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- /*
- * CGCreature.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "army/CArmedInstance.h"
- #include "../ResourceSet.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
- {
- public:
- using CArmedInstance::CArmedInstance;
- enum Action {
- FIGHT = -2, FLEE = -1, JOIN_FOR_FREE = 0 //values > 0 mean gold price
- };
- enum class Character : int8_t {
- COMPLIANT = 0,
- FRIENDLY = 1,
- AGGRESSIVE = 2,
- HOSTILE = 3,
- SAVAGE = 4,
- CUSTOM = 5
- };
- enum class UpgradedStackPresence : int8_t {
- RANDOM = -1,
- NEVER = 0,
- ALWAYS = 1
- };
- Character initialCharacter = Character::COMPLIANT;
- int8_t agression = 0; // h3 range: -4 -> compliant, 10 -> savage, set on init
- MetaString message; //message printed for attacking hero
- TResources resources; // resources given to hero that has won with monsters
- ArtifactID gainedArtifact; //ID of artifact gained to hero, -1 if none
- bool neverFlees = false; //if true, the troops will never flee
- bool notGrowingTeam = false; //if true, number of units won't grow
- int64_t temppower = 0; //used to handle fractional stack growth for tiny stacks
- int64_t stacksCount = -1; // the split stack count specified in a HotA 1.7 map (0 - one more, -1 - default, -2 one less, -3 average)
- UpgradedStackPresence upgradedStackPresence = UpgradedStackPresence::RANDOM;
- int8_t joiningPercentage = -1;
- bool joinOnlyForMoney = false;
- bool refusedJoining = false;
- void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
- std::string getHoverText(PlayerColor player) const override;
- std::string getHoverText(const CGHeroInstance * hero) const override;
- std::string getPopupText(PlayerColor player) const override;
- std::string getPopupText(const CGHeroInstance * hero) const override;
- std::vector<Component> getPopupComponents(PlayerColor player) const override;
- void initObj(IGameRandomizer & gameRandomizer) override;
- void pickRandomObject(IGameRandomizer & gameRandomizer) override;
- void newTurn(IGameEventCallback & gameEvents, IGameRandomizer & gameRandomizer) const override;
- void battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const override;
- void blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const override;
- CreatureID getCreatureID() const;
- const CCreature * getCreature() const;
- TQuantity getJoiningAmount() const;
- //stack formation depends on position,
- bool containsUpgradedStack() const;
- int getNumberOfStacks(const CGHeroInstance *hero) const;
- template <typename Handler> void serialize(Handler &h)
- {
- h & static_cast<CArmedInstance&>(*this);
- if(h.version >= Handler::Version::HOTA_MAP_FORMAT_EXTENSIONS_2)
- {
- h & initialCharacter;
- }
- else
- {
- int32_t identifier = 0;
- h & identifier;
- }
- h & agression;
- h & message;
- h & resources;
- h & gainedArtifact;
- h & neverFlees;
- h & notGrowingTeam;
- h & temppower;
- h & refusedJoining;
- h & formation;
- if(h.version >= Handler::Version::HOTA_MAP_STACK_COUNT)
- h & stacksCount;
- if(h.version >= Handler::Version::HOTA_MAP_FORMAT_EXTENSIONS_2)
- h & joiningPercentage;
- if(h.version >= Handler::Version::HOTA_MAP_FORMAT_EXTENSIONS)
- {
- h & upgradedStackPresence;
- h & joinOnlyForMoney;
- }
- }
- protected:
- void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- private:
- void fight(IGameEventCallback & gameEvents, const CGHeroInstance * h) const;
- void flee(IGameEventCallback & gameEvents, const CGHeroInstance * h) const;
- void fleeDecision(IGameEventCallback & gameEvents, const CGHeroInstance * h, ui32 pursue) const;
- void joinDecision(IGameEventCallback & gameEvents, const CGHeroInstance * h, int cost, ui32 accept) const;
- int takenAction(const CGHeroInstance *h, bool allowJoin=true) const; //action on confrontation: -2 - fight, -1 - flee, >=0 - will join for given value of gold (may be 0)
- void giveReward(IGameEventCallback & gameEvents, const CGHeroInstance * h) const;
- std::string getMonsterLevelText() const;
- int getDefaultNumberOfStacks(const CGHeroInstance * hero) const;
- int getNumberOfStacksFromBonus(const CGHeroInstance * hero) const;
- ui32 hashByPosition() const;
- };
- VCMI_LIB_NAMESPACE_END
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