ambientSounds.json 396 B

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  1. {
  2. // By default SDL2_Mixer allocate 8 channels, but more sounds require more channels
  3. "allocateChannels" : 16,
  4. // Maximal ambient sounds volume must be about 20% of global effects volume
  5. "volume" : 20,
  6. // Maximal distance to objects using chebyshev distance
  7. "range" : 3,
  8. // Volume depend on distance, e.g 100% on same tile, 90% one tile away, etc
  9. "distances": [100, 90, 60, 30]
  10. }