mineselector.cpp 2.1 KB

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  1. /*
  2. * mineselector.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mineselector.h"
  12. #include "ui_mineselector.h"
  13. #include "../../lib/GameLibrary.h"
  14. #include "../../lib/texts/CGeneralTextHandler.h"
  15. #include "../../lib/texts/MetaString.h"
  16. #include "../../lib/entities/ResourceTypeHandler.h"
  17. auto resourcesToShow = std::vector<EGameResID>{EGameResID::GOLD, EGameResID::WOOD, EGameResID::MERCURY, EGameResID::ORE, EGameResID::SULFUR, EGameResID::CRYSTAL, EGameResID::GEMS}; //todo: configurable resource support
  18. MineSelector::MineSelector(std::map<GameResID, ui16> & mines) :
  19. ui(new Ui::MineSelector),
  20. minesSelected(mines)
  21. {
  22. ui->setupUi(this);
  23. setWindowTitle(tr("Mine Selector"));
  24. setWindowModality(Qt::ApplicationModal);
  25. ui->tableWidgetMines->setColumnCount(2);
  26. ui->tableWidgetMines->setRowCount(resourcesToShow.size());
  27. ui->tableWidgetMines->setHorizontalHeaderLabels({tr("Resource"), tr("Mines")});
  28. for (int row = 0; row < resourcesToShow.size(); ++row)
  29. {
  30. auto name = resourcesToShow[row].toResource()->getNameTranslated();
  31. auto label = new QLabel(QString::fromStdString(name));
  32. label->setAlignment(Qt::AlignCenter);
  33. ui->tableWidgetMines->setCellWidget(row, 0, label);
  34. auto spinBox = new QSpinBox();
  35. spinBox->setRange(0, 100);
  36. spinBox->setValue(mines[resourcesToShow[row]]);
  37. ui->tableWidgetMines->setCellWidget(row, 1, spinBox);
  38. }
  39. ui->tableWidgetMines->resizeColumnsToContents();
  40. show();
  41. }
  42. void MineSelector::showMineSelector(std::map<GameResID, ui16> & mines)
  43. {
  44. auto * dialog = new MineSelector(mines);
  45. dialog->setAttribute(Qt::WA_DeleteOnClose);
  46. dialog->exec();
  47. }
  48. void MineSelector::on_buttonBoxResult_accepted()
  49. {
  50. for (int row = 0; row < resourcesToShow.size(); ++row)
  51. minesSelected[resourcesToShow[row]] = static_cast<QSpinBox *>(ui->tableWidgetMines->cellWidget(row, 1))->value();
  52. close();
  53. }
  54. void MineSelector::on_buttonBoxResult_rejected()
  55. {
  56. close();
  57. }