(wheel.mouseX, wheel.mouseY) / GH.screenHandler().getScalingFactor());
 
- #else
 
- 	GH.events().dispatchMouseScrolled(Point(wheel.x, wheel.y), GH.getCursorPosition());
 
- #endif
 
- }
 
- void InputSourceMouse::handleEventMouseButtonUp(const SDL_MouseButtonEvent & button)
 
- {
 
- 	Point position = Point(button.x, button.y) / GH.screenHandler().getScalingFactor();
 
- 	switch(button.button)
 
- 	{
 
- 		case SDL_BUTTON_LEFT:
 
- 			GH.events().dispatchMouseLeftButtonReleased(position, mouseToleranceDistance);
 
- 			break;
 
- 		case SDL_BUTTON_RIGHT:
 
- 			GH.events().dispatchClosePopup(position);
 
- 			break;
 
- 		case SDL_BUTTON_MIDDLE:
 
- 			GH.events().dispatchGesturePanningEnded(middleClickPosition, position);
 
- 			break;
 
- 	}
 
- }
 
 
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